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1.
Sperling, Landy, Dosher, and Perkins (1989) proposed an objective 3D shape identification task with 2D artifactual cues removed and with full feedback (FB) to the subjects to measure KDE and to circumvent algorithmically equivalent KDE-alternative computations and artifactual non-KDE processing. (1) The 2D velocity flow-field was necessary and sufficient for true KDE. (2) Only the first-order (Fourier-based) perceptual motion system could solve our task because the second-order (rectifying) system could not simultaneously process more than two locations. (3) To ensure first-order motion processing, KDE tasks must require simultaneous processing at more than two locations. (4) Practice with FB is essential to measure ultimate capacity (aptitude) and, thereby, to enable comparisons with ideal observers. Experiments without FB measure ecological achievement--the ability of subjects to extrapolate their past experience to the current stimuli.  相似文献   

2.
The dynamics of the visual system in combining multiple depth cues were investigated by measuring the temporal change in the perceived 3-D shape of a random-dot stimulus with conflicting kinetic depth effect (KDE) and binocular stereopsis cues. The KDE shape perception dominated for the first few seconds, and then was gradually supplanted by the stereo shape perception. The effects of various pre-adaptation stimuli suggested that the temporal change in the perceived shape resulted from a self-adaptation of the KDE mechanism that occurs mainly at the levels of motion and relative motion detection.  相似文献   

3.

Representing spatial information is one of our most foundational abilities. Yet in the present work we find that even the simplest possible spatial tasks reveal surprising, systematic misrepresentations of space—such as biases wherein objects are perceived and remembered as being nearer to the centers of their surrounding quadrants. We employed both a placement task (in which observers see two differently sized shapes, one of which has a dot in it, and then must place a second dot in the other shape so that their relative locations are equated) and a matching task (in which observers see two dots, each inside a separate shape, and must simply report whether their relative locations are matched). Some of the resulting biases were shape specific. For example, when dots appeared in a triangle during the placement task, the dots placed by observers were biased away from certain parts of the symmetry axes. But other systematic biases were not shape specific, and seemed instead to reflect differences in the grain of resolution for different regions of space. For example, with both a circle and even a shapeless configuration (with only a central landmark) in the matching task, observers were better at discriminating angular differences (when a dot changed positions around the circle, as opposed to inward/outward changes) in cardinal versus oblique sectors. These data reveal a powerful angular spatial bias, and highlight how the resolution of spatial representation differs for different regions and dimensions of space itself.

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4.
丁锦红  汪亚珉  姜扬 《心理学报》2021,53(4):337-348
本研究通过控制深度视觉线索, 分析3D SFM (structure from motion)知觉中的眼动特征, 探讨注意对SFM知觉判断的影响及其时间进程。结果显示, 有线索刺激比模糊刺激的判断更加快、更加肯定(百分比更高); 眼睛移动方向和微眼跳方向都分别与知觉判断的运动方向具有一致性; 微眼跳频次、峰速度和幅度也都分别表现出深度线索的促进效应。实验结果表明, SFM知觉过程大致分为速度计算和构建三维结构两个阶段; 注意对SFM知觉的调节作用主要发生在构建三维结构阶段; 注意从150 ms开始指向选择对象, 驻留持续约200 ms后, 从局部运动矢量流转移到整体运动方向的知觉判断。  相似文献   

5.
Abstract:  The rotation direction and depth order of a rotating sphere consisting of random dots often reverses while it is viewed under orthographic projection. However, if a short viewing distance is simulated under perspective projection, the correct rotation direction can be perceived. There are two motion cues for the rotation direction and depth order. One is the speed cue; points with higher velocities are closer to the observer. The other is the vertical motion cue; vertical motion is induced when the dots recede from or approach the observer. It was examined whether circular motion, which does not have any depth information but induces vertical velocities, masks the vertical motion cue. In Experiment 1, the effects of circular motion on the judgment of the rotation direction of a rotating sphere were examined. The magnitude of the two cues (the speed cue and the vertical velocity cue) as well as the angular speed of circular motion was varied. It was found that the performance improved as the vertical velocity increased and that the speed cue had slight effects on the judgment of the rotation direction. It was also found that the performance worsened as the angular speed of the circular motion was increased. In Experiment 2, the effects of circular motion on depth judgment of a rotating half sphere were investigated. The performance worsened as the angular speed of the circular motion increased, as in Experiment 1. These results suggest that the visual system cannot compensate perfectly for circular motion for the judgment of the rotation direction and depth order.  相似文献   

6.
以空白单元格定位为实验任务,操纵序列点阵的分布,考察视觉短时记忆与视知觉的信息整合机制。实验一发现任务正确率与点阵1的圆点数呈近似U形关系。实验二发现在拐点前后被试的眼动模式从偏向于注视圆点位置转为偏向于注视空格位置。因此,视觉信息的分布模式调节整合策略,当处于视觉短时记忆中的圆点数在其容量之内时,采用图像—知觉整合策略,反之,则采用转换—比较策略。  相似文献   

7.
Subjects saw kinetic depth displays whose shape (sphere or cylinder) was defined by luminous dots distributed randomly on the surface or in the volume of the object. Subjects rated perceived 3-D depth, rigidity, and coherence. Despite individual differences, all 3 ratings increased with the number of dots. Dots in the volume yielded ratings equal to or greater than surface dots. Each rating varied with 3 of 4 factors (shape, distribution, numerosity, and perspective), but the ratings either between trials or between conditions were often uncorrelated. Object shape affected rigidity but not depth ratings. Veridically perceived polar displays had slightly lower rigidity but higher depth ratings than parallel projection displays. (Reversed polar displays were always grossly nonrigid.) The interaction of ratings and stimulus parameters requires theories and experiments in which different KDE ratings are not treated interchangeably.  相似文献   

8.
If a pair of dots, diametrically opposed to each other, is flashed in perfect alignment with another pair of dots rotating about the visual fixation point, most observers perceive the rotating dots as being ahead of the flashing dots (flash-lag effect). This psychophysical effect was first interpreted as the result of a perceptual extrapolation of the position of the moving dots. Also, it has been conceived as the result of differential visual latencies between flashing and moving stimuli, arising from purely sensory factors and/or expressing the contribution of attentional mechanisms as well. In a series of two experiments, we had observers judge the relative position between rotating and static dots at the moment a temporal marker was presented in the visual field. In experiment 1 we manipulated the nature of the temporal marker used to prompt the alignment judgment. This resulted in three main findings: (i) the flash-lag effect was observed to depend on the visual eccentricity of the flashing dots; (ii) the magnitude of the flash-lag effect was not dependent on the offset of the flashing dot; and (iii) the moving stimulus, when suddenly turned off, was perceived as lagging behind its disappearance location. Taken altogether, these results suggest that neither visible persistence nor motion extrapolation can account for the perceptual flash-lag phenomenon. The participation of attentional mechanisms was investigated in experiment 2, where the magnitude of the flash-lag effect was measured under both higher and lower predictability of the location of the flashing dot. Since the magnitude of the flash-lag effect significantly increased with decreasing predictability, we conclude that the observer's attentional set can modulate the differential latencies determining this perceptual effect. The flash-lag phenomenon can thus be conceived as arising from differential visual latencies which are determined not only by the physical attributes of the stimulus, such as its luminance or eccentricity, but also by attentional mechanisms influencing the delays involved in the perceptual processing.  相似文献   

9.
Poom L  Börjesson E 《Perception》2005,34(10):1193-1203
We measured how different cues are combined in motion-segregation processes by using motion stimuli where randomly distributed target dots were organised in global revolving motion while the remaining noise dots performed random motion. Target dots were cued with a different colour, polarity, disparity depth, or texture orientation than the noise dots, or they were the same as the noise dots. The stimuli were presented with a prolonged static cue preview which provided position cues to target dots or, briefly with static pre-target and post-target noise frames, which provided false position cues (no preview). All cues efficiently facilitated global motion segregation in cued-preview conditions. Colour completely failed to facilitate global motion segregation in no-preview conditions. Polarity and disparity facilitated segregation in no-preview conditions, although sensitivities were lower than in the preview conditions. Remarkably, texture orientation largely facilitated motion segregation by the same amount in both cued-preview and no-preview conditions. So, colour provides only position cues to the motion-segregation task whereas texture orientation, disparity, and to a lesser extent polarity are integrated with the segregation process.  相似文献   

10.
C S Royden  J F Baker  J Allman 《Perception》1988,17(3):289-296
A computer-controlled display of random dots was used to study perceptions of depth. In this display, a field of stationary random dots surrounded a rectangular area in which random dots moved with uniform velocity in a single direction. The boundaries of this rectangle did not move. When dot motion was perpendicular to the longer boundary of the rectangle (occluded motion), the rectangle seemed to be behind the stationary background surround. Motion parallel to the longer boundary of the rectangle (shearing motion) made it appear in front of the surround. The relative lengths of the sides of the rectangle determined which effect predominated. Thus, for motion perpendicular to the long axis of the rectangle the occlusion predominated and naive subjects reported that the central area seemed farther away than the surround. For shearing motion parallel to the long axis, the subjects reported that the rectangle was closer than the surround and the strength of both effects also depended on the length-to-width ratio of the rectangle. If there was occluded motion along the long axis, as the length-to-width ratio increased so did the likelihood that subjects would report seeing the rectangle behind the surround. Conversely, with shearing motion along the long axis, increasing the length-to-width ratio increased the likelihood that the rectangle would appear unambiguously in front of the surround. Some subjects integrated the two cues with the resulting perception being a rotating cylinder. The occlusion effect was stronger than the shearing effect.(ABSTRACT TRUNCATED AT 250 WORDS)  相似文献   

11.
It has been established that the motion in depth of stimuli visible to both eyes may be signalled binocularly either by a change of disparity over time or by the difference in the velocity of the images projected on each retina, known as an interocular velocity difference. A two-interval forced-choice stereomotion speed discrimination experiment was performed on four participants to ascertain the relative speed of a persistent random dot stereogram (RDS) and a dynamic RDS undergoing directly approaching or receding motion in depth. While the persistent RDS pattern involved identical dot patterns translating in opposite directions in each eye, and hence included both changing disparity and interocular velocity difference cues, the dynamic RDS pattern (which contains no coherent monocular motion signals) specified motion in depth through changing disparity, but no motion through interocular velocity difference. Despite an interocular velocity difference speed signal of zero motion in depth, the dynamic RDS stimulus appeared to move more rapidly. These observations are consistent with a scheme in which cues that rely on coherent monocular motion signals (such as looming and the interocular velocity difference cue) are less influential in dynamic stimuli due to their lack of reliability (i.e., increased noise). While dynamic RDS stimuli may be relatively unaffected by the contributions of such cues when they signal that the stimulus did not move in depth, the persistent RDS stimulus may retain a significant and conflicting contribution from the looming cue, resulting in a lower perceived speed.  相似文献   

12.
Numerosity estimation and comparison tasks are often used to measure the acuity of the approximate number system (ANS), a mechanism which allows extracting numerosity from an array of dots independently from several visual cues (e.g. area extended by the dots). This idea is supported by studies showing that numerosity can be processed while these visual cues are controlled for. Different methods to construct dot arrays while controlling their visual cues have been proposed in the past. In this paper, these methods were contrasted in an estimation and a comparison task. The way of constructing the dot arrays had little impact on estimation. In contrast, in the comparison task, participants' performance was significantly influenced by the method that was used to construct the arrays of dots, indicating better performance when the visual cues of the dot arrays (partly) co-varied with numerosity. The present study therefore shows that estimates of ANS acuity derived from comparison tasks are inconsistent and dependent on how the stimuli are constructed. This makes it difficult to compare studies which utilised different methods to construct the dot arrays in numerosity comparison tasks. In addition, these results question the currently held view of the ANS as capable of robustly extracting numerosity independently from visual cues.  相似文献   

13.
C Casco  M Morgan 《Perception》1987,16(6):711-717
The way in which movement enhances target visibility has been investigated by measuring the detectability of the direction of motion of a dot pattern added to a background of dynamic visual noise. When the positions of all the dots were changed randomly from frame to frame, so that there was no dot configuration to define the target area (experiments 1 and 2), the threshold density difference necessary was for direction of motion detection less than 3 dots/frame (between 20% and 50% density difference). The spatial displacement (S) at which optimal detection occurs increased when a target elongated in the direction of motion was used. If S was either larger or smaller than its optimal value, thresholds rose progressively. The rise in threshold when S was smaller than 0.25 deg (the width of the target area) decreased when the target dots had a fixed spatial arrangement (experiment 3). It is suggested that in both fixed and random target configurations there is a grouping of dots with similar trajectories via a global directionally-selective process. The strength of the overall motion signal is greater in the fixed-dot configuration because each target dot has associated with it a vector precisely aligned in the direction of the target motion.  相似文献   

14.
The stereokinetic effect (SKE) has been defined and studied by nested circular patterns rotating on a turntable. Circles must appear not to rotate as they revolve, which in turn results in their appearing to translate relative to one another. A powerful illusion of object depth results even though the individual circles do not undergo an appropriate foreshortening consistent with their apparent changes in slant. It is suggested and tested that the SKE is based on the changing positions between the nested contours despite the absence of any change within each contour, whereas the kinetic depth effect (KDE) entails both kinds of change. It follows that a turntable method of presentation is not necessary, and between-contour transformations can be simulated by computer animation. Displays consisting of simple translations were shown to evoke robust depth impressions as were patterns consisting of contours of varying shapes. Comparisons of the depth, compellingness, and rigidity of matched SKE and KDE displays are reported. The SKE is taken to be paradigmatic for how the visual system perceives depth when observing small object rotations that occur in everyday situations.  相似文献   

15.
In a first stage of training, participants learned to associate four visual cues (two different colors and two different shapes) with verbal labels. For Group S, one label was applied to both colors and another to both shapes; for Group D, one label was applied to one color and one shape, and the other label to the other cues. When subsequently required to learn a task in which a given motor response was required to one of the colors and one of the shapes, and a different response to the other color and the other shape, Group D learned more readily than Group S. The task was designed so that the associations formed during the first stage of training could not generate differential transfer to the second stage. The results are consistent, however, with the proposal that training in which similar cues are followed by different outcomes will engage a learning process that boosts the attention paid to features that distinguish these cues.  相似文献   

16.
Two adult chimpanzees were trained on a relative “numerosity” discrimination task. In each trial, two arrays containing different numbers of red dots were presented on a CRT monitor. The subjects were required to choose the array containing the larger number of dots. In Experiment 1, using numerosities between 1 and 8, 28 different pairs were presented repeatedly, and accuracy scores were analyzed to explore which cues the chimpanzee subjects utilized to perform the task. Multiple regression analyses revealed that the subjects’ performance was (1) not simply controlled by the “numerical” difference between arrays, but that it was (2) best described by Fechner’s Law–that is accuracy increased linearly with the logarithmic value of the numerical difference between arrays divided by the number in the larger of the two arrays. This relationship was maintained when using much larger numerosities (Experiment 3). In Experiment 2, the chimpanzees were tested on the effects of total area and density by manipulating dot size and presentation area. The results revealed that these factors clearly affected the subjects’ performance but that they could not alone explain the results, suggesting that the chimpanzees did use relative numerosity difference as a discriminative cue.  相似文献   

17.
We compared the relative effectiveness of rotating or translating the head, either horizontally or vertically, on the perception of depth resulting from motion parallax. Using Rogers and Graham's (1979) paradigm, we yoked the movement of random dots on a screen to movements of the head, simulating a corrugated surface. In two experiments, subjects nulled the apparent depth or motion seen in the display. Horizontal head movements yielded the most precise depth judgements, irrespective of whether the head translated or rotated. Motion thresholds were higher than those for depth and were independent of direction of head movement. In a third experiment, suprathreshold stimuli that simulated differing amounts of depth were used, and the subjects' perception of depth was virtually the same for all types and directions of head movement. In our stimulus situation, rotating or translating the head either vertically or horizontally produced motion parallax cues for depth that were equally effective. Our results also showed that, within a range, retinal image motion from head movement is converted into a depth signal and that above that range location constancy breaks down and motion is seen.  相似文献   

18.
Earlier studies of motion parallax found unambiguous relative depth perception when random dot patterns were systematically translated in accordance with either motion of the observer's head or motion of the display scope. The need for such relative motion between an observer and a flow field was examined by placing a flow field in a limited area (window) in a large scope and translating the window relative to the observer. Accuracy in judging surface orientation and quantitative depth estimates were determined by the velocity field relative to the observer and were not measurably affected by whether this field was produced with a stationary or a moving window. Accuracy was consistently higher for smaller ratios of maximum to minimum projected velocities, reaching 100% in one experiment with a 1.12:1 ratio. We conclude that fully effective motion parallax does not require relative motion between the observer's head and the contours of a flow field.  相似文献   

19.
The sensitivity of the visual system to motion of differentially moving random dots was measured. Two kinds of one-dimensional motion were compared: standing-wave patterns where dot movement amplitude varied as a sinusoidal function of position along the axis of dot movement (longitudinal or compressional waves) and patterns of motion where dot movement amplitude varied as a sinusoidal function orthogonal to the axis of motion (transverse or shearing waves). Spatial frequency, temporal frequency, and orientation of the motion were varied. The major finding was a much larger threshold rise for shear than for compression when motion spatial frequency increased beyond 1 cycle deg-1. Control experiments ruled out the extraneous cues of local luminance or local dot density. No conspicuous low spatial-frequency rise in thresholds for any type of differential motion was seen at the lowest spatial frequencies tested, and no difference was seen between horizontal and vertical motion. The results suggest that at the motion threshold spatial integration is greatest in a direction orthogonal to the direction of motion, a view consistent with elongated receptive fields most sensitive to motion orthogonal to their major axis.  相似文献   

20.
A fundamental problem in the study of spatial perception concerns whether and how vision might acquire information about the metric structure of surfaces in three-dimensional space from motion and from stereopsis. Theoretical analyses have indicated that stereoscopic perceptions of metric relations in depth require additional information about egocentric viewing distance; and recent experiments by James Todd and his colleagues have indicated that vision acquires only affine but not metric structure from motion—that is, spatial relations ambiguous with regard to scale in depth. The purpose of the present study was to determine whether the metric shape of planar stereoscopic forms might be perceived from congruence under planar rotation. In Experiment 1, observers discriminated between similar planar shapes (ellipses) rotating in a plane with varying slant from the frontal-parallel plane. Experimental conditions varied the presence versus absence of binocular disparities, magnification of the disparity scale, and moving versus stationary patterns. Shape discriminations were accurate in all conditions with moving patterns and were near chance in conditions with stationary patterns; neither the presence nor the magnification of binocular disparities had any reliable effect. In Experiment 2, accuracy decreased as the range of rotation decreased from 80° to 10°. In Experiment 3, small deviations from planarity of the motion produced large decrements in accuracy. In contrast with the critical role of motion in shape discrimination, motion hindered discriminations of the binocular disparity scale in Experiment 4. In general, planar motion provides an intrinsic metric scale that is independent of slant in depth and of the scale of binocular disparities. Vision is sensitive to this intrinsic optical metric.  相似文献   

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