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1.
ASTEF: A simple tool for examining fixations   总被引:1,自引:0,他引:1  
In human factors and ergonomics research, the analysis of eye movements has gained popularity as a method for obtaining information concerning the operator's cognitive strategies and for drawing inferences about the cognitive state of an individual. For example, recent studies have shown that the distribution of eye fixations is sensitive to variations in mental workload---dispersed when workload is high, and clustered when workload is low. Spatial statistics algorithms can be used to obtain information about the type of distribution and can be applied over fixations recorded during small epochs of time to assess online changes in the level of mental load experienced by the individuals. In order to ease the computation of the statistical index and to encourage research on the spatial properties of visual scanning, A Simple Tool for Examining Fixations has been developed. The software application implements functions for fixation visualization, management, and analysis, and includes a tool for fixation identification from raw gaze point data. Updated information can be obtained online at www.astef.info, where the installation package is freely downloadable.  相似文献   

2.
We carried out three experiments to examine the influence of field of view and binocular viewing restrictions on absolute distance perception in real-world indoor environments. Few of the classical visual cues provide direct information for accurate absolute distance judgments to points in the environment beyond about 2 m from the viewer. Nevertheless, in previous work it has been found that visually directed walking tasks reveal accurate distance estimations in full-cue real-world environments to distances up to 20 m. In contrast, the same tasks in virtual environments produced with head-mounted displays (HMDs) show large compression of distance. Field of view and binocular viewing are common limitations in research with HMDs, and have been rarely studied under full pictorial-cue conditions in the context of distance perception in the real-world. Experiment 1 showed that the view of one's body and feet on the floor was not necessary for accurate distance perception. In experiment 2 we manipulated the horizontal and the vertical field of view along with head rotation and found that a restricted field of view did not affect the accuracy of distance estimations when head movement was allowed. Experiment 3 showed that performance with monocular viewing was equal to that with binocular viewing. These results have implications for the information needed to scale egocentric distance in the real-world and reduce the support for the hypothesis that a limited field of view or imperfections in binocular image presentation are the cause of the underestimation seen with HMDs.  相似文献   

3.
《人类行为》2013,26(4):205-235
Visual search data has been frequently used to make direct implications about aspects of selective attention. In the first part of this article, the relationship between visual search and selective attention is examined to see what assumptions and limitations exist in making these implications. It is revealed that although much of the existing visual search research can be interpreted from within the selective attention notions of pertinence and context, measures of visual orientation alone, as provided by eye-movement recording, are inadequate solitary indicators of the allocation of attention. The capacity to make attentional shifts without eye movements, the distinction between looking and seeing, and the unknown role of information processed from the periphery of the retina in dynamic information pick-up emerge as essential limitations in the eye-movement recording approach to assessing selective attention. In the second part of the article, the extent to which visual search strategy, like selective attention, is mediated by the subject's level of task proficiency is examined by reviewing evidence from visual search analyses conducted within the applied settings of ergonomics and sport. It is revealed that experts and novices often systematically fixate upon different areas of a given display (implying differences in cue usage), although the evidence concerning differences in search rate (as indicative of processing load) is equivocal. Persistent failure to consider the assumptions and limitations within the methods used in applied visual research is highlighted, and some suggestions for future research direction are advanced.  相似文献   

4.
We translated a well-established laboratory paradigm to study sensory integration into a Head-Mounted-Display (HMD). In the current study, a group of 23 individuals with unilateral vestibular dysfunction and 16 age-matched controls observed moving spheres projected from the Oculus Rift. We confirmed increased visual weighting with an unstable surface and decreased visual weighting (i.e., reweighting) with increased visual amplitude. We did not observe significant differences in gains and phases between individuals with vestibular dysfunction and age-matched controls. The vestibular group increased sway in mid and high frequencies significantly more than controls with the change in surface or visual amplitude. Mild visual perturbations within HMDs carry the potential to become a useful portable assessment of postural control in individuals with vestibular disorders.  相似文献   

5.
In a series of experiments, we investigated the dependence of contextual cueing on working memory resources. A visual search task with 50 % repeated displays was run in order to elicit the implicit learning of contextual cues. The search task was combined with a concurrent visual working memory task either during an initial learning phase or a later test phase. The visual working memory load was either spatial or nonspatial. Articulatory suppression was used to prevent verbalization. We found that nonspatial working memory load had no effect, independent of presentation in the learning or test phase. In contrast, visuospatial load diminished search facilitation in the test phase, but not during learning. We concluded that visuospatial working memory resources are needed for the expression of previously learned spatial contexts, whereas the learning of contextual cues does not depend on visuospatial working memory.  相似文献   

6.
This study examined the effects of different concurrent verbal memory loads on a recognition accuracy task using bilaterally presented nouns. Four different memory load conditions were examined. They varied along a size dimension of either three or six words and along a complexity dimension of either easy concrete nouns or difficult highly abstract nouns. In each of the above conditions and in one control group, order or word report was controlled and in a second control group subjects were free to report the lateralized words in any order they wished. There were 20 subjects in each of the six groups. As expected, a significant right visual field superiority for verbal processing was obtained. there were no main effects of size of memory load nor complexity of m emory load on the laterality patterns. More subtle fluctuations in the patterns were found in the form of significant interactions between memory load, order of word report, and visual field. These interaction effects suggest that words reported second in the bilateral task, are more susceptible to the interfering effects of either larger or more complex memory loads. This is particularly true for right visual field words. While these data generally support a structural model of hemispheric organization, the interaction effects suggest that modifications must be made to the basic model to account for such factors as hemispheric capacity limits and order of report in the bilateral task.  相似文献   

7.
This paper reports a series of four experiments that established a negative compatibility effect (NCE) by which compatible distractors led to slower and less accurate target performance than did incompatible ones (Experiment 1). This effect is interpreted as an early perceptual effect that delays the attribution of visual attention over the target location in the compatible condition. This view predicted that the NCE should be observed only when attention has to be selectively attributed to the target location. In Experiments 2 and 3, this prediction was tested by manipulating the perceptual load in the display. High perceptual load displays are known to require selective attention (Lavie, 1995). Accordingly, reliable NCEs were observed when high-load displays were used. In contrast, reduced NCEs were found in displays that did not require selective attention. Experiment 4 established that the manifestation of the NCE was influenced by low-level visual cues, such as brightness and contrast. Overall, these experiments indicated that the NCE can be understood as an early perceptual effect, which arises from a conflict between the cues that guide the distribution of attention when the task requires selective attention.  相似文献   

8.
It remains unclear how memory load affects attentional processes in visual search (VS). No effects, as well as beneficial and detrimental effects of memory load, have been found in this type of task. The main goal of the present research was to explore whether memory load has a modulating effect on VS by means of a different attentional set induced by the order of trials (mixed vs. blocked) and by the time presentation of visual display (long vs. short). In Experiment 1, we randomized the order of type of trial (5, 10 and 15 items presented in the display) while it remained constant (10 items) in Experiments 2A and 2B. In the later experiments, we also changed time presentation of visual display (3000 vs. 1300 ms, respectively). Results showed no differential effects of memory load in Experiments 1 and 2A, but they showed up in Experiment 2B: RTs were longer in the attentional task for trials under high memory load conditions. Although our hypothesis of the attentional set is supported by the results, other theoretical implications are also worth discussing in order to better understand how memory load may modulate attentional processes in VS.  相似文献   

9.
Visual stimuli seen previously as distractors in a visual search task are subsequently evaluated more negatively than those seen as targets. An attentional inhibition account for this distractor-devaluation effect posits that associative links between attentional inhibition and to-be-ignored stimuli are established during search, stored, and then later reinstantiated, implying that distractor devaluation may require visual working memory (WM) resources. To assess this, we measured distractor devaluation with and without a concurrent visual WM load. Participants viewed a memory array, performed a simple search task, evaluated one of the search items (or a novel item), and then viewed a memory test array. Although distractor devaluation was observed with low (and no) WM load, it was absent when WM load was increased. This result supports the notions that active association of current attentional states with stimuli requires WM and that memory for these associations plays a role in affective response.  相似文献   

10.
教育工效学是工效学研究中长期被忽视的重要研究领域,其发展以各教育工效学模型的提出为主线。本文从模型设计、模型应用和学习论视角出发,分析了Kao模型,Smith模型和六角轴模型的理论基础,发现现有的这三个模型在设计上多从工效学角度出发,与学习论的结合不够紧密。为了给信息化教学系统设计提供更有价值的理论模型和更可行的设计方法,有必要从工效学原理与教学理论的深度衔接入手,并基于学习论的视角给模型应用和完善提供一些可行的建议。  相似文献   

11.
工作记忆与知觉负载对工作记忆表征引导注意的调节   总被引:1,自引:0,他引:1  
本研究采用4个眼动实验探讨不同知觉负载条件下的视觉搜索任务中工作记忆负载对基于工作记忆表征的注意引导效应的影响。实验1和实验3采用低知觉负载的视觉搜索任务,结果在视觉工作记忆负载为1和2时观察到了显著的注意引导效应,但当负载增加到4时注意引导效应消失了;实验2和实验4采用高知觉负载的视觉搜索任务,结果发现注意引导效应在工作记忆负载增加到2时就已经消失了。上述结果表明:工作记忆负载和知觉负载都能够通过调控认知资源的方式来影响工作记忆表征对注意的引导,当认知资源充足时,工作记忆能够同时保持多个记忆表征对视觉注意的引导。  相似文献   

12.
Visual Search Remains Efficient When Visual Working Memory is Full   总被引:9,自引:0,他引:9  
Many theories of attention have proposed that visual working memory plays an important role in visual search tasks. The present study examined the involvement of visual working memory in search using a dual-task paradigm in which participants performed a visual search task while maintaining no, two, or four objects in visual working memory. The presence of a working memory load added a constant delay to the visual search reaction times, irrespective of the number of items in the visual search array. That is, there was no change in the slope of the function relating reaction time to the number of items in the search array, indicating that the search process itself was not slowed by the memory load. Moreover, the search task did not substantially impair the maintenance of information in visual working memory. These results suggest that visual search requires minimal visual working memory resources, a conclusion that is inconsistent with theories that propose a close link between attention and working memory.  相似文献   

13.

Working memory is thought to be divided into distinct visual and verbal subsystems. Studies of visual working memory frequently use verbal working memory tasks as control conditions and/or use articulatory suppression to ensure that visual load is not transferred to verbal working memory. Using these verbal tasks relies on the assumption that the verbal working memory load will not interfere with the same processes as visual working memory. In the present study, participants maintained a visual or verbal working memory load as they simultaneously viewed scenes while their eye movements were recorded. Because eye movements and visual working memory are closely linked, we anticipated the visual load would interfere with scene-viewing (and vice versa), while the verbal load would not. Surprisingly, both visual and verbal memory loads interfered with scene-viewing behavior, while eye movements during scene-viewing did not significantly interfere with performance on either memory task. These results suggest that a verbal working memory load can interfere with eye movements in a visual task.

  相似文献   

14.
Successful performance of balance-related activities requires the effective integration of sensory, cognitive, and motor processes that can be affected by age-related changes. Of these age-related sensory changes, the effects of declines in hearing on balance have not been well-studied despite the fact that hearing loss has now been acknowledged as a significant risk factor for falls. The goal of this study was to evaluate age-related differences in a “standing while listening” task within increasingly challenging conditions resembling those that are often encountered in realistic, everyday situations.This study used a dual-task paradigm in an immersive Virtual Reality street scene setting in which postural load (firm, compliant), listening load (number of talkers), and visual load (eyes open/closed) were manipulated. A multi-talker divided attention listening task was used. Postural performance was assessed using center of pressure (COP) path length, while listening performance was assessed using spoken word recognition accuracy.Results demonstrated that age-related differences were observed in postural performance when postural demands were the highest and in listening performance when listening demands were the highest. Proportional dual-task costs were more pronounced for postural task performance compared to listening task performance and were more pronounced for older compared to younger adults. Postural dual-task costs increased as a function of increasing listening loads. Removal of visual information improved listening task performance across both groups and reduced the dual-task costs to listening in older adults when listening demands were highest (resulting in dual-task benefits).Taken together, the findings support previously documented age-related declines in postural control and auditory processing, demonstrate that increasing listening demands may result in poorer balance, particularly in older adults, and provide additional insights into the interactive effects of age-related declines when sensory, motor, and cognitive challenges are incremented factorially.  相似文献   

15.
The effect of the visual hemifield to which spatial attention was oriented on the activities of the posterior parietal and occipital visual cortices was examined using functional near-infrared spectroscopy in order to investigate the neural substrates of voluntary visuospatial attention. Our brain imaging data support the theory put forth in a previous psychophysical study, namely, the attentional resources for the left and right visual hemifields are distinct. Increasing the attentional load asymmetrically increased the brain activity. Increase in attentional load produced a greater increase in brain activity in the case of the left visual hemifield than in the case of the right visual hemifield. This asymmetry was observed in all the examined brain areas, including the right and left occipital and parietal cortices. These results suggest the existence of asymmetrical inhibitory interactions between the hemispheres and the presence of an extensive inhibitory network.  相似文献   

16.
The limited capacity of visual working memory (VWM) requires the existence of an efficient information selection mechanism. While it has been shown that under low VWM load, an irrelevant simple feature can be processed, its fate under high load (e.g., six objects) remains unclear. We explored this issue by probing the “irrelevant-change distracting effect,” in which the change of a stored irrelevant feature affects performance. Simple colored shapes were used as stimuli, with color as the target. Using a whole-probe method (presenting six objects in both the memory and test arrays), in Experiment 1 we found that a change to one of the six shapes led to a significant distracting effect. Using a partial-probe method (presenting the probe either at the screen center or at a location selected from the memory array), in Experiment 2 we showed the distracting effect again. These results suggest that irrelevant simple features can be stored into VWM, regardless of memory load.  相似文献   

17.
Summary Typically, people can only report about four or five items from a briefly presented array of alphanumeric items. A new span task was used to explore the basis of this limitation. In Experiment l, performance suffered when very brief display durations were combined with a verbal-load task, but no significant effects of display duration were found when there was no verbal load. In Experiment 2, a similar interaction was observed between verbal load and the presence of a visual suffix; performance was worse in the verbal-load condition with a visual suffix, but no such effect was observed without verbal load. In both experiments, poorer performance was associated with enhanced serial-position effects. The results can be explained on the assumption that the verbal-load task required some processing resources, and that the quality of information in visual working memory depends on available resources. Thus, both brief-array presentation and the visual suffix degrade the information in visual working memory, but span performance is impaired only when processing resources are relatively scarce.  相似文献   

18.
This study evaluated the power and sensitivity of several core driver workload measures in order to better understand their use as a component of future driver distraction potential evaluation procedures of the in-vehicle human machine interface (HMI). Driving is a task that requires visual, manual and cognitive resources to perform. Secondary tasks, such as mobile phone use and interaction with in-built navigation, which load onto any of these three processing resources increase driver workload and can lead to impaired driving. Because workload and distraction potential are interrelated, a comprehensive method to assess driver workload that produces valid and predictive results is needed to advance the science of distraction potential evaluation. It is also needed to incorporate into New Car Assessment Program (NCAP) testing regimes. Workload measures of cognitive (DRT [Detection Response Task] Reaction Time), visual (DRT Miss Rate), subjective (NASA-TLX [driver workload questionnaire]), and temporal demand (Task Interaction Time) were collected as participants drove one of 40 vehicles while completing a variety of secondary tasks with varying interaction requirements. Of the evaluated measures, variance and power analyses demonstrated that Task Interaction Time is the most sensitive in detecting differences in driver workload between different in-vehicle HMIs, followed by DRT Miss Rate, NASA-TLX and finally DRT Reaction Time. There were relatively weak correlations between each of the four measures. These results suggest that Task Interaction Time, coupled with a reliable visual demand metric such as DRT Miss Rate, eye glance coding, or visual occlusion, more efficiently detect differences in driver workload between different HMIs compared to DRT Reaction Time and the NASA-TLX questionnaire. These results can be used to improve the understanding of the utility of each of these core driver workload measures in assessing driver distraction potential.  相似文献   

19.
In order to determine the reflectance of a surface, it is necessary to discount luminance changes produced by illumination variation, a process that requires the visual system to respond differently to luminance changes that are due to illumination and reflectance. It is known that various cues can be used in this process. By measuring the strength of lightness illusions, we find evidence that straightness is, used as a cue: When a boundary is straight rather than curved, it has a greater tendency to be discounted, as if it were an illumination edge. The strongest illusions occur when a boundary has high contrast and has multiple X-junctions that preserve a consistent contrast ratio.  相似文献   

20.
通过记录和分析被试的行为和眼动指标,本研究试图探讨不同工作记忆负荷下,形状干扰对聋人与听力正常人不同视野位置上刺激信息捕获注意的异同。研究结果表明:(1)形状干扰刺激虽然没有影响被试视觉加工的认知绩效,但被试的眼动模式会由于工作记忆负荷的改变而改变,高工作记忆负荷时,有形状干扰的注视次数高于无形状干扰。(2)工作记忆负荷、视野位置影响被试视觉加工任务的完成,被试在不同视野位置的加工过程表现出不一致的眼动模式。(3)聋人视觉加工在高工作记忆负荷时存在一定的劣势,但其对不同视野位置的信息加工及形状干扰所产生的注意捕获效应与听力正常人一致。  相似文献   

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