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The authors investigated age-related slowing of information processing in mental imagery tasks. Eighty-five healthy adults (ages 18 to 77) performed a visual, sensorimotor, reaction-time task; a visual-perceptual choice reaction task; and 3 mental imagery tasks that varied in apparent difficulty and involved stimuli at 2 levels of graphic complexity. Age was associated with prolongation of response time across all tasks and both levels of stimulus complexity. Accuracy of response was adversely affected by increase in stimulus complexity in all tasks, whereas it was negatively related to age only on the tasks with substantial mental imagery requirements. Slowing of information processing and reduction in accuracy were mediated by declines in working memory but not by decrease of sensorimotor speed.  相似文献   

3.
《人类行为》2013,26(2):127-145
The results of 21 between-subjects experiments assessing the relative effects of tabular and graphic formats of data presentation on decision-making accu- racy were quantitatively reviewed using the meta-analysis procedure developed by Hunter, Schmidt, and Jackson (1982). Sampling error and differential range restriction accounted for variability in the average differences between tabular and graphic presentations, and there was no difference in the effects of the two presentation formats. These results counter recent assertions that task complexity moderates the effect of presentation format. The findings should also discourage further investigation of the effects of tabular and graphic formats using the conventional methodology.  相似文献   

4.
We investigated the costs of suppressing emotional and nonemotional memories, as evidenced in response times on a concurrent sentence verification task with three levels of syntactic complexity. Participants suppressing memories of personal negative experiences (n=26) had slower response times compared to the control group (n=23) and to participants suppressing nonemotional memories (n=25) particularly on the most complex sentences. Participants suppressing nonpersonal negative experiences (n=26) did not differ from either of the other two suppression groups. Suppression failures did not differ between conditions, but failures during the sentence task were related to the intrusiveness of the memory being suppressed. The findings indicate that different kinds of memories have different suppression costs and that even successful thought suppression can impair performance on concurrent tasks, supporting Wegner's ironic processing model in which suppression attempts must compete with other ongoing tasks for scarce mental resources.  相似文献   

5.
German TP  Hehman JA 《Cognition》2006,101(1):129-152
Effective belief-desire reasoning requires both specialized representational capacities-the capacity to represent the mental states as such-as well as executive selection processes for accurate performance on tasks requiring the prediction and explanation of the actions of social agents. Compromised belief-desire reasoning in a given population may reflect failures in either or both of these systems. We report evidence supporting this two-process model from belief-desire reasoning tasks conducted with younger and older adult populations. When task inferential complexity is held constant, neither group showed specific difficulty with reasoning about mental state content as compared with non-mental state content. However, manipulations that systematically increase executive performance demands within belief-desire reasoning caused systematic decreases in task performance in both older and younger adult groups. Moreover, the effect of increasing executive demands was disproportionately greater in the older group. Regression analysis indicated that measures of processing speed and inhibition contributed most to explaining variance in accuracy and response times in the belief-desire reasoning tasks. These results are consistent with the idea that compromised belief-desire reasoning in old age is likely the result of age-related decline in executive selection skills that supplement core mental state representational abilities, rather than as a result of failures in the representational system itself.  相似文献   

6.
Different event-related potentials (ERPs) have been shown to correlate with learning from feedback in decision-making tasks and with learning in explicit memory tasks. In the present study, we investigated which ERPs predict learning from corrective feedback in a multiple-choice test, which combines elements from both paradigms. Participants worked through sets of multiple-choice items of a Swahili–German vocabulary task. Whereas the initial presentation of an item required the participants to guess the answer, corrective feedback could be used to learn the correct response. Initial analyses revealed that corrective feedback elicited components related to reinforcement learning (FRN), as well as to explicit memory processing (P300) and attention (early frontal positivity). However, only the P300 and early frontal positivity were positively correlated with successful learning from corrective feedback, whereas the FRN was even larger when learning failed. These results suggest that learning from corrective feedback crucially relies on explicit memory processing and attentional orienting to corrective feedback, rather than on reinforcement learning.  相似文献   

7.
Two experiments were conducted to examine the role of item type in mental rotation. In each experiment, participants completed two computerized mental rotation tasks, one with blocks as stimuli and one with human figures as stimuli. The tasks were formatted either as a multiple-choice psychometric test (Experiment 1) or as a same–different type task (Experiment 2). Aside from the expected replication of a decreased effect of occlusion on women's accuracy when processing human figures compared to block figures, it was hypothesized that response times would increase when processing the complex but familiar human figures, compared to the simple but unfamiliar block figures. In Experiment 1, the results relevant to occlusion were replicated. However, the presence of a speed–accuracy trade-off suggested that participants processed human figures faster but less accurately than block figures. In Experiment 2, both men and women performed faster and more accurately when processing occluded human figures than when processing nonoccluded human figures. The effect of item type, its potential link to embodied cognition, and the role of strategy selection on gender differences in mental rotation are discussed.  相似文献   

8.
Four experiments in which subjects learned to control two versions of a complex simulated process control task show that verbalizable knowledge of procedures used to perform these tasks is very limited and is acquired late in learning. Individual learning curves associated with these tasks showed sudden improvements in performance, which were not accompanied by a similar increase in verbalizable knowledge. It was also found that verbal instructions consisting of exemplar memorization, strategies for rule induction, simple heuristics, and experts' instructions were all effective in enhancing novice subjects' performance. A theoretical framework is proposed in which subjects draw on two separate but interacting knowledge structures to perform these tasks. One knowledge structure is based on memory for past experiences (close analogies), and the other is based on one's current mental model of the task. Implicit sets of competing rules that control response selection are derived from both sources of knowledge. It is suggested that dissociations between task performance and verbalizing occur because memory-based processing tends to have more control over response selection because of its greater specificity, whereas a mental model tends to be the preferred mode for verbal reporting because of its greater accessibility.  相似文献   

9.
体感交互是新兴的人机交互方式;当前,相关的人因学研究相对缺乏。本研究采用典型任务结合主观评价法,首次探索了用户运动信息反馈形式对体感交互用户体验的影响。笔者从易学性、控制性、情感与心理负荷四个方面,比较了有、无人形反馈形式对游戏体感菜单操作可用性的影响。结果发现,二者在心理负荷上无差异,无人形反馈在易学性上优于有人形,但有人形反馈在控制感上优于无人形,且更受用户喜爱。基于该结果,笔者建议在体感操作界面上使用有人形反馈。  相似文献   

10.
反馈一直是学习研究领域中非常重要的主题之一。随着学习理论的发展,人们对反馈的研究逐渐深化与综合化。一方面从自我调节学习的过程模型出发,考察了反馈的不同因素对自我调节学习过程和结果的作用;另一方面以自我调节学习的社会认知理论为框架,探讨了情绪、学业成绩等个体因素以及目标定向、任务难度等情境因素对反馈作用的交互影响。未来研究需要进一步探讨内部反馈信息以及学习者元认知监控的调节作用,结合个体和情境因素揭示反馈对自我调节学习的整体动态过程的影响,并设计出促进学习和教学实践的反馈方案。  相似文献   

11.
Increases in reaction time (RT) as a function of response complexity have been shown to differ between simple and choice RT tasks. Of interest in the present study was whether the influence of response complexity on RT depends on the extent to which movements are programmed in advance of movement initiation versus during execution (i.e., online). The task consisted of manual aiming movements to one or two targets (one- vs. two-element responses) under simple and choice RT conditions. The probe RT technique was employed to assess attention demands during RT and movement execution. Simple RT was greater for the two- than for the single-target responses but choice RT was not influenced by the number of elements. In both RT tasks, reaction times to the probe increased as a function of number of elements when the probe occurred during movement execution. The presence of the probe also caused an increase in aiming errors in the simple but not choice RT task. These findings indicated that online programming was occurring in both RT tasks. In the simple RT task, increased executive control mediated the integration between response elements through the utilization of visual feedback to facilitate the implementation of the second element.  相似文献   

12.
Sternberg's additive factor method was generalized to apply to tasks involving both serial and concurrent processing. The generalization is based on the critical path method of scheduling. The effects on reaction time of factors prolonging separate processes in a task are discussed; in general these effects are interactions of a simple form. Reaction times can be used to deduce, in part, the schedule of the mental processes in a task, including their order of execution. Bounds on process durations can be derived. Often there are redundant equations so the method can be easily rejected if it does not apply. A dual task experiment by Greenwald was analyzed. In the task subjects were presented with two stimuli and made a response to each under high and low compatibility conditions. Two bottlenecks in processing were located: (a) Subjects make only one decision at a time, in accordance with single channel theory, although the high compatibility condition may be an exception; (b) there is a mental process which takes longer when the stimuli conflict. The decisions about the two stimuli probably change places in the schedula when compatibility is changed.  相似文献   

13.
Increases in reaction time (RT) as a function of response complexity have been shown to differ between simple and choice RT tasks. Of interest in the present study was whether the influence of response complexity on RT depends on the extent to which movements are programmed in advance of movement initiation versus during execution (i.e., online). The task consisted of manual aiming movements to one or two targets (one- vs. two-element responses) under simple and choice RT conditions. The probe RT technique was employed to assess attention demands during RT and movement execution. Simple RT was greater for the two- than for the single-target responses but choice RT was not influenced by the number of elements. In both RT tasks, reaction times to the probe increased as a function of number of elements when the probe occurred during movement execution. The presence of the probe also caused an increase in aiming errors in the simple but not choice RT task. These findings indicated that online programming was occurring in both RT tasks. In the simple RT task, increased executive control mediated the integration between response elements through the utilization of visual feedback to facilitate the implementation of the second element.  相似文献   

14.
Mental fatigue induced by an earlier cognitive task can impair performance on a subsequent physical task. The current study investigated whether such performance impairment could be mitigated by performance feedback. In an experimental sequential-task design, 63 sport science students completed a series of three tasks: 5-min physical (pre-test), 20-min cognitive, 5-min physical (post-test). Participants were randomly allocated to one of three groups: feedback (n = 23), no feedback (n = 20), control (n = 20). The physical tasks, which assessed force production during a self-paced rhythmic handgrip task as a measure of physical endurance performance, were performed with (feedback group) or without (no feedback group, control group) visual performance feedback. The cognitive tasks involved either completing a 2-back memory task to induce mental fatigue (feedback and no feedback groups) or watching a didactic film (control group). Self-report measures (fatigue, exertion, vigor, motivation) were collected throughout. The 2-back cognitive task increased mental fatigue, mental exertion and general fatigue in the feedback and no feedback groups compared to the control group. Relative to the pre-test physical task, post-test endurance performance declined in the no feedback group (−14.4%) but did not change in the control (−2.6%) and feedback (−2.4%) groups. This mitigation of performance effect was not accompanied by parallel changes in fatigue, exertion, vigor, or motivation. In conclusion, visual performance feedback mitigates the negative effects of mental fatigue on physical endurance performance.  相似文献   

15.
According to an influential multiple-systems model of category learning, an implicit procedural system governs the learning of information-integration category structures, whereas a rule-based system governs the learning of explicit rule-based categories. Support for this idea has come in part from demonstrations that motor interference, in the form of inconsistent mapping between response location and category labels, results in observed deficits, but only for learning information-integration category structures. In this article, we argue that this response location manipulation results in a potentially more cognitively complex task in which the feedback is difficult to interpret. In one experiment, we attempted to attenuate the cognitive complexity by providing more information in the feedback, and demonstrated that this eliminates the observed performance deficit for information-integration category structures. In a second experiment, we demonstrated similar interference of the inconsistent mapping manipulation in a rule-based category structure. We claim that task complexity, and not separate systems, might be the source of the original dissociation between performance on rule-based and information-integration tasks.  相似文献   

16.
Three experiments investigated the roles of resource-sharing and intrinsic memory demands in complex working memory span performance in 7- and 9-year-olds. In Experiment 1, the processing complexity of arithmetic operations was varied under conditions in which processing times were equivalent. Memory span did not differ as a function of processing complexity. In Experiment 2, complex memory span was assessed under three conditions designed to vary both processing and intrinsic storage demands: mental arithmetic (significant attentional demands-requires storage), odd/even judgments (significant attentional demands-no storage required), and articulatory suppression (minimal attentional demands--no storage required). The highest memory spans were found in the articulatory suppression task. Span was at an intermediate level with arithmetic processing and was lowest for processing involving odd/even judgments. This difference in memory span for processing tasks involving arithmetic processing and odd/even judgments was eliminated in Experiment 3 when the pacing requirements of the arithmetic and odd/even processing tasks were equated. The results are consistent with the view that complex memory span performance is disrupted by processing activities that divert attentional resources from storage.  相似文献   

17.
This study investigated the differential effects of learning task complexity on both learning process and outcome efficiency of 83 individual and group learners in the domain of biology. Based upon cognitive load theory, it was expected that for high‐complexity tasks, group members would learn in a more efficient way than individual learners, while for low‐complexity tasks, individual learning would be more efficient. This interaction hypothesis was confirmed, supporting our premise that the learning efficiency of group members and individuals is determined by a trade‐off between the group's advantage of dividing information processing amongst the collective working memories of the group members and its disadvantage in terms of associated costs of information communication and action coordination. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

18.
张恒超  阴国恩 《心理科学》2012,35(4):823-828
以大学生为被试,使用关系复杂性逐渐变化的实验材料——4特征复杂关系的虚拟外星生物、6特征复杂关系加二阶同功能简单关系的虚拟外星生物和6特征复杂关系加二阶异功能简单关系的虚拟外星生物,采用类别的间接性学习范式——个人功能预测的关系类别的间接性学习条件和参照性交流的关系类别的间接性学习条件,通过三个实验任务(功能预测、自由分类和维度选择),探讨材料关系复杂性对关系类别间接性学习中选择性注意的影响。结果发现:随着关系复杂性的逐渐增高,被试的选择性注意水平不存在显著差异,但选择性注意的指向性存在极其显著差异,选择性注意的集中性(对无关维度的抑制)不存在显著差异;参照条件下被试选择性注意水平极其显著地高于个人条件,这种差异主要表现在选择性注意的指向性方面,而不表现在选择性注意的集中性(对无关维度的抑制)方面。  相似文献   

19.
Decision makers in dynamic environments (e.g., stock trading, inventory control, and firefighting) learn poorly in experiments where feedback about the outcomes of their actions is delayed. In searching for ways to mitigate these effects, this paper presents two computational models of learning with feedback delays and contrasts them against human decision-makers' performance. The no-memory model hypothesizes that decision makers always perceive feedback as immediate. The with-memory model hypothesizes that, over time, decision makers are able to develop internal representations of the task that help them to perform with delayed feedback. As borne out by human subjects, both models predict that a display of past history improves learning with delay and that increasing delay increasingly degrades performance. Even though the length of training in this task exceeds that used in many laboratory-based dynamic tasks, neither the two models nor the subjects are able to effectively learn without decision aids when faced with feedback delays. When given an amount of training that more closely approximates that provided in functioning dynamic environments, the with-memory model predicts that human decision makers may learn without decision aids over the long term if feedback delays are simple. These results raise several issues for continued theoretical investigation as well as potential suggestions for training and supporting decision makers in dynamic environments with feedback delays. Copyright 2000 Academic Press.  相似文献   

20.
This study used a dual-task methodology to assess attention demands associated with error processing during an anticipation-timing task. A difference was predicted in attention demands during feedback on trials with correct responses and errors. This was addressed by requiring participants to respond to a probe reaction-time stimulus after augmented feedback presentation. 16 participants (8 men, 8 women) completed two phases, the reaction time task only and the anticipation-timing task with the probe RT task. False feedback indicating error and a financial reward manipulation were used to increase relevance of errors. Data supported the hypothesis that error processing is associated with higher cognitive demands than processing feedback denoting a correct response. Individuals responded with quicker probe reaction times during presentation of feedback on correct trials than on error trials. These results are discussed with respect to the cognitive processes which might occur during error processing and their role in motor learning.  相似文献   

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