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1.
Zhongyong thinking is a common approach adopted by Chinese people to solve problems encountered in life and work. Based on the four modes of zhongyong thinking proposed by Pang (Social Sciences in China, 1, 1980, 75), this study chooses the “neither A nor B” form, which represents the “mean” (中) characteristics of zhongyong thinking, called eclectic thinking, and the “both A and B” form, which reflects the “harmony” (和) feature, called integrated thinking. This study primed eclectic thinking and integrated thinking, respectively, through self‐compiled problem situations, and 150 college students and postgraduates students were the participants. Experiment 1 explored the role of the priming of zhongyong thinking in three classic creative thinking tasks: a divergent thinking test, remote association test, and insight problem‐solving test. Experiment 2 further examined the effect of priming of zhongyong thinking on “market investment problems” with higher ecological validity. The findings show that priming integrated thinking can improve remote associates test performance and promote creative solutions to market investment problems, but there is no significant impact on the scores of divergent thinking test and insight problem‐solving; priming eclectic thinking has no significant impact on any of the subsequent creative tasks. This study shows that integrated thinking primes cognitive processing related to information association and information integration, promoting subsequent creative tasks.  相似文献   

2.
Two issues concerning the effects of visual pattern goodness on information processing time were investigated: the role of memory vs. encoding and the role of individual stimulus goodness vs. stimulus similarity. A sequential “same-different” task was used to provide differentiation of target item or memory effects from display item or encoding effects. Experiment 1 used four alternative stimuli in each block of trials. The results showed that good patterns were processed faster than poor patterns for both “same” and “different” responses. Furthermore, the goodness of the target item had a greater effect on reaction time than did the goodness of the display item, indicating that memory is more important than encoding in producing faster processing of good stimuli. Effects of interstimulus similarity on processing time were minimal, although isolation of good stimuli in a similarity space could explain many of the results. Experiment 2 replicated the results of Experiment 1, despite the fact that differences in similarity space had been minimized by using only two alternative stimuli in each block. In addition, the speed of processing a “same” pair was essentially independent of the particular alternative stimulus in a block. These results suggest that in this task, there is a processing advantage for good stimuli that is stimulus specific, with the effect operating primarily in memory.  相似文献   

3.
Ss indicated whether pairs of simultaneously presented objects were “same” or “different.” In Experiments 1, 2, and 3 the stimuli were pairs of letters, and familiarity was manipulated by showing the letters in either an upright or an upside-down orientation. In Experiments 4 and 5 the stimuli were pairs of trigrams, and familiarity was manipulated either by rotation or by selection according to rated meaningfulness. Analysis of reaction times indicated that familiar pairs were responded to more quickly than were unfamiliar pairs; however, this was true only for “same” judgments, not for “different” judgments. In addition, Experiment 3 indicated that familiarity influenced discrimination accuracy under conditions of tachistoscopic exposure. Finally, in Experiment 6 an effort was made to disentangle the effects of meaningfulness from the effects of pronounceability. The present results stand in contrast to previous research using perceptual comparison tasks, since the earlier work failed to indicate any effect of familiarity.  相似文献   

4.
Relational Frame Theory posits that complex language develops through arbitrarily applicable relational networks, with potential implications for individuals with autism. Responding relationally based on comparison occurs when participants respond to any number of comparative properties, such as “bigger” or “faster.” Experiment 1 established two 3-member comparative networks, in which a stimulus A was conditioned as “bigger” or “faster” than a stimulus B, and the stimulus B was conditioned as “bigger” or “faster” than a stimulus C in 2 children with autism. Both participants met the mastery criterion for the trained relations and demonstrated the emergence of the untrained combinatorially entailed A–C and C–A relations. The participants could also match the arbitrary A stimuli with larger or faster objects and the C stimuli with smaller or slower objects. The results were replicated in Experiment 2 with the same participants, where a 5-member relational network was established for the bigger/smaller relation.  相似文献   

5.
Spatial metaphors contribute to our capacity for abstract thought. Consistent with this idea, it has been shown that processing semantic information (related to valence, power, etc.) can bias performance in a spatial task. Advancing this line of work, the present study examined whether spatial metaphors have a role in thinking about other people. Participants read short vignettes about academic performance, health or social life, which described students in superior and inferior states. In Experiment 1, after reading each vignette, participants were explicitly asked to assign a location to each protagonist using a pen-and-paper task. Findings from this experiment provided initial indication that thinking about the protagonists could recruit spatial metaphors. In Experiments 2 and 3, each vignette was immediately followed by an implicit test of spatial association. In Experiment 2, participants performed a name-recognition task in response to the protagonists’ names presented above or below the central fixation. In this experiment, metaphorical congruency facilitated performance. In Experiment 3, participants were presented with names at central fixation, followed by a visual discrimination target (“X”/”O”) above or below fixation. In this experiment, metaphorical congruency interfered with performance. The diverging patterns of results are explained in terms of the conjunction and separation of the conceptual and perceptual components of the recognition task, respectively, in Experiments 2 and 3. Overall, the findings support the role of spatial metaphors in thinking about other people and, more generally, for the spontaneous use of space in conceptual processes.  相似文献   

6.
In two experiments, we examined the impact of color on cognitive performance by asking participants to categorize stimuli presented in three different colors: red, green, and gray (baseline). Participants were either asked to categorize the meaning of words as related to the concepts of “go” or “stop” (Experiment 1) or to indicate if a neutral verbal stimulus was a word or not (lexical decision task, Experiment 2). Overall, we observed performance facilitation in response to go stimuli presented in green (vs. red or gray) and performance inhibition in response to go stimuli presented in red. The opposite pattern was observed for stop‐related stimuli. Importantly, results also indicated that color might also be used to categorize neutral stimuli. Overall, these findings provide support to the green‐go and red‐stop color associations and test the potential functional autonomy acquired by these colors and the boundary conditions to their effects on stimuli categorization.  相似文献   

7.
Two experiments are reported in which “same”-“different” reaction times (RTs) were collected to pairs of stimuli. In Experiment 1 stimuli were matrix patterns, and in Experiment 2 stimuli were digits. In both experiments, the pairs were presented simultaneously (discrimination task) and successively (memory task) for a set of nine simple and a set of nine complex stimuli. The following results were obtained: discrimination RTs were longer than memory RTs; RTs to complex stimuli were longer than RTs to simple stimuli; “same” RTs were faster than “different” RTs across all conditions except simple pattern discrimination, for which “different” RTs were faster than “same” RTs; and discrimination RTs for complex patterns were longer than would be predicted from the other conditions. Some evidence was obtained that the form of encoding for both patterns and digits in the memory task was visual. These results are discussed in terms of encoding and comparison strategies.  相似文献   

8.
Two experiments are reported dealing with the effects of vicarious punishment on prosocial behavior. In Experiment I, first and second grade females who witnessed a peer model being punished for a refusal to share (“nonsharing, punished”), shared more than an appropriate control group. Sharing was similarly heightened, however, in a group who witnessed punishment to the model which was not contingent upon any specific behavior (“punishment only”). Experiment II tested and confirmed the hypothesis derived from Experiment I that noncontingent vicarious punishment has a generalized inhibitory effect on antisocial behaviors. First, second, and third grade females were shown either the “nonsharing, punished,” “punishment only,” or baseline videotapes used in Experiment I. Subsequent to viewing the tapes, subjects in the “punishment only” condition helped the experimenter significantly more than did subjects in the “nonsharing, punished” and baseline conditions. The ability of existing theoretical treatments of vicarious punishment to account for these results is questioned.  相似文献   

9.
Nairne, Thompson, and Pandeirada (2007) demonstrated a striking phenomenon: Words rated for relevance to a grasslands survival scenario were remembered better than identical words encoded under other deep processing conditions. Having replicated this effect using a novel set of words (Experiment 1), we contrasted the schematic processing and evolutionary accounts of the recall advantage (Experiment 2). Inconsistent with the schematic processing account, the grasslands survival scenario produced better recall than did a city survival scenario requiring comparable schematic processing. Recall in the grasslands scenario was unaffected by a self-reference manipulation. The findings are consistent with an evolutionary account that attributes the recall advantage to adaptive memory biases.  相似文献   

10.
Four studies tested whether the thought of death contributes to the survival processing advantage found in memory tests (i.e., the survival effect). In the first study, we replicated the “Dying To Remember” (DTR) effect identified by Burns and colleagues whereby activation of death thoughts led to better retention than an aversive control situation. In Study 2, we compared an ancestral survival scenario, a modern survival scenario and a “life-after-death” scenario. The modern survival scenario and the dying scenario led to higher levels of recall than the ancestral scenario. In Study 3, we used a more salient death-thought scenario in which people imagine themselves on death row. Results showed that the “death-row” scenario yielded a level of recall similar to that of the ancestral survival condition. We also collected ratings of death-related thoughts (Studies 3 and 4) and of survival-related and planning thoughts (Study 4). The ratings indicated that death-related thoughts were induced more by the dying scenarios than by the survival scenarios, whereas the reverse was observed for both survival-related and planning thoughts. The findings are discussed in the light of two contrasting views of the influence of mortality salience in the survival effect.  相似文献   

11.
Two visual world experiments investigated the activation of semantically related concepts during the processing of environmental sounds and spoken words. Participants heard environmental sounds such as barking or spoken words such as “puppy” while viewing visual arrays with objects such as a bone (semantically related competitor) and candle (unrelated distractor). In Experiment 1, a puppy (target) was also included in the visual array; in Experiment 2, it was not. During both types of auditory stimuli, competitors were fixated significantly more than distractors, supporting the coactivation of semantically related concepts in both cases; comparisons of the two types of auditory stimuli also revealed significantly larger effects with environmental sounds than spoken words. We discuss implications of these results for theories of semantic knowledge.  相似文献   

12.
ABSTRACT

Two experiments examined the effects of survival processing and delay on true and related false recognition. Experiment 1 used the Deese-Roediger-McDermott paradigm and found survival processing to increase true and related false recognition. Extending the delay from 5-mins to 1-day reduced true, but not false memory. Measures of the characteristics of true and false memories showed survival processing increased “remember” and “know” responses for related false memory, “know” responses for true memory and gist processing. Experiment 2 made use of the category repetition procedure and found a broadly similar pattern of results for true memory. However, related false memory was decreased by survival processing. Except for one result, no interactions were found between encoding task and delay. Overall, survival processing produced similar or different effects on true/false memory depending on the nature of the list. The mechanisms that might underpin these are evaluated and considered in relation to future work.  相似文献   

13.
Memory span for pictures of common objects and for the names of these objects was examined as a function of three speech-related variables. Both picture span and name span were found to be influenced by the phonological similarity (Experiment 1) and the length (Experiment 2) of the names, as well as by the subject’s engaging in “irrelevant” vocalization during item presentation (Experiment 3). Moreover, for each variable the effect was in the same direction and of comparable magnitude for the two types of items. Experiments 4-6 replicated these findings with the procedure modified such that the retention of order information was not required. It is concluded that under the present conditions, there is a substantial functional equivalence between short-term memory for readily nameable pictures and for words and that this equivalence may be thought of as due to mediation by a common, “speech-like” code.  相似文献   

14.
Emotional stimuli tend to capture and hold attention more than non-emotional stimuli do. Aversive pictures have been found to impair perception of visual targets even after the emotional information has disappeared. The benefits of such interlinked emotion and attention systems have sometimes been discussed within an evolutionary framework, with a survival advantage attributed to early detection of threatening stimuli. However, consistent with recent suggestions that attention is drawn to arousing stimuli regardless of whether they are positive or negative, the current investigation found that erotic distractors—generally rated as both pleasing and arousing—consistently elicited a transient “emotion-induced blindness” similar to that caused by aversive distractors (Experiment 1). This effect persisted despite performance-based monetary incentives to ignore the distractors (Experiment 2), and following attentional manipulations that reduced interference from aversive images (Experiment 3). The findings indicate that positively arousing stimuli can spontaneously cause emotion-induced deficits in visual processing, just as aversive stimuli can.  相似文献   

15.
In 1932, Frederic Bartlett laid the foundation for the later schema theory. His key assumption of previous knowledge affecting the processing of new stimuli was illustrated in the famous “portrait d'homme” series. Sequenced reproductions of ambiguous stimuli showed progressive object-likeness. As Bartlett pointed out, activation of specific schemata, for instance “the face schema”, biases memory retrieval towards such schemata. In five experiments (Experiment 1, n?=?53; Experiment 2, n?=?177; Experiment 3, n?=?36; Experiment 4, n?=?6; Experiment 5, n?=?2), we tested several factors potentially influencing retrieval biases—for example, by varying the general procedure of reproduction (repeated vs. serial) and by omitting versus providing visual or semantic cues for activating face schemata. Participants inspected face-like stimuli with the caption “portrait of the human” and reproduced them repeatedly under specific conditions. None of the experiments revealed a systematic tendency towards Bartlett's described case, even when the participants were explicitly instructed to draw “a face” like the previously inspected one. In one of the “serial reproduction” experiments, we even obtained contrary effects with decreasing face-likeness over the reproduction generations. A close analysis of the original findings raises questions about the replicability of Bartlett's findings, qualifying the “portrait d'homme” series more or less as an illustrative example of the main idea of reconstructive memory.  相似文献   

16.
By watching and responding to the way a shill answered “yes-no” questions about food items, a developmentally delayed preschool boy not only greatly improved over his poor baseline “yes-no” answers to these same items, but also to “yes-no” answers during generalization probe sessions to untrained objects that included picture cards and body parts. Correct “yes-no” answers during follow-up sessions was also high for both the trained and untrained objects. The suggested mechanism for improvement was the elaborated from of answers the shill issues, which served to highlight and prompt “yes” versus “no” answers. Generalized “yes-no” answers improved as the training components (removing the shill and prior labeling questions) approximated the form of the generalized probe sessions. Experiment II confirmed that as soon as the labels for new objects were taught, “yes-no” answers to all labeled objects was immediately perfect and remained so thereafter. To nonlabled objects, “yes-no” answers were initially at chance level, but these answers for certain nonlabeled objects subsequently improved and their names were learned without explicit training, apparently through prior correct “yes-no” responding.  相似文献   

17.
Research on gambling near‐misses has shown that objectively equivalent outcomes can yield divergent emotional and motivational responses. The subjective processing of gambling outcomes is affected substantially by close but non‐obtained outcomes (i.e. counterfactuals). In the current paper, we investigate how different types of near‐misses influence self‐perceived luck and subsequent betting behavior in a wheel‐of‐fortune task. We investigate the counterfactual mechanism of these effects by testing the relationship with a second task measuring regret/relief processing. Across two experiments (Experiment 1, n = 51; Experiment 2, n = 104), we demonstrate that near‐wins (neutral outcomes that are close to a jackpot) decreased self‐perceived luck, whereas near‐losses (neutral outcomes that are close to a major penalty) increased luck ratings. The effects of near‐misses varied by near‐miss position (i.e. whether the spinner stopped just short of, or passed through, the counterfactual outcome), consistent with established distinctions between upward versus downward, and additive versus subtractive, counterfactual thinking. In Experiment 1, individuals who showed stronger counterfactual processing on the regret/relief task were more responsive to near‐wins and near‐losses on the wheel‐of‐fortune task. The effect of near‐miss position was attenuated when the anticipatory phase (i.e. the spin and deceleration) was removed in Experiment 2. Further differences were observed within the objective gains and losses, between “clear” and “narrow” outcomes. Taken together, these results help substantiate the counterfactual mechanism of near‐misses. © 2017 The Authors Journal of Behavioral Decision Making Published by John Wiley & Sons Ltd.  相似文献   

18.
Owned objects occupy a privileged cognitive processing status and are viewed almost as extensions of the self. It has been demonstrated that items over which a sense of ownership is felt will be better remembered than other items (an example of the “self-reference effect”). As autism spectrum disorder (ASD) is characterised by an a typical self-concept, people with ASD may not demonstrate this “ownership effect”. Two experiments were conducted which replicate and extend Cunningham, Turk, MacDonald, and Macrae (2008). In Experiment 1, neurotypical adults completed a card sorting task and cards belonging to the ‘self’ were better remembered than cards belonging to another person. In Experiment 2, adults with ASD recalled self- and other owned items equally well. These results shed light both on the relation between sense of self and the ownership effect, and the nature of the self-concept in ASD.  相似文献   

19.
Recent studies have shown that processing words according to a survival scenario leads to superior retention relative to control conditions. Here, we examined whether a survival recall advantage could be elicited by using pictures. Furthermore, in Experiment 1, we were interested in whether survival processing also results in improved memory for details. Undergraduates rated the relevance of pictures in a survival, moving, or pleasantness scenario and were subsequently given a surprise free recall test. We found that survival processing yielded superior retention. We also found that distortions occurred more often in the survival condition than in the pleasantness condition. In Experiment 2, we directly compared the survival recall effect between pictures and words. A comparable survival recall advantage was found for pictures and words. The present findings support the idea that memory is enhanced by processing information in terms of fitness value, yet at the same time, the present results suggest that this may increase the risk for memory distortions.  相似文献   

20.
Given the evidence for the dysfunctional effects of rumination, the fundamental question remains: why depressed patients continue to ruminate over long periods of time? Watkins has shown that unconstructive repetitive thought is focused on “why”, aiming at detecting the personal reasons of negative events. This strategy leads people to find evaluative answers of personal inadequacy or negativity of the world. The research aims at (a) test the hypotheses that why RT is significantly correlated to negative mood, even when controlling for depressive symptoms; (b) test whether non-clinical participants really tend to prefer the “how” RT, when coping with an unexpected negative event of everyday life; this results would suggest that the “how” style is more functional than the “why” style; (c) exploring beliefs that may guide the choice between the “how” or the “why” modes; (d) investigate the influence of a previous choice on the subsequent thinking style. 212 participants have been recruited. We include questionnaires about rumination and depression and 8 vignette describing negative unexpected situations, followed by three tasks. The results confirm the detrimental role of why focused repetitive thinking on mood state and show a significant influence of a “why tendency”.  相似文献   

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