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1.
Two experiments are performed to investigate how luminance change contributes to prioritized selection of new over old elements. Experiment 1 demonstrates that observers prioritize items that undergo a luminance change irrespective of the direction of that change. Experiment 2 shows that foreknowledge concerning the direction of luminance change signaling the target does not allow observers to prioritize the selection of luminance onsets over offsets and vice versa. The results suggest that prioritized selection of new over old elements is mediated by a general mechanism that is sensitive to luminance change, irrespective of its direction.  相似文献   

2.
Theories of visual attention suggest that working memory representations automatically guide attention toward memory-matching objects. Some empirical tests of this prediction have produced results consistent with working memory automatically guiding attention. However, others have shown that individuals can strategically control whether working memory representations guide visual attention. Previous studies have not independently measured automatic and strategic contributions to the interactions between working memory and attention. In this study, we used a classic manipulation of the probability of valid, neutral, and invalid cues to tease apart the nature of such interactions. This framework utilizes measures of reaction time (RT) to quantify the costs and benefits of attending to memory-matching items and infer the relative magnitudes of automatic and strategic effects. We found both costs and benefits even when the memory-matching item was no more likely to be the target than other items, indicating an automatic component of attentional guidance. However, the costs and benefits essentially doubled as the probability of a trial with a valid cue increased from 20% to 80%, demonstrating a potent strategic effect. We also show that the instructions given to participants led to a significant change in guidance distinct from the actual probability of events during the experiment. Together, these findings demonstrate that the influence of working memory representations on attention is driven by both automatic and strategic interactions.  相似文献   

3.
There is an emerging literature on visual search in natural tasks suggesting that task-relevant goals account for a remarkably high proportion of saccades, including anticipatory eye movements. Moreover, factors such as “visual saliency” that otherwise affect fixations become less important when they are bound to objects that are not relevant to the task at hand. We briefly review this literature and discuss the implications for task-based variants of the visual world paradigm. We argue that the results and their likely interpretation may profoundly affect the “linking hypothesis” between language processing and the location and timing of fixations in task-based visual world studies. We outline a goal-based linking hypothesis and discuss some of the implications for how we conduct visual world studies, including how we interpret and analyze the data. Finally, we outline some avenues of research, including examples of some classes of experiments that might prove fruitful for evaluating the effects of goals in visual world experiments and the viability of a goal-based linking hypothesis.  相似文献   

4.
In three experiments response time (RT) differences between correct prosaccade and antisaccade trials were examined via distribution analyses by fitting an ex-Gaussian function to individual RT distributions. Experiment 1 demonstrated that antisaccades are slower than prosaccades and this difference is due to both a shift in the overall distribution as well as a lengthening of the tail of the distribution. Experiment 2 demonstrated that manipulating foreperiod duration led to changes in both accuracy and RT for antisaccades but not prosaccades. Furthermore, the change in RT for antisaccades resulted in a lengthening in the tail of the distribution but not a shift in the distribution. Finally, Experiment 3 demonstrated that with sufficient practice performance on antisaccades was equated with performance on prosaccades in terms of both accuracy and RT. An examination of the RT distributions suggested that practice led to parallel changes in both the mean of the distribution and the tail of the antisaccade distribution. These results are interpreted within a two-factor theory of attention control that suggests that performance on antisaccades is driven by both competition resolution and goal-maintenance abilities.  相似文献   

5.
Evidence from go/no-go performance on the Eriksen flanker task with manual responding suggests that individuals gaze at stimuli just as long as needed to identify them (e.g., Sanders, 1998). In contrast, evidence from dual-task performance with vocal responding suggests that gaze shifts occur after response selection (e.g., Roelofs, 2008a). This difference in results may be due to the nature of the task situation (go/no-go vs. dual task) or the response modality (manual vs. vocal). We examined this by having participants vocally respond to congruent and incongruent flanker stimuli and shift gaze to left- or right-pointing arrows. The arrows required a manual response (dual task) or determined whether the vocal response to the flanker stimuli had to be given or not (go/no-go). Vocal response and gaze shift latencies were longer on incongruent than congruent trials in both dual-task and go/no-go performance. The flanker effect was also present in the manual response latencies in dual-task performance. Ex-Gaussian analyses revealed that the flanker effect on the gaze shifts consisted of a shift of the entire latency distribution. These results suggest that gaze shifts occur after response selection in both dual-task and go/no-go performance with vocal responding.  相似文献   

6.
In three experiments search termination decisions were examined as a function of response type (correct vs. incorrect) and confidence. It was found that the time between the last retrieved item and the decision to terminate search (exit latency) was related to the type of response and confidence in the last item retrieved. Participants were willing to search longer when the last retrieved item was a correct item vs. an incorrect item and when the confidence was high in the last retrieved item. It was also found that the number of errors retrieved during the recall period was related to search termination decisions such that the more errors retrieved, the more likely participants were to terminate the search. Finally, it was found that knowledge of overall search set size influenced the time needed to search for items, but did not influence search termination decisions.  相似文献   

7.
Witt et al. (2008) have recently shown that golfers who putt with more success perceive the hole to be bigger than golfers who putt with less success. In three experiments, we systematically examined whether this phenomenon, labelled action-specific perception, depends on directing visual attention towards the action target. In Experiment 1 we replicated previously reported action-specific effects on perception in golf putting. In 3 and 4 we directly assessed whether action-specific effects on perception in golf putting are dependent on focusing visual attention on the target. To this end, the participants performed the putting task while visual attention towards the target was either completely withheld (Experiment 2) or divided over the target and other task-relevant objects (Experiment 3). No action-specific effects were found when visual attention towards the action target was occluded or partially diverted from the target. Together, our results provide evidence to suggest that focusing visual attention on the target while performing the action is a prerequisite for the emergence of action-specific perception.  相似文献   

8.
To test whether cueing by color can affect orienting without first computing the location of the cued color, the impact of reorienting on the validity effect was examined. In Experiment 1 subjects were asked to detect a black dot target presented at random on either of two colored forms. The forms started being presented 750 ms before the onset of a central cue (either an arrow or a colored square). In some proportion of the trials the colors switched locations 150 ms after cue onset, simultaneously with target onset. The color switch was not found to retard responses following a color cue more than following a location cue. Furthermore, it did not reduce the validity effect of the color cue: Though the validity effect of the location cue was quite larger than the validity effect of the color cue, both effects were additive with the presence/absence of a color switch. In Experiment 2, subjects were rather asked to detect a change in shape of one of the colored forms. In this case, color switch was found to affect performance even less following a color cue. The fact that across experiments, color switch did not retard neither responding nor orienting selectively in the color cue condition, indicates that when attention is set to a certain color, reorienting to a new object following color switch does not require re-computing the address of the cued color. That finding is argued to embarrass a strong space-based view of visual attention.  相似文献   

9.
Hommel (2011-this issue) has reviewed the major lines of research and ongoing controversies on and around the Simon effect. Van der Lubbe and Abrahamse (2010) take issue with Hommel's assessment of the role of attention shifting in the Simon effect. This rejoinder argues that van der Lubbe and Abrahamse's criticism is off target because it (a) fails to distinguish between the attention-shifting account of (spatial stimulus coding in) the Simon effect—which Hommel discusses and criticizes—and the premotor theory of attention—which Hommel does not discuss; (b) confuses the relationship between the attention-shifting account and the referential-coding account of spatial stimulus coding in the Simon effect—the actual topic of Hommel's discussion—with the relationship between the premotor theory and the theory of event coding—which the criticism focuses on; and (c) confuses the uncontroversial role of attention in stimulus selection with the controversial role of attention in the generation of location codes.  相似文献   

10.
Affordances have recently been proposed as a guiding principle in perception–action research in sport (Fajen, Riley, & Turvey, 2009). In the present study, perception of the ’passability’ affordance of a gap between two approaching defenders in rugby is explored. A simplified rugby gap closure scenario was created using immersive, interactive virtual reality technology where 14 novice participants (attacker) judged the passability of the gap between two virtual defenders via a perceptual judgment (button press) task. The scenario was modeled according to tau theory (Lee, 1976) and a psychophysical function was fitted to the response data. Results revealed that a tau-based informational quantity could account for 82% of the variance in the data. Findings suggest that the passability affordance in this case, is defined by this variable and participants were able to use it in order to inform prospective judgments as to passability. These findings contribute to our understanding of affordances and how they may be defined in this particular sporting scenario; however, some limitations regarding methodology, such as decoupling perception and action are also acknowledged.  相似文献   

11.
Conditionals can implicitly convey a range of speech acts including promises, tips, threats and warnings. These are traditionally divided into the broader categories of advice (tips and warnings) and inducements (promises and threats). One consequence of this distinction is that speech acts from within the same category should be harder to differentiate than those from different categories. We examined this in two self-paced reading experiments. Experiment 1 revealed a rapid processing penalty when inducements (promises) and advice (tips) were anaphorically referenced using a mismatching speech act. In Experiment 2 a delayed penalty was observed when a speech act (promise or threat) was referenced by a mismatching speech act from the same category of inducements. This suggests that speech acts from the same category are harder to discriminate than those from different categories. Our findings not only support a semantic distinction between speech act categories, but also reveal pragmatic differences within categories.  相似文献   

12.
One view of causation is deterministic: A causes B means that whenever A occurs, B occurs. An alternative view is that causation is probabilistic: the assertion means that given A, the probability of B is greater than some criterion, such as the probability of B given not-A. Evidence about the induction of causal relations cannot readily decide between these alternative accounts, and so we examined how people refute causal assertions. In four experiments most participants judged that a single counterexample of A and not-B refuted assertions of the form, A causes B. And, as a deterministic theory based on mental models predicted, participants were more likely to request multiple refutations for assertions of the form, A enables B. Similarly, refutations of the form not-A and B were more frequent for enabling than causal assertions. Causation in daily life seems to be a deterministic concept.  相似文献   

13.
Studies have shown that the attentional blink (AB) effect is diminished for intrinsically salient T2 stimuli, such as arousing, familiar, personally relevant words, or stimuli with salient low-level visual features. We examined whether the AB is diminished also for stimuli that do not have special inherent properties but are made salient by the context. One such contextual factor is the coherence of the T2 stimulus set. In three experiments, we found that the AB is diminished for stimuli that form a coherent semantic category within the T2 stimulus set. Both theoretical and practical implications are discussed.  相似文献   

14.
Durgin et al. (2010) argued that the apparent accuracy of the palmboard measure of geographical slant is accidental and reflects limitations in wrist flexion that reduce palmboard adjustments by just the right amount given the perceptual overestimations upon which they are based. This account is inconsistent with findings that verbal reports and palmboard adjustments are dissociable. In addition to previous evidence found for such dissociation, Durgin et al. also found verbal/palmboard dissociations in Experiment 2. Experiments 1 and 3 of Durgin et al. lacked verbal reports and instead compared palmboard adjustments to free-hand estimates in the context of small wooden surfaces. These experiments are not relevant to the issue of verbal/palmboard dissociability. Across studies, the accuracy of Durgin et al.'s palmboard implementation is far less than that found by others (Feresin & Agostini, 2007). The design of Durgin et al.'s Experiment 5 misrepresented the experimental conditions of Creem and Proffitt (1998), and consequently, the findings of this study have no bearing on the issue at hand.  相似文献   

15.
Recent research has shown that avid action video game players (VGPs) outperform non-video game players (NVGPs) on a variety of attentional and perceptual tasks. However, it remains unknown exactly why and how such differences arise; while some prior research has demonstrated that VGPs' improvements stem from enhanced basic perceptual processes, other work indicates that they can stem from enhanced attentional control. The current experiment used a change-detection task to explore whether top-down strategies can contribute to VGPs' improved abilities. Participants viewed alternating presentations of an image and a modified version of the image and were tasked with detecting and localizing the changed element. Consistent with prior claims of enhanced perceptual abilities, VGPs were able to detect the changes while requiring less exposure to the change than NVGPs. Further analyses revealed this improved change detection performance may result from altered strategy use; VGPs employed broader search patterns when scanning scenes for potential changes. These results complement prior demonstrations of VGPs' enhanced bottom-up perceptual benefits by providing new evidence of VGPs' potentially enhanced top-down strategic benefits.  相似文献   

16.
In the present study, we investigate whether reading an action-word can influence subsequent visual perception of biological motion. The participant's task was to perceptually judge whether a human action identifiable in the biological motion of a point-light display embedded in a high density mask was present or not in the visual sequence, which lasted for 633 ms on average. Prior to the judgement task, participants were exposed to an abstract verb or an action verb for 500 ms, which was related to the human action according to a congruent or incongruent semantic relation. Data analysis showed that correct judgements were not affected by action verbs, whereas a facilitation effect on response time (49 ms on average) was observed when a congruent action verb primed the judgement of biological movements. In relation with the existing literature, this finding suggests that the perception, the planning and the linguistic coding of motor action are subtended by common motor representations.  相似文献   

17.
In the study of perceptual organization, the Occamian simplicity principle (which promotes efficiency) and the Helmholtzian likelihood principle (which promotes veridicality) have been claimed to be equivalent. Proposed models of these principles may well yield similar outcomes (especially in everyday situations), but as argued here, claims that the principles are equivalent confused subjective probabilities (which are used in Bayesian models of the Occamian simplicity principle) and objective probabilities (which are needed in Bayesian models of the Helmholtzian likelihood principle). Furthermore, Occamian counterparts of Bayesian priors and conditionals have led to another confusion, which seems to have been triggered by a dual role of regularity in perception. This confusion is discussed by contrasting complete and incomplete Occamian approaches to perceptual organization.  相似文献   

18.
In two experiments, we explored whether emotional context influences imitative action tendencies. To this end, we examined how emotional pictures, presented as primes, affect imitative tendencies using a compatibility paradigm. In Experiment 1, when seen index finger movements (lifting or tapping) and pre-instructed finger movements (tapping) were the same (tapping–tapping, compatible trials), participants were faster than when they were different (lifting–tapping, incompatible trials). This compatibility effect was enhanced when the seen finger movement was preceded by negative primes compared with positive or neutral primes. In Experiment 2, using only negative and neutral primes, the influence of negative primes on the compatibility effect was replicated with participants performing two types of pre-instructed finger movements (tapping and lifting). This emotional modulation of the compatibility effect was independent of the participants' trait anxiety level. Moreover, the emotional modulation pertained primarily to the compatible conditions, suggesting facilitated imitation due to negatively valent primes rather than increased interference. We speculate that negative stimuli increase imitative tendencies as a natural response in potential flight-or-fight situations.  相似文献   

19.
20.
Although a great deal of experimental attention has been directed at understanding Fitts' law, only a limited number of experiments have attempted to determine if performance differs across effectors for a given movement difficulty. In three experiments reciprocal wrist and arm movements were compared at IDs of 1.5, 3, 4.5 and 6. When absolute movement requirements and visual display were constant, participants' movement times and response characteristics for the arm and wrist were remarkably similar (Experiment 1). However, when amplitude for wrist movements was reduced to 8° and the gain (4×) for the visual display increased participants' movement time, defined on the basis of kinematic markers (movement onset − movement termination), was increasingly shorter relative to arm movements as movement difficulty was increased (Experiment 2). Experiment 3 where the arm was tested at 32° and 8° with the 8° movements provided the same gain (4×) that was used for the 8° wrist movements in Experiment 2, no advantage was observed for the arm at the shorter amplitude. The results are interpreted in terms of the advantages afforded by the increased gain of the visual display, which permitted the wrist, but not the arm, to more effectively preplan and/or correct ongoing movements to achieve the required accuracy demands. It was also noted that while the wrist was more effective during the actual movement production this was accompanied by an offsetting increase in dwell time which presumably is utilized to dissipate the forces accrued during movement production and plan the subsequent movement segment.  相似文献   

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