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1.
In antisaccade tasks, subjects are required to generate a saccade in the direction opposite to the location of a sudden-onset target stimulus. Compared to young adults, older adults tend to make more reflex-like eye movements towards the target, and/or show longer saccadic onset latencies on correct direct antisaccades. To better understand the nature of these effects of aging on antisaccade performance, we examined the role of age-related deficiencies in inhibitory control vis-a-vis age changes in the engagement of working memory. Inhibitory demands were manipulated using fixation-offset conditions, while working-memory demands were manipulated by varying memory-updating requirements. The results indicate that inhibitory oculomotor functions remain largely intact with advancing age; older adults' performance breaks down only when their limited working-memory capacity is taxed by increasing updating demands.  相似文献   

2.
Episodic memory has been tested in non-human animals using depletion paradigms that assess recollection for the “what”, “where” and “when” (i.e., how long ago). This paradigm has not been used with human children, yet doing so would provide another means to explore their episodic memory development. Using a depletion paradigm, preschool-aged children were presented in two trials with a preferred food that was only edible after a short interval and a less-preferred food that was edible after the short and long intervals. Younger (mean?=?40 months) and older (mean?=?65 months) children tended to choose their preferred food after the short intervals, but did not switch to selecting their less-preferred food after the long intervals. Importantly, their choices did not differ with age. Although older children better remembered “what”, “where”, and “what is where” than did younger children, neither age group successfully estimated “how long ago” an event occurred. Finally, both age groups spontaneously recalled information about Trial 1. We also analysed the relation between the different measures used in the study but no clear patterns emerged. Results are discussed with respect to the cognitive mechanisms necessary to succeed in depletion paradigms and the measurement of episodic memory more broadly.  相似文献   

3.
In a recent study Diamond, Kirkham and Amso (2002) obtained evidence consistent with the claim that the day-night task requires inhibition because the picture and its corresponding conflicting response are semantically related. In their study children responded more accurately in a dog-pig condition (see /day picture/ say "dog"; see /night picture/ say "pig") than the standard day-night condition (see /day picture/ say "night"; see /night picture/ say "day"). However, there is another effect that may have made the day-night condition harder than the dog-pig condition: the response set effect. In the day-night condition the names of the two stimuli ("day" and "night") and the two corresponding conflicting responses ("night" and "day") are from the same response set: both "day" and "night". In the dog-pig condition the names of the stimuli ("day", "night") and the corresponding responses ("dog", "pig") are from a different response set. In two experiments (Experiment 1 with 4-year-olds (n = 25); Experiment 2 with , 4-, 5-, 7- and 11-year-olds (n = 81)) children were tested on four experimental conditions that enabled the effects of semantics and response set to be separated. Overall, our data suggest that response set is a major factor in creating the inhibitory demands of the day-night task in children of all ages. Results are discussed in relation to other inhibitory tasks.  相似文献   

4.
Change blindness, the surprising inability of people to detect significant changes between consecutively-presented visual displays, has recently been shown to affect tactile perception as well. Visual change blindness has been observed during saccades and eye blinks, conditions under which people’s awareness of visual information is temporarily suppressed. In the present study, we demonstrate change blindness for suprathreshold tactile stimuli resulting from the execution of a secondary task requiring bodily movement. In Experiment 1, the ability of participants to detect changes between two sequentially-presented vibrotactile patterns delivered on their arms and legs was compared while they performed a secondary task consisting of either the execution of a movement with the right arm toward a visual target or the verbal identification of the target side. The results demonstrated that a motor response gave rise to the largest drop in perceptual sensitivity (as measured by changes in d′) in detecting changes to the tactile display. In Experiment 2, we replicated these results under conditions in which the participants had to detect tactile changes while turning a steering wheel instead. These findings are discussed in terms of the role played by bodily movements, sensory suppression, and higher order information processing in modulating people’s awareness of tactile information across the body surface.  相似文献   

5.
Bennett DJ 《Perception》2007,36(3):375-390
In a number of studies reaction time has been found to increase with increases in size ratio on a same -different form-comparison task. Bennett and Warren (2002, Perception & Psychophysics 64 462-477) teased apart environmental and retinal size ratios by showing the forms along a (simulated) texture hallway, viewed monocularly, on a simultaneous form-comparison task; roughly equal effects of environmental and retinal size ratios were found. The current study enhanced scene-size information by showing the forms in simulated stereo and by adding texture to the forms themselves; special care was also taken to perceptually isolate the stimuli. In two experiments, with different kinds of forms, strong effects of environmental size ratio were found; no effect of retinal size ratio (same trials) was observed in either experiment. The results support the hypothesis that the (same-trial) form-size codings reflect 'all told' estimates of environmental size, and place constraints on modeling the functional architecture of the visual system.  相似文献   

6.
The conflict monitoring theory (CMT) assumes that word-stems associated with several completions should lead to crosstalk and conflict due to underdetermined responding situation (Botvinick et al. in Psychol Rev 108(3):624–652, 2001). In contrast, the Multiple-Read-Out-Model (MROM) of Jacobs and Grainger (J Exp Psychol 20(6): 1311–1334, 1994) predicts a high level of general lexical activity (GLA) for word-stems with many completions, indicating a higher stimulus familiarity because these stems are more probable to be read. We compared word-stems with several completions against word-stems with one possible completion while measuring response times and electrophysiological recordings. Slowest response times and a distinct FN400 component, which has previously been related to the concept of familiarity (Curran in Memory Cogn 28(6):923–938, 2000), were apparent for word-stems that could only be associated with a single response. These findings support the claims of the MROM. Furthermore, the lack of the N2-component for word-stems with several completions continues to challenge the EEG-extension of the CMT (Yeung et al. in Psychol Rev 111(4):2004).  相似文献   

7.
ObjectivesIn the psychology of sport and exercise, the question of how perfectionism affects performance is highly debated. While some researchers have identified perfectionism as a hallmark quality of elite athletes, others see perfectionism as a maladaptive characteristic that undermines, rather than helps, athletic performance. Against this background, the purpose of the present study was to investigate how different aspects of perfectionism predict performance and performance increments.MethodA study was conducted with 122 undergraduate athletes to investigate how perfectionism during training affects performance and performance increments in a series of trials with a new basketball training task. Two aspects of perfectionism were examined: striving for perfection and negative reactions to imperfection.DesignThe design was a correlational prospective design.ResultsResults showed that striving for perfection during training predicted higher performance in the new task. In contrast, negative reactions to imperfection predicted lower performance when athletes attempted the task for the first time, once the positive influence of striving for perfection on task performance was partialled out. However, negative reactions to imperfection did not undermine performance in the consecutive trials. On the contrary, athletes with both high levels of striving for perfection and high levels of negative reactions to imperfection showed the greatest performance increments over the series of trials.ConclusionThe findings suggest that perfectionism is not necessarily a maladaptive characteristic that generally undermines sport performance. Instead, when learning a new training task, perfectionism may enhance performance and lead to performance increments over repeated trials.  相似文献   

8.
9.
Background. There is evidence that an entity view of ability (where ability is viewed as a fixed entity that cannot be changed) is linked with social comparison goals and poor performance. On the other hand, an incremental view of ability (where ability is viewed as an acquirable skill) is linked with a mastery goal orientation and positive achievement outcomes. On these bases, the present study sought evidence that priming students with an entity view of ability to pursue mastery goals would result in improved performance. Sample. Participants were 48 students with an entity view of ability, and 48 students with an incremental view of ability. Method. We used a 2 (views of ability: entity, incremental)×2 (performance feedback: success, failure)×2 (goal priming: mastery, social comparison) between‐subjects factorial design to examine the effects of goal priming on performance for students with either an incremental or entity view of ability following either success or failure feedback. Prior to, and following, performance feedback, participants completed parallel measures of state anxiety. Participants were then primed for either social comparison goals prior to attempting to solve 16 Unicursal (tracing puzzle) tasks. Their performance on a subsequent set of Unicursal tasks was then examined. Finally participants completed a State Goals Scale assessing their degree of endorsement of social comparison/mastery goals whilst working on the Unicursal tasks. Results. The performance of students with an incremental view of ability was comparable irrespective of whether they were initially exposed to success and failure feedback and irrespective of whether they were primed for mastery or social comparison goals. However the performance of students with an entity view of ability improved when they were primed for mastery relative to social comparison goals irrespective of whether they were initially exposed to success or failure. Conclusions. These findings confirm the performance‐limiting consequences of social comparison goals for participants with an entity view of ability, suggesting benefits in encouraging these students to pursue mastery goals.  相似文献   

10.
In four experiments, we varied the time between the onset of distracting nonwords and target colour words in a word-word version of the colour-word contingency learning paradigm. Contingencies were created by pairing a distractor nonword more often with one target colour word than with other colour words. A contingency effect corresponds to faster responses to the target colour word on high-contingency trials (i.e., distractor nonword followed by the target colour word with which it appears most often) than on low-contingency trials (i.e., distractor nonword followed by a target colour word with which it appears only occasionally). Roughly equivalent-sized contingency effects were found at stimulus-onset asynchronies (SOAs) of 50, 250, and 450?ms in Experiment 1, and 50, 500, and 1,000?ms in Experiment 2. In Experiment 3, a contingency effect was observed at SOAs of -50, -200, and -350?ms. In Experiment 4, interstimulus interval (ISI) was varied along with SOA, and learning was equivalent for 200-, 700-, and 1,200-ms SOAs. Together, these experiments suggest that the distracting stimulus does not need to be presented in close temporal contiguity with the response to induce learning. Relations to past research on causal judgement and implications for further contingency learning research are discussed.  相似文献   

11.
In four experiments, we varied the time between the onset of distracting nonwords and target colour words in a word–word version of the colour–word contingency learning paradigm. Contingencies were created by pairing a distractor nonword more often with one target colour word than with other colour words. A contingency effect corresponds to faster responses to the target colour word on high-contingency trials (i.e., distractor nonword followed by the target colour word with which it appears most often) than on low-contingency trials (i.e., distractor nonword followed by a target colour word with which it appears only occasionally). Roughly equivalent-sized contingency effects were found at stimulus-onset asynchronies (SOAs) of 50, 250, and 450 ms in Experiment 1, and 50, 500, and 1,000 ms in Experiment 2. In Experiment 3, a contingency effect was observed at SOAs of –50, –200, and –350 ms. In Experiment 4, interstimulus interval (ISI) was varied along with SOA, and learning was equivalent for 200-, 700-, and 1,200-ms SOAs. Together, these experiments suggest that the distracting stimulus does not need to be presented in close temporal contiguity with the response to induce learning. Relations to past research on causal judgement and implications for further contingency learning research are discussed.  相似文献   

12.
The importance of optimal visual function in demanding interceptive tasks is far from established. The aim of the study was to determine whether induced myopic blur and hence sub-optimal visual function would give rise to a detrimental effect on performance in the execution of an interceptive task. The batting performance of grade level cricket players was assessed facing a bowling machine whilst wearing contact lenses of four different refractive conditions (plano (nil), +1.00, +2.00 and +3.00D over-refraction), inducing increasing amounts of myopic blur. Performance for each condition was assessed based both on the shot quality against each delivery judged by a qualified cricket coach blind to each condition, along with an evaluation of the quality of ball-bat contact for each delivery. No significant change was found in batting performance with the introduction of +1.00 and +2.00D of induced myopic blur. A +3.00D over-correction was required before any significant decrease in batting performance was detected, demonstrating that batters needed to be essentially legally blind (as simulated through the use of the +3.00D over-refraction) before there was any significant measurable decrement in batting performance. We concluded that optimal visual correction is not necessarily required for optimal performance in a demanding interceptive task, and that the human perceptual-motor system is capable of compensating for marked alterations in input.  相似文献   

13.
There is growing interest in the use of consumer level exergames in movement skill acquisition. The purpose of this study was to investigate the relationship between movement proficiency and performance in virtual exergaming. Twenty seven children, aged 10–15 years participated in an experiment completing the Movement Assessment Battery for Children 2 (MABC-2) and a series of XBOX360 Kinect Sports exergaming tasks. Significant correlations were observed between MABC-2 aiming and catching percentile and exergame javelin and target kick, where the more proficient movers tended to perform better in the exergame. Statistically significant correlations were observed between MABC-2 balance percentile and exergaming sprint and target kick performance. In this study children who scored better in real life gross motor movement tasks performed better in most related exergaming activities. This suggests current exergaming technology has advanced to a point where body movement unencumbered by a physical or remote game device tether can extract movements resembling real life tasks, translate them into game play and reward proficient movers with higher in-game performance. It is possible that benefit gained in an exergaming environment by more proficient movers was a result of either their more proficient movement, or a greater ability to adapt to the exergame.  相似文献   

14.
Theory of mind (ToM) is commonly measured in young children by the false belief task. Many researchers claim that 3-year-olds' failure on false belief tasks is due to task constraints. Experiment 1 empirically tested the claim made by Wellman, Cross, and Watson (2001 Wellman, H. M., Cross, D. and Watson, J. 2001. Meta-analysis of theory-of-mind development: The truth about false belief. Child Development, 72: 655684. [Crossref], [PubMed], [Web of Science ®] [Google Scholar]), that even when variables that enhance performance on the false belief task (deception; participation in transformation; salience; and item not real and present) are included in one task, 3-year-olds will still fail to perform above chance level. On the standard task 4-year-olds did perform significantly better than 3-year-olds, although there was no significant difference on the adapted task. Compared to the standard task, 3-year-olds performed better on the adapted task, although this improvement was not significant and performance was still not above chance level. Experiment 2 examined the influence of two additional variables; presence of protagonist at the time when the false belief question is asked, and the order in which test questions are asked (memory preceding false belief or vice versa). Results found no significant effects of either presence of the protagonist or question order on the performance of participants. Results are discussed with reference to reasons behind the failure of some children on false belief tasks.  相似文献   

15.
Imagery practice of motor tasks has been recommended for a wide range of activities as from flight training to basketball. A key question, both from a practical and a theoretical standpoint, is when during the learning process does imagery practice confer the most benefit? However, the literature does not provide clear guidance, in part because of methodological limitations. A 3 x 2 (physical practice x pretest-posttest) split-plot design was employed to investigate the effects of imagery practice on the acquisition of a discrete target at three different stages of learning. Analysis indicated that imagery practice was most beneficial in the early stages of learning and showed an inverse relationship between experience and efficacy of imagery practice. Results are discussed in terms of current theories of imagery practice and suggestions are made regarding when such practice might be best applied during skill development.  相似文献   

16.
The authors examined whether the beneficial effect of text familiarity on proofreading is dependent on the type of encoding operations performed on the text prior to proofreading (i.e., surface vs. deep), and on the time elapsed between encoding and proofreading. In the present study, familiarity, irrespective of the nature of the encoding operations and delay, improved proofreading times, whereas only surface encoding made proofreading more accurate. These results represent a challenge for the transfer-appropriate processing model of memory.  相似文献   

17.
This article explores the need for performance appraisal systems that are designed to meet the unique motivational and performance needs of creative employees. The dimensions and special needs of creative behavior are drawn from the literature and defined; the state of performance appraisal is reviewed; and a preliminary investigation to determine what can be learned on the subject from the current practice of performance appraisal is reported. Implications for further research and improvement in the practice of performance appraisal for creative employees are discussed.  相似文献   

18.
When classifying numbers as odd or even with left-right keypresses, performance is better with the mapping even-right/odd-left than with the opposite mapping. This linguistic markedness association of response codes (MARC) effect has been attributed to compatibility between the linguistic markedness of stimulus and response codes. In 2 experiments participants made keypresses to the Arabic numerals or number words 3, 4, 8, and 9 using the odd-even parity rule or a multiple-of-3 rule, which yield the same keypress response for each stimulus. For both stimulus modes, the MARC effect was obtained with the odd-even rule, but tended to reverse with the multiple-of-3 rule. The reversal was complete for the right response, but task rule had little influence on the left response. The results are consistent with the view that the MARC effect and its reversal are caused by correspondence of the stimulus code designated as positive by the task rule with the positive-polarity right response code.  相似文献   

19.
Osman M 《Memory & cognition》2007,35(2):342-351
The present study examined the effectiveness of a tutoring technique that has been used to identify and address participants' misunderstandings in Wason's selection task. In particular, the study investigated whether the technique would lead to improvements in performance when the task was presented in a deadline format (a condition in which time restrictions are imposed). In Experiment 1, the effects of tutoring on performance were compared in free time (conditions in which no time restrictions are imposed) and deadline task formats. In Experiment 2, improvements in performance were studied in deadline task formats, in which the tutoring and test phases were separated by an interval of 1 day. The results suggested that tutoring improved performance on the selection task under deadline and in free time conditions. Additionally, the study showed that participants made errors because they had misinterpreted the task. With tutoring, they were able to modify their initial misunderstandings.  相似文献   

20.
The famous Polgar sisters started chess very young, undertook extensive study, and two became grandmasters. This case often is cited as decisive evidence that practice alone is key in development of expertise, that innate talent is unimportant or non-existent, and that almost anyone can become a grandmaster. But on close examination these claims do not hold up. Performance differences among the sisters cannot be accounted for by practice differences. Furthermore, two sisters reached peak performance levels comparable to those of many far less-practiced players entering the international domain around the same time and only one sister ever reached the top ten. Contrary to a popular view, the case does not show that becoming a grandmaster requires only practice and raises innate talent as a plausible contributor.  相似文献   

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