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1.
The present study suggests a method with which to assess the interrelations between different types of pretend play. In contrast to standard methods in this area, the various types of pretend play were measured within an interactive play scenario. The pretend play tasks were included in a semi‐structured play sequence and presented to young children between 24 and 30 months of age (N=30). Self‐ and doll‐directed pretence, object substitution, pretence with realistic objects, and self‐initiated pretend play, as well as the understanding that an object had been given two identities was tested. The capacity for dual representation was assessed by asking for the real and pretend identity of an object. Age differences were found in the overall score for elicited pretence but not for all items separately. Individual items also differed in difficulty and thus are of potential use for assessing intraindividual differences in pretend play. Findings are discussed in the context of current theories and methods concerning the development and assessment of pretend play.  相似文献   

2.
The ubiquitous presence of technology in children’s lives and the likelihood that technology will remain a significant part of young people’s culture means that scholars and practitioners need to ask how digital play may exert a positive spiritual influence on children and youth. This essay therefore explores four spiritually nurturing aspects of digital participation: (1) connections between the polyphonic nature of digital identity and the ideal of a spiritual disciple open to divine influence and change through new experiences and habituating practices; (2) ways in which young people’s empowerment as producers of the self and communities may transfer to ‘real’-world transformation efforts; (3) theories suggesting that the relational nature of social networking and gaming encourages and reinforces relational consciousness and increases young people’s conscious participation in relationship building; and (4) links between the imaginative elements of digital play and the facilitation of ritual experience and spiritual self-knowledge. The essay also attends to some of the dangers that lurk in the digital world and suggests how we might discern when young people’s digital play is spiritually healthy and when it veers into spiritual desolation.  相似文献   

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To increase cooperative and social behaviors in children, contingency management programs have been successfully employed. This study examined the possibility that children's social behavior might also be significantly influenced by the nature of the available play materials. Children in an urban recreation center were systematically provided with toys designed for social or isolate play. It was found that social play occurred only 16% of the time when the children were provided with "isolate" toys, whereas social play occurred 78% of the time when children were provided with "social" toys. Thus, the selection of play materials should be an important consideration in any effort to teach children social behaviors.  相似文献   

5.
On play     
ALEXANDER F 《Psyche》1956,10(1-3):11-28
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Patients with social phobia often experience negative self-images in social situations. The current study investigated whether negative self-images have a causal role in maintaining social phobia. Patients with social phobia participated twice in a conversation with a stranger, once whilst holding their usual negative self-image in mind and once whilst holding a less negative (control) self-image in mind, with order counterbalanced across participants. Compared to the control image condition, when participants held the negative image in mind they experienced greater anxiety, rated their anxiety symptoms as being more visible, and rated their performance as poorer. An assessor who did not know which image was being held also rated participants' anxiety as more evident and their behaviour as less positive when the negative image was being held in mind. Finally, when participant and assessor ratings were compared, participants underestimated their performance and overestimated the visibility of their anxiety to a significantly greater extent in the negative imagery condition. Taken together, these results support the hypothesis that negative self-imagery has a causal role in maintaining social phobia.  相似文献   

8.
We evaluated the effects of delivering specific instructions (e.g., “Here are some puzzles. Complete two of them while I read.”) on solitary play with a typically developing 3‐year‐old. We gradually increased the response requirements described in the specific instruction and found that specific instructions improved the number of solitary play responses and the duration of engagement. During a treatment extension, improvements in solitary play were observed with the classroom teacher and a novel toy. The father, teacher, and preschool director found the treatment to be highly effective and acceptable.  相似文献   

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11.
Tourism as play     
Erik Cohen 《Religion》1985,15(3):291-304
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12.
Tourism as play     
Erik Cohen 《Religion》2013,43(3):291-304
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13.
Analysis of play     
Abstract

Play has long been considered a useful therapeutic tool when working with children. Even though play is used extensively by psychotherapists of various theoretical persuasions, relatively little is written concerning the nature and therapeutic value of play. In addition, the therapeutic significance of play in psychotherapy with adults is an area that has been neglected and under‐utilized. This paper will address the nature of play and what it is that makes play therapeutic within a conceptual framework derived from psychoanalytic theory, existentialism and phenomenology. In particular, the nature of play and its therapeutic value will be analyzed through three constitutive elements: the paradoxical nature of play, the role of the imagination and the symbolic, and the playful therapist.  相似文献   

14.
By the age of 3, boys prefer gross motor and vehicle play and girls prefer doll and housekeeping play. The present study was an attempt to define the age at which these sex differences first appear by observing the play behavior of one- and two-year-olds in a day care center. We observed use of stereotyped toys in children 15 to 35 months old during free play. Boys played more with the masculine toys than with either of the other types, whereas girls showed almost equal use of all three types. Choice of sex-typed toys was more prevalent among older boys, while older girls showed less play with feminine toys than younger girls.  相似文献   

15.
Claims about the relative holding-power and play-versatility of low-versus high- realistically detailed replica toy cars were tested in a solitary play environment with and without the use of props using 36 middle-class preschoolers. Results are contrary to traditional claims and suggest that when detail is varied within the toy prototype, highly detailed cars as compared with low-detailed cars had a greater holding power on children's pretend play as evidenced by a greater play elaboration and less distracted behavior with the highly detailed cars. Also, contrary to traditional claims, there were no significant differences in the subjects' play versatility between high- and low-detailed cars. Props in the form of roads had little impact upon the length of time children spent in pretend play; however, props did appear to focus play toward prototypic-theme behaviors.  相似文献   

16.
Two hypotheses were contrasted. One posed a positive relationship between mere repeated exposure and preference for stimulus of concern; the other predicted that preference for stimuli would be modulated by their relative novelty and complexity. These hypotheses were tested within the context of a naturalistic play situation in which 40 4- to 5-year-old children were repeatedly exposed to and interacted with play settings differing in complexity. Overt preference for play objects declined with repeated exposure, the rate of decline being inversely determined by the complexity of the play stimuli. Preference for peers, however, increased as a function of repeated exposure, with the amount of increase being an inverse function of the complexity of the external setting.  相似文献   

17.
Previous studies have shown how social networks lead athletes to accept pain as a “part of the game,” which generates pressure on athletes to continue competing despite being in pain. Little is known, however, about the potential coping strategies that are related to pain behavior in sport. This study of 205 combat athletes examined whether pain coping strategies, including distraction from pain, praying, reinterpreting pain sensations, ignoring pain, and pain catastrophizing, are related to athletes’ inclination to play through pain. Results revealed that pain catastrophizing led athletes to reduce their physical involvement in their sport activity. Of particular interest was the moderating effect of ignoring pain such that ignoring pain significantly attenuated the negative effect of pain intensity on athletes’ inclination to play through pain. Few studies have tested and supported the contribution of pain coping to the prediction of behavior in real sport situations. By identifying which coping strategies athletes could use to maintain their physical involvement despite being in (sometimes intense) pain, the current study makes an important contribution for tailoring pain management programs for this at-risk population.  相似文献   

18.
Although children build in block areas both individually and jointly, little is known about the nature of children's behavior and communication in this play context with peers. We observed 4- and 5-year-old same-age, same-sex dyads (n = 38) during a guided play activity, which involved building a house with large colorful blocks. We analyzed children's communication and building behaviors, as well as the role of their coordinated behavior in the structures that they built. Children's spatial talk was associated with the features of a house included in structures, whereas children's building behavior was associated with the complexity of the structures. However, children's coordinated behavior during the interaction mediated the relations between spatial talk and the structures they built. Results are discussed in terms of the importance of encouraging joint guided block play activities in early childhood classrooms to provide children with opportunities to practice and expand their language, math, and spatial skills.  相似文献   

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20.
Previous studies have shown how social networks lead athletes to accept pain as a "part of the game," which generates pressure on athletes to continue competing despite being in pain. Little is known, however, about the potential coping strategies that are related to pain behavior in sport. This study of 205 combat athletes examined whether pain coping strategies, including distraction from pain, praying, reinterpreting pain sensations, ignoring pain, and pain catastrophizing, are related to athletes' inclination to play through pain. Results revealed that pain catastrophizing led athletes to reduce their physical involvement in their sport activity. Of particular interest was the moderating effect of ignoring pain such that ignoring pain significantly attenuated the negative effect of pain intensity on athletes' inclination to play through pain. Few studies have tested and supported the contribution of pain coping to the prediction of behavior in real sport situations. By identifying which coping strategies athletes could use to maintain their physical involvement despite being in (sometimes intense) pain, the current study makes an important contribution for tailoring pain management programs for this at-risk population.  相似文献   

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