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1.
The purpose of this investigation was to examine how the programming and control of a rapid aiming sequence shifts with increased complexity. One objective was to determine if a preprogramming/peripheral constraint explanation is adequate to characterize control of an increasingly complex rapid aiming sequence, and if not, at what point on-line programming better accounts for the data. A second objective was to examine when on-line programming occurs. Three experiments were conducted in which complexity was manipulated by increasing the number of targets from 1 to 11. Initiation- and execution-timing patterns, probe reaction time (RT), and movement kinematics were measured. Results supported the peripheral constraint/pre-programming explanation for sequences up to 7 targets if they were executed in a blocked fashion. For sequences executed in a random fashion (one length followed by a different length), preprogramming did not increase with complexity, and on-line programming occurred without time cost. Across all sequences there was evidence that the later targets created a peripheral constraint on movements to previous targets. We suggest that programming is influenced by two factors: the overall spatial trajectory, which is consistent with Sidaway's subtended angle (SA) hypothesis (1991), and average velocity, with the latter established based on the number of targets in the sequence. As the number of targets increases, average velocity decreases, which controls variability of error in the extent of each movement segment. Overall the data support a continuous model of processing, one in which programming and execution co-occur, and can do so without time cost.  相似文献   

2.
Pisella et al. (2000) have shown that fast aiming movements are automatically modified on-line in response to a change in target position. Specifically, when a movement is less than 300 ms in duration the reach is completed to a target’s new location even when one never intended to respond to the target jump. In contrast, when movements are slower, the reach is completed according to instructions. At present, it is unclear if it is possible for one’s intentions to guide the initial stages of these slow movements. To determine if the intentional control mechanism can guide the initial stages of a slow aiming movement, participants aimed to targets that could jump at movement onset, with a slow and very slow movement time goal. In particular, participants were to point towards (“pro-point”) or away from (“anti-point”) the target jump, with a movement time goal of 500 or 1200 ms. Results showed that in the anti-point condition, movement trajectories first deviated in the same direction as the target jump, followed by a response in the intended (opposite) direction. This suggests that while movement outcome is controlled by the intentional system, even in these slow aiming movements the automatic system is engaged at movement onset.  相似文献   

3.
Reaction time prior to starting a 2-mm amplitude aimed movement was studied as a function to target size and experimental procedure. Consistent with a report by Klapp, choice reaction time increased as target size decreased when the visual signal that initiated the reaction time interval also indicated which of two targets was to be hit. This result implies response programming during the reaction time interval, with more programming time for slower movements to smaller targets. By contrast, in a simple reaction time procedure, there was no effect of target size on reaction time, suggesting that the response can be programmed in advance when the appropriate target is precued. This provided a control for speed-accuracy trade-off, supporting the programming interpretation of the choice reaction time result. In another condition in which both targets could be viewed while waiting for the auditory signal that initiated the reaction time interval and indicated which target to hit, choice reaction time was independent of target size provided that both possible targets on each trial were of the same size. The overall results suggest that response programs include both spatial and temporal information, and that parallel programming of different spatial goals is possible provided that the responses are of the same duration.  相似文献   

4.
We examined the relation between motor performance and perception of object’s size in near space. The general task was to repeatedly hit a target by means of pointing movements and to estimate target’s size. In contrast to the results of previous studies, Experiment 1 and Experiment 2 revealed a negative relation between action ability and perceived target size: Participants who hit the target relatively often and whose motor variability was relatively low judged targets to be smaller than did participants whose motor performance was relatively poor. In Experiment 3, the size judgments were made in the presence of the target before, as well as after, pointing movements. The target was judged as smaller when it was easy, rather than difficult, to hit before as well as after the movement. Altogether, these results indicate that under certain conditions, an increased action ability reduces the apparent size of the actions’ target objects.  相似文献   

5.
The variable that affect motor programming time may be studied by changing the nature of the response and measuring the subsequent changes in reaction time (RT). One notion of motor programming suggests that aiming responses with reduced target size and/or increased target amplitude require more "complex" motor programs that require longer RTs. In a series of five experiments which movement time (MT) was experimentally varied target size neither influences RT when the movement amplitude was 2 or 30 cm nor when the target sizes differed by as much as a factor of 16:1. Increasing the movement amplitude from 15 to 30 cm also had no influence on RT. Movement time, however, did affect RT, with 200-msec movements having longer RTs than 120-msec movements. Target size and movement amplitude did not appear to be factors that influence programming time or program complexity.  相似文献   

6.
Subtended angle has been assumed to be an important factor in both response programming time and kinematic characteristics of aiming movements. Support for this assumption has come mainly from studies in which circular targets have been used. However, with circular targets, the subtended angle covaries with the size of the target in the principal direction of the movement (tolerance width). The purpose of this study was to examine the effects of tolerance width and subtended angle on aiming movement with multiple targets. Participants first hit a 5-cm-diameter circular target located 8 cm to the left of a starting position and then moved another 8 cm left to hit either a 5-cm diameter circular target or a 5- x 1-cm rectangular target oriented either horizontally or vertically, depending on the condition. Analysis showed that reaction times and movement times were longer for the vertical rectangular target, which had a smaller tolerance width than the other two targets. In addition, the vertical rectangular target also showed a greater percentage of secondary-submovement trials, lower movement velocity, and higher peak vertical displacement. Overall, the results indicate that the tolerance width of the target may impose more constraints on aiming movements than subtended angle.  相似文献   

7.
The current study investigated the influence of contextual constraint (strong versus moderate) on incidental vocabulary acquisition in reading, as eye movements of adult skilled readers were monitored. Surprise post-tests followed the reading session, and eye movement behaviour was directly connected to retention data. Longer and more frequent reading/rereading was associated with trials containing a novel target (rather than a known control), and unique patterns of connective rereading between constraint conditions were observed. For reading measures reflecting target word processing and connecting target with context, fixations were generally longer and more frequent for moderate constraint than for strong. The exception was in rereading of informative context, which was generally longer for strong constraint. More and longer fixations while connecting novel targets with informative context proved critical for novel word retention, significantly so for moderate constraint but not for strong, based on eye movement data associated with memory for novel word stimuli.  相似文献   

8.
The aim of the experiment was to investigate how bi-phasic hitting movements are organized to comply with both impact and temporal precision constraints. 'Bi-phasic' refers to a sequential movement with a preparatory movement away from the interception location followed by a strike phase. The interception location was fixed, as the motion of the hitting device was constrained to follow a straight path orthogonal to that of the approaching balls. We manipulated the required temporal precision by projecting balls with different constant approach speeds (1, 1.5, and 2m/s). Different impact constraints were imposed by instructing participants first to simply hit the ball and subsequently to hit the ball to a designated target area located either 55 or 105 cm away from the interception location. We determined several kinematic variables and used Principal Component Factor Analysis to classify these variables. The analysis revealed two independent factors: a 'velocity' factor (formed by impact velocity, peak velocity of the preparatory phase, peak velocity of the strike phase, and amplitude of the strike) and a 'timing' factor (formed by onset of the preparatory phase, moment of peak velocity of the preparatory phase, and onset of the strike phase). The 'velocity' factor scaled significantly with the required impact constraint and the 'timing' factor scaled significantly with ball speed.  相似文献   

9.
The relation between reaction time and the number of elements in a response has been shown to depend on whether simple or choice RT paradigms are employed. The purpose of the present study was to investigate whether advance information about the number of elements is the critical factor mediating the influence between reaction time and response elements. Participants performed aiming movements that varied in terms of the number of elements and movement amplitude. Prior to the stimulus, advance information was given about the number of elements and movement amplitude, movement amplitude only, number of elements only, or no information about the response. Reaction time and movement time to the first target increased as a function of number of elements only when the full response or the number of elements was specified in advance of the stimulus. The implication of these results for current models of motor programming and sequential control of aiming movements are discussed.  相似文献   

10.
Previous research has demonstrated that movement times to the first target in sequential aiming movements are influenced by the properties of subsequent segments. Based on this finding, it has been proposed that individual segments are not controlled independently. The purpose of the current study was to investigate the role of visual feedback in the interaction between movement segments. In contrast to past research in which participants were instructed to minimize movement time, participants were set a criterion movement time and the resulting errors and limb trajectory kinematics were examined under vision and no vision conditions. Similar to single target movements, the results indicated that vision was used within each movement segment to correct errors in the limb trajectory. In mediating the transition between segments, visual feedback from the first movement segment was used to adjust the parameters of the second segment. Hence, increases in variability that occurred from the first to the second target in the no vision condition were curtailed when visual feedback was available. These results are discussed along the lines of the movement constraint and movement integration hypotheses.  相似文献   

11.
The question investigated was whether or not eye movements accompanied by abnormal retinal image movements, movements that are either or both at a different rate or in a different direction than the eye movement, predictably lead to perceived movement. Os reported whether or not they saw a visual target move when the movement of the target was either dependent on and simultaneous with their eye movements or when the target movement was independent of their eye movements. In the main experiment, observations were made when the ratio between eye and target movement fem/tm) was 2/5, 1/5, 1/10, 1/20, and 0. All these ratios were tested when the direction of the target movement was in the same (H+), opposite (H?), and at right angles to (V+, V?) the movement of the eyes. Eye movements, target movements, and reports of target movement were recorded. Results indicate that a discrepancy between eye and target movement greater than 20% predictably leads to perceived target movement, whereas a discrepancy of 5% or less rarely leads to perceived movement. The results are interpreted as support for the operation of a compensatory mechanism during eye movements.  相似文献   

12.
The present experiment examined the one-target advantage (OTA) with regard to saccadic eye movements. The OTA, previously found with manual pointing responses, refers to the finding that movements are executed faster when the limb is allowed to stop on the target compared to the situation where it has to proceed and hit a second target. Using an adapted limb movement OTA task, saccades of 5 degrees and 15 degrees were made to (a) a single target (one-target), (b) one target and immediately to another target without a change in direction (two-target-extension), and (c) one target and immediately back to the start location (two-target-reversal). Unlike manual movements, the movement times for the initial saccade in the two-target-extension condition were not prolonged compared to either of the other two conditions. Moreover, this pattern of results was found for both the shorter and longer amplitude saccades. The results indicate that the OTA does not occur in the oculomotor system and therefore is not a general motor control phenomenon.  相似文献   

13.
People generally try to keep their eyes on a moving target that they intend to catch or hit. In the present study we first examined how important it is to do so. We did this by designing two interception tasks that promote different eye movements. In both tasks it was important to be accurate relative to both the moving target and the static environment. We found that performance was more variable in relation to the structure that was not fixated. This suggests that the resolution of visual information that is gathered during the movement is important for continuously improving predictions about critical aspects of the task, such as anticipating where the target will be at some time in the future. If so, variability in performance should increase if the target briefly disappears from view just before being hit, even if the target moves completely predictably. We demonstrate that it does, indicating that new visual information is used to improve precision throughout the movement.  相似文献   

14.
In the present study we wanted to determine why straight-ahead movements performed along one's mid-line are directionally more accurate than movements toward eccentric targets. We also wanted to determine whether the processes underlying this difference were the same in young children as in adults. Six-to-seven-year-old children and adults practiced a video-aiming task using different starting base and target combinations without vision of their ongoing movements. The results indicated that adults and children were directionally more accurate and less variable when pointing toward targets located straight ahead of the starting base rather than eccentric or concentric targets. This was true, regardless of whether the movement was performed along one's midline or not. These results suggest that angled movements are directionally less accurate than straight-ahead movements because of difficulty in defining the orientation of the appropriate movement vector in the workspace and/or in transforming it into appropriate motor commands. A kinematic analysis revealed large coefficients of direction and of extent variability early after movement initiation. However, these coefficients of variability were largely reduced by the occurrence of peak extent velocity, revealing that noise in initial movement planning was quickly reduced by on-line control processes. Finally, the results indicated largely similar planning and control processes for young children and adults.  相似文献   

15.
In Experiment 1, the author extended earlier work by investigating spatial assimilations in sequential aiming movements when participants were able to preplan only the 1st movement of a 2-movement sequence. Right-handed participants (N = 20) aged 18-22 years tried unimanual rapid lever reversals of 20 degrees and 60 degrees with an intermovement interval of 2.5 s. Following the 1st movement, participants made a same-distance movement, different-distance movement, or no movement in a randomly determined order. Participants overshot the short-distance target and undershot the long-distance target for both movements in the sequence, but the errors were greater when the 2nd movement differed from the 1st one. In Experiment 2, right-handed participants (N = 20) demonstrated greater assimilation effects after random practice than after blocked practice of both same-distances (20 degrees -20 degrees and 60 degrees -60 degrees ) and different-distances (20 degrees -60 degrees and 60 degrees -20 degrees ) sequences, although spatial errors were greater in different-distances conditions than in same-distances conditions. Overall, the experiments showed that parameter-value switching and practice organization are 2 major sources of spatial inaccuracy in sequential aiming movements.  相似文献   

16.
An experiment was conducted to examine the change in the relation between programming and "on-line" correction as a developmental explanation of children's arm movement performance. Each of 54 children in three age groups (5, 8, and 10 yr.) completed two types of rapid aiming arm movements in the longitudinal plane on the surface of a digitizer. Percent primary submovements and timing variability were dependent variables. Analysis suggested that the 5-yr.-olds used "on-line" monitoring during the arm movement and did not perform the movement sequence as a functional unit. Compared with 8- and 10-yr.-olds, the 5-yr.-olds planned a smaller portion of movements, executed the arm movements with more variability in time to peak velocity. The 8- and 10-yr.-olds appeared to plan their movements and execute the sequence as a unit. The developmental implications were discussed.  相似文献   

17.
Successful interception relies on the use of perceptual information to accurately guide an efficient movement strategy that allows performers to be placed at the right place at the right time. Although previous studies have highlighted the differences in the timing and coordination of movement that underpin interceptive expertise, very little is known about how these movement patterns are adapted when intercepting targets that follow a curvilinear flight-path. The aim of this study was to examine how curvilinear ball-trajectories influence movement patterns when intercepting a fast-moving target. Movement timing and coordination was examined when four groups of cricket batters, who differed in their skill level and/or age, hit targets that followed straight or curvilinear flight-paths. The results revealed that when compared to hitting straight trials, (i) mixing straight with curvilinear trials altered movement coordination and when the ball was hit, (ii) curvilinear trajectories reduced interceptive performance and significantly delayed the timing of all kinematic moments, but there were (iii) larger decrease in performance when the ball swung away from (rather than in towards) the performer. Movement coordination differed between skill but not age groups, suggesting that skill-appropriate movement patterns that are apparent in adults may have fully emerged by late adolescence.  相似文献   

18.
A complex sequence learning task was used to determine if the type of coding acquired through physical practice (PP), observation of the stimulus (Obs-S), or observation of stimulus and action (Obs-SA) differs between conditions and whether the type of observation influences subsequent learning of the task when physical practice was permitted. Participants in the Obs-S group were permitted to watch the sequentially illuminated stimuli on the screen. In the Obs-SA group participants could see both flexion-extension movements of the model's arm performing the sequence and the sequentially illuminated stimuli on the screen. Participants in the PP group actually performed the 16-element sequence with their dominant right arm. Delayed retention tests and two inter-manual transfer tests were completed following each of two acquisition sessions. First, the data indicated that learning the sequence structure, as revealed by response time per element, occurred similarly irrespective of the initial practice condition. Secondly, the movement sequence appeared to be coded in abstract visual-spatial coordinates resulting in effector-independent performance. Finally, observing the model's action and sequential stimuli allows participants to transfer the perceived aspects of the movement sequence into efficient coordination patterns when additional physical practice is permitted.  相似文献   

19.
While bimanual interference effects can be observed when symbolic cues indicate the parameter values of simultaneous reaching movements, these effects disappear under conditions in which the target locations of two movements are cued directly. The present study investigates the generalizability of these target-location cuing benefits to conditions in which symbolic cues are used to indicate target locations (i.e., the end points of bimanual movements). Participants were asked to move to two of four possible target locations, being located either at the same and different distances (Experiment 1), or in the same and different directions (Experiment 2). Circles and crosses served as symbolic target-location cues and were arranged in a symmetric or non-symmetric fashion over the four target locations. Each trial was preceded by a variable precuing interval. Results revealed faster initiation times for equivalent as compared to non-equivalent target locations (same vs. different cues). Moreover, the time course of prepartion suggests that this effect is in fact due to target-equivalence and not to cue-similarity. Bimanual interference relative to movement parameter values was not observed. These findings suggest that cuing target locations can dominate potential intermanual interference effects during the concurrent programming of different movement parameter values.  相似文献   

20.
The present four experiments examined the effects of pointing movements towards the target locations in a modified free recall task. Three factors were manipulated: the order of the move/no-move trials (blocked or mixed), the type of stimuli presentation (simultaneous or sequential) and the size of the to-be-recalled configurations (7-9 and 5-7 items). Results showed that pointing significantly decreased visuospatial performance both with a mixed and a blocked design. However, in the blocked condition the interference effect of pointing was load-dependent (being inversely related to array size) and occurred only when participants pointed to all stimuli in the first block. Post hoc analyses supported the conclusion that pointing movements interfered with the on-line development of appropriate retrieval strategies, like parsing the configurations into smaller chunks or creating global visual images.  相似文献   

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