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1.
2.
To test the hypothesis that perceived size of space depends on perceived depth, a relation between judged depth and size of space was derived. External spaces were judged from colour photographs by the magnitude estimation method. It was found that judged depth is a power function of physical depth and judged size of space a power function of physical size (rectangular area) or of judged depth times perceived width. The results indicate deviations from the derived relation and some explanations for these are discussed. Further research is needed to verify the proposed hypothesis.  相似文献   

3.
Feria CS  Braunstein ML  Andersen GJ 《Perception》2003,32(12):1423-1440
Sinai et al (1998 Nature 395 497-500) showed that less distance is perceived along a ground surface that spans two differently textured regions than along a surface that is uniformly textured. We examined the effect of texture continuity on judged distance using computer-generated displays of simulated surfaces in five experiments. Discontinuities were produced by using different textures, the same texture reversed in contrast, or the same texture shifted horizontally. The simulated surface was either a ground plane or a frontoparallel plane. For all textures and both orientations, less distance was judged in the discontinuous conditions than in continuous conditions. We propose that when a surface contains a texture discontinuity, a small area adjacent to the perceived boundary is excluded from judged distances.  相似文献   

4.
A flat surface is more often judged to be convex after the touching of a concave surface than after the touching of a convex surface. This haptic after-effect increases with the time of contact with the curved surface till it saturates, and it decreases with the time-lapse between the touching of the first surface and the next one. In this paper, the haptic after-effect of two successively touched spherically curved surfaces is investigated. It is found that both surfaces contribute to the after-effect, but the after-effect is not additive. The time course of the after-effect of two successive surfaces can be described by a first-order integrator with a single time constant of about 7 s and an amplitude equal to the difference between the saturation levels of the after-effects of the two surfaces when measured in isolation. The new saturation level is therefore equal to that of the after-effect of the most recently touched surface.  相似文献   

5.
Reed CL 《Memory & cognition》2002,30(8):1169-1178
Motor imagery research emphasizes similarities between the mental imagery of an action and its physical execution. In this study, temporal differences between motor imagery and its physical performance as a function of performer expertise, skill complexity, and spatial ability were investigated. Physical execution times for springboard dives were compared with visualized execution times. Results indicate that physical and visualized performance times were not identical: Their relation is a function of dive complexity and diver expertise, but not their interaction. Relative to physical time, visualization time increased with increased complexity, suggesting the involvement of capacity-limited working memory. A nonmonotonic relation was found for expertise: Unlike experts or novices, visualization time for intermediates was significantly slower than physical time. These temporal differences are most consistent with schematic differences in skill representation. Intermediates may be relatively slowed by greater amounts of nonautomatized knowledge, as compared with the automatized knowledge of experts or the sparse knowledge of novices.  相似文献   

6.
Subjects heard four piano compositions that were constructed to represent differing degrees of complexity, as defined by their chordal and rhythmic properties and corroborated by subjects’ complexity ratings. In line with the predictions of an optimal complexity model of musical preference, judged liking for the compositions was a unimodal function of their complexity. After each composition was rated for liking, one of the four compositions was presented and rated an additional 16 times. Also congruent with an optimal complexity model was the finding that the affective consequences of repeated exposure varied depending upon whether the repeatedly exposed composition was more or less complex than the subject’s preferred complexity level. The latter finding suggests that repeated exposure effects are a function of both situational and individual factors.  相似文献   

7.
Abstract— Most existing computational models of the visual perception of three-dimensional shape from texture are based on assumed constraints about how texture is distributed on visible surfaces. The research described in the present article was designed to investigate how violations of these assumptions influence human perception. Observers were presented with images of smoothly curved surfaces depicted with different types of texture, whose distribution of surface markings could be both anisotropic and inhomogeneous. Observers judged the pattern of ordinal depth on each object by marking local maxima and minima along designated scan lines. They also judged the apparent magnitudes of relative depth between designated probe points on the surface. The results revealed a high degree of accuracy and reliability in all conditions, except for a systematic underestimation of the overall magnitude of surface relief. These findings suggest that human perception of three-dimensional shape from texture is much more robust than would be reasonable to expect based on current computational models of this phenomenon.  相似文献   

8.
This study relates the perceived complexity of 20 random forms to their physical factor structure. Ten principal axes, accounting for 94 per cent of the total variance of 24 physical measures, were rotated using the Varimax criterion. Factor scores for each form were correlated with the complexity ratings of the forms by each of 11 Ss. A single factor accounted for most of the variance in the complexity ratings. This factor was best described by four physical measures: the number of turns in the form, the length of the perimeter, the perimeter squared to area ratio, and the variance of the internal angles of the form.  相似文献   

9.
This study relates the perceived complexity of 2fl random forms to their physical factor structure. Ten principal axes, accounting for 94 per cent of the total variance of 24 physical measures, were rotated using the Varimax criterion. Factor scores for each form were correlated with the complexity ratings of the forms by each of 11 Ss. A single factor accounted for most of the variance in the complexity ratings. This factor was best described by four physical measures: the number of turns in the form, the length of the perimeter, the perimeter squared to area ratio, and the variance of the internal angles of the form.  相似文献   

10.
In three experiments, observers judged the apparent extents of spatial intervals along the surface of a curved cylinder or a flat plane that was binocularly viewed in a natural, indoor environment. The observers' judgments of surface lengths were precise and reliable but were also inaccurate and subject to relatively large constant errors. These distortions differed among the observers, but they tended to perceive lengths oriented along the curved dimension of the cylinder as being longer than physically equivalent lengths in the noncurved dimension. This phenomenon did not occur when the observers judged curved and noncurved paths on the flat surface. In addition, some observers' judgments of length were affected by changes in the distance to the cylinder, whereas others were affected by the cylinder's orientation in space. These results demonstrate that the perception of length on surfaces is highly dependent on the particular context in which the length occurs.  相似文献   

11.
Hollins M  Fox A  Bishop C 《Perception》2000,29(12):1455-1465
According to the duplex theory of tactile texture perception, detection of cutaneous vibrations produced when the exploring finger moves across a surface contributes importantly to the perception of fine textures. If this is true, a vibrating surface should feel different from a stationary one. To test this prediction, experiments were conducted in which subjects examined two identical surfaces, one of which was surreptitiously made to vibrate, and judged which of the two was smoother. In experiment 1, the vibrating surface was less and less often judged smoother as the amplitude of (150 Hz) vibration increased. The effect was comparable in subjects who realized the surface was vibrating and those who did not. Experiment 2 showed that different frequencies (150-400 Hz) were equally effective in eliciting the effect when equated in sensation level (dB SL). The results suggest that vibrotaction contributes to texture perception, and that, at least within the Pacinian channel, it does so by means of an intensity code.  相似文献   

12.
Two experiments evaluated the ability of older and younger adults to perceive the three-dimensional (3D) shape of object surfaces from active touch (haptics). The ages of the older adults ranged from 64 to 84 years, while those of the younger adults ranged from 18 to 27 years. In Experiment 1, the participants haptically judged the shape of large (20 cm diameter) surfaces with an entire hand. In contrast, in Experiment 2, the participants explored the shape of small (5 cm diameter) surfaces with a single finger. The haptic surfaces varied in shape index (Koenderink, Solid shape, 1990; Koenderink, Image and Vision Computing, 10, 557-564, 1992) from -1.0 to +1.0 in steps of 0.25. For both types of surfaces (large and small), the participants were able to judge surface shape reliably. The older participants' judgments of surface shape were just as accurate and precise as those of the younger participants. The results of the current study demonstrate that while older adults do possess reductions in tactile sensitivity and acuity, they nevertheless can effectively perceive 3D surface shape from haptic exploration.  相似文献   

13.
Humor appreciation for captioned cartoons was studied as a function of cartoon category and eight predictor variables: complexity, difficulty, fit, depth, visual humor, artwork, vulgarity, and originality. Preference and funniness proved to be virtually identical as criterion variables and were combined as appreciation for further analysis. A nonmetric factor analysis of appreciation ratings yielded four dimensions: (a) Sexual, (b) Incongruity, (c) Social Issues, and (d) Marriage-Family. Sexual and Marriage-Family were the most appreciated categories, Social Issues the least appreciated. Fit and originality were the only predictor variables with significant relationships to appreciation independent of the category effect. Cartoons judged to have the most originality and the best fit between drawing and caption were most appreciated. The results suggest that the kinds of cognitive processes involved in cartoon-humor appreciation are very similar to those involved in environmental preference.  相似文献   

14.
Observers' perceptions of the three-dimensional structure of smoothly curved surfaces defined by patterns of image shading were investigated under varying conditions of illumination. In five experiments, observers judged the global orientation and the motion of the simulated surfaces from both static and dynamic patterns of image shading. We found that perceptual performance was more accurate with static than with dynamic displays. Dynamic displays evoked systematic biases in perceptual performance when the surface and the illumination source were simulated as rotating in opposite directions. In these conditions, the surface was incorrectly perceived as rotating in the same direction as the illumination source. Conversely, the orientation of the simulated surfaces was perceived correctly when the frames making up the apparent-motion sequences of the dynamic displays were presented as static images. In Experiment 6, moreover, the results obtained with the computer-generated displays were replicated with solid objects.  相似文献   

15.
Ooi TL  Wu B  He ZJ 《Perception》2006,35(5):605-624
Correct judgment of egocentric/absolute distance in the intermediate distance range requires both the angular declination below the horizon and ground-surface information being represented accurately. This requirement can be met in the light environment but not in the dark, where the ground surface is invisible and hence cannot be represented accurately. We previously showed that a target in the dark is judged at the intersection of the projection line from the eye to the target that defines the angular declination below the horizon and an implicit surface. The implicit surface can be approximated as a slant surface with its far end slanted toward the frontoparallel plane. We hypothesize that the implicit slant surface reflects the intrinsic bias of the visual system and helps to define the perceptual space. Accordingly, we conducted two experiments in the dark to further elucidate the characteristics of the implicit slant surface. In the first experiment we measured the egocentric location of a dimly lit target on, or above, the ground, using the blind-walking-gesturing paradigm. Our results reveal that the judged target locations could be fitted by a line (surface), which indicates an intrinsic bias with a geographical slant of about 12.4 degrees. In the second experiment, with an exocentric/relative-distance task, we measured the judged ratio of aspect ratio of a fluorescent L-shaped target. Using trigonometric analysis, we found that the judged ratio of aspect ratio can be accounted for by assuming that the L-shaped target was perceived on an implicit slant surface with an average geographical slant of 14.4 degrees. That the data from the two experiments with different tasks can be fitted by implicit slant surfaces suggests that the intrinsic bias has a role in determining perceived space in the dark. The possible contribution of the intrinsic bias to representing the ground surface and its impact on space perception in the light environment are also discussed.  相似文献   

16.
Vreven D  Welch L 《Perception》2001,30(6):693-705
Stereoscopic surfaces constructed from Kanizsa-type illusory contours or explicit luminance contours were tested for three-dimensional (3-D) shape constancy. The curvature of the contours and the apparent viewing distance between the surface and the observer were manipulated. Observers judged which of two surfaces appeared more curved. Experiment 1 allowed eye movements and revealed a bias in 3-D shape judgment with changes in apparent viewing distance, such that surfaces presented far from the observer appeared less curved than surfaces presented close to the observer. The lack of depth constancy was approximately the same for illusory-contour surfaces and for explicit-contour surfaces. Experiment 2 showed that depth constancy for explicit-contour surfaces improved slightly when fixation was required and eye movements were restricted. These experiments suggest that curvature in depth is misperceived, and that illusory-contour surfaces are particularly sensitive to this distortion.  相似文献   

17.
In this paper, we report the results from two experiments in which subjects were required to discriminate horizontal load forces applied to a manipulandum held with a precision grip. The roughness (and hence friction) of the grip surfaces and required grip force were manipulated. In the first experiment, subjects were instructed to judge the load while maintaining hand position and not letting the manipulandum slip. It was found that performance was influenced by surface texture; a given load was judged to be greater when the surface texture was smooth than when it was rough. This result is consistent with a previous study based on lifting objects and indicates that the effect of surface texture applies to loads in general and not just to gravitational loads (i.e., weight). To test whether the load acting on a smooth object is judged to be greater because the grip force required to prevent it from slipping is larger, a second experiment was carried out. Subjects used a visual feedback display to maintain the same grip force for smooth and rough manipulandum surfaces. In this case, there was no effect of surface texture on load perception. These results provide evidence that perceived load depends on the grip force used to resist the load. The implications of these results in terms of central and peripheral factors underlying load discrimination are considered.  相似文献   

18.
Previously, we (Bian, Braunstein, and& Andersen, 2005) reported a dominance effect of the ground plane over other environmental surfaces in determining the perceived relative distance of objects in 3-D scenes. In the present study, we conducted three experiments to investigate whether this ground dominance is due to inherent differences between ground and ceiling surfaces, or to the locations of these surfaces in the visual field. In Experiment 1, two vertical posts were positioned between a ground surface and a ceiling surface, and optical contact was manipulated so that the two surfaces provided contradictory information about the relative distances of the posts from the participant. The two surfaces were either both above, both below, or one above and one below fixation. In Experiment 2, only one surface was presented, either above, below, or at fixation. In Experiment 3, the posts were replaced by two red dots, and the eccentricity of the optical contact on the two surfaces was equated in each of five locations in the visual field. In all three experiments, participants judged which of the two objects appeared to be closer. Overall, we found a higher proportion of judgments consistent with a ground surface than with a ceiling surface in all locations, indicating that the ground dominance effect is mainly due to characteristics of the ground surface, with location in the visual field having only a minor effect.  相似文献   

19.
Phillips F 《Perception》2004,33(7):837-854
A method for creating a variety of pseudo-random 'noisy' stimuli that possess several useful statistical and phenomenal features for psychophysical experimentation is outlined. These stimuli are derived from a pseudo-periodic function known as multidimensional noise. This class of function has the desirable property that it is periodic, defined on a fixed domain, is roughly symmetric, and is stochastic, yet consistent and repeatable. The stimuli that can be created from these functions have a controllable amount of complexity and self-similarity properties that are further useful when generating naturalistic looking objects and surfaces for investigation. The paper addresses the creation and manipulation of stimuli with the use of noise, including an overview of this particular implementation. Stimuli derived from these procedures have been used successfully in several shape and surface perception experiments and are presented here for use by others and further discussion as to their utility.  相似文献   

20.
Most ground surfaces contain various types of texture gradient information that serve as depth cues for space perception. We investigated how linear perspective, a type of texture gradient information on the ground, affects judged absolute distance and eye level. Phosphorescent elements were used to display linear perspective information on the floor in an otherwise dark room. We found that observers were remarkably receptive to such information. Changing the configuration of the linear perspective information from parallel to converging resulted in relatively larger judged distances and lower judged eye levels. These findings support the proposals that (1) the visual system has a bias for representing an image of converging lines as one of parallel lines on a downward-slanting surface and (2) the convergence point of a converging-lines image represents the eye level. Finally, we found that the visual system may be less sensitive to the manipulation of compression gradient information than of linear perspective information.  相似文献   

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