首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
In this study, we propose that the massive, unsolicited, real-time data generated by social media might provide media psychologists with new paths for examining the role that morality and moral thinking play during the consumption of entertainment. Our broad goal was to explore a potentially new methodological approach to the study of morality and media and to offer an initial case study in applying that approach. The case study examined if, and if so how, viewers used Twitter to express their moral thoughts during the Season 3 finale of Downton Abbey. Based on moral foundation theory and affective disposition theory, we derived and examined a set of propositions. Specifically, we observed and discussed the importance of tweets (a) reflecting language from five moral domains, (b) for a beloved character who suffers pain and loss, and (c) about a character who regularly violates moral norms. We conclude that social TV analysis offers a promising new way for researchers to explore issues of morality and media reception.  相似文献   

2.
Using social comparison theory as a framework, 2 experiments examined the effects of a person's self‐perception on responses to characters who display varying levels of morality. Study 1 found that individuals whose vices were made salient felt more positive affect and enjoyment after reading a narrative featuring a morally ambiguous character (MAC) than one featuring a bad character. Study 2 found that individuals whose virtues were made salient felt more positive affect and enjoyment after reading a narrative featuring a good character than one featuring a MAC. Findings thus indicate that morality salience is an important factor determining responses to different character types. Avenues for future research and theoretical implications of the dual role of MACs are discussed.  相似文献   

3.
This article explores the effect of gender and contextual features on emotional reactions, identification toward game characters, and game enjoyment. Two aspects of contextual features are specifically examined: the moral justification of game characters and violence. An experiment was conducted by allowing participants to play either a morally justified character of a non-violent game, a morally justified character of a violent game, or a morally unjustified character of a violent game. The results show that participants felt less guilty and identified with the characters more when playing the morally justified characters of the non-violent game. Furthermore, males and females demonstrate different patterns of enjoyment to different contextual features of video games. The implications of these findings and directions for future research are discussed.  相似文献   

4.
Drama's appeal is driven in part by dispositions toward story characters and the deservingness of fortunes that befall them. This article reports the results of longitudinal research testing disposition theory's ability to predict viewer responses to daytime soap opera. A student sample completed a survey asking them to evaluate characters over 10 successive weeks. Measures of character morality and positive/negative outcomes for behaviors were used to predict the results of both viewer enjoyment and official Nielsen ratings in representative independent surveys covering the same 10 weeks. Consistent with disposition theory logic, an a priori specified interaction of character morality and behavioral outcome valence—the Disposition Vector Model—predicted higher Nielsen ratings and increased viewer enjoyment when benefaction/debasement befell characters morally deserving of these outcomes. Although well supported in short-term studies, to our knowledge this is the first study to support disposition theory over extended exposure to soap operas and predicting results in independent data sources.  相似文献   

5.
In recent years social psychologists have displayed a growing interest in examining morality—what people consider right and wrong. The majority of work in this area has addressed this either in terms of individual-level processes (relating to moral decision making or interpersonal impression formation) or as a way to explain intergroup relations (perceived fairness of status differences, responses to group-level moral transgressions). We complement this work by examining how moral standards and moral judgements play a role in the regulation of individual behaviour within groups and social systems. In doing this we take into account processes of social identification and self-categorisation, as these help us to understand how adherence to moral standards may be functional as a way to improve group-level conceptions of self. We review a recent research programme in which we have investigated the importance of morality for group-based identities and intra-group behavioural regulation. This reveals convergent evidence of the centrality of moral judgements for people’s conceptions of the groups they belong to, and demonstrates the importance of group-specific moral norms in identifying behaviours that contribute to their identity as group members.  相似文献   

6.
It is widely assumed that children like violence in cartoons, but this assumption has not been supported in existing studies that show nonviolent programs are liked just as much or more than violent programs. The present experiment extended enjoyment of media violence research by testing whether violence and action (independently manipulated) influenced children's liking of slapstick cartoons. We also proposed a path model to test potential indirect effects of violence and action on liking. Using animation software, four versions of a slapstick cartoon were created that varied in terms of violence (present, absent) and action (high, low). A total of 128 elementary school children watched one of the four versions of the program. Violence had no direct effect on the liking of the cartoon, but did indirectly decrease liking for males by decreasing boys' wishful identification with the anthropomorphized characters. Action increased liking for males but not for females.  相似文献   

7.
The present study examined which specific forms of interpersonal involvement with both female and male TV characters are linked to young women's body concerns. One hundred and fifty undergraduate females completed an on-line questionnaire which assessed wishful identification (desire to be and look like), parasocial interaction (imagined friendship), and perceived similarity (of personality, life, and appearance) to favorite female and male TV characters, as well as Body Shame and Body Surveillance. Results for female characters showed that Body Surveillance was positively associated with wishful identification but negatively associated with perceived similarity to that character. Wishful identification with a favorite female character alone predicted Body Shame. For male characters, Romantic Attachment was associated with increased Body Surveillance. No male character affinities were significantly associated with Body Shame. Importantly, these associations were significant after BMI and global self-esteem were taken into account.  相似文献   

8.
Dara N. Greenwood 《Sex roles》2007,57(9-10):725-732
Although research has shown that affinity for aggressive media characters is linked to greater aggressive tendencies, the increasingly prevalent female action hero has received little empirical scrutiny to date. The present study surveyed 85 undergraduate women in Michigan, United States to determine whether identification with and/or idealization (wishful identification) of a favorite female action hero was associated with aggressive tendencies. Results show that behavioral idealization of an action hero was linked to increased self-reported aggressive behaviors and feelings. Behavioral identification (perceived similarity), by contrast, was not significantly associated with behavioral or affective aggression and showed an inverse relationship with relational aggression. Findings highlight the potentially distinct psychological mechanisms and consequences for idealizing vs. identifying with a favorite female action character.  相似文献   

9.
Recent theorizing on the role of morality in media entertainment suggests morality serves as a guiding force in audience reactions to content. Using moral foundations theory as a base, research has found significant associations between moral salience and audience preferences for and responses to film and television varying in their presentations of morality. Our study extends this work by testing the same relationship in video games. Because a distinguishing factor between video games and traditional media is interactivity, our study focuses on how moral salience predicts decisions made in a video game. We find that increased moral salience led to a decreased probability of moral violations, while decreased moral salience led to an observed random (50%) distribution of violations. This finding was largely stable across different morality subcultures (German, United States) and age groups (adolescents and elderly), with deviations from this pattern explained by theory. We interpret this as evidence for a gut or game explanation of decision making in video games. When users encounter virtual scenarios that prime their moral sensitivities, they rely on their moral intuitions; otherwise, they make satisficing decisions not as an indication of moral corruption but merely as a continuation of the virtual experience.  相似文献   

10.
焦丽颖  许燕  田一  郭震  赵锦哲 《心理学报》2022,54(7):850-866
善恶问题是人们在社会生活中的重要话题, 在对他人进行知觉时, 人们首先关心的信息是什么, 是否会对不同类型善恶特质有所权衡?研究基于人格心理学视角, 通过4个研究对该问题进行了探讨。研究首先探究了人格的道德概念激活时善恶的差异, 并以代表性、好恶度、特质度和重要性为衡量指标分别考察了不同类型善恶特质的核心程度差异。结果发现, 善恶人格的特质差序体现在两个方面:(1)善恶人格间的差序, 在人格的道德范畴中, 存在善人格的优先效应; (2)善恶人格内的差序, “善”的核心由内到外为尽责诚信、仁爱友善与包容大度、利他奉献; “恶”的核心由内到外为凶恶残忍、背信弃义与污蔑陷害、虚假伪善。研究有助于进一步理解中国人的善恶观, 为善恶领域的探究提供了新思路。  相似文献   

11.
Why do people express moral outrage? While this sentiment often stems from a perceived violation of some moral principle, we test the counter-intuitive possibility that moral outrage at third-party transgressions is sometimes a means of reducing guilt over one’s own moral failings and restoring a moral identity. We tested this guilt-driven account of outrage in five studies examining outrage at corporate labor exploitation and environmental destruction. Study 1 showed that personal guilt uniquely predicted moral outrage at corporate harm-doing and support for retributive punishment. Ingroup (vs. outgroup) wrongdoing elicited outrage at corporations through increased guilt, while the opportunity to express outrage reduced guilt (Study 2) and restored perceived personal morality (Study 3). Study 4 tested whether effects were due merely to downward social comparison and Study 5 showed that guilt-driven outrage was attenuated by an affirmation of moral identity in an unrelated context.  相似文献   

12.
This article elaborates upon the notion of media enjoyment in the context of film viewing by proposing a complementary type of gratification that we conceptualize as appreciation. Three studies were conducted to tap into the multidimensionality of viewers' entertainment gratifications with a special focus on the domain of more serious, poignant, and pensive media experiences typically associated with genres such as drama, history, documentary, or art films. These studies provide evidence of and measurement for gratifications related to fun and suspense, but also gratifications related to moving and thought‐provoking entertainment experiences, with all three gratifications leading to perceptions of entertainment having a more long‐lasting or enduring effect. The results are discussed with regard to the theoretical conceptualization of entertainment gratification.  相似文献   

13.
In this essay I examine the contribution a philosophy of life is able to make to our understanding of morality, including our appreciation of its evolution or development and its future. I focus on two contributions, namely, those of Jean-Marie Guyau and Henri Bergson. In the case of Guyau I show that he pioneers the naturalistic study of morality through a conception of life; for him the moral progress of humanity is bound up with an increasing sociability, involving both the intensification of life and its expansion. In the case of Bergson I show that he also pioneers a novel naturalistic appreciation of morality, one that is keen to demonstrate morality’s two sources and so as to give us a firm grasp of the chances of a moral progress on the part of humanity. I suggest that of the two appreciations of morality Bergson’s is the richer since it contains a set of critical reflections on humanity’s condition that is lacking in Guyau. I conclude by suggesting that Bergson’s idea that modern humanity is confronted with the decision whether it wishes to continue living or not has lost none of its relevance today.  相似文献   

14.
In this paper we report a study conducted in Mongolia on the scope of morality, that is, the extent to which people moralize different social domains. Following Turiel's moral‐conventional task, we characterized moral transgressions (in contrast to conventional transgressions) in terms of two dimensions: authority independence and generality of scope. Different moral domains are then defined by grouping such moral transgressions in terms of their content (following Haidt's classification of morally relevant domains). There are four main results of the study. First, since all five Haidtian domains were moralized by the Mongolian participants, the study provides evidence in favour of pluralism about moral domains. However, the study also suggests that the domain of harm can be reduced to the fairness domain. Furthermore, although the strong claim about reduction of all moral domains to the domain of fairness does not seem to hold a significant number of participants did indicate considerations of fairness across domains. Finally, a significant amount of participants moralized conventional transgressions a la Turiel, but it did not reach a statistical significance.  相似文献   

15.
Mind perception entails ascribing mental capacities to other entities, whereas moral judgment entails labeling entities as good or bad or actions as right or wrong. We suggest that mind perception is the essence of moral judgment. In particular, we suggest that moral judgment is rooted in a cognitive template of two perceived minds-a moral dyad of an intentional agent and a suffering moral patient. Diverse lines of research support dyadic morality. First, perceptions of mind are linked to moral judgments: dimensions of mind perception (agency and experience) map onto moral types (agents and patients), and deficits of mind perception correspond to difficulties with moral judgment. Second, not only are moral judgments sensitive to perceived agency and experience, but all moral transgressions are fundamentally understood as agency plus experienced suffering-that is, interpersonal harm-even ostensibly harmless acts such as purity violations. Third, dyadic morality uniquely accounts for the phenomena of dyadic completion (seeing agents in response to patients, and vice versa), and moral typecasting (characterizing others as either moral agents or moral patients). Discussion also explores how mind perception can unify morality across explanatory levels, how a dyadic template of morality may be developmentally acquired, and future directions.  相似文献   

16.
In this study, we investigated perceptions of hypocrisy among Christian and non-Christian individuals. Specifically, participants (N = 121) were asked to evaluate people of different religious orientations in terms of perceptions of both claimed morality, actual behavior, and general hypocrisy. Across all designations, perceptions of moral hypocrisy were determined to be greater to the extent that moral claims exceeded actual behavior. Among non-Christian participants, perceptions of hypocrisy were highest with respect to “devout” and “evangelical” Christian targets. In contrast, among Christian participants, the highest ratings of hypocrisy were reserved for “casual” Christians (i.e., Christians who do not incorporate their faith into their daily life). Our findings have both theoretical implications regarding the nature of religious hypocrisy perceptions, as well as real-world implications for understanding inter-faith perceptions and interactions.  相似文献   

17.
道德相对性表现为道德准则规范具有具体性、差异性和不确定性.道德相对性中渗透了道德绝对性即存在普遍的、共同的、不变的道德价值.道德相对主义的错误在于夸大相对性而否定了绝对性.但道德相对主义基于道德相对性的某些主张有一定的合理性.正确理解道德相对性在道德实践中有重要意义.个体道德自主性的提高,既要把握绝对的道德价值观念,同时需要把握道德的相对性以提高具体情境中道德判断和选择能力.  相似文献   

18.
Elevation refers to the feeling experienced when a moral act is witnessed. The current study sought to illuminate elevation by examining conditions under which elevation is amplified. Study 1 demonstrated that the character of the recipient of the moral deed moderates the relationship between witnessing a moral deed and experiencing elevation. Study 2 replicated the first and included a behavioral outcome measure: donation behavior. Study 3 considered an additional factor: the immoral act. Finally, to ensure the character of the recipient is not the sole moderator, Study 4 experimentally tested a second moderating variable (i.e. the effort required for completing the moral act). As a whole, these four studies consistently support Haidt’s conceptualization of elevation, open the door for a new path of theoretical exploration, and introduce a new line of applied research seeking to maximize prosocial behavior by exposing people to acts of morality.  相似文献   

19.
随着具身认知的兴起和发展,道德隐喻的研究焕发新活力。在此背景下,本研究从红白颜色、左右位置和正斜字体三个维度考察道德概念的隐喻表征。实验1的结果显示,红白颜色可能并不与道德概念存在隐喻表征。实验2表明,左右位置与道德概念交互作用显著,左边、右边位置分别与不道德概念、道德概念存在一致的隐喻表征。实验3发现,正斜字体对道德概念的判断具有干扰作用,正体字与道德词汇隐喻表征一致,斜体字与不道德词汇隐喻表征一致。研究表明:左右位置、正斜字体与道德概念存在一定的隐喻联结。  相似文献   

20.
The project of articulating a coherent, canonical, content-full, secular morality-cum-bioethics fails, because it does not acknowledge sin, which is to say, it does not acknowledge the centrality of holiness, which is essential to a non-distorted understanding of human existence and of morality. Secular morality cannot establish a particular moral content, the harmony of the good and the right, or the necessary precedence of morality over prudence, because such is possible only in terms of an ultimate point of reference: God. The necessity of a rightly ordered appreciation of God places centrally the focus on holiness and the avoidance of sin. Because the cardinal relationship of creatures to their Creator is worship, and because the cardinal corporate act of human worship is the Liturgy, morality in general and bioethics in particular can be understood in terms of the conditions necessary, so as worthily to enter into Eucharistic liturgical participation. Morality can be summed up in terms of the requirements of ritual purity. A liturgical anthropology is foundational to an account of the content-full morality and bioethics that should bind humans, since humans are first and foremost creatures obliged to join in rightly ordered worship of their Creator. When humans worship correctly, when they avoid sin and pursue holiness, they participate in restoring created reality.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号