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1.
How effective are different types of feedback in helping us to learn multiple contingencies? This article attempts to resolve a paradox whereby, in comparison to simple outcome feedback, additional feedback either fails to enhance or is actually detrimental to performance in nonmetric multiple-cue probability learning (MCPL), while in contrast the majority of studies of metric MCPL reveal improvements at least with some forms of feedback. In three experiments we demonstrate that if feedback assists participants to infer cue polarity then it can in fact be effective in nonmetric MCPL. Participants appeared to use cue polarity information to adopt a linear judgement strategy, even though the environment was nonlinear. The results reconcile the paradoxical contrast between metric and nonmetric MCPL and support previous findings of people's tendency to assume linearity and additivity in probabilistic cue learning.  相似文献   

2.
In a multiple-cue probability learning task, participants learned to use six discrete symptoms (i.e., cues) to diagnose which of three possible flu strains a hypothetical patient suffered from. For some patients, information regarding the status of certain symptoms was not available. Various possible ways in which the missing cue information might be processed were distinguished and tested in a series of three experiments (Ns = 80, 109, and 61). The results suggest that the judged probability of the outcome variable (i.e., flu strain) was assessed by "filling in" the missing cue information with a mean value based on previous observations. The predictions of other methods of processing missing cue information are inconsistent with the data.  相似文献   

3.
Choice strategies for selecting among outcomes in multiple-cue probability learning were investigated using a simulated medical diagnosis task. Expected choice probabilities (the proportion of times each outcome was selected given each cue pattern) under alternative choice strategies were constructed from corresponding observed judged probabilities (of each outcome given each cue pattern) and compared with observed choice probabilities. Most of the participants were inferred to have responded by using a deterministic strategy, in which the outcome with the higher judged probability is consistently chosen, rather than a probabilistic strategy, in which an outcome is chosen with a probability equal to its judged probability. Extended practice in the learning environment did not affect choice strategy selection, contrary to reports from previous studies, results of which may instead be attributable to changes with practice in the variability and extremity of the perceived probabilities on which the choices were based.  相似文献   

4.
Multiple-cue probability learning (MCPL) involves learning to predict a criterion when outcome feedback is provided for multiple cues. A great deal of research suggests that working memory capacity (WMC) is involved in a wide range of tasks that draw on higher level cognitive processes. In three experiments, we examined the role of WMC in MCPL by introducing measures of working memory capacity, as well as other task manipulations. While individual differences in WMC positively predicted performance in some kinds of multiple-cue tasks, performance on other tasks was entirely unrelated to these differences. Performance on tasks that contained negative cues was correlated with working memory capacity, as well as measures of explicit knowledge obtained in the learning process. When the relevant cues predicted positively, however, WMC became irrelevant. The results are discussed in terms of controlled and automatic processes in learning and judgement.  相似文献   

5.
Multiple-cue probability learning (MCPL) involves learning to predict a criterion when outcome feedback is provided for multiple cues. A great deal of research suggests that working memory capacity (WMC) is involved in a wide range of tasks that draw on higher level cognitive processes. In three experiments, we examined the role of WMC in MCPL by introducing measures of working memory capacity, as well as other task manipulations. While individual differences in WMC positively predicted performance in some kinds of multiple-cue tasks, performance on other tasks was entirely unrelated to these differences. Performance on tasks that contained negative cues was correlated with working memory capacity, as well as measures of explicit knowledge obtained in the learning process. When the relevant cues predicted positively, however, WMC became irrelevant. The results are discussed in terms of controlled and automatic processes in learning and judgement.  相似文献   

6.
Subjects' hypotheses in multiple-cue probability learning was studied by trial-by-trial verbal reports in tasks with linear and nonlinear cue-criterion relations. In accordance with earlier findings, the results of the present experiment show that subjects learned linear tasks rapidly, while nonlinear tasks were not learned at all. The subjects' verbal hypotheses show that the subjects were concerned with rules for combining cue values, rather than with cue-criterion functions. This explains why the subjects fail to learn nonlinear multiple-cue tasks. It also shows that, although the subjects seem to learn multiple-cue tasks through a hypothesis testing process of the same kind as in single-cue probability tasks, the hypotheses tested in multiple-cue tasks are different from those tested in single-cue tasks. Finally, the present results suggest that the picture of the subjects' cognitive models of multiple-cue probability learning tasks provided by the customary multiple regression analysis may be fundamentally misleading in that it suggests that the subjects learn the validity of each cue rather than a combination rule.  相似文献   

7.
Abstract.— After completion of learning tasks with two different levels of cue intercorrelation (r u=0.00 and 0.80) the detection of cue intercorrelation was tested with either a reproduction or a recognition method in a 2×2 factorial design. The reproduction method yielded an almost perfect matching between the reproduced intercorrelations and the intercorrelations of the tasks, while the recognition method resulted in systematically lower subjective intercorrelations. For the recognition method the subjective intercorrelation was found to vary with the criterion of recognition, so that the stricter the criterion, the higher the subjective intercorrelation.  相似文献   

8.
The purpose of this paper is to present a two-phase hypothesis generation model to describe behavior in multiple-cue probability learning tasks with nonmetric cues. The model assumes that on each trial the subject generates two sets of hypotheses: (a) a hypothesis concerning which cue dimension (or pattern) will lead to a correct prediction on that trial and (b) a hypothesis concerning which response will be correct given the cue dimension attended to on that trial.Five-hundred-twelve subjects were assigned to 20 groups in a binary choice task involving two binary cue dimensions. Each group observed cues which differed in validity. Analysis of the data indicated that subjects attend to both cue dimensions in making judgments even when one cue has zero validity. A test of the fit of the observed data to the asymptotic response proportions predicted by the model indicated a reasonable fit.  相似文献   

9.
10.
Insight and strategy in multiple-cue learning   总被引:3,自引:0,他引:3  
In multiple-cue learning (also known as probabilistic category learning) people acquire information about cue-outcome relations and combine these into predictions or judgments. Previous researchers claimed that people can achieve high levels of performance without explicit knowledge of the task structure or insight into their own judgment policies. It has also been argued that people use a variety of suboptimal strategies to solve such tasks. In three experiments the authors reexamined these conclusions by introducing novel measures of task knowledge and self-insight and using "rolling regression" methods to analyze individual learning. Participants successfully learned a four-cue probabilistic environment and showed accurate knowledge of both the task structure and their own judgment processes. Learning analyses suggested that the apparent use of suboptimal strategies emerges from the incremental tracking of statistical contingencies in the environment.  相似文献   

11.
The role of errors in learning with feedback   总被引:1,自引:0,他引:1  
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12.
13.
Today, organizations are increasingly adopting distance learning methods to train and develop their employees. Despite the widespread use of these methods, little research has been done regarding their effectiveness. The present paper reviews current literature on the effectiveness of distance learning methods in terms of employees’ reactions, learning, behavior, and organizational results. Suggestions for future research and practice are also offered.  相似文献   

14.
Two experiments were conducted to investigate effects of variable labels on cue probability learning performance. Variable labels were manipulated to produce conditions in which the actual statistical structure was congruent or incongruent with that implied by the labels. In Experiment 1 the relevant aspect of statistical structure was the relative magnitude of validity of two cues. In Experiment 2, it was the direction of the slope relating the single cue to the criterion. In terms of task knowledge, congruent labels were better than either incongruent or abstract labels in both tasks, suggesting that congruent labels provide useful information about statistical structure. Prediction consistency with congruent labels was higher than with abstract in both experiments, and marginally better than with incongruent labels in Experiment 2. Compared to abstract labels, incongruent labels led to higher consistency in the two-cue task. In the one-cue task, both incongruent labels and neutral labels (which have content but do not imply any particular statistical structure) increased task knowledge. A proposed Rule Selection and Formation model attributes the advantages of variable labels to better retrieval, a reduced set of strategies, and modification of interpretations of labels.  相似文献   

15.
In a standard supervised classification paradigm, stimuli are presented sequentially, participants make a classification, and feedback follows immediately. In this article, we use a semisupervised classification paradigm, in which feedback is given after a prespecified percentage of trials only. In Experiment 1, feedback was given in 100%, 0%, 25%, and 50% of the trials. Previous research reported by Ashby, Queller, and Berretty (1999) indicated that in an information-integration task, perfect accuracy was obtained supervised (100%) but not unsupervised (0%). Our results show that in both the 100% and 50% conditions, participants were able to achieve maximum accuracy. However, in the 0% and the 25% conditions, participants failed to learn. To discover the influence of the no-feedback trials on the learning process, the 50% condition was replicated in Experiment 2, substituting unrelated filler trials for the no-feedback trials. The results indicated that accuracy rates were similar, suggesting no impact of the no-feedback trials on the learning process. The possibility of ever learning in a 25% setting was also researched in Experiment 2. Using twice as many trials, the results showed that all but 2 participants succeeded, suggesting that only the total number of feedback trials is important. The impact of the semisupervised learning results for ALCOVE, COVIS, and SPEED models is discussed.  相似文献   

16.
Formal processes (especially metacognitive or control processes) involved in complex human problem solving are examined in a game-playing situation with one person pitted against a microcomputer algorithm. In particular, the strategy of second-guessing is simulated in real-time in an attempt to outwit the person in a binary prediction paradigm. Aspects of success and failure are suggested. A working implementation in BASIC for a TRS-80 Level II is provided.  相似文献   

17.
Abstract.— When two single-cue probability learning tasks with different amounts of unpredictable variance were learned in succession. a low variance task interfered with the retention of a high variance task, but the opposite was not true. The effects were positive in that they enabled the subjects to reach a higher response consistency and, thus, a higher level of achievement. It was suggested that the subjects made use of the low variance task to reject incorrect hypotheses about the cue-criterion relation and that interference from an interpolated task occurs only when this task provides information which has functional value for the subject.  相似文献   

18.
The self-choice effect refers to the fact that self-chosen items are remembered better than experimenter-assigned items (Takahashi, 1991). The present study investigated the hypothesis that (a) response choice involves relational processing as activation of both target and context items, and (b) such activated context items are effective as potential retrieval cues for recall of target items. In the experiment, participants chose (choice condition) or were assigned (force condition) a target to remember for each trial. Prior to free recall of the target items, context words, related new words, or unrelated words were presented in a recognition task as potential retrieval cues. The results of a subsequent free recall test indicated that the incidental cues were more effective in the choice condition than in the force condition. Also, recognition resulted in a greater rate of successfully recognized context words at the cost of increasing falsely recognized related new words in the choice condition in comparison with the force condition. These results indicated that response choice activates context items at encoding, which operate as potential retrieval cues for recall of target items. Such cuing mechanisms operative in the self-choice effect are consistent with the multiple-cue theory proposed by Soraci et al. (1994; see also Soraci et al., 1999) for generative processing.  相似文献   

19.
20.
Previous studies have suggested better learning when people actively intervene rather than when they passively observe the stimuli in a judgment task. In 4 experiments, the authors investigated the hypothesis that this improvement is associated with a shift from exemplar memory to cue abstraction. In a multiple-cue judgment task with continuous cues, the data replicated the improvement with intervention and participants who experimented more actively produced more accurate judgments. In a multiple-cue judgment task with binary cues, intervention produced poorer accuracy and participants who experimented more actively produced poorer judgments. These results provide no support for a representational shift but suggest that the improvement with active intervention may be limited to certain tasks and environments.  相似文献   

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