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1.
Illusory self-motion (vection) is thought to be determined by motion in the peripheral visual field, whereas stimulation of more central retinal areas results in object-motion perception. Recent data suggest that vection can be produced by stimulation of the central visual field provided it is configured as a more distant surface. In this study vection strength (tracking speed, onset latency, and the percentage of trials where vection was experienced) and the direction of self-motion produced by displays moving in the central visual field were investigated. Apparent depth, introduced by using kinetic occlusion information, influenced vection strength. Central displays perceived to be in the background elicited stronger vection than identical displays appearing in the foreground. Further, increasing the eccentricity of these displays from the central retina diminished vection strength. If the central and peripheral displays were moved in opposite directions, vection strength was unaffected, and the direction of vection was determined by motion of the central display on almost half of the trials when the centre was far. Near centres produced fewer centre-consistent responses. A complete understanding of linear vection requires that factors such as display size, retinal locus, and apparent depth plane are considered.  相似文献   

2.
Palmisano et al (2000 Perception 29 57-67) found that adding coherent perspective jitter to constant-velocity radial flow improved visually induced illusions of self-motion (vection). This was a surprising finding, because unlike pure radial flow, this jittering radial flow should have generated sustained visual--vestibular conflicts--previously thought to always reduce/impair vection. We attempted to ascertain the essential stimulus features for this jitter advantage for vection by examining three novel types of jitter display. While adding incoherent jitter to radial flow was found to impair vection, adding coherent non-perspective jitter had little effect on this subjective experience (contrary to the notion that jitter improves vection by reducing adaptation to radial flow). Importantly, we found that coherent perspective jitter not only improves the vection induced by radial flow, but it also appears to induce modest vection by itself (demonstrating that vection can still occur when there is an extreme mismatch between actual and expected vestibular activity). These results suggest that the previously demonstrated advantage for coherent perspective jitter was due (in part at least) to jittering vection combining with forwards vection in depth to produce a more compelling overall vection experience.  相似文献   

3.
Palmisano S 《Perception》2002,31(4):463-480
Previous research found that adding stereoscopic information to radially expanding optic flow decreased vection onsets and increased vection durations (Palmisano, 1996 Perception & Psychophysics 58 1168-1176). In the current experiments, stereoscopic cues were also found to increase perceptions of vection speed and self-displacement during vection in depth--but only when these cues were consistent with monocularly available information about self-motion. Stereoscopic information did not appear to be improving vection by increasing the perceived maximum extent of displays or by making displays appear more three-dimensional. Rather, it appeared that consistent patterns of stereoscopic optic flow provided extra, purely binocular information about vection speed, which resulted in faster/more compelling illusions of self-motion in depth.  相似文献   

4.
A flight simulator was used to investigate the perception of self-motion and visual scene motion during the induction of saturated 10 deg/sec yaw and 50 m/sec surge vection, and during subsequent impairment of saturated vection by inertial motions. The subjects (n = 5) did not perceive any self-acceleration or visual scene deceleration during the induction of saturated vection but perceived a rather sudden change in self-velocity and visual scene velocity. The mean group times to saturated vection were 3.0 sec for yaw and 2.7 sec for surge. Above certain inertial motion amplitudes, the subjects reported additional self-motion from the applied inertial motions while experiencing saturated vection. To impair saturated yaw vection, these amplitudes were 0.6 m/sec2, 0.4 m/sec2, 8 deg/sec2, and 5 deg/sec2, for surge, sway, roll and yaw motions, respectively. To impair saturated surge vection, these amplitudes were 0.6 m/sec2, 0.3 m/sec2, 5 deg/sec2, and 4 deg/sec2, respectively. The results indicate that saturated vection is more robust for translations than for rotations because the rotational inertial amplitudes were closer to the amplitudes at which the applied inertial motion was perceived than the translational inertial amplitudes.  相似文献   

5.
A study is reported of the relations between vestibular sensitivity and vection chronometry in healthy human adults. Twenty-three subjects were examined. For both vestibular and vection investigations, the subjects were seated in an armchair with the spinal axis aligned with the earth vertical and the head normally erect. The subjects' vestibular thresholds for detection of vertical upward accelerations were assessed by a double-staircase psychophysical method. The subjects' vection onset latencies were measured for both upward and downward directions. Since the vection onset latencies are presumed to be shortened by the decrease of the conflict between visual and vestibular afferents, the less-vestibular-sensitive subjects were hypothesised to have shorter vection onset latencies than the more-vestibular-sensitive ones. As expected, the results indicate a negative correlation between vestibular thresholds and vection onset latencies: the higher the vestibular thresholds, the lower the vection onset latencies.  相似文献   

6.
Palmisano S  Chan AY 《Perception》2004,33(8):987-1000
Both coherent perspective jitter and explicit changing-size cues have been shown to improve the vection induced by radially expanding optic flow. We examined whether these stimulus-based vection advantages could be modified by altering cognitions and/or expectations about both the likelihood of self-motion perception and the purpose of the experiment. In the main experiment, participants were randomly assigned into two groups-one where the cognitive conditions biased participants towards self-motion perception and another where the cognitive conditions biased them towards object-motion perception. Contrary to earlier findings by Lepecq et al (1995 Perception 24 435-449), we found that identical visual displays were less likely to induce vection in 'object-motion-bias' conditions than in 'self-motion bias' conditions. However, significant jitter and size advantages for vection were still found in both cognitive conditions (cognitive bias effects were greatest for non-jittering same-size control displays). The current results suggest that if a sufficiently large vection advantage can be produced when participants are expecting to experience self-motion, it is likely to persist in object-motion-bias conditions.  相似文献   

7.
Visually induced self-translation is called linear vection, while visually induced self-rotation is called circular vection. Impressions of circular vection and linear vection were measured using flow patterns presented on a flat screen. Subjects reported strong circular vection when the flow simulated a projected pattern of a rotating cylinder, which had gradients in speed and direction of moving elements on the screen. When speed gradients in a horizontal dimension were removed while not changing the direction distribution on the screen, strong circular vection was still reported. On the other hand, when the motion direction of all elements was the same (horizontal), having speed gradients, the circular vection was weak. The impression of linear vection showed the opposite trend. This result indicates not a speed distribution pattern but one of a two-dimensional direction on the retina determines the type of vection.  相似文献   

8.
In this study, we examined the effects of different gaze types (stationary fixation, directed looking, or gaze shifting) and gaze eccentricities (central or peripheral) on the vection induced by jittering, oscillating, and purely radial optic flow. Contrary to proposals of eccentricity independence for vection (e.g., Post, 1988), we found that peripheral directed looking improved vection and peripheral stationary fixation impaired vection induced by purely radial flow (relative to central gaze). Adding simulated horizontal or vertical viewpoint oscillation to radial flow always improved vection, irrespective of whether instructions were to fixate, or look at, the center or periphery of the self-motion display. However, adding simulated high-frequency horizontal or vertical viewpoint jitter was found to increase vection only when central gaze was maintained. In a second experiment, we showed that alternating gaze between the center and periphery of the display also improved vection (relative to stable central gaze), with greater benefits observed for purely radial flow than for horizontally or vertically oscillating radial flow. These results suggest that retinal slip plays an important role in determining the time course and strength of vection. We conclude that how and where one looks in a self-motion display can significantly alter vection by changing the degree of retinal slip.  相似文献   

9.
M Ohmi  I P Howard 《Perception》1988,17(1):5-11
It has previously been shown that when a moving and a stationary display are superimposed, illusory self-rotation (circular vection) is induced only when the moving display appears as the background. Three experiments are reported on the extent to which illusory forward self-motion (forward vection) induced by a looming display is inhibited by a superimposed stationary display as a function of the size and location of the stationary display and of the depth between the stationary and looming displays. Results showed that forward vection was controlled by the display that was perceived as the background, and background stationary displays suppressed forward vection by about the same amount whatever their size and eccentricity. Also, the perception of foreground-background properties of competing displays determined which controlled forward vection, and this control was not tied to specific depth cues. The inhibitory effect of a stationary background on forward vection was, however, weaker than that found with circular vection. This difference makes sense because, for forward body motion, the image of a distant scene is virtually stationary whereas, when the body rotates, it is not.  相似文献   

10.
We investigated the effects of colors on vection induction. Expanding optical flows during one’s forward self-motion were simulated by moving dots. The dots and the background were painted in equiluminant red and green. Experiments 1 and 2 showed that vection was weaker when the background was red than when the background was green. In addition, Experiment 3 showed that vection was weaker when the moving dots were red than when the dots were green. Experiment 4 demonstrated that red dots on a red background induced very weak vection, as compared with green dots on a green background. In Experiments 5 and 6, we showed that the present results could not be explained by a luminance artifact. Furthermore, Experiment 7 showed that a moving red grating induced weaker vection than did a green one. We concluded that a red visual stimulus inhibits vection.  相似文献   

11.
In this study, we examined the effects of cognitive task performance on the induction of vection. We hypothesized that, if vection requires attentional resources, performing cognitive tasks requiring attention should inhibit or weaken it. Experiment 1 tested the effects on vection of simultaneously performing a rapid serial visual presentation (RSVP) task. The results revealed that the RSVP task affected the subjective strength of vection. Experiment 2 tested the effects of a multiple-object-tracking (MOT) task on vection. Simultaneous performance of the MOT task decreased the duration and subjective strength of vection. Taken together, these findings suggest that vection induction requires attentional resources.  相似文献   

12.
It has previously been reported that illusory self-rotation (circular vection) is most effectively induced by the more distant of two moving displays. Experiments are reported in which the relative effectiveness of two superimposed displays in generating circular vection as a function of (i) the separation in depth between them, (ii) their perceived relative distances, and (iii) which display was in the plane of focus was investigated. Circular vection was governed by the motion of the display that was perceived to be the more distant, even when it was actually nearer. However, actual or perceived distance was found to be not the crucial factor in circular vection because even when the distance between the two displays was virtually zero, vection was controlled by the display perceived to be in the background. When the displays were well separated in depth, vection was not affected by whether the near or the far display was in the plane of focus, nor by which display was fixed or pursued by the eyes.  相似文献   

13.
Ash A  Palmisano S 《Perception》2012,41(3):253-267
We examined the vection induced by consistent and conflicting multisensory information about self-motion. Observers viewed displays simulating constant-velocity self-motion in depth while physically oscillating their heads left-right or back-forth in time with a metronome. Their tracked head movements were either ignored or incorporated directly into the self-motion display (as an added simulated self-acceleration). When this head oscillation was updated into displays, sensory conflict was generated by simulating oscillation along: (i) an orthogonal axis to the head movement; or (ii) the same axis, but in a non-ecological direction. Simulated head oscillation always produced stronger vection than 'no display oscillation'--even when the axis/direction of this display motion was inconsistent with the physical head motion. When head-and-display oscillation occurred along the same axis: (i) consistent (in-phase) horizontal display oscillation produced stronger vection than conflicting (out-of-phase) horizontal display oscillation; however, (ii) consistent and conflicting depth oscillation conditions did not induce significantly different vection. Overall, orthogonal-axis oscillation was found to produce very similar vection to same-axis oscillation. Thus, we conclude that while vection appears to be very robust to sensory conflict, there are situations where sensory consistency improves vection.  相似文献   

14.
Thresholds for the perception of linear vection were measured. These thresholds allowed us to define the spatiotemporal contrast surface sensitivity and the spatiotemporal domain of the perception of rectilinear vection (a visually induced self-motion in a straight line). Moreover, a Weber’s law was found, such that a mean relative differential threshold in angular velocity of about 41% is necessary to perceive curvilinear vection. This visually induced self-motion corresponds to the sensation of moving in a curved path. It is proposed that curvilinear vection is induced when the apparent velocity difference is detectable. The spatiotemporal domain of perception of rectilinear vection and its spatiotemporal contrast surface sensitivity are centered on low spatial frequencies. Concurrently, the values which correspond to the relative differential thresholds of curvilinear vection are low spatial frequencies. Accordingly, the peripheral ambient visual system seems to be involved in perceiving linear vection. It is argued further that the central ambient system might also be involved in the processing of linear vection.  相似文献   

15.
Previous vection research has tended to minimise visual-vestibular conflict by using optic-flow patterns which simulate self-motions of constant velocity. Here, experiments are reported on the effect of adding 'global-perspective jitter' to these displays--simulating forward motion of the observer on a platform oscillating in horizontal and/or vertical dimensions. Unlike non-jittering displays, jittering displays produced a situation of sustained visual-vestibular conflict. Contrary to the prevailing notion that visual-vestibular conflict impairs vection, jittering optic flow was found to produce shorter vection onsets and longer vection durations than non-jittering optic flow for all of jitter magnitudes and temporal frequencies examined. On the basis of these findings, it would appear that purely radial patterns of optic flow are not the optimal inducing stimuli for vection. Rather, flow patterns which contain both regular and random-oscillating components appear to produce the most compelling subjective experiences of self-motion.  相似文献   

16.
We demonstrated that vection is induced by a motion stimuli that does not have an explicit, bottom‐up motion component. The stimulus motion used in this experiment was animation movie clips of walking people, with no positional changes within the stimulus field. There were no low‐level motion signals in the direction of gait. The results indicate that strong vection was observed under optimal stimuli conditions, that is, large visual field and multiple walkers. These results suggest that vection can be elicited solely by motion signals extracted at relatively higher levels within the visual system. This is the first report that a pure high‐level motion related to “implied motion” induces vection.  相似文献   

17.
I P Howard  T Heckmann 《Perception》1989,18(5):657-665
In studies where it is reported that illusory self-rotation (circular vection) is induced more by peripheral displays than by central displays, eccentricity may have been confounded with perceived relative distance and area. Experiments are reported in which the direction and magnitude of vection induced by a central display in the presence of a surround display were measured. The displays varied in relative distance and area and were presented in isolation, with one moving and one stationary display, or with both moving in opposite directions. A more distant display had more influence over vection than a near display. A central display induced vection if seen in isolation or through a 'window' in a stationary surrounding display. Motion of a more distant central display weakened vection induced by a nearer surrounding display moving the other way. When the two displays had the same area their effects almost cancelled. A moving central display nearer than a textured stationary surround produced vection in the same direction as the moving stimulus. This phenomenon is termed 'contrast-motion vecton' because it is probably due to illusory motion of the surround induced by motion of the centre. Unequivocal statements about the dominance of an eccentric display over a central display cannot be made without considering the relative distances and sizes of the displays and the motion contrast between them.  相似文献   

18.
Slowly moving foreground induces an illusory self-motion perception in the same direction as its motion direction (inverted vection). In this study, the effects of motion type of the foreground stimulus on inverted vection were investigated using a sample of 3 men and 1 woman. As indices of perceived strength of the inverted vection, duration and estimated magnitude were measured. Analysis of the psychophysical experiment indicated that a translating foreground induced inverted linear vection in the same direction as the stimulus motion. However, a rotating foreground did not induce an inverted roll vection. Statistical analyses indicate that there is a significant difference between two foreground motion conditions (Duration: t3=14.54, p <.01; Estimation: t3=16.92, p<.01). This result supports the hypothesis that eye-movement information is responsible for the occurrence of inverted vection.  相似文献   

19.
Subjects experienced an illusion of self-motion when viewing the randomly patterned inner surface of a cylinder rotating about their main body axis. This sensation of rotation in a direction opposite to the direction of cylinder rotation is known as circular vection. An experiment was conducted to ascertain if the production of circular vection involved a binocular process in the visual system. Using dichoptic strobe illumination, stimuli were created that were identical monocularly but different binocularly. Groups of normal and stereoblind subjects were tested. The presence of purely binocular (cyclopean) stimulation increased the reported magnitude of vection for both groups. We conclude that a binocular process is involved in the production of circular vection and that this process retains its binocularity in stereoblind subjects.  相似文献   

20.
A uniformly moving visual pattern can induce observer's self-motion perception in the opposite direction (vection), and an additional static stimulus can modulate (facilitate or inhibit) the strength of it. The present study was designed to investigate the effects of stimulus depth order and the depth distances of the visual stimulus on the inhibition and facilitation of vection caused by the additional static stimulus, measuring duration and estimated magnitude of vection as indices of vection strength. Analysis of this psychophysical experiment with four participants indicated that the static foreground presented in front of the moving pattern can facilitate vection, whereas the static background inhibits it (Duration: F1,3= 12.06, p<.05; Estimation: F1,3= 13.87, p<.05). Furthermore, the depth distances from the observer or the depth separation between the foreground and the background did not affect the self-motion perception (F2,6 < 1.0 for duration and estimation).  相似文献   

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