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1.
We humans are remarkably interested in and skilled at games of make believe, games whose rules make what we are called on to imagine depend on what’s actually perceivably true about things and people that have what it takes to assume various fictional roles and that thereby function in the games as props. For the most part we play these games on an improvised pickup basis, working out the rules we play by in the very act of playing by them. Part of what makes this coordinative feat possible are signals to the effect that as the speaker sees things, the rules and available props are such that this or that role is assumed by this or that prop, or props of this or that kind. Metaphors are make believe signals put to ambitious prop-characterizing use outside the game they serve to initiate, sustain, or otherwise regulate. Metaphoric competence is one manifestation of make believe competence.  相似文献   

2.
The target of this paper is the ‘simple’ knowledge account of assertion, according to which assertion is constituted by a single epistemic rule of the form ‘One must: assert p only if one knows p’ (where p is a proposition). My aim is to argue that those who are attracted to a knowledge account of assertion should prefer what I call the ‘complex’ knowledge account, according to which assertion is constituted by a system of rules all of which are, taken together, constitutive of assertion. One of those rules—which, following John Searle, I call the ‘preparatory condition’—is of the form ‘One must: assert p only if one knows p.’ All else being equal, simple accounts are preferable to complex accounts. I argue in this paper that all else isn't equal. While the simple knowledge account provides an elegant explanation of certain data, it is hard to see how to integrate the simple knowledge account into a more general theory of illocutionary acts. Because the complex knowledge account avoids this objection while explaining the same data as the simple knowledge account does, I conclude that the complex knowledge account is superior to the simple knowledge account.  相似文献   

3.
Plural Agents     
Genuine agents are able to engage in activity because they find it worth pursuing—because they care about it. In this respect, they differ from what might be called “mere intentional systems”: systems like chess‐playing computers that exhibit merely goal‐directed behavior mediated by instrumental rationality, without caring. A parallel distinction can be made in the domain of social activity: plural agents must be distinguished from plural intentional systems in that plural agents have cares and engage in activity because of those cares. In this paper, I sketch an account of what it is for an individual to care about things in terms of her exhibiting a certain pattern of emotions. After extending this account to make sense of an individual's caring about other agents, I then show how a certain sort of emotional connectedness among a group of people can make intelligible the group's having cares and thereby constitute that group as a plural agent. Alternative accounts of social action, by ignoring the difference between mere intentional systems and genuine agents, and so by leaving out these emotional entanglements from their accounts of social action, thereby fail to capture a whole range of social phenomena involving plural agents.  相似文献   

4.
Is there any difference between playing video games in which the player's character commits murder and video games in which the player's character commits pedophilic acts? Morgan Luck's “Gamer's Dilemma” has established this question as a puzzle concerning notions of permissibility and harm. We propose that a fruitful alternative way to approach the question is through an account of aesthetic engagement. We develop an alternative to the dominant account of the relationship between players and the actions of their characters, and argue that the ethical difference between so‐called “virtual murder” and “virtual pedophilia” is to be understood in terms of the fiction‐making resources available to players. We propose that the relevant considerations for potential players to navigate concern (1) attempting to make certain characters intelligible, and (2) using aspects of oneself as resources for homomorphic representation.  相似文献   

5.
Speakers frequently have specific intentions that they want others to recognize (Grice, 1957). These specific intentions can be viewed as speech acts (Searle, 1969), and I argue that they play a role in long-term memory for conversation utterances. Five experiments were conducted to examine this idea. Participants in all experiments read scenarios ending with either a target utterance that performed a specific speech act (brag, beg, etc.) or a carefully matched control. Participants were more likely to falsely recall and recognize speech act verbs after having read the speech act version than after having read the control version, and the speech act verbs served as better recall cues for the speech act utterances than for the controls. Experiment 5 documented individual differences in the encoding of speech act verbs. The results suggest that people recognize and retain the actions that people perform with their utterances and that this is one of the organizing principles of conversation memory.  相似文献   

6.
The rational actor model has a long and successful history of explaining human motivation across several disciplinary fields, but its focus on material self-interest fails to explain the many courtesies that people extend to each other and the frequent sacrifices they make on a day-to-day basis. What promotes this pro-social behavior—in particular trust in other people? I argue that interpersonal trust is supported by normative goals, in that people trust others, even complete strangers, because of a sense of what they ought to do, by social rules and obligations they feel they must follow. In particular, people feel they must respect the character of the other person, constrained to act as though the other individual is an honorable human being, irrespective of what they may privately believe. I describe how respect underlies trust in economic games as well as pro-social behavior in other social settings. This focus on normative goals, such as respect, suggests that people do not always act in alignment with their expectations, regulate themselves in terms their actions rather than possible outcomes of those actions, and choose pro-social action not out of desire to benefit others as much as a simple acquiescence to situational demands.  相似文献   

7.
Stand-up comedy is often viewed in two contrary ways. In one view, comedians are hailed as providing genuine social insight and telling truths. In the other, comedians are seen as merely trying to entertain and not to be taken seriously. This tension raises a foundational question for the aesthetics of stand-up: Do stand-up comedians perform genuine assertions in their performances? This article considers this question in the light of several theories of assertion. We conclude that comedians on stage do not count as making genuine assertions—rather, much like actors on a stage, they merely pretend to perform speech acts. However, due to norms of authenticity that govern stand-up comedy, performers can nonetheless succeed in conveying genuine insights. Thus, our account accommodates both the seemingly incompatible aspects of our ordinary appreciation of stand-up comedy and points toward deeper philosophical understanding of stand-up comedy as a unique art form.  相似文献   

8.
Joseph Raz 《Ratio》1999,12(4):354-379
Aspects of the world are normative in as much as they or their existence constitute reasons for persons, i.e. grounds which make certain beliefs, moods, emotions, intentions or actions appropriate or inappropriate. Our capacities to perceive and understand how things are, and what response is appropriate to them, and our ability to respond appropriately, make us into persons, i.e. creatures with the ability to direct their own life in accordance with their appreciation of themselves and their environment, and of the reasons with which, given how they are, the world presents them.
An explanation of normativity would explain the various puzzling aspects of this complex phenomenon. In particular it would explain how it is that aspects of the world can constitute reasons for cognitive, emotive, and volitional responses; how it is that we can come to realise that certain cognitive, emotional or volitional responses are appropriate in various circumstances, and inappropriate in others; and how it is that we can respond appropriately. This paper explores an aspect of the last of these questions.  相似文献   

9.
Kant's distinction between things in themselves and things as they appear, or appearances, is commonly attacked on the ground that it delivers a radical and incoherent 'two world' picture of what there is. I attempt to deflect this attack by questioning these terms of dismissal. Distinctions of the kind Kant draws on are in fact legion, and they make perfectly good sense. The way to make sense of them, however, is not by buying into a profligate ontology but by using some rather different tools – surprisingly enough, tools first developed in the area of aesthetics. Once this is done, much of what Kant says begins to look perfectly coherent. In the final part of the paper, I point out that none the less all is not well. Kant's Critical doctrines make it hard for us to accept Kant's own version of this otherwise coherent distinction.  相似文献   

10.
11.
We argue against the knowledge rule of assertion, and in favour of integrating the account of assertion more tightly with our best theories of evidence and action. We think that the knowledge rule has an incredible consequence when it comes to practical deliberation, that it can be right for a person to do something that she can’t properly assert she can do. We develop some vignettes that show how this is possible, and how odd this consequence is. We then argue that these vignettes point towards alternate rules that tie assertion to sufficient evidence-responsiveness or to proper action. These rules have many of the virtues that are commonly claimed for the knowledge rule, but lack the knowledge rule’s problematic consequences when it comes to assertions about what to do.  相似文献   

12.
The numerous negative and positive consequences of playing violent video games are well-documented. Specifically, violent games improve many aspects of cognition and attention but can also increase aggression. Compared to these established effects of exposure to violent video games, very little is known about who plays violent video games and why they play them. Taking an evolutionary psychological approach to address this gap, in two studies we surveyed 1000 men and women who reported playing video games in the past 30 days. We assessed three classes of predictors of violent video game exposure: demographic, status-related, and mating-related. In both studies, women who played the most violent video games reported feeling a greater sense of mate value than women who played fewer violent video games. Women also reported being motivated to play violent video games because doing so enhanced their sense of attractiveness to romantic partners. In both studies, men reported playing more violent video games than women as did both men and women who reported higher sexual interest. These findings highlight the counterintuitive and complex motivations underlying violent video game exposure. We discuss the need for more research on who plays violent video games and why they play them.  相似文献   

13.
Kathrin Glüer  Peter Pagin 《Synthese》1998,117(2):207-227
Can there be rules of language which serve both to determine meaning and to guide speakers in ordinary linguistic usage, i.e., in the production of speech acts? We argue that the answer is no. We take the guiding function of rules to be the function of serving as reasons for actions, and the question of guidance is then considered within the framework of practical reasoning. It turns out that those rules that can serve as reasons for linguistic utterances cannot be considered as normative or meaning determining. Acceptance of such a rule is simply equivalent to a belief about meaning, and does not even presuppose that meaning is determined by rules. Rules that can determine meaning, on the other hand, i.e., rules that can be regarded as constitutive of meaning, are not capable of guiding speakers in the ordinary performance of speech acts.  相似文献   

14.
A plausible constraint on normative reasons to act is that it must make sense to use them as premises in deliberation. I argue that a central sort of deliberation – what Bratman calls partial planning – is question‐directed: it is over, and aims to resolve, deliberative questions. Whether it makes sense to use some consideration as a premise in deliberation in a case of partial planning can vary with the deliberative question at issue. I argue that the best explanation for this is that reasons are contrastive or relativized to deliberative questions.  相似文献   

15.
Inferences about speech acts are often conditional, non-monotonic, and involve the issue of time. Most agent communication languages, however, ignore these issues, due to the difficulty to combine them in a single formalism. This paper addresses such issues in defeasible logic, and shows how to express a semantics for ACLs in order to make non-monotonic inferences on the basis of speech acts.  相似文献   

16.
Douglas Walton 《Synthese》2011,182(3):349-374
This paper builds a dialectical system of explanation with speech act rules that define the kinds of moves allowed, like requesting and offering an explanation. Pre and post-condition rules for the speech acts determine when a particular speech act can be put forward as a move in the dialogue, and what type of move or moves must follow it. A successful explanation has been achieved when there has been a transfer of understanding from the party giving the explanation to the party asking for it. The dialogue has an opening stage, an explanation stage and a closing stage. Whether a transfer of understanding has taken place is tested by a dialectical shift to an examination dialogue.  相似文献   

17.
The recent debates on human enhancement ask the question whether enhancing our capabilities is morally desirable. In a sense, the answer is straightforward: to enhance, that is to make things better, is, by definition, a good thing. However, to enhance has a special meaning in the present debates: it consists in going beyond our "natural" capabilities. Is it then still a good thing? To answer this question, it is necessary to ask what is the value of the goods we pursue through enhancement, and this is only possible in the context of a conception of human flourishing. There exist several conceptions of human flourishing; each demands that we improve ourselves in certain directions, depending on the various excellences and on the ideal of the person they promote. But are all means permissible to this effect? Of course not. A set of normative principles is suggested in order to determine which means are permissible. The result of this is that technological and biotechnological means raise no particular problem.  相似文献   

18.
The authors undertake a thought experiment the purpose of which is to explore possibilities for understanding moral principles in analogy with cosmic order. The experiment is based on three proposals, which are described in detail: an ontological, a neurological, and a moral proposal. The ontological proposal accepts from the phenomena of quantum physics that there is a nonempirical domain of physical reality that consists not of material things but of what is philosophically conceptualized as a realm of nonmaterial forms. This realm of forms is the realm of potentiality in physical reality that quantum physics posits as an indivisible Wholeness—the One. It is the ultimate reality because everything empirical is the actualization of its forms. The neurological proposal is the hypothesis that the brain is sensitive to the potentiality waves in the cosmic field, as ordinary measuring instruments in physics are sensitive to potentiality waves at the quantum level, so that the cosmic field can communicate with the human brain. The third proposal assumes that the communication with the cosmic field can translate into moral ideas and actions. Even though the three proposals underlying the thought experiment are highly speculative, they lead to definite implications that make sense in their own right and can be applied in a useful way. From the order of reality some simple rules of conduct follow that are identical with traditional moral rules but have the character of rules of well‐ness, leading to new aspects of Aristotle's concept of eudaimonia and Kant's concept of the highest good. In analogy with the structure of physical reality, where all empirical phenomena are actualizations of nonempirical forms, it is suggested that the structure of morality, too, is that of a tacit, nonempirical form that actualizes in explicit principles and moral acts through our consciousness. The tacit form is thought to exist in the realm of cosmic potentiality, together with all the other forms that the empirical world actualizes. It can appear spontaneously in our consciousness when needed, offering its guidance to our judgment and free will. Because it does not appear in the form of commandments accompanied by threats, the actions of the tacit moral form define a higher level of morality, similar to that offered by some aspects of the Christian teaching, where one acts not out of fear but on the desire to do things right.  相似文献   

19.
Abstract

… if we bear well in mind the scope of our senses and what it is exactly that reaches our faculty of thinking by way of them, we must admit that in no case are the ideas of things presented to us by the senses just as we form them in our thinking. So much so that there is nothing in our ideas which is not innate to the mind or the faculty of thinking, with the sole exception of those circumstances which relate to experience, such as the fact that we judge that this or that idea which we now have immediately before our mind refers to a certain thing situated outside us. We make such a judgment not because these things transmit the ideas to our mind through the sense organs, but because they transmit something which, at exactly that moment, gives the mind occasion to form these ideas by means of the faculty innate to it. Nothing reaches our mind from external objects through the sense organs except certain corporeal motions… in accordance with my own principles. But neither the motions themselves nor the figures arising from them are conceived by us exactly as they occur in the sense organs, as I have explained at length in my Optics. Hence it follows that the very ideas of the motions themselves and of the figures are innate in us. The ideas of pains, colors, sounds and the like must be all the more innate if, on the occasion of certain corporeal motions, our mind is to be capable of representing them to itself, for there is no similarity between these ideas and the corporeal motions.  相似文献   

20.
The question has been raised whether Nietzsche intends eternal recurrence to be like a categorical imperative. The obvious objection to understanding eternal recurrence as like a categorical imperative is that for a categorical imperative to make any sense, for moral obligation to make any sense, it must be possible for individuals to change themselves. And Nietzsche denies that individuals can change themselves. Magnus thinks the determinism “implicit in the doctine of the eternal recurrence of the same renders any imperative impotent…. How can one will what must happen in any case?” At the other end of the spectrum, those who do hold that eternal recurrence is like a categorical imperative, for their part, tend to ignore or deny the determinism involved in eternal recurrence. This article explores the extent to which it can be claimed that eternal recurrence is like a categorical imperative without downplaying Nietzsche's dterminism.  相似文献   

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