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1.
Contemporary expositions of God's goodness commonly err either (1) by subjecting God to moral laws, which is to question His sovereignty, or (2) by failing to establish that God will always act in accordance with moral principles, which removes the theist's ability to appeal to God's goodness in response to problems of evil. Current attempts at intermediate positions which avoid these two problems fall short. In this paper, I aim to construct a better intermediate position and account of God's goodness. I do this by claiming that God's ability to create is best explained in terms of God's self-love. Since God, as the greatest possible being, must be able to create, He must love Himself. I argue that this in turn entails that God loves all things, since by loving Himself, God loves the pre-existent ideas of everything that will come to exist, and by extension the things themselves. This, I argue, allows us to have confidence that God will act in accordance with moral principles, but without subjecting Him to moral laws.  相似文献   

2.
Issues that arise in using game theory to model national security problems are discussed, including positing nation-states as players, assuming that their decision makers act rationally and possess complete information, and modeling certain conflicts as two-person games. A generic two-person game called the Conflict Game, which captures strategic features of such variable-sum games as Chicken and Prisoners' Dilemma, is then analyzed. Unlike these classical games, however, the Conflict Game is a two-stage game in which each player can threaten to retaliate — and carry out this threat in the second stage — if its opponent chose noncooperation in the first stage.Conditions for the existence of different pure-strategy Nash equilibria, or stable outcomes, are found, and these results are extended to situations in which the players can select mixed strategies (i.e., make probabilistic threats or choices). Although the Conflict Game sheds light on the rational foundations underlying arms races, nuclear deterrence, and other strategic situations, more detailed assumptions are required to tie this generic game to specific conflicts.Steven J. Brams gratefully acknowledges the financial support of the National Science Foundation under Grant No. SES85-20154, the Sloan Foundation, and the Guggenheim Foundation.D. Marc Kilgour gratefully acknowledges the financial support of the Natural Sciences and Engineering Research Council of Canada under Grant No. A8974.  相似文献   

3.
Decision theory and game theory rest on a fundamental assumption that players seek to maximize their individual utilities, but in some interactive decisions it seems intuitively reasonable to aim to maximize the utility of the group of players as a whole. Such team reasoning requires collective preferences and a distinctive mode of reasoning from preferences to decisions. Findings from two experiments provide evidence for collective preferences and team reasoning. In lifelike vignettes (Experiment 1) and abstract games (Experiment 2) with certain structural properties, most players preferred team-reasoning strategies to strategies supporting unique Nash equilibria, although individually rational players should choose equilibrium strategies. These findings suggest that team reasoning predicts strategy choices more powerfully than orthodox game theory in some games.  相似文献   

4.
The difficulty of defining rational behavior in game situations is that the players' strategies will depend on their expectations about other players' strategies. These expectations are beliefs the players come to the game with. Game theorists assume these beliefs to be rational in the very special sense of beingobjectively correct but no explanation is offered of the mechanism generating this property of the belief system. In many interesting cases, however, such a rationality requirement is not enough to guarantee that an equilibrium will be attained. In particular, I analyze the case of multiple equilibria, since in this case there exists a whole set of rational beliefs, so that no player can ever be certain that the others believe he has certain beliefs. In this case it becomes necessary to explicitly model the process of belief formation. This model attributes to the players a theory of counterfactuals which they use in restricting the set of possible equilibria. If it were possible to attribute to the players the same theory of counterfactuals, then the players' beliefs would eventually converge.I wish to thank Michael Bacharach, In-Koo Cho, William Harper, Aanund Hylland, Isaac Levi, Wolfgang Spohn, Tommy Tan and two anonymous referees for many useful comments and suggestions. Financial support from National Science Foundation grant SES 87-10209 is gratefully acknowledged.  相似文献   

5.
GOD'S BODY     
On Classical Theism, God is ontologically distinct from the physical universe which He has created; He needn't have created any universe at all; and He could exist even if the universe didn't. By contrast, the universe couldn't have existed if God didn't and it needs God to sustain it in existence from moment to moment. Classical Theism is thus committed to the universe not being identical to God. I shall argue that Classical Theism is committed to seeing the universe as God's body (or a part of His body if there are parallel universes). It follows that it is also committed to the falsity of theories which identify people with their bodies or state that of necessity people depend on their bodies for their continued existence.  相似文献   

6.
Philosophical debate about the problem of evil derives, in part, from differing definitions of almighty power or omnipotence. Modern atheists such as John McTaggart, J. L. Mackie, Earl Condee, and Danny Goldstick maintain that an omnipotent God must be able to accomplish anything, even if it entails a contradiction. On this account, the Christian God cannot be omnipotent and benevolent, for a benevolent, omnipotent God would have forced free agents to desist from evil and this prevented the introduction of suffering into the world. It does not matter if the idea of creating free agents that were forced to be good entails a contradiction. On this account, a God who is truly omnipotent can perform contradictory feats.
In this paper, I argue that the atheistic tradition is mistaken. In the first place, even an absolutely omnipotent God could, as an act of benevolence, create a world in which there is suffering. In the second place, I argue that the concept of absolute omnipotence is fatally flawed. An absolutely omnipotent God would lack, in a decisive sense, power. He would be weak rather than strong. So the atheist's argument fails when it is evaluated in light of a more rational account of omnipotence and when it is carefully considered on its own terms.  相似文献   

7.
8.
Peter Forrest 《Sophia》2012,51(3):341-349
William Rowe in his Can God be Free? (2004) argues that God, if there is a God, necessarily chooses the best. Combined with the premise that there is no best act of creation, this provides an a priori argument for atheism. Rowe assumes that necessarily God is a ??morally unsurpassable?? being, and it is for that reason that God chooses the best. In this article I drop that assumption and I consider a successor to Rowe??s argument, the Argument from Arbitrariness, based on the premise that God does not act arbitrarily. My chief conclusion will be that this argument fails because, for all we know, there can be non-arbitrary divine choices even if there is no best act of creation.  相似文献   

9.
Travis Dumsday 《Sophia》2014,53(1):51-65
If God exists, and if our ultimate well-being depends on having a positive relationship with Him (which requires as a first step that we believe He exists), why doesn't He make sure that we all believe in Him? Why doesn't He make His existence obvious? This traditional theological question is today much-used as an argument for atheism. In this paper I argue that the answer may have something to do with God's character, specifically God's humility.  相似文献   

10.
Ken Binmore 《Topoi》2008,27(1-2):17-27
Do conventions need to be common knowledge in order to work? David Lewis builds this requirement into his definition of a convention. This paper explores the extent to which his approach finds support in the game theory literature. The knowledge formalism developed by Robert Aumann and others militates against Lewis’s approach, because it shows that it is almost impossible for something to become common knowledge in a large society. On the other hand, Ariel Rubinstein’s Email Game suggests that coordinated action is no less hard for rational players without a common knowledge requirement. But an unnecessary simplifying assumption in the Email Game turns out to be doing all the work, and the current paper concludes that common knowledge is better excluded from a definition of the conventions that we use to regulate our daily lives.  相似文献   

11.
My aim is to defend Winch's view that morality must be autonomous from religion. I defend him from Mounce's criticism, who claims that unless morality is supported by divine law, moral relativism cannot be avoided. Winch considers the Samaritan's behaviour and says (i) that the background of divine law is irrelevant to the parable; (ii) that we do not need divine law to understand the Samaritan's impossibility to ignore the victim; (iii) and that the absolute moral ought requires no external support provided by religion. Winch adds that God cannot make any moral demand on humans, and thus He cannot reward them with salvation or punish them, without turning Himself into a means of moral corruption. All this spells the end of religion at least as far as the relation between God and man's moral and spiritual life is concerned; while relativism is shown to be morally corrupt and internally inconsistent.  相似文献   

12.
ABSTRACT

Building on classic game theory, psychologists have explored the effects of social preferences and expectations on strategic behaviour. Ordinary social perceivers are sensitive to additional contextual factors not addressed by game theory and its recent psychological extensions. We review the results of a research programme exploring how observers judge “players” (i.e., individuals making strategic decisions in social dilemmas) on the dimensions of competence and morality. We explore social perception in several well-known dilemmas, including the prisoner’s dilemma, the volunteer’s dilemma, and the trust dilemma. We also introduce a novel self-presentational dilemma. In research conducted over a decade and a half, we have found that judgements of competence are sensitive to both players’ choices and the dilemma’s (expected and actual) outcomes. In contrast, judgements of morality respond strongly to players’ behaviour and little else. We discuss how these social-perceptual patterns might affect expectations, preferences, and strategic choices.  相似文献   

13.
Many Christian philosophers believe that it is a great good that human beings are free to choose between good and evil, so good indeed that God is justified in putting up with a great many evil choices for the sake of it. But many of the same Christian philosophers also believe that God is essentially good – good in every possible world. Unlike his sinful human creatures, God cannot choose between good and evil. In that sense, he is not 'morallyFree'. It is not easy to see how to fit these two theses into a single coherent package. If moral freedom is such a great good in human beings, why is it not a grave defect in God that he lacks it? And if the lack of moral freedom does not detract in any way from God's greatness, would it not have been better for us not to have it? I develop, but ultimately reject, what I take to be the most initially promising strategy for resolving this dilemma.  相似文献   

14.
Aquinas is clear that human intellect can only know itself through knowing others. Yet he seems to treat this need for others as a mark of imperfection: both angels and God can know themselves through themselves, and their intellects seem therefore to be more perfect than ours. In this article, however, I focus first on Thomas’s teaching on angels’ morning and evening knowledge, where he suggests that angels only know themselves perfectly if they know themselves in Another. Second, I turn to his theology of the Word, where he suggests that the Father only ever knows Himself in knowing another Person. By exploring these areas of Thomas’s thought, I argue that to know oneself perfectly is to know oneself in another.  相似文献   

15.
The interpretation of character motivations is a crucial part of the understanding of many narratives, including those found in video games. This interpretation can be complicated in video games by the player performing the role of a player‐character within the game narrative. Such performance finds the player making choices for the character and also interpreting the resulting character actions and their effect on the game's narrative. This can lead to interpretative difficulties for game narratives and their players: if a decision to act is made by the player, is it that the player's own imaginative reasons for acting warrant some narrative interpretations and exclude others? To answer this I argue that we need to investigate (a) the interactive ontology of video game narratives, (b) the notion of game playing as interpretative performance, and (c) the player‐character, an artifact through which performance is focused in narrative games. Doing so shows there to be at least two problems with the notion of the correct interpretation of narrative games. Neither of these problems entirely negates the normativity of game narratives, however, and so players are left with the problem of how they might decide which of the possible playings are warranted. I end by making some practical suggestions for the thoughtful and narratively interested game player.  相似文献   

16.
‘God needs no instruments to act’, Malebranche writes in Search 6.2.3; ‘it suffices that He wills in order that a thing be, because it is a contradiction that He should will and that what He wills should not happen. Therefore, His power is His will’ (450). After nearly identical language in Treatise 1.12, Malebranche writes that ‘[God's] wills are necessarily efficacious... [H]is power differs not at all from [H]is will’ (116). God's causal power, here, clearly traces only to His volitions - not merely to the fact that He wills, but specifically to the content of His volitions (‘“what” He wills’). Yet despite the obviously key role the ordinary notion of volitional content plays for Malebranche, recent writers have paid surprisingly little attention either to it or its exegetical implications. I hope to rectify this situation here. The plan of this paper is this: first, to borrow current work in the philosophy of mind to sketch the notion of an incomplete volition, i.e. one whose content is ‘incomplete’ in a sense to be explained; second, to show that Malebranche clearly allows and uses something like this notion; third, to apply the notion to Malebranche's doctrine of human freedom. In so doing, I believe, we can understand this doctrine in a new way, and one which: (i) is clearly consistent with his texts, and (ii) unlike other interpretations makes coherent sense out of the conflicting streams in his heroic attempt to reconcile his occasionalism - the doctrine that no finite substances have genuine causal powers - with our freedom; fourth, Contrast my interpretation with those of two recent writers: Sleigh et al. (1998) and Schmaltz (1996); and Fifth, Summarize the major results.  相似文献   

17.
D. M. Kilgour  F. C. Zagare 《Synthese》1994,100(3):379-412
This paper develops an incomplete information model of extended deterrence relationships. It postulates players who are fully informed about the costs of war and all other relevant variables, save for the values their opponents place on the issues at stake, i.e., the pawn. We provide consistent and intuitively satisfying parallel definitions for two types of players, Hard and Soft, in terms of the parameters of our model. We also answer several particular questions about the strategy choices of players in an extended deterrence relationship and, by identifying all the Perfect Bayesian Equilibria of the game model we construct, specify typical behavior patterns.Our most general finding is that an Extended Deterrence Game always has a unique Perfect Bayesian Equilibrium with a rather simple form. A challenger initiates for certain if the pawn is valuable enough to it and never challenges otherwise, Likewise, a defender always resists if the pawn is valuable enough and never resists otherwise.In addition to identifying threshold values for optimal strategic choice, we provide existence conditions for the two distinct types of Perfect Bayesian Equilibria. This permits us to identify the exact set of conditions associated with bluffing strategies and to develop a theory of the necessary and sufficient conditions for extended deterrence crisis initiation and its resolution.  相似文献   

18.
According to one antitheist argument, God cannot know what it is like to be me because He, who is necessarily unlimited and necessarily incorporeal, cannot have my point of view. In his recent article, William J. Mander tries to demonstrate that God can indeed have His own point of view and my point of view at the same time by providing examples that seem to motivate his claim. I argue that none of his examples succeeds in this task. I introduce a different objection to the antitheist argument that appeals to the Thomistic principle regarding divine attributes.  相似文献   

19.
人际合作与冲突影响博弈决策的结果评价   总被引:1,自引:0,他引:1  
白丽英  袁博  张蔚  张振  兰姣  王益文 《心理学报》2014,46(11):1760-1771
人际合作与冲突是人际互动的两种主要形式, 在人类社会的发展中有着重要作用。脑成像研究表明, 当个体和人类同伴进行博弈时, 选择合作与选择冲突激活脑区的强度有所不同。但目前尚不清楚, 人际合作与冲突如何影响决策选择之后的结果评价过程。本研究采用Chicken Game任务对此问题进行了探讨, 研究记录了22名健康成人被试与人类同伴进行Chicken Game任务时的脑电活动。结果表明, 反馈负波(FRN)和P300不仅受到结果效价的影响, 同时也受到人际合作与冲突的影响。相对于选择冲突, 个体选择合作时, 输钱和赢钱反馈引发的FRN以及P300波幅差异更大。相关分析表明, RA (被试和解对方进攻)反馈引发的FRN波幅与接受该反馈后下一个trials中和解的选择率(以及总的和解率)呈显著的负相关。上述结果表明, 在社会博弈中, 合作增加了个体对博弈结果的预期, 从而引发更大的FRN效应; 并且合作共赢的结果所具有的物质意义与社会意义, 使其诱发更大的P300波幅。  相似文献   

20.
The problem of divine hiddenness has become one of the most prominent arguments for atheism in the current philosophy of religion literature. Schellenberg (Divine hiddenness and human reason 1993), one of the problem’s prominent advocates, holds that the only way to prevent completely the occurrence of nonresistant nonbelief would be for God to have granted all of us a constant awareness of Him (or at least a constant availability of such awareness) from the moment we achieved the age of reason. Now, if that were the case, we might be faced with a difficult obstacle to the development of a proper, meaningful relationship with God: namely, since the experience of God would be so unutterably wonderful (at least for some), we could be at risk of coming to commune with God not from love of Him but for the amazing experience that that communion involves. In other words, given that mystical union with infinite perfection is, qua experience, inconceivably better than that of any drug, we might come to treat God as something analogous to a powerful narcotic, seeking the experience for the pleasure of the experience more than from any devotion. Since God wants to foster genuinely meaningful relationship with Him, He rightly delays granting us such awareness of Himself, even though that leaves open the risk that nonresistant nonbelief could arise.  相似文献   

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