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1.
Augmented feedback, provided by coaches or displays, is a well-established strategy to accelerate motor learning. Frequent terminal feedback and concurrent feedback have been shown to be detrimental for simple motor task learning but supportive for complex motor task learning. However, conclusions on optimal feedback strategies have been mainly drawn from studies on artificial laboratory tasks with visual feedback only. Therefore, the authors compared the effectiveness of learning a complex, 3-dimensional rowing-type task with either concurrent visual, auditory, or haptic feedback to self-controlled terminal visual feedback. Results revealed that terminal visual feedback was most effective because it emphasized the internalization of task-relevant aspects. In contrast, concurrent feedback fostered the correction of task-irrelevant errors, which hindered learning. The concurrent visual and haptic feedback group performed much better during training with the feedback than in nonfeedback trials. Auditory feedback based on sonification of the movement error was not practical for training the 3-dimensional movement for most participants. Concurrent multimodal feedback in combination with terminal feedback may be most effective, especially if the feedback strategy is adapted to individual preferences and skill level.  相似文献   

2.
In 2 experiments, the authors investigated a potential interaction involving the processing of concurrent feedback using design features from the specificity of practice literature and the processing of terminal feedback using a manipulation from the guidance hypothesis literature. In Experiment 1, participants produced (198 trials) flexion-extension movements to reproduce a specific pattern of displacement over time with or without vision of the limb position and with 100% or 33% knowledge of results (KR) frequency. The transfer test was performed without vision and KR. In Experiment 2, the authors assessed whether sensory information processing was modulated by the amount of practice. Participants performed 54 or 396 trials under a 100% or a 33% KR frequency with vision before being transferred to a no-vision condition without KR. Results of both experiments indicated that the Vision-33% condition suffered a larger detrimental effect of withdrawing visual information than the Vision-100% condition. Experiment 2 indicated that this detrimental effect increased with practice. These results indicated the reduction in terminal feedback prompted participants to more deeply process the concurrent visual information thus reinforcing their dependency on the visual information.  相似文献   

3.
In 2 experiments, the authors manipulated the frequency of concurrent feedback to discern the effects on learning. In each experiment, participants (N = 48, Experiment 1; N = 36, Experiment 2) attempted to reproduce a criterion force-production waveform (5 s in duration) presented on the computer monitor. Consistent with the guidance hypothesis, the results of Experiment 1 indicated very strong guiding effects of concurrent feedback and strong dependence on the feedback, as indicated by participants' extremely poor performance upon feedback withdrawal in retention. As predicted by the guidance hypothesis, dependence on the feedback was reduced as a result of reducing the frequency of the concurrent feedback. The results of Experiment 2 indicated that one can enhance learning by providing concurrent and terminal feedback on 1 trial, with no feedback on the subsequent trial. In that way, the strong guiding effects of concurrent feedback could be realized and the beneficial effects of terminal feedback could also be achieved.  相似文献   

4.
The purpose of this study was to investigate the effects of aging and the role of augmented visual information in the acquisition of a new bimanual coordination pattern, namely a 90° relative phase pattern. In a pilot study, younger and older adults received augmented visual feedback in the form of a real-time orthogonal display of both limb movements after every fifth trial. Younger adults acquired this task over three days of practice and retained the task well over periods of one week and one month of no practice while the older adults showed no improvement at all on the task. It was hypothesized that the amount of augmented information was not sufficient for the older adults to overcome the strong tendency to perform natural, intrinsically stable coordination patterns, which consequently prevented them from learning the task. The present study evaluated the age-related role of augmented visual feedback for learning the new pattern. Participants were randomly assigned within age groups to receive either concurrent or terminal visual feedback after every trial in acquisition. In contrast to the pilot study, all of the older adults learned the pattern, although not to the same level as the younger adults. Both younger and older adults benefitted from concurrent visual feedback, but the older adults gained more from the concurrent feedback than the younger adults, relative to terminal feedback conditions. The results suggest that when learning bimanual coordination patterns, older adults are more sensitive to the structure of the practice conditions, particularly the availability of concurrent visual information. This greater sensitivity to the learning environment may reflect a diminished capacity for inhibitory control and a decreased ability to focus attention on the salient aspects of learning the task.  相似文献   

5.
Evidence that learning rule-based (RB) and information-integration (II) category structures can be dissociated across different experimental variables has been used to support the view that such learning is supported by multiple learning systems. Across 4 experiments, we examined the effects of 2 variables, the delay between response and feedback and the informativeness of feedback, which had previously been shown to dissociate learning of the 2 types of category structure. Our aim was twofold: first, to determine whether these dissociations meet the more stringent inferential criteria of state-trace analysis and, second, to determine the conditions under which they can be observed. Experiment 1 confirmed that a mask-filled feedback delay dissociated the learning of RB and II category structures with minimally informative (yes/no) feedback and also met the state-trace criteria for the involvement of multiple latent variables. Experiment 2 showed that this effect is eliminated when a less similar, fixed pattern mask is presented in the interval between response and feedback. Experiment 3 showed that the selective effect of feedback delay on II learning is reduced with fully informative feedback (in which the correct category is specified after an incorrect response) and that feedback type did not dissociate RB and II learning. Experiment 4 extended the results of Experiment 2, showing that the differential effect of feedback delay is eliminated when a fixed pattern mask is used. These results pose important challenges to models of category learning, and we discuss their implications for multiple learning system models and their alternatives.  相似文献   

6.
Relative delay of reinforcement and choice   总被引:13,自引:13,他引:0       下载免费PDF全文
Pigeons' responses on either of two concurrently available keys each associated with variable-interval 60-sec schedules occasionally changed the schedule on that key to a terminal-link interval schedule providing access to gain while the other key became inoperative. Experiment I compared simple fixed- and mixed-interval schedules in the terminal links, and showed that for all subjects and schedules the distribution of responses during the concurrent initial links was accurately described by the relative inverse delay of reinforcement squared. Experiment II extended the generality of this formulation to a situation in which rate of reinforcement was constant and delay alone was varied.  相似文献   

7.
Subjects were required to learn to depress a bar using concurrent visual feedback, which was removed for test. The overshooting found in test is attributed to visual dominance of the feedback traces; the way in which it occurs is not clear, since the reduction of the ratio of movement to display gain from 1:15 to 1:7.5 did not reduce overshooting. Performance improved after extended practice, but the direction of error remained positive. The results are discussed in terms of motor programming and feedback control of movement and are interpreted as evidence against Adams' (1971) two-trace theory.  相似文献   

8.
In the current study, we conducted two experiments to investigate the impact of concurrent, action-induced auditory feedback on gait patterns, gaze behavior and outcome performance in long jumping. In Experiment 1, we examined the effects of present vs. absent auditory feedback on gait, gaze and performance outcome measures. Results revealed a significant interaction effect between condition (present vs. absent auditory feedback) and phase (acceleration vs. zeroing-in phase) on participants' step lengths indicating that the absence (rather than the presence) of auditory feedback led to facilitatory effects in terms of a more prototypical gait pattern (i.e., shorter steps in the acceleration phase and longer steps in the zeroing-in phase). Similarly, the absent auditory feedback led to a higher gaze stability in terms of less switches between areas of interest (AOIs). However, there was no effect on jumped distance. In Experiment 2, we scrutinized the influence of concurrent vs. delayed auditory feedback on all three performance parameters. In contrast to concurrent feedback, delayed auditory feedback negatively affected all three measures: participants showed (i) dysfunctional deviations from their prototypical gait pattern (i.e., shorter steps across both phases of the run-up), (ii) less stable, maladaptive gaze patterns (i.e., more switches between AOIs) and (iii) poorer jumping performance (i.e., shorter jumped distances). Together, the two experiments provide clear evidence for the impact of concurrent, action-induced auditory feedback on the coordination of complex, rhythmical motor tasks such as the long jump.  相似文献   

9.
Two experiments were conducted to investigate performance with and without voluntary eye movements in a dynamic stimulus situation. Experiment I used a combined tracking and prediction task. Level of training, complexity of the signal, and visual region sampled were the variables of interest. Experiment II manipulated the same variables in only the prediction task. Thus, the amount of attention allotted to the prediction task was varied between experiments. The d' measure indicated that under peripheral vision instructions accuracy on the prediction task was the same as under foveal vision instructions provided that: (1) the level of task complexity was low, (2) the subjects were well trained, and (3) only the prediction task was performed, or in the dual task situation only visual regions near the fovea were sampled. All other combinations of the variables resulted in a lower performance scores under peripheral vision instructions. Results are interpreted within the framework of current theories of the functional visual field.  相似文献   

10.
In 2 experiments, the authors manipulated the frequency of concurrent feedback to discern the effects on learning. In each experiment, participants (N = 48, Experiment 1; N = 36, Experiment 2) attempted to reproduce a criterion force-production waveform (5 s in duration) presented on the computer monitor. Consistent with the guidance hypothesis, the results of Experiment 1 indicated very strong guiding effects of concurrent feedback and strong dependence on the feedback, as indicated by participants' extremely poor performance upon feedback withdrawal in retention. As predicted by the guidance hypothesis, dependence on the feedback was reduced as a result of reducing the frequency of the concurrent feedback. The results of Experiment 2 indicated that one can enhance learning by providing concurrent and terminal feedback on 1 trial, with no feedback on the subsequent trial. In that way, the strong guiding effects of concurrent feedback could be realized and the beneficial effects of terminal feedback could also be achieved.  相似文献   

11.
Instrumentation is described which permits study of the effects of different forms of visual feedback display on the patterns of fine movement obtained from the extended human index finger when the subject is attempting to keep his finger at a fixed point in space. The task is a compensatory tracking task in which the only source of input to the system is the subject's own finger movement. The effects of increasing the gain (or amplification) of a proportional error signal on the pattern of finger movement was studied. Gains of 1, 2, 4, 10, 20 and 40 were studied with a group of 24 subjects. Increasing the gain of a proportional error signal resulted in a marked improvement in the ability of subjects to maintain their extended finger at a fixed point in space. As the gain of the error signal was increased, the subject's high-amplitude, low frequency errors were reduced, and there was a progressive appearance of high-frequency activity of low-amplitude, more accurately centred about the reference position in space. A total off-target area measure (integrated absolute error) showed marked decrease in scores as the amplification of the error signal was increased from 1 through 10. Beyond this gain there was no appreciable additional improvement in motor control, however no degradation of control was noted to characterize the group performance.

Exploratory studies were undertaken to permit comparison of the effects of increasing the gain of a proportional visual display with the effects of increasing the gain of non-proportional visual and auditory displays. An increase in the dominant-energy frequency was noted as the error signal gain was increased, independent of whether a proportional visual, or non-proportional visual or auditory display was used. This observation suggests that common mechanisms mediate the processing of the gain parameters of feedback displays, in some measure independent of the display form or the sensory modality used for presentation.  相似文献   

12.
Three experiments were conducted to determine how variables other than movement time influence the speed of visual feedback utilization in a target-pointing task. In Experiment 1, subjects moved a stylus to a target 20 cm away with movement times of approximately 225 msec. Visual feedback was manipulated by leaving the room lights on over the whole course of the movement or extinguishing the lights upon movement initiation, while prior knowledge about feedback availability was manipulated by blocking or randomizing feedback. Subjects exhibited less radial error in the lights-on/blocked condition than in the other three conditions. In Experiment 2, when subjects were forced to use vision by a laterally displacing prism, it was found that they benefited from the presence of visual feedback regardless of feedback uncertainty even when moving very rapidly (e.g. less than 190 msec). In Experiment 3, subjects pointed with and without a prism over a wide variety of movement times. Subjects benefited from vision much earlier in the prism condition. Subjects seem able to use vision rapidly to modify aiming movements but may do so only when the visual information is predictably available and/or yields an error large enough to detect early enough to correct.  相似文献   

13.
Five experiments are reported in which the effect of partial visual feedback on the accuracy of discrete target aiming was investigated. Visual feedback was manipulated through a spectacle-mounted liquid-crystal tachistoscope. The length of the visual feedback interval was varied as a percentage of the instructed movement time. In Experiment 1, the length of the vision interval was manipulated symmetrically at the beginning- and end-phase of the movement, whereas in the remaining experiments, the vision time was varied with respect to the end-phase only. The variations at the end were examined for different distances (Experiment 2), different movement speeds at the same distance (Experiment 3), and in small interstep intervals (Experiment 4). A vision time of more than 150 ms at the end-phase of the movement enhanced aiming performance in all experiments. Longer vision times monotonously improved aiming accuracy; the fifth experiment showed that a vision time of about 275 ms was sufficient for near-perfect aiming. Furthermore, the significance of vision during the first phase of a movement was demonstrated again. The results of the five experiments pointed to shorter visuomotor processing times. To explain the beneficial effects of short vision times for aiming accuracy, we propose a model of visuomotor processing that is based on the stochastic optimized submovement model of Meyer, Abrams, Kornblum, Wright, and Smith (1988).  相似文献   

14.
The role of intrinsic and extrinsic information feedback in learning a new bimanual coordination pattern was investigated. The pattern required continuous flexion-extension movements of the upper limbs with a 90 ° phase offset. Separate groups practiced the task under one of the following visual feedback conditions: (a) blindfolded (reduced FB group), (b) with normal vision (normal FB group), or (c) with concurrent relative motion information (enhanced FB group). All groups were subjected to three different transfer test conditions at regular intervals during practice. These tests included reduced, normal vision, and enhanced vision conditions. Experiment 1 showed that the group receiving augmented information feedback about its relative motions in real-time produced the required coordination pattern more successfully than the remaining two groups, irrespective of the transfer conditions under which performance was evaluated. Experiment 2 replicated and extended the superiority of the enhanced feedback group during acquisition and retention. Experiment 3 demonstrated that successful transfer to various transfer test conditions was not a result of test-trial effects. Overall, the data suggest that the conditions that optimized performance of the coordination pattern during acquisition also optimized transfer performance.  相似文献   

15.
The generalized matching law predicts performance on concurrent schedules when variable-interval schedules are programmed but is trivially applicable when independent ratio schedules are used. Responding usually is exclusive to the schedule with the lowest response requirement. Determining a method to program concurrent ratio schedules such that matching analyses can be usefully employed would extend the generality of matching research and lead to new avenues of research. In the present experiments, ratio schedules were programmed dependently such that responses to either of the two options progressed the requirement on both schedules. Responding is not exclusive because the probability of reinforcement increases on both schedules as responses are allocated to either schedule. In Experiment 1, performance on concurrent variable-ratio schedules was assessed, and reinforcer ratios were varied across conditions to investigate changes in sensitivity. Additionally, the length of a changeover delay was manipulated. In Experiment 2, performance was compared under concurrently available, dependently programmed variable-ratio and fixed-ratio schedules. Performance was well described by the generalized matching law. Increases in the changeover delay decreased sensitivity, whereas sensitivity was higher when variable-ratio schedules were employed, compared with fixed-ratio schedules. Concurrent ratio schedules can be a viable approach to studying functional differences between ratio and interval schedules.  相似文献   

16.
In virtual reality it is easy to control the visual cues that tell us about an object's shape. However, it is much harder to provide realistic virtual haptic feedback when grasping virtual objects. In this study we examined the role of haptic feedback when grasping (virtual) cylinders with an elliptical circumference. In Experiment 1 we placed the same circular cylinder at the simulated location of virtual elliptical cylinders of varying shape, so that the haptic feedback did not change when the visually specified shape changed. We found that the scaling of maximum grip aperture with the diameter of the nearest principal axis (.14+/-.04) was much weaker than when grasping real cylinders (.54+/-.04, Cuijpers, Brenner, & Smeets, 2006 Grasping reveals visual misjudgements of shape. Experimental Brain Research, 175, 32-44). For the scaling of grip orientation with the orientation of the cylinder we found large individual differences: the range is .07-.82 (average .42+/-.07) as compared to .55-.79 (average .67+/-.03) for grasping real cylinders. In Experiment 2 we provided consistent haptic feedback by placing real cylinders that matched the location, shape and orientation of the virtual cylinders. The scaling gains of both maximum grip aperture (.39+/-.04) and grip orientation (.56+/-.08) were substantially higher than in Experiment 1, but still lower than for grasps to real cylinders. The variability between participants for the scaling of grip orientation was also much reduced. These results showed that although haptic feedback must be consistent with visual information, it is not sufficient for natural prehension. We discuss the implications of these findings in terms of the integration of visual information with haptic feedback.  相似文献   

17.
The effects of movement time and time to visual feedback (feedback time) on prism exposure aftereffects and direct effects were studied. In Experiment 1, the participants' (N = 60) pointing limb became visible early in the movement (.2-s feedback time), and eye-head aftereffects increased with increasing movement time (.5 to 3.0 s), but larger hand-head aftereffects showed little change. Direct effects (terminal error during exposure) showed near-perfect compensation for the prismatic displacement (11.4 diopters) when movement time was short but decreasing compensation with longer movement times. In Experiment 2, participants' (N = 48) eye-head aftereffects increased and their larger hand-head aftereffects decreased with increasing movement time (2.0 and 3.0 s), especially when feedback time increased (.25 and 1.5 s). Direct effects showed increasing overcompensation for longer movement and feedback times. Those results suggest that aftereffects and direct effects measure distinct adaptive processes, namely, spatial realignment and strategic control, respectively. Differences in movement and feedback times evoke different eye-hand coordination strategies and consequent direct effects. Realignment aftereffects also depend upon the coordination strategy deployed, but not all strategies support realignment. Moreover, realignment is transparent to strategic control and, when added to strategic correction, may produce nonadaptive performance.  相似文献   

18.
That objective reference is necessary for formation of reliable beliefs about the external world is almost axiomatic. However, Condorcet (1785) suggested that purely subjective information--if shared and combined via social interaction--is enough for accurate understanding of the external world. We asked if social interaction and objective reference contribute differently to the formation and build-up of collective perceptual beliefs. In three experiments, dyads made individual and collective perceptual decisions in a two-interval, forced-choice, visual search task. In Experiment 1, participants negotiated their collective decisions with each other verbally and received feedback about accuracy at the end of each trial. In Experiment 2, feedback was not given. In Experiment 3, communication was not allowed but feedback was provided. Social interaction (Experiments 1 and 2 vs. 3) resulted in a significant collective benefit in perceptual decisions. When feedback was not available a collective benefit was not initially obtained but emerged through practice to the extent that in the second half of the experiments, collective benefits obtained with (Experiment 1) and without (Experiment 2) feedback were robust and statistically indistinguishable. Taken together, this work demonstrates that social interaction was necessary for build-up of reliable collaborative benefit, whereas objective reference only accelerated the process but--given enough opportunity for practice--was not necessary for building up successful cooperation.  相似文献   

19.
Concurrent feedback is defined as information about performance given to participants during the execution of an action. This article investigates whether concurrent feedback is beneficial or detrimental to the learning of an ecologically relevant task. Eighteen participants were asked to walk through a virtual corridor and they practiced over 1110 trials to adjust their walking speed so as to pass through sliding doors that opened and closed at a frequency of 1 Hz. Concurrent feedback informed them about the possible need to accelerate or decelerate. Performance of participants who received concurrent feedback on 66% of the practice trials (on average) did not differ significantly from performance of participants who did not receive concurrent feedback. Furthermore, participants of both of these groups significantly outperformed participants who received concurrent feedback on all practice trials. These results are discussed in relation to the perceptual-motor mechanisms that underlie the control of the action. Also discussed are implications for future research, including the use of self-controlled feedback and the use of multisensory training programs.  相似文献   

20.
When a spoken presentation of a supra-span sequence of to-be-remembered (TBR) items is followed immediately by a similarly-spoken non-TBR item (stimulus suffix) the typical salience of the terminal item in recall is almost destroyed. However, Salter (1975) observed restoration of salience when pre-terminal and terminal TBR items differed in category membership. Five experiments are reported which aimed to clarify the basis and locus of Salter's effect. Survival of salience for the heterogeneous item was found under the following conditions: with the occurrence of the item unpredictable from trial-to-trial (Experiment I); with enforced processing of the suffix (Experiment II); with performance of a secondary task during list presentation (Experiment III); with the requirement to retain both the location and identity of the item (Experiment IV); and with the item as the terminal member of a non-suffixed visual list (Experiment V). It is argued that the effect has a postcategorical locus, and that its origin is not in better registration (mediated by selective attention), but, rather, in the enhancement of retrieval (mediated by access to distinctive information encoded during presentation). It is suggested that the latter hypothesis may have wide application in accounting for many kinds of salience.  相似文献   

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