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1.
Digital immersive virtual environment technology (IVET) enables behavioral scientists to conduct ecologically realistic experiments with near-perfect experimental control. The authors employed IVET to study the interpersonal distance maintained between participants and virtual humans. In Study 1, participants traversed a three-dimensional virtual room in which a virtual human stood. In Study 2, a virtual human approached participants. In both studies, participant gender, virtual human gender, virtual human gaze behavior, and whether virtual humans were allegedly controlled by humans (i.e., avatars) or computers (i.e., agents) were varied. Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs. In addition, participants gave more personal space to virtual agents who engaged them in mutual gaze. Moreover, when virtual humans invaded their personal space, participants moved farthest from virtual human agents. The advantages and disadvantages of IVET for the study of human behavior are discussed.  相似文献   

2.
This paper examines memory for collective apologies. Our interest was in determining whether people are aware of intergroup apologies and whether this contributes to forgiveness for offending groups. Surveys conducted in three nations affected by Japanese World War II aggression found that participants were more likely to believe (incorrectly) that Japan had not apologized for WWII than to believe (correctly) that they had (Study 1). In contrast, participants were eight times more likely to believe that a corporation had apologized for misconduct than to (correctly) recall that they had not (Study 1). Forgiveness levels were higher among those who believed the group had apologized than among apology deniers, although the effect was weak and inconsistent. However, in a follow‐up study that measured identification with the victim group it was found that high identifiers were significantly less likely to “remember” an apology (Study 2). Results suggest that memories for collective apologies are fluid and may not be causally related to intergroup forgiveness. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

3.
Localisation and navigation of autonomous vehicles (AVs) in static environments are now solved problems, but how to control their interactions with other road users in mixed traffic environments, especially with pedestrians, remains an open question. Recent work has begun to apply game theory to model and control AV-pedestrian interactions as they compete for space on the road whilst trying to avoid collisions. But this game theory model has been developed only in unrealistic lab environments. To improve their realism, this study empirically examines pedestrian behaviour during road crossing in the presence of approaching autonomous vehicles in more realistic virtual reality (VR) environments. The autonomous vehicles are controlled using game theory, and this study seeks to find the best parameters for these controls to produce comfortable interactions for the pedestrians. In a first experiment, participants’ trajectories reveal a more cautious crossing behaviour in VR than in previous laboratory experiments. In two further experiments, a gradient descent approach is used to investigate participants’ preference for AV driving style. The results show that the majority of participants were not expecting the AV to stop in some scenarios, and there was no change in their crossing behaviour in two environments and with different car models suggestive of car and last-mile style vehicles. These results provide some initial estimates for game theoretic parameters needed by future AVs in their pedestrian interactions and more generally show how such parameters can be inferred from virtual reality experiments.  相似文献   

4.
The mobilizing potential of the internet has been widely recognized but also sharply criticized. We propose and test in two studies that the social affirmation use of social media motivates individuals for collective action to achieve social change. In Study 1, we surveyed participants of a university occupation and found that enduring participation was predicted by social affirmation use, mediated by group identification. In Study 2 we experimentally tested our hypothesis, the results of which confirmed that the social affirmation use of a forum (and in particular its interactive aspect) motivated individuals for collective action to achieve social change. We discuss the theoretical and practical implications of our findings for theory and research on the mobilizing potential of the internet.  相似文献   

5.
ObjectivesThe aim of the study was to test the performance, motivational, and affective impact of aerobic exercise within an immersive virtual reality environment experienced alone or with another individual.DesignSixty female participants aged 18–30 years were assigned to one of three conditions: no virtual reality (NVR), individual virtual reality (IVR), or companion virtual reality (CVR).MethodParticipants completed 9 min of self-paced rowing on an ergometer without any visual input or performance feedback (NVR), individually within a virtual reality environment (IVR), or within a virtual reality environment that included a companion depicted as an avatar (CVR).ResultsThe two virtual reality groups rowed a further distance and at a higher power output than the NVR group. Furthermore, the CVR group outperformed the IVR group in distance and had a higher heart rate. Participants in the virtual reality groups did not perceive themselves to be exerting more physical effort and rated the task as more enjoyable than participants in the NVR group.ConclusionsVirtual reality improves performance and the affective response to aerobic exercise, and performance effects are further enhanced by the presence of others in the virtual environment.  相似文献   

6.
The use of virtual reality as a training mechanism continues to gain popularity as equipment becomes more readily available. It is important to not only understand the relationship between virtual reality training and motor learning, but to understand the extent to which practice manipulations enhance performance in virtual reality. One common practice manipulation is adopting an external focus of attention, which has been shown to facilitate motor learning in a variety tasks. The purposes of the present study were to investigate the effectiveness of an external focus of attention and the effects of target occlusion times in virtual reality. Fifty-six participants performed a single-leg long jump during baseline, training, and retention and were randomly assigned to either an external or control group. During baseline and retention, all participants performed the task in both a virtual reality (VR) and real world (RW) environments. Training was all done in VR where participants were provided an external focus cue or no cue. Results revealed that individuals jumped significantly further in RW than VR in both baseline and retention (p < .001). During training, the external group jumped significantly further than control (p < .05). These results suggest that the adoption of an external focus improves performance during training. However, we did not see a benefit of an external focus in retention. These findings should be taken into consideration when using virtual reality as a training tool when performance must be transferred to a real world environment.  相似文献   

7.
The authors conducted 3 studies to develop and investigate the psychometric properties of the American Jewish Identity Scales (AJIS), a brief self-report measure that assesses cultural identification and religious identification. Study 1 assessed the content validity of the item pool using an expert panel. In Study 2, 1,884 Jewish adults completed the initial AJIS and various measures of ethnic identity, collective self-esteem, and religiosity. Using confirmatory factor analyses, the authors selected and cross-validated 33 items that loaded highly and differentially on the 2 theorized latent factors. Study 3 assessed the AJIS's short-term stability and its relation to social desirability. Tests of reliability and construct validity provided initial psychometric support for the measure and confirmed the theorized primary salience of cultural identification. Participants reported significantly more private than public collective self-esteem, and the most Jewish-identified participants reported greater private self-esteem, acculturative stress, and perceived discrimination than did their more assimilated counterparts.  相似文献   

8.
A modified version of the Trier Social Stress Test (TSST) was employed to determine whether exposure to a virtual audience using virtual reality (VR) technology would prompt an increase of neuroendocrine activity comparable to that prompted by a real audience. Following an anticipatory period, participants completed a speech or a speech-plus-math challenge in front of either a virtual audience, a panel of judges they were led to believe was behind a one-way mirror, or an audience comprised of confederates. An additional group that had prepared a speech was simply directed to observe the virtual audience but did not deliver the speech. Finally, a control group completed questionnaires for the duration of the experiment. Cortisol samples were obtained upon arrival to the laboratory, just before the challenge, and 15 and 30 minutes after the task. Participants also completed a measure assessing stressor appraisals of the task before and after the challenge. Anticipation of the task was associated with a modest increase of cortisol levels, and a further rise of cortisol was evident in response to the challenge. The neuroendocrine changes evoked by the virtual audience were comparable to those elicited by the imagined audience (behind the one-way mirror) but less than changes evoked by the panel of confederates. Stressor appraisals were higher post-challenge compared to those reported prior to the task; however, appraisals were similar across each group. These data suggest that VR technology may be amenable to evaluating the impact of psychosocial stressors such as the TSST.  相似文献   

9.
Social identities enhance members' well‐being through the provision of social support and feelings of collective efficacy as well as by acting as a basis for collective action. However, the precise mechanisms through which identification acts to enhance well‐being can be complicated by stigmatisation, which potentially undermines solidarity and collective action. The present research examines a real‐world stigmatised community group in order to investigate the following: (1) the community identity processes that act to enhance well‐being and collective action and (2) the consequences of stigmatisation for these processes. Study 1 consisted of a household survey conducted in disadvantaged areas of Limerick city in Ireland. Participants (n = 322) completed measures of community identification, social support, collective efficacy, community action and psychological well‐being. Mediation analysis indicated that perceptions of collective efficacy are an important mediator of the effect of identification upon well‐being. However, levels of self‐reported community action were low and unrelated to community identification. In Study 2, 14 follow‐up multiple‐participant interviews with residents and community group workers were thematically analysed, revealing high levels of stigmatisation, which was reported to lead to disengagement from identity‐related collective action. These findings indicate the potential for stigma to reduce collective action through undermining solidarity and social support. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

10.
In two studies, the authors examined the circumstances under which discrimination has an identity confirmation function or an instrumental function (instigating collective action). In Study 1, participants (N = 601) described a situation in which they had discriminated and then completed measures of functionality, group identification, and group threat. Both functions were predicted by group identification, whereas the instrumental function (but not identity confirmation) operated under group threat. In Study 2, "die-hard" soccer fans (N = 1,546) suggested soccer chants in reaction to either a group-reinforcing (own team scores) or group-threatening (other team scores) situation and rated the perceived functionality of the song. Although both of these conditions evoked discriminating songs, as predicted, these served a more identity-confirming function in the reinforcing situation but a more instrumental function (pepping up the team) in the threat situation. Results are discussed in terms of a contextual-functional model of intergroup discrimination.  相似文献   

11.
The present study examined the relationship between group identification and the feeling of collective guilt. This study argued that identification with a subgroup of one's ingroup (subgroup identification) would predict the feeling of collective guilt better than identification with the whole ingroup (whole‐group identification). To manipulate the level of subgroup identification, we instructed participants to imagine the presence of a close friend (vs a friend of one's close friend) in a fictitious subgroup. In Experiment 1, we predicted and found that high subgroup identifiers experienced less collective guilt compared to low subgroup identifiers, regardless of their degree of whole‐group identification. In contrast, the results from Experiment 2 indicated that when the presence of the third party was made salient, high subgroup identifiers experienced more collective guilt in comparison to low subgroup identifiers. The importance of interpersonal connections for collective responsibility and the facilitating role of the third party for reconciliation of the intergroup conflicts are discussed.  相似文献   

12.
Previous research showed that full body ownership illusions in virtual reality (VR) can be robustly induced by providing congruent visual stimulation, and that congruent tactile experiences provide a dispensable extension to an already established phenomenon. Here we show that visuo-tactile congruency indeed does not add to already high measures for body ownership on explicit measures, but does modulate movement behavior when walking in the laboratory. Specifically, participants who took ownership over a more corpulent virtual body with intact visuo-tactile congruency increased safety distances towards the laboratory’s walls compared to participants who experienced the same illusion with deteriorated visuo-tactile congruency. This effect is in line with the body schema more readily adapting to a more corpulent body after receiving congruent tactile information. We conclude that the action-oriented, unconscious body schema relies more heavily on tactile information compared to more explicit aspects of body ownership.  相似文献   

13.
Abstract Two studies examined men's interventions in a virtual reality situation involving child grooming. In Study 1, 92 men observed an online encounter between an apparent minor and a sex offender. The results suggest that the bystander effect was stronger under computerized rather than user-assisted surveillance, and when the fellow cyberbystander was unknown rather than known. In Study 2, where 100 men observed the same encounter, the effect also emerged under computerized surveillance as long as the number unknown cyberbystanders was increased. Thus, vesting more responsibility for security in the average netizen rather than just in the automated abuse-detection technology is cautiously suggested, the relevance of which lies in increasing minors' health and safety.  相似文献   

14.
Everyday experience suggests that drivers are less susceptible to motion sickness than passengers. In the context of inertial motion (i.e., physical displacement), this effect has been confirmed in laboratory research using whole body motion devices. We asked whether a similar effect would occur in the context of simulated vehicles in a visual virtual environment. We used a yoked control design in which one member of each pair of participants played a driving video game (i.e., drove a virtual automobile). A recording of that performance was viewed (in a separate session) by the other member of the pair. Thus, the two members of each pair were exposed to identical visual motion stimuli, but the risk of behavioral contagion was minimized. Participants who drove the virtual vehicle (drivers) were less likely to report motion sickness than participants who viewed game recordings (passengers). Data on head and torso movement revealed that drivers tended to move more than passengers, and that the movements of drivers were more predictable than the movements of passengers. Before the onset of subjective symptoms of motion sickness movement differed between participants who (later) reported motion sickness and those who did not, consistent with a prediction of the postural instability theory of motion sickness. The results confirm that control is an important factor in the etiology of motion sickness and extend this finding to the control of noninertial virtual vehicles.  相似文献   

15.
Ostracism is such a widely used and powerful tactic that the authors tested whether people would be affected by it even under remote and artificial circumstances. In Study 1, 1,486 participants from 62 countries accessed the authors' on-line experiment on the Internet. They were asked to use mental visualization while playing a virtual tossing game with two others (who were actually computer generated and controlled). Despite the minimal nature of their experience, the more participants were ostracized, the more they reported feeling bad, having less control, and losing a sense of belonging. In Study 2, ostracized participants were more likely to conform on a subsequent task. The results are discussed in terms of supporting K. D. Williams's (1997) need threat theory of ostracism.  相似文献   

16.
When personal control is threatened, people often turn to their own group and show negativity towards others. In three studies, we tested an alternative prediction that the salient lack of personal control (vs. control) experienced in the context of unemployment can lead to connectedness and more positive perception of similar others (e.g., members of groups affected by unemployment or the economic crisis). In two European countries, we found experimental (Study 1: Poland) and correlational (Study 2: Spain) evidence that a lowered sense of control of unemployed people was related to more favorable intergroup evaluations. Furthermore, when lack of control related to unemployment threat was experimentally induced, participants perceived a Greek outgroup more positively, and this effect was mediated by identification with and similarity to this group (Study 3). We discuss the role of the shared experience of collective uncontrollability in promoting positive intergroup relations.  相似文献   

17.
Differences in ingroup identification can influence the accessibility of historical memories. In Study 1, the authors examined individual differences in identity; in Study 2 they experimentally manipulated identity. In Study 1, high identifiers recalled fewer incidents of ingroup violence and hatred than did low identifiers. High and low identifiers did not differ in their recall of ingroup suffering. In Study 2, participants in the high-identity condition recalled fewer incidents of violence and hatred by members of their group than did those in the low-identity condition but a similar number of good deeds. Control participants recalled more positive than negative group actions; this bias was exaggerated in the high-identity condition and eliminated in the low-identity condition. The authors interpret the results as indicating the effects of social identity on individual-level memory processes, especially schema-consistent recall. They evaluate other explanations of the bias, including collective censorship of negative histories.  相似文献   

18.
This research examined when, and for whom, American collective nostalgia can relieve feelings of collective guilt. In the Pilot Study, path analyses revealed that national glorification is associated with collective nostalgia, and collective nostalgia is associated with lower collective guilt. Our experimental studies test the role of these variables in determining responses to the elevated salience of past ingroup harm doing. Collective nostalgia was associated with lower collective guilt especially after reminders of America's harm doing in Study 1 . In Study 2 we predicted and showed that reminders of American harm doing would evoke spontaneous collective nostalgia for participants high in national glorification. The remaining studies tested the hypothesis that collective nostalgia serves to buffer collective guilt. Collective guilt was lower after reminders of past harm doing for participants who engaged in collective nostalgia ( Study 3 ), and this was especially pronounced for participants high in national glorification ( Study 4 ).  相似文献   

19.
Three studies tested whether witnessing incidents of racial discrimination targeting Black people may motivate White people to engage in collective action for racial justice. In studies of White Americans (Study 1) and self-identified White activist “allies” (Study 2), witnessing incidents of racial discrimination predicted greater willingness to participate in collective action for racial justice, through the pathway of enhanced awareness of racial privilege. Studies 1 and 2 showed that awareness of racial privilege uniquely predicted the link between witnessing incidents of racial discrimination and willingness to participate in collective action for racial justice; these effects were consistent both with and without controlling for Whites’ sense of identification with their own racial group. Study 3 tested experimentally how witnessing incidents of racial discrimination may compel White people to become more motivated to engage in collective action for racial justice. Compared to those in a control condition, White participants who were randomly assigned to watch a brief video depicting recent discriminatory incidents targeting Black people (e.g., Starbucks incident in Philadelphia, housing incident at Yale University) tended to show greater motivation to engage in collective action for racial justice, an effect accounted for largely by enhanced awareness of racial privilege. How witnessing incidents of racial discrimination can transform views of privilege and willingness to stand up for racial justice among members of advantaged racial groups is discussed.  相似文献   

20.
In two studies we assessed the role of distinctiveness threat, group‐based emotions (angst, fear, and anger), and prejudice on people's willingness to engage in collective action against immigrant groups. In Study 1 (N = 222) White British participants were either informed that in the next 40 years the proportion of immigrants in the UK is unlikely to change (control condition) or that there will be more immigrants than White British people living in Britain (threat condition). We obtained support for a sequential multiple mediator model in which threat predicted British people's willingness to engage in collective action via the emotions first and then prejudice. This finding was replicated in Study 2 with an Italian sample (N = 283). These results enhance understanding of when and why advantaged groups undertake collective action against disadvantaged groups by demonstrating that distinctiveness threats and emotions promote such actions.  相似文献   

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