首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 34 毫秒
1.
Empirical studies in the psychology of gambling have revealed at least two well supported findings: (1) irrational cognitions outnumber rational cognitions during gambling (Gaboury and Ladouceur, 1987; Ladouceur, Gaboury, Dumont and Rochette 1988); (2) risk-taking behavior increases as a function to exposure to gambling activities (Ladouceur, Mayrand and Tourigny 1987; Ladouceur, Tourigny and Mayrand 1986). The present study compared regular and occasional gamblers on cognitive and behavioral measures during a blackjack session using the thinking aloud method. The results confirmed that regular players emitted more irrational thoughts than occasional gamblers. The theoretical and practical implications of those results are discussed within the general context of the psychology of gambling.  相似文献   

2.
In this study, we evaluated the relationship between the number of wins and the number of irrational verbalizations on the part of individuals playing American roulette. We predicted that subjects who win frequently would make more irrational verbalizations than rational verbalizations compared to subjects who win infrequently. Twenty Canadian subjects (8 men, 12 women) were randomly divided into two experimental groups (frequent vs. infrequent wins). The subjects used the thinking aloud procedure to verbalize their thoughts, which were then classified according to degree of rationality or irrationality. The results showed that irrational verbalizations outnumbered rational verbalizations in both groups. A few wins were sufficient to evoke an illusory perception of control.  相似文献   

3.
This study examined the effect of erroneous perceptions verbalized by a game accomplice on participants' gambling. The sample consisted of 22 men and 10 women, aged 18 and older, who did not show excessive gambling problems, but who had played video lotteries at least once during the last 6 months. The participants were randomly assigned into one of three groups, where they gambled in the presence of an accomplicewho verbalized three types of perceptions: (1) the accomplice emitted erroneous thoughts about gambling,(2) the accomplice verbalized adequate thoughts about gambling, or (3) the accomplice did not speak. Results showed that players exposed to an accomplice's erroneous verbalizations took significantly more risksthan players in the other two groups. Erroneous perceptions appear to be easily transmissible and have impacts on gambling behaviour. The practical and theoretical implications of these results are discussed.  相似文献   

4.
Previous research has suggested that irrational thinking may play a central role in the maintenance of behavior in slot machine gambling (M. B. Walker, 1992b). The present study is an evaluation of the validity and predictors of irrational thinking in a sample of regular gamblers (N = 20) drawn from the general community. The results were generally consistent with earlier findings; 75% of gambling-related cognitions were found to be irrational. Irrationality was unrelated to the amount of money lost or won during sessions but was positively related to risk taking. The most common irrational cognitions included false beliefs concerning the extent to which outcomes could be controlled or predicted and the attribution of human qualities (personification) to gambling devices. Gender comparisons showed that women were more likely than men to personify the machines. The validity of the speaking-aloud approach and suggestions for future research are discussed.  相似文献   

5.
Previous research has suggested that irrational thinking may play a central role in the maintenance of behavior in slot machine gambling (M. B. Walker, 1992b). The present study is an evaluation of the validity and predictors of irrational thinking in a sample of regular gamblers (N = 20) drawn from the general community. The results were generally consistent with earlier findings; 75% of gambling-related cognitions were found to be irrational. Irrationality was unrelated to the amount of money lost or won during sessions but was positively related to risk taking. The most common irrational cognitions included false beliefs concerning the extent to which outcomes could be controlled or predicted and the attribution of human qualities (personification) to gambling devices. Gender comparisons showed that women were more likely than men to personify the machines. The validity of the speaking-aloud approach and suggestions for future research are discussed.  相似文献   

6.
The present study was an experimental analogue that examined the relationship between gambling-related irrational beliefs and risky gambling behavior. Eighty high-frequency gamblers were randomly assigned to four conditions and played a chance-based computer game in a laboratory setting. Depending on the condition, during the game a pop-up screen repeatedly displayed either accurate or inaccurate messages concerning the game, neutral messages, or no messages. Consistent with a cognitive-behavioral model of gambling, accurate messages that correctly described the random contingencies governing the game decreased risky gambling behavior. Contrary to predictions, inaccurate messages designed to mimic gamblers' irrational beliefs about their abilities to influence chance events did not lead to more risky gambling behavior than exposure to neutral or no messages. Participants in the latter three conditions did not differ significantly from one another and all showed riskier gambling behavior than participants in the accurate message condition. The results suggest that harm minimization strategies that help individuals maintain a rational perspective while gambling may protect them from unreasonable risk-taking.  相似文献   

7.
Cognitive distorsions are inherent to any gambling situation whatever the level of commitment of the gambler. Irrational beliefs lead the subject to overestimate his share of control over the game's outcome to the detriment of chance. Knowing the objective probability to win and having good numeric capacities of reasoning does not prevent the gamblers from developing these false beliefs. According to the concept of double switching proposed by Ladouceur and Sévigny (2005), irrational beliefs would coexist with objective knowledges on the game and would bustle in situation of gambling. The progress and the outcome of the game influence the development and the maintenance of cognitive distorsions, which influences the subject's practice of gambling. Pathological gambling, repeated and persistent gambling behavior, is characterized in particular by the presence of cognitive distortions, leading the subject to maintain, even to increase his gambling practice. Indeed, if cognitive distorsions are present in any situation of gambling, it seems nevertheless that it is more frequent and more intense in problem and pathological gamblers. Cognitive distorsions, in particular illusion of control, thus lead to a more important practice of gambling and a financial risk-taking, favoring the installation and the preservation of problem gambling. Certain factors seem to influence cognitive distorsions. There is a gender effect: women would present fewer irrational beliefs than men. Depression, anxiety and stress would also favor the development of these beliefs in situation of gambling. Several methods exist to estimate cognitive distorsions in gamblers. The first researches are based on assessment made by others (observation and analysis of gambler's verbalizations). Afterward, several self-report scales were created. At the moment, none of these scales has been validated in French language. The identification of gambling related cognitive distortions permit to elaborate adapted modes of treatment. So, the cognitive therapy suggests identifying and restructuring the beliefs to bring the subject to change his gambling behavior. In spite of the current knowledge on cognitive distorsions, certain questions remain open, in particular about the implication of theses beliefs in games implying a part of strategy, in which the subject has effectively a certain control over the game.  相似文献   

8.
ObjectivesThe purpose of the present study was to identify the intricacies of verbalizations, gestures, and game outcome during competition.DesignThe behavioral research software Observer XT® using sequential analysis was used to analyze our data.MethodParticipants were 34 junior tennis players with a mean age of 13.68 (SD = 1.8). Youth players were observed during 17 matches using the Self-Talk and Gestures Rating Scale and were examined by a built-in application (Observer XT®) of mapping of verbalizations, gestures, and performance.ResultsSequences indicated negative verbalizations were the most frequently exhibited form of overt verbalizations, followed by positive and instructional verbalizations. Furthermore negative verbalizations for either the server or the receiver decreased the probability of winning a game and showed verbalizations from the server related to the receiver's verbalizations and game outcome, and vice versa.ConclusionsThe results shed light on how verbalizations and gestures interact differently according to the context, which may have important implications for research that has focused on verbalizations and has neglected gestures and contextualized performance in sport.  相似文献   

9.
The course-of-action theory (J. Theureau, Le Cours d'action: Analyse Sémiologique, 1992) provided the framework for this study, which described how expert table tennis players' mobilized knowledge in relation with their mode of involvement (exploratory and executory). Matches were videotaped during international meets and the verbalizations of the players as they viewed the tapes were collected a posteriori. The data were processed by transcribing the players' actions and verbalizations, decomposing their activity into elementary units of meaning, labeling the constituents of these units, identifying typical exploratory and executory sequences. The results showed that the knowledge mobilized by the players during the matches differed with their mode of involvement. Knowledge was continuously put into relationship with significant elements in the unfolding situation in order to create interpretive chains, and this contributed to building a meaningful world for the players. The players' cognitive activity was thus revealed to be a permanent construction of meaning aimed at reducing uncertainty in situations of competitive interaction.  相似文献   

10.
Irrational beliefs are the focus of many psychological theories, since research has shown that holding irrational beliefs often leads to unhealthy emotions, dysfunctional behaviors, and psychological disturbances. The aim of such therapies as rational emotive behavioral therapy and cognitive behavioral therapy is to dispute irrational beliefs to promote more rational ways of thinking; however they do not take into account individual personality differences. The aim of this study was to determine whether personality traits predict rational and irrational beliefs in a mixed student and clinical sample. It was hypothesized that the domains of the five factor model of personality would predict rational beliefs as well as a range of irrational beliefs. Our findings supported the hypothesis, showing distinct associations between personality traits and each specific irrational belief. Neuroticism predicted rational beliefs as well as six out of the seven types of irrational beliefs measured. Additionally, extraversion predicted rationality and self-downing, openness predicted need for comfort and total irrationality, and conscientiousness predicted need for achievement and demand for fairness. Agreeableness did not predict any type of rational or irrational beliefs. Knowledge of these distinct relationships may increase a clinician’s ability to conceptualize a therapy case and determine the best approach to treatment.  相似文献   

11.
In a test of two key features of REBT, causal relationships between irrational beliefs and unconditional self-acceptance were experimentally investigated in a sample of 106 non-clinical participants using a priming technique. Priming participants with statements of irrational belief resulted in a decrease in unconditional self-acceptance whereas priming participants with statements of rational belief resulted in an increase in unconditional self-acceptance. In contrast, priming participants with statements about unconditional self-acceptance did not result in an increase in rational thinking and priming participants with statements about conditional self-acceptance did not result in an increase in irrational thinking. The present study is the first to provide evidence of a causal link between rational/irrational thinking and unconditional/conditional self-acceptance. The findings have important implications for the core hypothesis of REBT and underscore the advantages of experimental over correlational studies in theory-testing.  相似文献   

12.
This study analysed the masking activity of table tennis players, and any activity attempting to influence opponent's perceptions. We studied the activity of five French table tennis players during national matches in reference to the course of action theory (Theureau, 1992). Matches were videotaped, and the players' verbalizations as they viewed the tapes were collected a posteriori. The data were analysed by 1) transcribing the players' actions and verbalizations, 2) decomposing their activity into elementary units of meaning, and 3) analysing the meaningful structures of the course of action. The results showed that a large part of the table tennis players activity attempts to influence opponent's judgments. This activity aims to 1) modify the opponent's emotional experience, and 2) influence the opponent's perception of adversarial relationship. It is expressed through strokes and behaviors not related to the game. Our results lead to a new perspective of table tennis matches analysis in term of collective activity and “shared context” (Salembier and Zouinar, 2004).  相似文献   

13.
This study evaluated the intensity of delusional beliefs during the modification of delusional verbalizations with three chronically mentally ill inpatients. The multiple-baseline across responses design was used to evaluate the efficacy of a behavioral treatment package to modify delusional verbalizations. Results revealed that changes were obtained in delusional verbalizations to personal questions without corresponding changes in the subjects' delusional beliefs. Changes in delusional verbalizations were well-maintained for two subjects during a 6-month follow-up period. Mixed results were obtained for generalization probe interviews.  相似文献   

14.
The present study investigated the effects of the Let's Get Rational board game on rational thinking, depression, and self-acceptance in high school students. A sample of 80 subjects (40 male, 40 female) was selected for participation in this study. Four experimental groups of 10 students played the board game Let's Get Rational for one 52 minute class period once a week for seven weeks. Three dependent measures were used. These included a measure of rational thinking (Child and Adolescent Scale of Irrationality), a measure of depression (Beck Depression Inventory), and a measure of self-acceptance (Adjective Generation Technique). Cell means were calculated for the following independent variables: 1) treatment vs. no treatment, 2) gender—male vs. female, and 3) grade level—9th, 10th, 11th, and 12th. Results indicated that the subjects in the experimental group agreed with fewer irrational beliefs than subjects who received no treatment. Ninth grade experimental subjects reported less irrational thinking than did 9th-grade control group subjects. Finally, 10th-grade experimental subjects were significantly less depressed than 10th-grade control subjects.  相似文献   

15.
“临床路径”服务模式对于推进合理用药的伦理价值   总被引:1,自引:1,他引:0  
药品是治病救人的物质基础,但要真正达到健康的目的,合理用药才是关键。从医学伦理学的视角来看采取临床路径服务模式推进临床合理用药,体现着“人本主义”的伦理原则,有利于患者“知情同意”原则的实现,有利于降低不合理的医药费用,有利于监测治疗效果,减少药物不良反应。  相似文献   

16.
As the worldwide popularity of Internet gambling increases, concerns about the potential for gambling-related harm also increase. This paper reports the results of a study examining actual Internet gambling behavior during 10 years of play. We examined the electronic gambling records of subscribers (N = 2,066) who triggered a responsible gaming alert system at a large international online gaming company. We compared these cases with control subscribers (N = 2,066) who had the same amount of exposure to the Internet gambling service provider. We used discriminant function analysis to explore what aspects of gambling behavior distinguish cases from controls. Indices of the intensity of gambling activity (e.g., total number of bets made, number of bets per betting day) best distinguished cases from controls, particularly in the case of live-action sports betting. Control group players evidenced behavior similar to the population of players using this service. These results add to our understanding of behavioral markers for disordered Internet gambling and will aid in the development of behavior-based algorithms capable of predicting the presence and/or the onset of disordered Internet gambling. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   

17.
Magical thinking refers to irrational peculiar beliefs, including those that conform to the laws of contagion. We propose that touching an object that was previously touched by a high performer increases confidence via magical thinking (ability contagion) and improves actual performance among individuals high in experiential processing. A series of studies provides support for this main proposition. Our results cast doubt on an alternative explanation based on priming, and are obtained controlling for participants’ level of rational processing, motivation, and affect.  相似文献   

18.
Prior tests of irrational thinking have included affect words in their irrational idea statements. Thus, because of content similarity, spuriously high correlations may have been previously observed between the endorsement of irrational ideas and self reported affect. A new measure of core irrational ideas, the Personal Beliefs Test, was given to 70 adults between the ages of 17 and 58. Results showed moderate correlations with neuroticism and self-reported negative affect, and a non-significant association with positive affect, thus supporting RET theory. Most of the explained variance in negative affect was related to the endorsement of irrational, Low Frustration Tolerance and Self Worth statements. This suggests that rational emotive therapists might devote greater time to disputing these ideas. Since most studies, including the present one, find only moderate correlations (i.e. .20 to .70) between irrational thinking and negative affect, it seems important to review the hypothesis that such thinking is theprimary cause of emotionality.He is a Fellow of the Institute for Rational Emotive Therapy and Holds the ABPP diploma in Clinical Psychology.Copies of the Personal Beliefs Test can be obtained from the author.  相似文献   

19.
In a test of the hypothesis that irrational thinking is associated with phobic anxiety, the Rational Behavior Inventory and the Fear Survey Schedule were administered to 128 undergraduates. Although a statistically significant correlation between irrationality and phobic anxiety was found, the result appears to have little clincial meaning. Other evidence is cited which suggests that rational emotive therapy is best suited for the treatment of generalized anxiety, whereas deconditioning treatments are appropriate for most cases of phobic anxiety.  相似文献   

20.
The clinical and research literature suggests that cognitive and behavioural therapies are particularly helpful in assisting clients overcome problem gambling behaviour. Several articles have described the efficacy of a range of cognitive interventions, especially provision of information regarding rates of return and the odds of games and the exploration of irrational beliefs and myths and misconceptions regarding gambling activity. This paper describes in detail an innovative cognitive strategy which focuses on problem gambling clients' financial status. The strategy incorporates the use of illustrations, generally using a whiteboard, to highlight how problem gambling behaviour negatively impacts on financial wealth over time. Step by step instructions are provided, together with illustrations, to allow clinicians to incorporate the strategy in treatment with their own clients.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号