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1.
A problem of circularity emerges in any attempt to index depth by retention alone. In the present study, reaction time (RT), and heart-rate response were used to index the three qualitatively distinct levels of physical, phonemic, and semantic processing. An additional objective was to distinguish between the three levels under incidental vs intentional learning conditions. Subjects were 46 male undergraduates who were given 30 trials. A trial consisted of the presentation of an orienting question and an imperative word-stimulus separated by a 6-sec. interval. There were three types of questions in order to induce processing to one of the three target levels. The results indicated that recall as well as heart-rate acceleration distinguished between two (physical vs phonemic and semantic) rather than three levels of processing in the incidental condition. Heart-rate change differentiated between incidental and intentional, the intentional condition showing a smaller change. Semantic and phonemic RTs were faster than physical RT, but there were no differences between semantic and phonemic RTs. Intentional recall was superior to incidental recall. It is suggested that psychophysiological indices can provide independent evidence for 'levels of processing.'  相似文献   

2.
为探讨中国象棋领域内的专长效应及象棋专长的知觉编码优势,研究采用中国象棋棋局为实验材料,对比了经验棋手和新手在观看象棋棋局时视觉搜索、变化觉察和对棋盘的记忆。实验1呈现真实棋局和随机棋局,要求被试观看5秒后复盘,结果发现经验棋手的复盘正确率高于新手;经验棋手注视棋盘的眼跳幅度和瞳孔直径更大;经验棋手更多注视棋子间而不是棋子本身。实验2采用移动窗口范式控制了观看棋盘时视野大小,结果发现经验棋手在副中央凹呈现时复盘正确率更高,而新手不受视野大小的影响。实验3采用闪烁范式要求棋手觉察变化的棋子,结果发现经验棋手的觉察速度和正确率都优于新手;而且经验棋手在报告变化前就利用中央凹和副中央凹注视到了变化的棋子。结论认为:中国象棋与国际象棋类似,也存在专长的知觉编码优势效应;经验棋手不仅对棋盘记忆更好,而且可以利用存贮的组块和长期练习经验选择性加工棋盘结构信息,利用副中央凹提取信息,具有更大的知觉广度。研究为象棋专家可以利用副中央凹加工棋盘及具有更强的知觉编码能力提供了直接的证据。  相似文献   

3.
Mental imagery and chunks: Empirical and computational findings   总被引:1,自引:0,他引:1  
To investigate experts' imagery in chess, players were required to recall briefly presented positions in which pieces were placed on the intersections between squares (intersection positions). Position types ranged from game positions to positions in which both the piece distribution and the location were randomized. Simulations were run with the CHREST model (Gobet & Simon, 2000). The simulations assumed that pieces had to be centered back, one by one, to the middle of the squares in the mind's eye before chunks could be recognized. Consistent with CHREST's predictions, chess players (N = 36), ranging from weak amateurs to grandmasters, exhibited much poorer recall for intersection positions than for standard positions (pieces placed on the centers of the squares). For the intersection positions, the skill difference in recall was larger for game positions than for the randomized positions. The participants recalled bishops better than they recalled knights, suggesting that Stroop-like interference impairs recall of the latter. The data supported both the time parameter in CHREST for shifting pieces in the mind's eye (125 msec per piece) and the seriality assumption. In general, the study reinforces the plausibility of CHREST as a model of cognition.  相似文献   

4.
In this study, the modality of the retrieval cues (pictures or words) was varied in a cued recall task to determine how second and fourth grade children and college adults encode words (Experiment 1) and pictures (Experiment 2). According to the assumptions of the encoding specificity principle, cue modality should affect recall only to the degree to which subjects focus on modality specific (sensory) rather than nonmodality specific (semantic) information in stimuli. In both experiments, the results showed progressively smaller encoding specificity effects with increasing age. To ensure that differences in encoding activity were responsible for these effects, comparisons were made of recall patterns under intentional learn conditions, and under incidental conceptual and sensory orienting conditions. The recall patterns of the children in the conceptual orienting condition were similar to the adult patterns in the learn condition, and the adult recall patterns in the sensory orienting conditions were similar to those of the children in the learn conditions. These results suggest that there are developmental differences in encoding the sensory and semantic information in stimuli that may result from differences in the efficiency with which the semantic information in stimuli is processed. The results suggest that young children typically encode stimuli in a fashion that stresses the sensory aspects of the stimuli, and that recall suffers as a result.  相似文献   

5.
This study investigates the extent to which learning disabled readers' atypical encoding relates to their deficiencies in semantic memory. Inferences related to ability group performance were based on the assumption that encoding involves the matching of incoming information against a featural representation of that information in semantic memory. To this end, learning disabled and nondisabled readers in two age groups were compared on dichotic listening recall tasks that included orienting and nonorienting instructions. Orienting instructions directed children's attention toward semantic, phonemic, or structural word features. Dependent measures were lateralization, free recall, retrieval organization, and selective attention. The efficiency of allocating attentional resources was inferred from correlations between central and incidental recall. Primary results included the following: Disabled and nondisabled readers' ear asymmetry differences were dependent upon age, orienting instructions, and type of word list; disabled readers' recall and organization scores were lower than skilled readers'; however, both ability groups benefitted from orienting instructions compared to nonorienting instructions; during orienting instructions, disabled readers were less able than skilled readers to divide their attention between target and nontarget word features, especially during interhemispheric processing conditions; and the relative efficiency of allocating attentional resources differed qualitatively between the two ability groups. The results suggest that ability group variations reflect the structure of the memory trace in interaction with ear presentation and encoding processes. It is inferred that disabled readers' inferior memory traces reflect the quantity and internal coherence of information stored in semantic memory as well as the means by which such information is accessed.  相似文献   

6.
Preschool children's recall and clustering of organized lists of pictures were examined under deliberate instructions to remember or in incidental learning situations. The incidental tasks either required comprehension (categorization, or a rating of pleasantness-unpleasantness) or were formal orienting tasks involving processing in terms of physical features.Explicit instruction to remember and formal incidental instructions did not differ, and both lead to poorer performance than the comprehension activities. Categorization, whether accompanied by explicit instructions to recall, or occurring in the context of a meaningful activity, was no more efficient than categorization in and for itself. With children as with adults, it is the activity of the children which determines depth of processing and subsequent retention, not the intent to remember per se.  相似文献   

7.
ABSTRACT We examined the effect of a semantic orienting task during encoding on free recall and recognition of simple line drawings and matching words in middle-aged (44-59 years), older (60-89 years), and oldest-old (90+ years) adults. Participants studied line drawings and matching words presented in blocked order. Half of the participants were given a semantic orienting task and the other half received standard intentional learning instructions. Results confirmed that the pictorial superiority effect was greater in magnitude following semantic encoding compared to the control condition. Analyses of clustering in free recall revealed that oldest-old adults' encoding and retrieval strategies were generally similar to the two younger groups. Self-reported strategy use was less frequent among the oldest-old adults. These data strongly suggest that semantic elaboration is an effective compensatory mechanism underlying preserved episodic memory performance that persists well into the ninth decade of life.  相似文献   

8.
The purpose of this study was to isolate possible sources of learning ability differences in distinctive encoding of item-specific and relational information. Two mechanisms postulated as underlying ability group differences were attentional capacity (as inferred from the magnitude and direction of correlations between primary and secondary recall) and resource monitoring strategies (as reflected in measures of selective attention and laterality). In Experiment 1, learning disabled and nondisabled childrens' word recall was compared on dichotic listening recall tasks that included nonorienting instructions, and orienting instructions that directed children's attention toward semantic, phonemic, or structural word features. Disabled children showed lower recall and more diffuse selective attention to word features than nondisabled children. Reciprocity (negative correlations) between targeted and background words within and between ability groups was comparable, except when targeted word features were phonemically organized. Experiment 2 indicated that disabled childrens' cued recall was inferior to that of nondisabled children, even though both ability groups produced comparable symmetrical recall patterns related to ear presentations. Taken together, the results suggest that the locus of disabled childrens' distinctive encoding deficiencies is related to resource monitoring strategies during interhemispheric processing.  相似文献   

9.
This study examines the nature of stimulus processing under semantic and nonsemantic orienting instructions. Two experiments are reported in which subjects were presented with a series of trials each beginning with the presentation of a “decision word” about which they made either a semantic or non-semantic orienting decision. This decision was followed by a word in coloured ink whose colour subjects were required to name as quickly as possible. On half the trails the coloured word was the primary associate of the decision word whilst on the other half the two words were normatively unrelated. On completion of the experiments the subjects were given an unexpected free recall test. The semantic orienting condition led to longer colour naming latencies on associate trials whilst no such difference was found in the non-semantic condition. The semantic condition also produced higher levels of incidental recall although paradoxically an analysis of associative clustering in recall failed to show any difference between the two orienting conditions. The results are interpreted as support for the “Levels of Processing” approach to memory since they provide an index of processing depth which is independent of retention performance.  相似文献   

10.
Expert and intermediate chess players attempted to choose the best move in five chess positions while their eye movements were monitored. Experts were faster and more accurate than intermediates in choosing the best move. Experts made fewer fixations per trial and greater amplitude saccades than did intermediates, but there was no difference in fixation duration across skill groups. Examining the spatial distribution of the first five fixations for each position by skill group revealed that experts produced more fixations on empty squares than did intermediates. When fixating pieces, experts produced a greater proportion of fixations on relevant pieces than did intermediates. It is argued that expert chess players perceptually encode chess configurations, rather than individual pieces, and, consequently, parafoveal or peripheral processing guides their eye movements, producing a pattern of saccadic selectivity by piece saliency.  相似文献   

11.
Three studies of male and female undergraduates examined the effects of incidental orienting tasks on the free recall of concrete nouns. In Experiments 1 (between-Ss design N = 53) and 2 (within-Ss design N = 54) semantic orienting tasks resulted in recall that was equal to or higher than recall following intentional learning. Nonsemantic orienting tasks produced poorest recall. In Experiment 3 (N = 59), Ss performed a word recognition task between two free-recall trials. The target and distractor words were either acoustically, orthographically, or semantically related or were unrelated to each other. On the second free-recall trial, recall was highest for target words that had been paired with semantically related distractors. The results of the three experiments add to the growing support for a levels-of-processing model of memory.  相似文献   

12.
Research from the adaptive memory framework shows that thinking about words in terms of their survival value in an incidental learning task enhances their free recall relative to other semantic encoding strategies and intentional learning (Nairne, Pandeirada, & Thompson, 2008). We found similar results. When participants used incidental survival encoding for a list of words (e.g., "Will this object enhance my survival if I were stranded in the grasslands of a foreign land?"), they produced better free recall on a surprise test than did participants who intentionally tried to remember those words (Experiment 1). We also found this survival processing advantage when the words were presented within the context of a survival or neutral story (Experiment 2). However, this advantage did not extent to memory for a story's factual content, regardless of whether the participants were tested by cued recall (Experiment 3) or free recall (Experiments 4-5). Listening to a story for understanding under intentional or incidental learning conditions was just as good as survival processing for remembering story content. The functionalist approach to thinking about memory as an evolutionary adaptation designed to solve reproductive fitness problems provides a different theoretical framework for research, but it is not yet clear if survival processing has general applicability or is effective only for processing discrete stimuli in terms of fitness-relevant scenarios from our past.  相似文献   

13.
Chess players' intake of task-relevant cues   总被引:1,自引:0,他引:1  
Patterns of chess pieces are important for chess players in storing information in memory-recall tasks. It also may be assumed that these patterns play a central role in the perceptual coding of task-relevant cues. Two perceptual classification experiments were done to test this assumption. Chess-players' intake of task-relevant cues was studied by measuring the reaction times of subjects in counting the minor pieces on the chessboard or searching for checks in the game and in random positions. Surprisingly, there was no interaction between the level of skill and the type of position. In Experiment 3, both a perceptual classification task and a memory-recall task using the same positions were presented to a group of chess players at the same session. In the perceptual classification task, there was no interaction between the level of skill and the type of position, but in the recall task there was strong interaction. The result suggests that the information intake of chess players, in its lowest levels, is not dependent on the learned patterns. The role of the patterns becomes important in defining the information to be looked for, but the patterns are not important in the early-stage perceptual structuring of a position.  相似文献   

14.
In a previous study (Unterrainer, Kaller, Halsband, & Rahm, 2006), chess players outperformed non-chess players in the Tower of London planning task but exhibited disproportionately longer processing times. This pattern of results raises the question of whether chess players' planning capabilities are superior or whether the results reflect differences in the speed-accuracy trade-off between the groups, possibly attributable to sports motivation. The present study was designed to disambiguate these alternative suggestions by implementing various constraints on planning time and by assessing self-reported motivation. In contrast to the previous study, chess players' performance was not superior, independently of whether problems had to be solved with (Experiment 1) or without (Experiment 2) time limits. As expected, chess players reported higher overall trait and state motivation scores across both experiments. These findings revise the notion of superior planning performance in chess players. In consequence, they do not conform with the assumption of a general transfer of chess-related planning expertise to other cognitive domains, instead suggesting that superior performance may be possible only under specific circumstances such as receiving competitive instructions.  相似文献   

15.
This paper examines the nature of processing under semantic and non-semantic orienting instructions. In the experiment subjects were presented with a series of trials; each began with the presentation of a decision word about which they made either a semantic or a non-semantic orienting decision. Following this a second word appeared and they were required to pronounce it as quickly as possible. On half the trials this second word was a primary associate of the decision word whilst on the other half it was normatively unrelated. On completion of the experiment subjects were given an unexpected recall test. The results showed that there was a significant interaction between the effect of association and type of orienting task. With semantic processing pronunciation of the second word was significantly faster on associate trials. With non-semantic processing there was a significantly smaller facilitation of pronunciation on associated trials. The incidental recall data showed that semantically oriented subjects recalled more decision words than those in the non-semantic condition. These data provide another independent measure of the difference in processing depth underlying semantic and non-semantic orienting tasks. However, unlike previous studies, these results suggest that the two types of task differ in the extent to which they allow associative processing, rather than supporting the view that non-semantic orientation precludes processing at an associative level. Discrepancies between the present result and earlier studies are discussed and an explanation offered.  相似文献   

16.
The "generation effect" is a phenomenon in which words that are generated by the subject are remembered better than words which are read. The present experiments examined this effect in patients with mild-to-moderate dementia of the Alzheimer type (DAT), healthy elderly adults, and young adults under a variety of different encoding and retrieval conditions. Experiment 1 employed an intentional learning task with multiple study/test trials using the same list of words. While both the young and elderly adults exhibited higher recall for internally generated words than read words, the DAT patients failed to demonstrate the effect even after repeated exposures to the same stimulus list. Experiment 2 replicated this same pattern of results using an incidental learning paradigm with both recall and recognition tests. Various explanations as to why the DAT patients failed to show the generation effect were discussed with particular emphasis placed on the role of semantic memory and encoding failure.  相似文献   

17.
There is much evidence that chess skill is based on chunks in memory that represent parts of positions from previously encountered games. However, the content of these chunks is a matter for debate. According to one view, (1) the closer two pieces are to each other on a board (proximity), the more likely they are to be in the same chunk, and (2) skilled players encode the precise locations of pieces. An alternative view is that what information is encoded in a chess chunk is determined more by processing of the attack/defense relations during evaluation. In three experiments, participants evaluated positions and completed recognition tests. Experiment 1 supported the view that expert players make more use of attack/defense relations than of locations of pieces in a recognition test. Experiments 2 and 3 demonstrated that, for both long and short presentation times, expert players' recognition for a piece within a position was primed more by a piece related by attack or defense than by a piece merely proximal. These findings challenge theories of expertise for chess that assume a primary role for proximity and location in determining which pieces are grouped together in memory.  相似文献   

18.
Watkins, LeCompte, and Kim (2000) suggested that the recall advantage for rare words in mixed lists is due to a compensatory study strategy that favors the rare words. They found the advantage was reversed when rare and common words were studied under incidental learning conditions. The present study investigated the possibility that the rare-word advantage in recognition memory is also the result of a compensatory study strategy. Experiment 1 replicated the findings of Watkins et al. that the rare-word advantage in recall is eliminated under incidental learning conditions. In contrast, Experiment 2 showed that the rare-word advantage in recognition memory is maintained under both intentional and incidental learning conditions. Experiment 3 replicated the results of Experiments 1 and 2 using different stimuli and a different orienting task. Finally, Experiment 4 showed that the rare-word advantage in recognition is maintained with pure lists. These findings show that the rare-word advantage in recognition memory is not the result of a compensatory study strategy. Instead, rare words are encoded more distinctively than common words, irrespective of participants' intention to remember them.  相似文献   

19.
A typical midgame chess position was presented to participants for 30 sec. Participants then reconstructed the presented position on a second board from memory. Following a brief distraction phase, participants were asked to reconstruct the position a second time with 0, 6, or 12 of the original pieces present. It was hypothesized that cue presentation during second reconstruction would be more disruptive to experienced players' recall than to novices'. Recall was measured in terms of correct pieces placed, new items generated (reminiscence), and previously recalled items omitted (forgetting). Analysis indicated that cues neither facilitated nor inhibited recall: experienced players performed better than novice players across recall indices, with the exception of reminiscence at which both groups performed similarly.  相似文献   

20.
A great deal of research has been devoted to developing process models of expert memory. However, K. J. Vicente and J. H. Wang (1998) proposed (a) that process theories do not provide an adequate account of expert recall in domains in which memory recall is a contrived task and (b) that a product theory, the constraint attunement hypothesis (CAH), has received a significant amount of empirical support. We compared 1 process theory (the template theory; TT; F. Gobet & H. A. Simon, 1996c) with the CAH in chess. Chess players (N=36) differing widely in skill levels were required to recall briefly presented chess positions that were randomized in various ways. Consistent with TT, but inconsistent with the CAH, there was a significant skill effect in a condition in which both the location and distribution of the pieces were randomized. These and other results suggest that process models such as TT can provide a viable account of expert memory in chess.  相似文献   

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