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1.
This preregistered study aimed to replicate and extend research on the role of cognitive control in creative cognition by examining dose effects of alcohol in a randomized controlled trial. A sample of 125 participants was randomly assigned to three experimental groups, either drinking alcoholic beer (BAC = 0.03 or 0.06) or drinking non-alcoholic beer (placebo-control group). Before and after the alcohol intervention, participants completed two tests of cognitive control and two established creative thinking tasks. A BAC of 0.06 led to an impairment of verbal fluency, while working memory performance was unaffected at both alcohol levels. Alcohol had no facilitative or detrimental effects on creative thinking performance, neither in terms of RAT performance, divergent thinking fluency or divergent thinking creativity. These results indicate that moderate alcohol levels have dose-dependent, selective effects on cognitive control, and that minor impairments of cognitive control do not generally increase or attenuate creative thinking performance.  相似文献   

2.
研究采用物品多用途任务、中文复合远距离联想任务和汉语双字词词对相关性判断任务,考察新颖性寻求特质水平对创造性表现的影响,探明语义网络在其中的作用。结果发现:(1)高新颖性寻求个体在物品多用途任务中有更高的新颖性得分,而在中文复合远距离联想任务中与低新颖性寻求个体表现一致;(2)在低相关词对判断时,高新颖性寻求个体反应时更短;(3)低相关词对判断反应时在新颖性寻求对创造性行为表现的影响中起部分中介作用。本研究结果预示着,新颖性寻求特质有利于个体建构形成能快速激活远距离信息的语义网络,进而促进其创造性行为表现。  相似文献   

3.
Individuals and organizations frequently tout creative ideas as a desirable goal, and yet, creative ideas are frequently rejected. Creativity researchers have often suggested that creative ideas are rejected because they are perceived as riskier due to their inherent novelty or originality. Although this assumption is prevalent, we are unaware of any empirical research directly examining the relations between perceptions of novelty and risk. We provide an empirical test of this assumption in two studies in which participants rate the novelty, usefulness, and riskiness of ideas. Across both studies, we find consistent support for the idea that usefulness, rather than novelty, has the strongest relation with risk perceptions. We also find some evidence that novelty and usefulness interact to predict perceptions of risk. Additionally, in Study 2, we find that usefulness has the strongest relation with willingness to invest and buy a product. The findings of this study suggest that the bias against creativity may be driven by the perceived usefulness of an idea, rather than its novelty, such that ideas with lower usefulness are perceived to be riskier.  相似文献   

4.
This study aimed to examine how different forms (still pictures vs. animations) of seductive illustrations impact text‐and‐graphic learning processes, perceptions, and outcomes. An eye‐tracking experiment of three groups (static, dynamic, and control) was conducted with 60 college and graduate students while learning with PowerPoint slides about infant motor development milestones. Prior knowledge, learning performance, learning perception, and visual attention were assessed by achievement tests, self‐rated scales, and eye‐tracking measures. Analysis of variance and t test results showed that, under a low task‐load condition, no seductive details effect was found for learning achievement but was found for learning process and perception. Decreased attention was found in the relevant pictures in both experimental groups. With more deeply and intensively processing on the seductive animations, the dynamic group perceived more distractions than the static group. Lag sequential analysis results revealed different visual transitional patterns for the groups, providing deep understandings about the process of seductive details effects.  相似文献   

5.
This study investigates the effect of off‐task breaks, where individuals engage in a collective off‐task activity, on group creativity. Using an experimental method comprising 36 groups of 5 individuals, the relationships between different types of off‐task group break and performance in creative tasks post‐break are explored. When compared to the no‐break case, it is seen that off‐task breaks, in which all individuals participate in the group activity, lead to more original ideas being generated post‐break. On the other hand, individual incubation breaks and self‐organizing group breaks, lead to lower levels of post‐break idea originality when compared with the no‐break case. This research thus highlights the positive benefits of off‐task breaks involving full member participation, on the creative process in groups.  相似文献   

6.
Intrigued by relationship between team motivational context and individual characteristics in the organizational reality, we developed and tested a cross‐level model to investigate the interactive effects of team empowerment and individual goal orientations on individual creative performance through the mediating mechanism of an individual's creative self‐efficacy. Using multi‐wave multi‐source data from 63 R&D teams in three IT companies, we found that (1) team empowerment, individual learning goal orientation, and individual performance orientation are all positively related to individual creative performance through mediation of creative self‐efficacy; (2) learning orientation and performance approach orientation could both supplement the effects of team empowerment on individual creative self‐efficacy. Our findings point to the importance of individual goal orientation in shaping the effects of team motivation climates and provide insights for both scholars and practitioners. The specific practical implications include but are not limited to (1) individuals with learning and performance approach orientations should be identified during hiring procedures given that they could still thrive in less empowered teams and maintain a relatively high level of creative self‐efficacy and creative outcomes; (2) managers should consider assigning employees who are more learning oriented to more empowering and open‐ended tasks in order to obtain better creative results.  相似文献   

7.
This study explores whether the dynamic path to group affect, which is characterized by interactive affective sharing processes, yields different effects on task performance and group dynamics than the static path to group affect, which arises from non‐interactive affective sharing. The results of our experiment with 70 three‐person work groups show that groups performed better on creative tasks than on analytical tasks when they were in a positive mood, and better on analytical tasks than on creative tasks when in a negative mood, but only when affect was interactively shared. Moreover, analysis of videotaped group member interactions during task performance showed similar results for work group dynamics, such that group affect influenced belongingness and information sharing only when affect was interactively shared and not when affect was non‐interactively shared. Results support the idea that affective sharing processes are fundamental for understanding the effects of group affect on behavior. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

8.
通过对325名员工及其领导的配对问卷调查,探讨内部人身份感知对员工创新行为的作用机制。研究发现:内部人身份感知与创新行为显著正相关;内部人身份感知与创新自我效能感显著正相关;创新自我效能感部分中介了内部人身份感知对创新行为的影响;遵从权威对创新自我效能感与创新行为之间的关系具有负向调节作用;遵从权威调节了创新自我效能感在内部人身份感知与创新行为之间的中介作用。  相似文献   

9.
The capacity to tell the difference between two faces within an infrequently experienced face group (e.g. other species, other race) declines from 6 to 9 months of age unless infants learn to match these faces with individual‐level names. Similarly, the use of individual‐level labels can also facilitate differentiation of a group of non‐face objects (strollers). This early learning leads to increased neural specialization for previously unfamiliar face or object groups. The current investigation aimed to determine whether early conceptual learning between 6 and 9 months leads to sustained behavioral advantages and neural changes in these same children at 4–6 years of age. Results suggest that relative to a control group of children with no previous training and to children with infant category‐level naming experience, children with early individual‐level training exhibited faster response times to human faces. Further, individual‐level training with a face group – but not an object group – led to more adult‐like neural responses for human faces. These results suggest that early individual‐level learning results in long‐lasting process‐specific effects, which benefit categories that continue to be perceived and recognized at the individual level (e.g. human faces).  相似文献   

10.
FourSight theory contends that individuals show preferences for the mental operations rooted in the creative process. The four fundamental preferences measured by FourSight are Clarifiers, Ideators, Developers, and Implementers. The present study examined the extent to which certain occupations reflect a proclivity for these four creative‐process preferences. Guided by Holland's theory of vocational choice, hypothesized relationships were formulated for the link between FourSight theory and 17 occupations. For example, it was predicted that those who work in finance would show a significant bias toward the Clarifier preference. Of the 17 hypothesized relationships between FourSight and occupation, statistical analysis of the FourSight preferences for 20,784 individuals showed support for 12 predictions and partial support for two of the hypothesized relationships. These findings clearly demonstrate that particular occupations engage specific creative‐process preferences. Future investigations might wish to examine the degree to which the interaction between work and creative‐thinking preferences predicts creative performance, satisfaction, stress, and turnover.  相似文献   

11.
The impact of high bandwidth video links on children's abilities to give evidence about a neutral event was investigated. Thirty‐two 6‐year‐olds and 32 10‐year‐olds took part. Each child was interviewed by a trained adult either face‐to‐face or across a live video link. Face‐to‐face and video condition interviews did not differ in terms of: total correct information; relevant information given during narrative recall; or the style of questioning required. However significantly more incorrect information was given during specific questioning in the face‐to‐face interviews, and younger children were significantly more resistant to leading questions in the video condition. Some gestural information was lost in the video condition due to camera angles. Furthermore, older children produced more information during free narrative recall in face‐to‐face interviews. Positive effects of the video condition are interpreted as due to decreasing social distance. Negative effects are associated with attenuation of visual cues. Copyright © 2000 John Wiley & Sons, Ltd.  相似文献   

12.
创作者的年龄作为重要的社会线索信息,可能会影响大众对其观点的创造性评价。本研究以物品非常规用途想法作为评价材料,考察了4类年龄信息对创造性观念评价的影响,以及相关刻板印象在其中的作用。结果发现,10岁左右年龄信息会提升被试的新颖性和适用性评分;30岁左右的信息提升了新颖性评分,但刻板印象强弱对评分变化不具有预测作用。这表明,对于领域一般性产品,有关创作者的刻板印象不易被激活并应用于创造性评价。  相似文献   

13.
Two studies examined the role of task‐, self‐, and other‐approach achievement goals, trait curiosity, and enjoyment as antecedents of creative self‐efficacy and the influence of creative self‐efficacy on grade point average and perceived performance/effort exerted among college business students from Mexico. To test our research hypotheses, we used Structural Equation Modeling treating the variables as latent. Results from study 1 showed that task/self‐approach goal was a significant antecedent of creative self‐efficacy and enjoyment a marginally significant antecedent. Results from study 2 showed a positive, significant influence of trait curiosity on creative self‐efficacy. Similarly, creative self‐efficacy had a positive, direct influence on perceived performance/effort exerted and an indirect influence on students' grade point average. The implications of our results were discussed.  相似文献   

14.
Why do immigrants from particular countries systematically face more opposition? To resolve inconsistencies of prevailing group‐threat theories, I reintroduce a long‐standing hypothesis stipulating that people have a disposition for maintaining status hierarchy between ethnic groups. Accordingly, independent of perceived economic or cultural threat, natives are more likely to prefer immigrant groups of higher status based on the development level of the group's national origin. To test this argument, I exploit a substantial provincial variation of immigration flows and attitudes in Spain—one of the only countries that has received immigrants from both less and more developed countries. Consistent with my hypothesis, I demonstrate that anti‐immigration attitudes are more widespread in areas with immigrants from less developed countries regardless of their economic and cultural characteristics. I further document that many voters perceive stable group hierarchies and that these preferences are more predictive of anti‐immigration attitudes in lower‐status immigration contexts. Overall, these results suggest that even culturally similar and economically beneficial immigrant groups from poorer countries can face public opposition due to their lower‐status national origin, highlighting the independent role of group‐status perceptions in politics.  相似文献   

15.
Video has been incorporated into coaching and sport performance for skill development and as a feedback instrument. The purpose of the study was to examine the perceived usefulness and benefits such as enhanced motivation, concentration, and anxiety management of using a personal motivation video (PMV). A PMV is a video with music personally created for the athlete. The participant was a 23-year-old male professional mountain bike racer. Data from open-ended interviews and evaluation forms were examined. Results indicated the PMV to be particularly useful for motivation, mental imagery, confidence and emotional management, and concentration. PMVs can be a creative and useful tool for sport psychology researchers and practitioners to apply imagery in a unique way. Recommendations for improvements to the PMV for future use are highlighted, as well as suggestions for future research and applications are presented.  相似文献   

16.
Awe is a complex emotion characterized by feelings of vastness and a need for accommodation. The aim of this study was to investigate whether the experience of awe impacts on peculiar dimensions of creative potential in terms of creative thinking. Fifty-two university students were exposed both to an awe-inducing 3D-video and to a neutral one in a within-subject design. After each video, participants reported the intensity and type of perceived emotion and completed two verbal tasks of the Torrance Tests of Creative Thinking (TTCT; Torrance, 1974). A direct causal relationship between awe and creative thinking was tested using generalized linear model. Results showed that awe affected key creative thinking components—fluency, flexibility and elaboration measured by the product improvement test—compared to the neutral stimulus. Implications of these findings for future research and limitations are discussed.  相似文献   

17.
In creative settings, exposure to creative exemplar products may invite imitation and as such influence creative performance. In understanding creativity, it, therefore, is important to be able to predict imitation of creative exemplar products. Regulatory focus theory can do so, and leads to predictions that deviate from the existing body of knowledge concerning regulatory focus and creativity in the absence of exemplar products. In this study, we proposed that high creative exemplar quality elicits more imitation—and thus lowered creativity—for promotion-focused individuals, whereas creative exemplar quality does not affect the creative process for prevention-focused individuals. To enable a relatively objective measurement of creativity and imitation, these predictions were tested in a laboratory experiment. Results supported predictions, indicating that knowledge about how strongly people engage in imitation in the face of a creative exemplar product leads to more adequate predictions how creative people really are.  相似文献   

18.
Seventy‐five participants from one suburban high school formed 21 teams with 3–4 members each for the Future Problem Solving Program International (FPSPI). Students were selected to participate in either the regular FPSPI or an enhanced FPSPI, where multiple group training activities grounded in problem‐solving style were incorporated into a 9‐week treatment period. An ANCOVA procedure was used to examine the difference in team responses to a creative problem‐solving scenario for members of each group, after accounting for initial differences in creative problem‐solving performance, years of experience in FPSPI, and creative thinking related to fluency, flexibility, and originality. The ANCOVA resulted in a significant difference in problem‐solving performance in favor of students in the treatment group (F(1, 57) = 8.21, p = .006, partial eta squared = .126, medium), while there were no significant differences in years of experience or creativity scores. This result led researchers to conclude that students in both groups had equivalent creative ability and that participation in the group activities emphasizing problem‐solving style significantly contributed to creative performance.  相似文献   

19.
As hypothesized, data from two field studies among employees and their supervisors showed that employees are more likely to positively bias their self-ratings relative to supervisor ratings when creative performance rather than inrole performance is being evaluated. In addition, employees' performance-approach goal orientation and perceived influence were found to enhance positivity bias in self-ratings of creative performance. Moreover, performance-approach goal orientation and perceived influence appeared to combine and interact in their effects, such that the impact of perceived influence on positivity bias in self-ratings was larger when performance-approach goal orientation was weaker rather than stronger.  相似文献   

20.
The social adaptation problems of highly creative children were first discussed by Torrance (1961a, 1961b), but there is still no clear consensus as to whether or not creative children suffer from social rejection. The social status of these children in classroom groups deserves attention because of the educational and developmental importance of sociometric position. The present study utilized a multivariate approach to sociometric status (exploratory principal‐components analysis). The principal components were subjected to cluster analysis, which produced a clear sociometric taxonomy, comprising “neglected,”; “popular,”; “academic,”; and “rejected”; groups. Most of the highly creative children were in the neglected group. Further exploration using path analysis demonstrated that the child's self‐perceived social distance from other group members represents an intervening variable which is related to creative potential and is negatively associated with popularity in classroom groups.  相似文献   

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