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1.
The ability to localize a visual target and to estimate the distance through which it moves was studied during ocular pursuit. In the first experiment observers had to localize the position of a visually tracked moving target when they heard an acoustic signal. The signal was sounded near the beginning or near the end of the motion. The distance between the perceived positions was shorter than the distance between the corresponding physical positions of the target. The 'shortening' became more pronounced with higher tracking velocity. In another condition the observers estimated the length of the motion path between two successive sound signals, one presented near the beginning and one near the end of the motion. The length of path travelled was underestimated, the effect being stronger with higher tracking velocity. In the second experiment this effect of velocity on the underestimation of distance was shown to exist only during ocular pursuit and not during steady fixation. The hypothesis that localization and estimation of distance during ocular pursuit share a common mechanism is discussed.  相似文献   

2.
A horizontally moving target was followed by rotation of the eyes alone or by a lateral movement of the head. These movements resulted in the retinal displacement of a vertically moving target from its perceived path, the amplitude of which was determined by the phase and amplitude of the object motion and of the eye or head movements. In two experiments, we tested the prediction from our model of spatial motion (Swanston, Wade, & Day, 1987) that perceived distance interacts with compensation for head movements, but not with compensation-for eye movements with respect to a stationary head. In both experiments, when the vertically moving target was seen at a distance different from its physical distance, its perceived path was displaced relative to that seen when there was no error in pereived distance, or when it was pursued by eye movements alone. In a third experiment, simultaneous measurements of eye and head position during lateral head movements showed that errors in fixation were not sufficient to require modification of the retinal paths determined by the geometry of the observation conditions in Experiments 1 and 2.  相似文献   

3.
We have investigated how participants match the orientation of a line, which moves on a vertical screen towards the subject. On its path to the participant, the line could disappear at several positions. Participants were instructed to put a bar on a predefined interception point on the screen, such that the bar touched the screen with the same orientation as the moving line at the very moment when the line passed through the interception point or (in case of line disappearance) when the hidden line would pass through the interception point (like in catching). Participants made significant errors for oblique orientations, but not for vertical and horizontal orientations of the moving line. These errors were small or absent when the moving line was visible all the way along its path on the screen. However, these errors became larger when the line disappeared farther away from the interception point. In the second experiment we tested whether these errors could be related to errors in visual perception of line orientation. The results demonstrate that errors in matching of the bar do not correspond to the last perceived orientation of the line, but rather to the perceived orientation of the moving line near the beginning of the movement path. This corresponds to earlier observations that participants shortly track a moving target and then make a saccadic eye movement to the interception point.  相似文献   

4.
A horizontally moving target was followed by rotation of the eyes alone or by a lateral movement of the head. These movements resulted in the retinal displacement of a vertically moving target from its perceived path, the amplitude of which was determined by the phase and amplitude of the object motion and of the eye or head movements. In two experiments, we tested the prediction from our model of spatial motion (Swanston, Wade, & Day, 1987) that perceived distance interacts with compensation for head movements, but not with compensation for eye movements with respect to a stationary head. In both experiments, when the vertically moving target was seen at a distance different from its physical distance, its perceived path was displaced relative to that seen when there was no error in perceived distance, or when it was pursued by eye movements alone. In a third experiment, simultaneous measurements of eye and head position during lateral head movements showed that errors in fixation were not sufficient to require modification of the retinal paths determined by the geometry of the observation conditions in Experiments 1 and 2.  相似文献   

5.
This study explores whether the dynamic path to group affect, which is characterized by interactive affective sharing processes, yields different effects on task performance and group dynamics than the static path to group affect, which arises from non‐interactive affective sharing. The results of our experiment with 70 three‐person work groups show that groups performed better on creative tasks than on analytical tasks when they were in a positive mood, and better on analytical tasks than on creative tasks when in a negative mood, but only when affect was interactively shared. Moreover, analysis of videotaped group member interactions during task performance showed similar results for work group dynamics, such that group affect influenced belongingness and information sharing only when affect was interactively shared and not when affect was non‐interactively shared. Results support the idea that affective sharing processes are fundamental for understanding the effects of group affect on behavior. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

6.
A moving target disappeared behind a screen and subjects predicted when the target passed behind a marker on the screen. When the target moved with constant velocity, predictions were extremely accurate, regardless of the spatial and temporal exposure and concealment of the target and regardless of its rate of velocity. When the target accelerated, accuracy of prediction decreased with increasing acceleration and with increasing target concealment. Analyses of the results suggest that the perception of velocity and acceleration is direct and accurate and that extrapolation of velocity and acceleration incorporates concrete and abstract characteristics of the motion that was seen. It is proposed that the motion perception system is tuned to accelerated rather than to constant velocity movement.  相似文献   

7.
We show that transient attention summoned by an exogenous cue shows rapid learning of the relationship between the cue and a subsequent target in a discrimination task. In experiment 1, performance was unaffected when a target always appeared in the same position on a large cue, but was degraded when the target could appear anywhere within the extent of the larger cue. Experiment 2 shows that it was not the predictability of where the target appeared within the cue that aided performance, but rather a consistent location mapping of cue and target, since predictably alternating the target location relative to the cue led to worse performance than when the target was presented in the same location relative to the cue from trial to trial. Further analysis of the results of experiment 2 shows that the learning is rapid, evident after one trial, and has a cumulative influence over four consecutive trials. Possible neural correlates of this form of learning are discussed, with a focus on the supplementary eye fields in the prefrontal cortex. The reported experiments show that transient attention is not a simple reflexive mechanism but can show rapid visuospatial learning, in object-based coordinates.  相似文献   

8.
以往研究表明, 预期机制和注意机制都能促进感知行为, 但两者以何种方式共同作用于感知行为仍然存在争议, 特别是, 对于预期主体在其中的作用尚不清楚。本研究采用空间提示以及视觉搜索相结合的范式, 通过4个实验, 考察了当被试对目标进行预期以及对分心物进行预期时, 空间预期对空间注意效应的不同影响。结果显示:(1)当目标为预期主体时, 预期对注意效应具有调节作用; (2)当分心物为预期主体时, 预期与注意的作用独立; (3)当目标为预期主体时, 通过刺激数增加而导致的任务难度变化不影响预期和注意之间的关系。这表明, 空间预期是否影响空间注意效应受制于预期主体——当预期主体为目标时, 预期和注意两者交互式地影响感知行为; 当预期主体为分心物时, 预期和注意独立地影响感知行为; 而且, 预期和注意之间的关系不受任务难度影响。  相似文献   

9.
已有研究表明环境照度、计算机显示器的屏幕亮度和对比度会影响用户的任务操作绩效。本研究采用视觉搜索任务,从行为绩效、主观评价以及眼睛疲劳度指标来考察环境照度、手机屏幕亮度对视觉搜索绩效的影响,并提出在不同的环境照度下手机屏幕亮度的最优值设置参数。结果表明:(1)当手机屏幕亮度保持不变时,不同环境亮度下的搜索绩效差异显著。(2)当环境照度为0lx时,手机屏幕亮度的最优值在11cd/m2左右;环境照度为100lx时,手机屏幕亮度的最优值是68cd/m2左右,环境照度为500lx时,手机屏幕亮度最优值是257cd/m2左右。  相似文献   

10.
Two coincident-timing experiments examined the role of three different target velocities and display extents and three age levels of normal and retarded children. Subjects made a ballistic response to a target moving horizontally across their visual field. In the first experiment there were generally no clear differences between normal and retarded children on the task, with subjects having difficulty for both the slow and fast target speeds. In the second experiment, with target velocity held constant, no significant differences were reported between normal and handicapped children, although the longer the subjects were allowed to view the target the more accurate they were. The data were discussed in terms of the response strategies to perform anticipatory ballistic movements. An ecological issue was raised which suggested that children as well as adults make their most accurate anticipations when confronted with velocity problems that have been experienced in their everyday world.  相似文献   

11.
The authors investigated whether and, if so, how velocity information is used to control predictive manual pointing movements and saccades. Participants (N = 6) intercepted an occluded moving target as if it were still visible. They kept their eyes fixated while the target moved. The target traveled over a fixed distance and changed its velocity on the way. The presentation time of the final velocity was varied. Both the eye and the hand overshot the slow target and undershot the fast target, particularly when the duration of the final velocity was short. Thus, responses were biased in the direction of the target's initial velocity. The error seemed to arise because participants did not take their latency into account when aiming at the target. Instead, they strategically aimed farther ahead when the target was fast. Amplitude was also more related to the position of velocity change than to final velocity duration. Both findings suggest that target velocity is not extrapolated but that individuals add an increment to the position of velocity change.  相似文献   

12.
It has been shown that, even for very fast and short duration movements, seeing one's hand in peripheral vision, or a cursor representing it on a video screen, resulted in a better direction accuracy of a manual aiming movement than when the task was performed while only the target was visible. However, it is still unclear whether this was caused by on-line or off-line processes. Through a novel series of analyses, the goal of the present study was to shed some light on this issue. We replicated previous results showing that the visual information concerning one's movement, which is available between 40 degrees and 25 degrees of visual angle, is not useful to ensure direction accuracy of video-aiming movements, whereas visual afferent information available between 40 degrees and 15 degrees of visual angle improved direction accuracy over a target-only condition. In addition, endpoint variability on the direction component of the task was scaled to direction variability observed at peak movement velocity. Similar observations were made in a second experiment when the position of the cursor was translated to the left or to the right as soon as it left the starting base. Further, the data showed no evidence of on-line correction to the direction dimension of the task for the translated trials. Taken together, the results of the two experiments strongly suggest that, for fast video-aiming movements, the information concerning one's movement that is available in peripheral vision is used off-line.  相似文献   

13.
The authors investigated whether and, if so, how velocity information is used to control predictive manual pointing movements and saccades. Participants (N = 6) intercepted an occluded moving target as if it were still visible. They kept their eyes fixated while the target moved. The target traveled over a fixed distance and changed its velocity on the way. The presentation time of the final velocity was varied. Both the eye and the hand overshot the slow target and undershot the fast target, particularly when the duration of the final velocity was short. Thus, responses were biased in the direction of the target's initial velocity. The error seemed to arise because participants did not take their latency into account when aiming at the target. Instead, they strategically aimed farther ahead when the target was fast. Amplitude was also more related to the position of velocity change than to final velocity duration. Both findings suggest that target velocity is not extrapolated but that individuals add an increment to the position of velocity change.  相似文献   

14.
Twelve subjects attempted to visually track a continuously or discretely moving target as it rotated through a path 20° in diameter at velocities ranging from .18 to 5.2 cps. Tracking error, resulting from the eye tracking a path inside that of the target, was an increasing function of velocity from .18 to 1.13 cps. Higher velocity targets could not be tracked consistently. Apparent path diameter and the tracking diameter of the eye were both a decreasing function of velocity (through 1.13 cps) in the condition requiring smooth pursuit of a continuously moving target. Tracking diameter was also a decreasing function of velocity for the condition requiring saccadic pursuit of a discretely moving target, but this was not associated with a corresponding decrease in apparent size. These results suggest that the retinal position error generated by undertracking the target is processed during saccadic, but not during smooth, pursuit.  相似文献   

15.
When observers localize the vanishing point of a moving target, localizations are reliably displaced beyond the final position, in the direction the stimulus was travelling just prior to its offset. We examined modulations of this phenomenon through eye movements and action control over the vanishing point. In Experiment 1 with pursuit eye movements, localization errors were in movement direction, but less pronounced when the vanishing point was self‐determined by a key press of the observer. In contrast, in Experiment 2 with fixation instruction, localization errors were opposite movement direction and independent from action control. This pattern of results points at the role of eye movements, which were gathered in Experiment 3. That experiment showed that the eyes lagged behind the target at the point in time, when it vanished from the screen, but that the eyes continued to drift on the targets' virtual trajectory. It is suggested that the perceived target position resulted from the spatial lag of the eyes and of the persisting retinal image during the drift.  相似文献   

16.
The experiments investigated how two adult captive chimpanzees learned to navigate in an automated interception task. They had to capture a visual target that moved predictably on a touch monitor. The aim of the study was to determine the learning stages that led to an efficient strategy of intercepting the target. The chimpanzees had prior training in moving a finger on a touch monitor and were exposed to the interception task without any explicit training. With a finger the subject could move a small "ball" at any speed on the screen toward a visual target that moved at a fixed speed either back and forth in a linear path or around the edge of the screen in a rectangular pattern. Initial ball and target locations varied from trial to trial. The subjects received a small fruit reinforcement when they hit the target with the ball. The speed of target movement was increased across training stages up to 38 cm/s. Learning progressed from merely chasing the target to intercepting the target by moving the ball to a point on the screen that coincided with arrival of the target at that point. Performance improvement consisted of reduction in redundancy of the movement path and reduction in the time to target interception. Analysis of the finger's movement path showed that the subjects anticipated the target's movement even before it began to move. Thus, the subjects learned to use the target's initial resting location at trial onset as a predictive signal for where the target would later be when it began moving. During probe trials, where the target unpredictably remained stationary throughout the trial, the subjects first moved the ball in anticipation of expected target movement and then corrected the movement to steer the ball to the resting target. Anticipatory ball movement in probe trials with novel ball and target locations (tested for one subject) showed generalized interception beyond the trained ball and target locations. The experiments illustrate in a laboratory setting the development of a highly complex and adaptive motor performance that resembles navigational skills seen in natural settings where predators intercept the path of moving prey. Electronic Supplementary Material Supplementary material is available for this article if you access the article at . A link in the frame on the left on that page takes you directly to the supplementary material.  相似文献   

17.
The purpose of the present study was to assess the navigational behaviour of adult humans following a disorientation procedure that perturbed their egocentric frame of reference. The assessment was carried out in a virtual reality (VR) environment by manipulating the disorientation procedure, the retention interval, the relative positions of target and landmark. The results of experiment I demonstrated that adding a physical rotation to a virtual disorientation procedure did not yield an additional decrease in searching performance. The results of experiment II showed that shortening the delay between study and test phase decreased the errors more markedly for geometric than landmark ones. An orientation specificity effect due to the manipulation of the relative position between target and landmark was discussed across the experiments. In conclusion, VR seemed to be a valuable method for studying human reorientation. Moreover, the virtual experimental setting involved here promoted knowledge of the relationship between working memory and spatial reorientation paradigm.  相似文献   

18.
19.
Pigeons were trained on choice procedures in which responses on each of two keys were reinforced probabilistically, but only after a schedule requirement had been met. Under one arrangement, a fixed-interval choice procedure was used in which responses were not reinforced until the interval was over; then a response on one key would be reinforced, with the effective key changing irregularly from interval to interval. Under a second, fixed-ratio choice procedure, responses on either key counted towards completion of the ratio and then, once the ratio had been completed, a response on the probabilistically selected key would produce food. In one experiment, the schedule requirements were varied for both fixed-interval and fixed-ratio schedules. In the second experiment, relative reinforcement rate was varied. And in a third experiment, the duration of an intertrial interval separating choices was varied. The results for 11 pigeons across all three experiments indicate that there were often large deviations between relative response rates and relative reinforcement rates. Overall performance measures were characterized by a great deal of variability across conditions. More detailed measures of choice across the schedule requirement were also quite variable across conditions. In spite of this variability, performance was consistent across conditions in its efficiency of producing food. The absence of matching of behavior allocation to reinforcement rate indicates an important difference between the present procedures and other choice procedures; that difference raises questions about the specific conditions that lead to matching as an outcome.  相似文献   

20.
Target velocity effects on manual interception kinematics   总被引:3,自引:0,他引:3  
Participants generated manual interception movements toward a target cursor that moved across a computer screen. The target reached its peak velocity either during the first third, at the midpoint, or during the last third of the movement. In Experiment 1 the view of the target was available for either the first 316, 633, 950, or 1267 ms, after which it disappeared. Results showed that for all viewing conditions, the timing of the interception velocity was related to the temporal properties of the target's trajectory. In Experiment 2, when the portion of the target trajectory that was viewed was reversed (such that participants did not see the first 316, 633, 950, or 1267 ms of the trajectory, but instead saw only the later portions of the trajectory), there was no clear relationship between the target trajectory and the timing of the aiming trajectory. These results suggest that participants use visual information early in the target's trajectory to form a representation of the target motion that is used to facilitate manual interception.  相似文献   

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