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1.
Studies indicate that rapid sequential movements are preprogrammed and that preprogramming increases with complexity, but more complex sequences that require on-line programming have seldom been studied. The purpose of this investigation was to determine whether on-line programming occurs in a 7-target sequence in which there is a unique target constraint and if so, to determine how different task constraints affect the distribution of additional programming. Subjects contacted seven targets with a hand-held stylus as quickly as possible while maintaining a 90% hit rate. Initiation- and execution-timing patterns and movement kinematics were measured to determine when the additional programming took place. Results indicated that additional programming occurred before initiation and during movement to the first target when the constraint required more spatial accuracy (small target). A different type of unique target (a triple hit of one target) caused the additional programming to occur on-line one or two segments before its execution. Different positions of the unique target also affected timing patterns. Results were discussed in terms of: (1) capacity of processing; (2) control of movement variance; and (3) mean velocity as a programmed parameter in sequential aiming movements.  相似文献   

2.
An experiment was conducted to examine the change in the relation between programming and "on-line" correction as a developmental explanation of children's arm movement performance. Each of 54 children in three age groups (5, 8, and 10 yr.) completed two types of rapid aiming arm movements in the longitudinal plane on the surface of a digitizer. Percent primary submovements and timing variability were dependent variables. Analysis suggested that the 5-yr.-olds used "on-line" monitoring during the arm movement and did not perform the movement sequence as a functional unit. Compared with 8- and 10-yr.-olds, the 5-yr.-olds planned a smaller portion of movements, executed the arm movements with more variability in time to peak velocity. The 8- and 10-yr.-olds appeared to plan their movements and execute the sequence as a unit. The developmental implications were discussed.  相似文献   

3.
Apraxia of Speech (AOS) is an impairment of motor programming. However, the exact nature of this deficit remains unclear. The present study examined motor programming in AOS in the context of a recent two-stage model [Klapp, S. T. (1995). Motor response programming during simple and choice reaction time: The role of practice. Journal of Experimental Psychology: Human Perception and Performance, 21, 1015–1027; Klapp, S. T. (2003). Reaction time analysis of two types of motor preparation for speech articulation: Action as a sequence of chunks. Journal of Motor Behavior, 35, 135–150] that proposes a preprogramming stage (INT) and a process that assigns serial order to multiple programs in a sequence (SEQ). The main hypothesis was that AOS involves a process-specific deficit in the INT (preprogramming) stage of processing, rather than in the on-line serial ordering (SEQ) and initiation of movement. In addition, we tested the hypothesis that AOS involves a central (i.e., modality-general) motor programming deficit. We used a reaction time paradigm that provides two dependent measures: study time (the amount of time for participants to ready a motor response; INT), and reaction time (time to initiate movement; SEQ). Two experiments were conducted to examine INT and SEQ in AOS: Experiment 1 involved finger movements, Experiment 2 involved speech movements analogous to the finger movements. Results showed longer preprogramming time for patients with AOS but normal sequencing and initiation times, relative to controls. Together, the findings are consistent with the hypothesis of a process-specific, but central (modality-independent) deficit in AOS; alternative explanations are also discussed.  相似文献   

4.
The question of whether changes seen in simple reaction time (SRT) as a function of response complexity (i.e., number of movement parts) should be considered as differences in the time needed to centrally program a motor response was addressed. Using a large-scale tapping response, 14 subjects contacted from one to five targets positioned in a straight line, while a second group of 14 subjects executed 90 degrees changes in direction in striking the targets. Results revealed that mean SRT and mean premotor time increased linearly as the number of movement parts increased, regardless of whether changes in movement direction had to be programmed, with the greatest increase occurring between one-, and two-part responses. Increases in motor time were not sufficient to account for the sizeable SRT effect. These findings support the position of increased central programming time for more complex responses, and also help establish some of the boundaries of the complexity effect.  相似文献   

5.
Preprogramming vs. on-line control in simple movement sequences   总被引:1,自引:0,他引:1  
In the present experiment the acceleration traces produced during a repetitive arm extension/flexion movement were measured in addition to the RT required to initiate such a movement. The speed at which this task was completed as well as the number of extension/flexion segments were varied to allow for either preprogramming or on-line control. Evidence from the acceleration traces and the RT data suggested that the movements completed as quickly as possible were preprogrammed; whereas, those completed more slowly were controlled on-line. Furthermore, the topologies of the power spectral density functions from the acceleration traces of each type of movement displayed characteristics typical of these forms of control.  相似文献   

6.
Increases in reaction time (RT) as a function of response complexity have been shown to differ between simple and choice RT tasks. Of interest in the present study was whether the influence of response complexity on RT depends on the extent to which movements are programmed in advance of movement initiation versus during execution (i.e., online). The task consisted of manual aiming movements to one or two targets (one- vs. two-element responses) under simple and choice RT conditions. The probe RT technique was employed to assess attention demands during RT and movement execution. Simple RT was greater for the two- than for the single-target responses but choice RT was not influenced by the number of elements. In both RT tasks, reaction times to the probe increased as a function of number of elements when the probe occurred during movement execution. The presence of the probe also caused an increase in aiming errors in the simple but not choice RT task. These findings indicated that online programming was occurring in both RT tasks. In the simple RT task, increased executive control mediated the integration between response elements through the utilization of visual feedback to facilitate the implementation of the second element.  相似文献   

7.
Increases in reaction time (RT) as a function of response complexity have been shown to differ between simple and choice RT tasks. Of interest in the present study was whether the influence of response complexity on RT depends on the extent to which movements are programmed in advance of movement initiation versus during execution (i.e., online). The task consisted of manual aiming movements to one or two targets (one- vs. two-element responses) under simple and choice RT conditions. The probe RT technique was employed to assess attention demands during RT and movement execution. Simple RT was greater for the two- than for the single-target responses but choice RT was not influenced by the number of elements. In both RT tasks, reaction times to the probe increased as a function of number of elements when the probe occurred during movement execution. The presence of the probe also caused an increase in aiming errors in the simple but not choice RT task. These findings indicated that online programming was occurring in both RT tasks. In the simple RT task, increased executive control mediated the integration between response elements through the utilization of visual feedback to facilitate the implementation of the second element.  相似文献   

8.
. Skilled (n = 12) and less skilled (n = 12) billiards players participated in 2 experiments in which the relationship between quiet eye duration, expertise, and task complexity was examined in a near and a far aiming task. Quiet eye was defined as the final fixation on the target prior to the initiation of movement. In Experiment 1, skilled performers exhibited longer fixations on the target (quiet eye) during the preparation phase of the action than their less skilled counterparts did. Quiet eye duration increased as a function of shot difficulty and was proportionally longer on successful than on unsuccessful shots for both groups of participants. In Experiment 2, participants executed shots under 3 different time-constrained conditions in which quiet eye periods were experimentally manipulated. Shorter quiet eye periods resulted in poorer performance, irrespective of participant skill level. The authors argue that quiet eye duration represents a critical period for movement programming in the aiming response.  相似文献   

9.
It is well known that movement sequences are initiated and executed more slowly as they become longer. Those effects of sequence length, which have been found to lessen with practice, have been attributed to the development of a single motor chunk that represents the entire sequence. But an increasingly efficient distribution of programming can also explain the effects. To examine the mechanisms underlying skill in executing keying sequences, the authors examined the performance of participants (N = 18) who practiced a discrete sequence-production task involving fixed sequences of 3 and 6 key presses. Detailed examination of the effects of extensive practice, of regularities in key pressing order, and of a preceding choice RT task on the production of those sequences showed that most participants executed the 6-key sequence as 2 or more successive segments and continued to do so in the various conditions. The preceding choice RT task restored the sequence-length effect in latency that had disappeared with practice. The present results suggest that practice induces the development of motor chunks, each representing a short segment, and with longer sequences a control scheme for concatenating the motor chunks. Segmentation of longer sequences appeared to be concealed by individual segmentation differences unless there were regularities that imposed a common segmentation pattern.  相似文献   

10.
Skilled (n = 12) and less skilled (n = 12) billiards players participated in 2 experiments in which the relationship between quiet eye duration, expertise, and task complexity was examined in a near and a far aiming task. Quiet eye was defined as the final fixation on the target prior to the initiation of movement. In Experiment 1, skilled performers exhibited longer fixations on the target (quiet eye) during the preparation phase of the action than their less skilled counterparts did. Quiet eye duration increased as a function of shot difficulty and was proportionally longer on successful than on unsuccessful shots for both groups of participants. In Experiment 2, participants executed shots under 3 different time-constrained conditions in which quiet eye periods were experimentally manipulated. Shorter quiet eye periods resulted in poorer performance, irrespective of participant skill level. The authors argue that quiet eye duration represents a critical period for movement programming in the aiming response.  相似文献   

11.
Is a response sequence executed only after the sequence has been fully programmed, as discrete processing models predict, or does execution begin before programming has been completed, as continuous processing models predict? To address this issue, we tested a discrete processing model of human motor performance, the hierarchical editor model of Rosenbaum, Inhoff, and Gordon (1984). This model was developed to account for data from experiments in which people perform one of two possible finger sequences, depending on the identity of a choice signal. The model assumes a hierarchically organized motor program that is first "edited" to resolve any uncertainties and is then "executed" to produce the desired responses. Three experiments reported here show that, contrary to the model's predictions and some well-known motor programming results (Sternberg, Monsell, Knoll, & Wright, 1978), the reaction time to begin a response sequence actually decreases with the length of the sequence under some choice conditions. We account for these results with a model that allows execution to begin while editing is still in progress. A key assumption in the model is that subjects schedule execution so that means and variances of interresponse times are minimized.  相似文献   

12.
Hierarchical control of rapid movement sequences   总被引:6,自引:0,他引:6  
Are movement sequences executed in a hierarchically controlled fashion? We first state explicitly what such control would entail, and we observe that if a movement sequence is planned hierarchically, that does not imply that its execution is hierarchical. To find evidence for hierarchically controlled execution, we require subjects to perform memorized sequences of finger responses like those used in playing the piano. The error data we obtain are consistent with a hierarchical planning as well as execution model, but the interresponse-time data provide strong support for a hierarchical execution model. We consider three alternatives to the hierarchical execution model and reject them. We also consider the implications of our results for the role of timing in motor programs, the characteristics of motor buffers, and the relations between memory for symbolic and motor information.  相似文献   

13.
Choice reaction times for short (Dit) and long (Dah) Morse key presses were measured using a number of different left hand/right hand Dit/Dah 2-response combinations. When Dit and Dah responses were made with the same hand, Dits were initiated significantly faster, which confirms the finding of Klapp et al. (1974). The absolute sizes of Dit and Dah CRT's, however, varied significantly from one test situation to another; and the Dit:Dah difference was shown to be intransitive. Such context effects cast doubt on the extrapolative power of CRT findings, and on the usefulness of CRT as a measure of movement complexity. Latencies were reduced when subjects knew in advance which hand would be used; but the usefulness of response duration pre-knowledge was not unambiguously demonstrated. Preparation of responses is, therefore, not precluded by CRT testing; and possible explanations for these savings in terms of response selection and motor preprogramming were discussed. On balance, the hypothesis that the longer reaction times of Dah responses are due to their greater movement complexity (Klapp et al. 1974) was rejected, in favour of the explanation that subjects adopt a strategy of preferentially preparing Dit responses.  相似文献   

14.
Eight people with Parkinson's disease (PD), 8 age-matched older adults, and 8 young adults executed 3-dimensional rapid aiming movements to 1, 3, 5, and 7 targets. Reaction time, flight time, and time after peak velocity to the 1st target indicated that both neurologically healthy groups implemented a plan on the basis of anticipation of upcoming targets, whereas the PD group did not. One suggested reason for the PD group's deficiency in anticipatory control is the greater variability in their initial force impulse. Although the PD group scaled peak velocity and time to peak velocity similarly to the other groups, their coefficients of variation were greater, making consistent prediction of the movement outcome difficult and thus making it less advantageous to plan too far in advance. A 2nd finding was that the PD group exhibited increased slowing in time after peak velocity in the final segments of the longest sequence, whereas the other 2 groups did not. The increased slowing could be the result of a different movement strategy, increased difficulty modulating the agonist and antagonist muscle groups later in the sequence, or both. The authors conclude that people with PD use more segmented planning and control strategies than do neurologically healthy older and young adults when executing movement sequences and that the locus of increased bradykinesia in longer sequences is in the deceleration phase of movement.  相似文献   

15.
This study investigated the interaction of experimental instructions and response complexity in an attempt to provide a possible explanation for some of the equivocalness in the programming time literature. Response complexity was manipulated by varying the accuracy required of subjects striking circular targets in a simple reaction time paradigm. Subjects were tested on two days, one week apart, during which experimental instructions emphasized either leaving the start position as soon as possible (initiation emphasis) or completing the response with a rapid but smooth movement (form emphasis). Subjects had shorter reaction times but longer movement times when they performed under initiation-emphasis instructions rather than under form-emphasis instructions. Furthermore, in contrast to form-emphasis conditions, there was no effect of response complexity on reaction time in conditions of initiation emphasis. It appears that subtle changes in experimental instructions can lead to very different patterns of reaction time and movement time data. These findings highlight the need for caution in preparing subject instructions in response programming experiments.  相似文献   

16.
This study examined the effect of transformed visual feedback on movement control in Huntington's disease (HD). Patients in the early stages of HD and controls performed aiming movements towards peripheral targets on a digitizing tablet and emphasizing precision. In a baseline condition, HD patients were slower but showed few precision problems in aiming. When visual feedback was inverted in both vertical and horizontal axes, patients showed problems in initial and terminal phases of movement where feedback is most critical. When visual feedback was inverted along a single axis as in a mirror-inversion, HD patients showed large deviations and over-corrections before adaptation. Adaptation was similar in both groups. These results suggest that HD impairs on-line error correction in novel movements.  相似文献   

17.
An experiment was conducted to examine the contribution of the hemispheres to the organization of aiming movements. The spatial positions of targets were obtained by extrapolating from brief visual displays of geometric patterns. The patterns comprised linear, quadratic, cubic, and quartic mathematical functions and varied in spatial complexity. Vision of the hand was also manipulated. While the hands did not differ in spatial accuracy, movements made by the right hand were of shorter duration and had higher peak velocities. The stimulus pattern strongly influenced kinematics, in particular the number of discrete modifications of the movement trajectory. Vision of the hand resulted in superior accuracy, although subjects were unable to compare the relative positions of the limb and the target. Vision of the hand did not lead to an increase in discrete adjustments, suggesting that visual information was used in a continuous fashion. Movements into ipsilateral space differed from those into contralateral space with respect to a number of parameters.  相似文献   

18.
When subjects repeated short alphabetic sequences at experimenter-controlled rates while retaining consonant trigrams, subsequent recall was unrelated to speech rate if single letters or a long sequence was repeated, but recall was inversely related to speech rate for sequences three or five letters in length. The latter effect was predicted by a model in which sequences were organized as single response units in a central phonetic processor but independently executed by means of mechanisms not requiring the services of the central processor. Quantitative predictions were generated from this model by estimating organization time for the sequences and assuming that the probability of forgetting would be equal to the organization time/execution time ratio. All obtained recall probabilities were as predicted for sequences three of five letters in length with both experimenter- and subject-controlled speech rates. Repetition of a nine-letter sequence from the end of the alphabet produced forgetting patterns clearly out of accord with any organization time/execution time ratio, but a similar sequence from the beginning of the alphabet produced evidence of being a marginal case with unstable organization.  相似文献   

19.
Many everyday activities depend on the capacity to organize and smoothly execute motor sequences. The authors tested the hypothesis that a sequencing deficit is associated with schizophrenia. They used a new method to distinguish between lower and higher order mechanisms for the impairment. The 1st task involved triggered sequences in which sensory information from 1 movement was the cue for initiation of the following movement. Results showed that the motor sequences were performed as fluently in patients as in controls. The 2nd and 3rd tasks involved sequences in which the entire movement sequence could be preplanned. Patients executed the sequences less fluently than controls but only under the condition where action sequences were required. Furthermore, the patients' fluency deficit increased with sequence complexity. The high discrimination power of Task 3 gave the authors a means to control for a potential psychometric confound involving differential discriminating power and to argue in favor of a specific higher order motor fluency deficit in patients with schizophrenia. It is suggested that basic lower order mechanisms that integrate sensory information with outgoing motor commands are preserved in schizophrenia, whereas higher order integrative mechanisms that are required for the smooth coordination of motor sequences are impaired.  相似文献   

20.
Summary The present paper investigates the role of abstract structural properties in the programming and execution of movement sequences. Three experiments, using converging methods, demonstrate that the motor system represents the abstract structural properties of movement sequences. The first two experiments show that hierarchical structures over a sequence of tapping movements can be used to prepare the motor program, even if the specific elements of the sequence are still unknown. Experiment 2 also shows that the preliminary programming of structural properties of a movement sequence takes more time than the programming of specific elements ( start elements). Experiment 3 suggests that abstract structural properties can be generalized from a special sequence and that they are transferable to other sequences. Abstract structural properties are assumed to be an important component of generalized motor programs.  相似文献   

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