首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
Gauging possibilities for action based on friction underfoot   总被引:1,自引:0,他引:1  
Standing and walking generate information about friction underfoot. Five experiments examined whether walkers use such perceptual information for prospective control of locomotion. In particular, do walkers integrate information about friction underfoot with visual cues for sloping ground ahead to make adaptive locomotor decisions? Participants stood on low-, medium-, and high-friction surfaces on a flat platform and made perceptual judgments for possibilities for locomotion over upcoming slopes. Perceptual judgments did not match locomotor abilities: Participants tended to overestimate their abilities on low-friction slopes and underestimate on high-friction slopes (Experiments 1-4). Accuracy improved only for judgments made while participants were in direct contact with the slope (Experiment 5), highlighting the difficulty of incorporating information about friction underfoot into a plan for future actions.  相似文献   

2.
When making relative distance judgments, adults attend to information provided by the ground surface and generally ignore information provided by ceiling surfaces. In the present study, we asked whether this ground dominance effect is present in infancy. Groups of 5- and 7-month-old infants viewed a display depicting textured ground and ceiling surfaces. Two toys, which were attached to vertical rods, were affixed to the display. The toys/rods were positioned so that one toy was specified as being nearer by the ground surface but farther away by the ceiling surface, while the other toy was specified as being farther away by the ground surface but nearer by the ceiling surface. Under monocular viewing conditions, the infants in both age groups reached preferentially for the toy that was specified as being nearer by the ground surface. This effect was significantly stronger than that observed under binocular viewing conditions. The findings indicate that the infants responded to the distance information provided by the ground surface to a greater extent than to information provided by the ceiling.  相似文献   

3.
The authors performed an experiment in which participants (N = 24) made judgments about maximum jump and reachability on ground surfaces with different elastic properties: sand and a trampoline. Participants performed judgments in two conditions: (a) while standing and after having recently jumped on the surface in question and (b) while standing on a third control surface, eliminating haptic exploration of the surface in question. There was a high correlation between perceived maximum reachable height and actual maximum reachable height in all conditions. Judging performance on the basis of visual and haptic exploration of ground surface information was slightly overestimated, whereas performance on the basis of visual information alone was underestimated and variable for the different surfaces. The authors discuss possible causes for the observed errors. They emphasize that there is a considerable nonvisual aspect to the nature of the information specifying affordances for overhead reach and jumping and that perceptual performance is degraded when spontaneous exploratory movement is restricted.  相似文献   

4.
Previously, we (Bian, Braunstein, and& Andersen, 2005) reported a dominance effect of the ground plane over other environmental surfaces in determining the perceived relative distance of objects in 3-D scenes. In the present study, we conducted three experiments to investigate whether this ground dominance is due to inherent differences between ground and ceiling surfaces, or to the locations of these surfaces in the visual field. In Experiment 1, two vertical posts were positioned between a ground surface and a ceiling surface, and optical contact was manipulated so that the two surfaces provided contradictory information about the relative distances of the posts from the participant. The two surfaces were either both above, both below, or one above and one below fixation. In Experiment 2, only one surface was presented, either above, below, or at fixation. In Experiment 3, the posts were replaced by two red dots, and the eccentricity of the optical contact on the two surfaces was equated in each of five locations in the visual field. In all three experiments, participants judged which of the two objects appeared to be closer. Overall, we found a higher proportion of judgments consistent with a ground surface than with a ceiling surface in all locations, indicating that the ground dominance effect is mainly due to characteristics of the ground surface, with location in the visual field having only a minor effect.  相似文献   

5.
He ZJ  Wu B  Ooi TL  Yarbrough G  Wu J 《Perception》2004,33(7):789-806
On the basis of the finding that a common and homogeneous ground surface is vital for accurate egocentric distance judgments (Sinai et al, 1998 Nature 395 497-500), we propose a sequential-surface-integration-process (SSIP) hypothesis to elucidate how the visual system constructs a representation of the ground-surface in the intermediate distance range. According to the SSIP hypothesis, a near ground-surface representation is formed from near depth cues, and is utilized as an anchor to integrate the more distant surfaces by using texture-gradient information as the depth cue. The SSIP hypothesis provides an explanation for the finding that egocentric distance judgment is underestimated when a texture boundary exists on the ground surface that commonly supports the observer and target. We tested the prediction that the fidelity of the visually represented ground-surface reference frame depends on how the visual system selects the surface information for integration. Specifically, if information is selected along a direct route between the observer and target where the ground surface is disrupted by an occluding object, the ground surface will be inaccurately represented. In experiments 1-3 we used a perceptual task and two different visually directed tasks to show that this leads to egocentric distance underestimation. Judgment is accurate however, when the observer selects the continuous ground information bypassing the occluding object (indirect route), as found in experiments 4 and 5 with a visually directed task. Altogether, our findings provide support for the SSIP hypothesis and reveal, surprisingly, that the phenomenal visual space is not unique but depends on how optic information is selected.  相似文献   

6.
Wu B  He ZJ  Ooi TL 《Perception》2007,36(5):703-721
The sequential-surface-integration-process (SSIP) hypothesis was proposed to elucidate how the visual system constructs the ground-surface representation in the intermediate distance range (He et al, 2004 Perception 33 789-806). According to the hypothesis, the SSIP constructs an accurate representation of the near ground surface by using reliable near depth cues. The near ground representation then serves as a template for integrating the adjacent surface patch by using the texture gradient information as the predominant depth cue. By sequentially integrating the surface patches from near to far, the visual system obtains the global ground representation. A critical prediction of the SSIP hypothesis is that, when an abrupt texture-gradient change exists between the near and far ground surfaces, the SSIP can no longer accurately represent the far surface. Consequently, the representation of the far surface will be slanted upward toward the frontoparallel plane (owing to the intrinsic bias of the visual system), and the egocentric distance of a target on the far surface will be underestimated. Our previous findings in the real 3-D environment have shown that observers underestimated the target distance across a texture boundary. Here, we used the virtual-reality system to first test distance judgments with a distance-matching task. We created the texture boundary by having virtual grass- and cobblestone-textured patterns abutting on a flat (horizontal) ground surface in experiment 1, and by placing a brick wall to interrupt the continuous texture gradient of a flat grass surface in experiment 2. In both instances, observers underestimated the target distance across the texture boundary, compared to the homogeneous-texture ground surface (control). Second, we tested the proposal that the far surface beyond the texture boundary is perceived as slanted upward. For this, we used a virtual checkerboard-textured ground surface that was interrupted by a texture boundary. We found that not only was the target distance beyond the texture boundary underestimated relative to the homogeneous-texture condition, but the far surface beyond the texture boundary was also perceived as relatively slanted upward (experiment 3). Altogether, our results confirm the predictions of the SSIP hypothesis.  相似文献   

7.
Two experiments measured distance judgments in reduced and structured viewing conditions before and after induced phoria. Experiment 1 induced phoria shifts with three 5-min. intervals of close handwork (i.e., needle threading) that had naturalistic characteristics of observers (a) choosing their own viewing distance, (b) moving their heads freely, and (c) viewing in a well-illuminated, structured environment. The handwork induced a 1.20-diopter esophoric shift and a 1.22-cm overestimation of distance under reduced test conditions. The handwork induced no measurable illusion under structured viewing conditions. Experiment 2 induced phoria shifts with 10 min. of fixation on a target 11 cm away. This procedure induced a 4.65-diopter esophoric shift, a 6.34-cm overestimation of distance in reduced conditions, and a 2.31-cm overestimation of distance in structured conditions. We argue that visual and motor information interact to determine perceptions and that induced esophoric shifts in everyday situations may shape the nature of that interaction.  相似文献   

8.
ABSTRACT

Angular direction is a source of information about the distance to floor-level objects that can be extracted from brief glimpses (near one's threshold for detection). Age and set size are two factors known to impact the viewing time needed to directionally localize an object, and these were posited to similarly govern the extraction of distance. The question here was whether viewing durations sufficient to support object detection (controlled for age and set size) would also be sufficient to support well-constrained judgments of distance. Regardless of viewing duration, distance judgments were more accurate (less biased towards underestimation) when multiple potential targets were presented, suggesting that the relative angular declinations between the objects are an additional source of useful information. Distance judgments were more precise with additional viewing time, but the benefit did not depend on set size and accuracy did not improve with longer viewing durations. The overall pattern suggests that distance can be efficiently derived from direction for floor-level objects. Controlling for age-related differences in the viewing time needed to support detection was sufficient to support distal localization but only when brief and longer glimpse trials were interspersed. Information extracted from longer glimpse trials presumably supported performance on subsequent trials when viewing time was more limited. This outcome suggests a particularly important role for prior visual experience in distance judgments for older observers.  相似文献   

9.
We extended perceptual studies of the Brodatz set of textured materials. In the experiments, texture perception for different texture sets, viewing distances, or lighting intensities was examined. Subjects compared one pair of textures at a time. The main task was to rapidly rate all of the texture pairs on a number scale for their overall dissimilarities first and then for their dissimilarities according to six specified attributes (e.g., texture contrast). The implied dimensionality of perceptual texture space was usually at least four, rather than three. All six attributes proved to be useful predictors of overall dissimilarity, especially coarseness and regularity. The novel attribute texture lightness, an assessment of mean surface reflectance, was important when viewing conditions were wide-ranging. We were impressed by the general validity of texture judgments across subject, texture set, and comfortable viewing distances or lighting intensities. The attributes are nonorthogonal directions in four-dimensional perceptual space and are probably not narrow linear axes. In a supplementary experiment, we studied a completely different task: identifying textures from a distance. The dimensionality for this more refined task is similar to that for rating judgments, so our findings may have general application.  相似文献   

10.
The ability of observers to perceive three-dimensional (3-D) distances or lengths along intrinsically curved surfaces was investigated in three experiments. Three physically curved surfaces were used: convex and/or concave hemispheres (Experiments 1 and 3) and a hyperbolic paraboloid (Experiment 2). The first two experiments employed a visual length-matching task, but in the final experiment the observers estimated the surface lengths motorically by varying the separation between their two index fingers. In general, the observers' judgments of surface length in both tasks (perceptual vs. motoric matching) were very precise but were not necessarily accurate. Large individual differences (overestimation, underestimation, etc.) in the perception of length occurred. There were also significant effects of viewing distance, type of surface, and orientation of the spatial intervals on the observers' judgments of surface length. The individual differences and failures of perceptual constancy that were obtained indicate that there is no single relationship between physical and perceived distances on 3-D surfaces that is consistent across observers.  相似文献   

11.
Hering’s principles of visual direction are summarized axiomatically, and deductions are presented. The deductions allow one to predict when veridical or nonveridical judgments of visual direction should occur and when apparent movement should be seen. These predictions agree with the results obtained in special viewing conditions. However, one of the limitations of the principles is that some of the predictions fail in “normal” viewing conditions.  相似文献   

12.
In complex natural scenes, objects at different spatial locations can usually be related to each other through nested contact relations among adjoining surfaces. Our research asks how well human observers, under monocular static viewing conditions, are able to utilize this information in distance perception. We present computer-generated naturalistic scenes of a cube resting on a platform, which is in turn resting on the ground. Observers adjust the location of a marker on the ground to equal the perceived distance of the cube. We find that (1) perceived distance of the cube varies appropriately as the perceived location of contact between the platform and the ground varies; (2) variability increases systematically as the relating surfaces move apart; and (3) certain local edge alignments allow precise propagation of distance information. These results demonstrate considerable efficiency in the mediation of distance perception through nested contact relations among surfaces.  相似文献   

13.
Detection of the traversability of surfaces by crawling and walking infants   总被引:2,自引:0,他引:2  
In four studies we investigated the perception of the affordance for traversal of a supporting surface. The surface presented was either rigid or deformable, and this property was specified either optically, haptically, or both. In Experiment 1A, crawling and walking infants were presented with two surfaces in succession: a standard surface that both looked and felt rigid and a deforming surface that both looked and felt nonrigid. Latency to initiate locomotion, duration of visual and haptic exploration, and displacement activity were coded from videotapes. Compared with the standard, the deforming surface elicited longer latency, more exploratory behavior, and more displacement in walkers, but not in crawlers, suggesting that typical mode of locomotion influences perceived traversability. These findings were replicated in Experiment 1B, in which the infant was presented with a dual walkway, forcing a choice between the two surfaces. Experiments 2, 3A and B, and 4A and B investigated the use of optical and haptic information in detecting traversability of rigid and nonrigid surfaces. Patterns of exploration varied with the information presented and differed for crawlers and walkers in the case of a deformable surface, as an affordance theory would predict.  相似文献   

14.
The image of a material's surface varies not only with viewing and illumination conditions, but also with the material's surface properties, including its 3-D texture and specularity. Previous studies on the visual perception of surface material have typically focused on single material properties, ignoring possible interactions. In this study, we used a conjoint-measurement design to determine how observers represent perceived 3-D texture ("bumpiness") and specularity ("glossiness") and modeled how each of these two surface-material properties affects perception of the other. Observers made judgments of bumpiness and glossiness of surfaces that varied in both surface texture and specularity. We quantified how changes in each surface-material property affected judgments of the other and found that a simple additive model captured visual perception of texture and specularity and their interaction. Conjoint measurement is potentially a powerful tool for analyzing perception of surface material in realistic environments.  相似文献   

15.
In two experiments we examined the role of visual horizon information on absolute egocentric distance judgments to on-ground targets. Sedgwick [1983, in Human and Machine Vision (New York: Academic Press) pp 425-458] suggested that the visual system may utilize the angle of declination from a horizontal line of sight to the target location (horizon distance relation) to determine absolute distances on infinite ground surfaces. While studies have supported this hypothesis, less is known about the specific cues (vestibular, visual) used to determine horizontal line of sight. We investigated this question by requiring observers to judge distances under degraded vision given an unaltered or raised visual horizon. The results suggest that visual horizon information does influence perception of absolute distances as evident through two different action-based measures: walking or throwing without vision to previously viewed targets. Distances were judged as shorter in the presence of a raised visual horizon. The results are discussed with respect to how the visual system accurately determines absolute distance to objects on a finite ground plane and for their implications for understanding space perception in low-vision individuals.  相似文献   

16.
Three experiments were conducted in an attempt to replicate and clarify Gilchrist's (1977, 1980) experiments on the effects of depth information on judgments of achromatic surface color. Gilchrist found that coplanarity, and not retinal adjacency, was the dominant factor in determining achromatic color matches. Because such matches can be made on the basis of either brightness or lightness, we obtained judgments of both qualities. Stereopsis was added to enhance the perceived depth effect of Gilchrist's display, which was otherwise simulated closely on a high-resolution CRT. The results for lightness followed the same pattern as those of Gilchrist, but were smaller in magnitude. This discrepancy may reflect reduced extraneous lighting effects in our displays. Our results therefore agree with related studies in suggesting that lightness matches are based on relationships among coplanar surfaces. Brightness matches, however, were not influenced by perceived depth.  相似文献   

17.
Two experiments measuring the time it takes to make veridical size judgments under normal (unreduced) conditions of viewing showed that RT tended to increase with increases in viewing distance between 122 and 305 cm, even for targets subtending the same visual angle at all distances. Two experiments measuring the time it takes to judge distance under the same conditions did not reveal any difference in RT as a function of the extent-of-distance judged. Established accounts of size perception do not suggest an explanation of these findings.  相似文献   

18.
The role of binocular vision in a ball-catching task involving spatial uncertainty was examined in three experiments. In all three experiments, subjects' catching performance was evaluated during monocular and binocular viewing, in normal room lighting and in complete darkness with a luminescent ball. Subjects' performance was found to be significantly better with binocular than with monocular vision, especially under normal lighting conditions. In the second and third experiments, catching performance was evaluated in the presence of minimal visual frames, consisting of a series of light-emitting diodes (LEDs). In Experiment 2, the visual frame consisted of a single plane of LEDs, whereas in Experiment 3, the visual frame consisted of two planes of LEDs. Catching performance was found to be significantly better with the visual frame than in complete darkness, but this was true only for binocular viewing. This result supports the hypothesis that binocular convergence is used to scale perceived space and that this information enables subjects to contact the ball successfully. It was further found that postural sway varied between lighting conditions and that less sway was accompanied by higher performance. There was no effect of binocular viewing in this respect. In general, the results suggest two additive effects of viewing conditions: a direct effect of binocular vision on ball catching and an indirect effect of lighting on postural stability, which, in turn, affects catching performance.  相似文献   

19.
Shebilske, Karmiohl, and Proffitt (1983) interpret their data as showing that (a) the reference tonus level of the extraocular muscles controlling vergence is affected by everyday conditions of close viewing, and (b) this naturally induced phoria affects the visual perception of distance under natural viewing conditions. We note that these interpretations do not fully concur with the data presented--for example, the second conclusion favorably conflates partial results from two separate experiments--and we identify a number of confoundings that reduce the likelihood that the reported inaccuracies in distance judgments were due to variations in efference.  相似文献   

20.
We carried out three experiments to examine the influence of field of view and binocular viewing restrictions on absolute distance perception in real-world indoor environments. Few of the classical visual cues provide direct information for accurate absolute distance judgments to points in the environment beyond about 2 m from the viewer. Nevertheless, in previous work it has been found that visually directed walking tasks reveal accurate distance estimations in full-cue real-world environments to distances up to 20 m. In contrast, the same tasks in virtual environments produced with head-mounted displays (HMDs) show large compression of distance. Field of view and binocular viewing are common limitations in research with HMDs, and have been rarely studied under full pictorial-cue conditions in the context of distance perception in the real-world. Experiment 1 showed that the view of one's body and feet on the floor was not necessary for accurate distance perception. In experiment 2 we manipulated the horizontal and the vertical field of view along with head rotation and found that a restricted field of view did not affect the accuracy of distance estimations when head movement was allowed. Experiment 3 showed that performance with monocular viewing was equal to that with binocular viewing. These results have implications for the information needed to scale egocentric distance in the real-world and reduce the support for the hypothesis that a limited field of view or imperfections in binocular image presentation are the cause of the underestimation seen with HMDs.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号