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1.
Imagine a pack of predators stalking their prey. The predators may not always move directly toward their target (e.g., when circling around it), but they may be consistently facing toward it. The human visual system appears to be extremely sensitive to such situations, even in displays involving simple shapes. We demonstrate this by introducing the wolfpack effect, which is found when several randomly moving, oriented shapes (darts, or discs with "eyes") consistently point toward a moving disc. Despite the randomness of the shapes' movement, they seem to interact with the disc--as if they are collectively pursuing it. This impairs performance in interactive tasks (including detection of actual pursuit), and observers selectively avoid such shapes when moving a disc through the display themselves. These and other results reveal that the wolfpack effect is a novel "social" cue to perceived animacy. And, whereas previous work has focused on the causes of perceived animacy, these results demonstrate its effects, showing how it irresistibly and implicitly shapes visual performance and interactive behavior.  相似文献   

2.
Certain simple visual displays consisting of moving 2-D geometric shapes can give rise to percepts with high-level properties such as causality and animacy. This article reviews recent research on such phenomena, which began with the classic work of Michotte and of Heider and Simmel. The importance of such phenomena stems in part from the fact that these interpretations seem to be largely perceptual in nature - to be fairly fast, automatic, irresistible and highly stimulus driven - despite the fact that they involve impressions typically associated with higher-level cognitive processing. This research suggests that just as the visual system works to recover the physical structure of the world by inferring properties such as 3-D shape, so too does it work to recover the causal and social structure of the world by inferring properties such as causality and animacy.  相似文献   

3.
The aim of this research was to explore the effect of different spatiotemporal contexts on the perceptual saliency of animacy, and the extent of the relationship between animacy and other related properties such as emotions and intentionality. Paired-comparisons and ratings were used to compare the impressions of animacy elicited by a small square moving on the screen, either alone or in the context of a second square. The context element was either static or moving showing an animate-like or a physical-like trajectory, and the target object moved either toward it or away from it. The movement of the target could also include animacy cues (caterpillar-like expanding/contracting phases). To determine the effect of different contexts on the emergence of emotions and intentions, we also recorded and analysed the phenomenological reports of participants. The results show that the context significantly influences the perception of animacy, which is stronger in dynamic contexts than in static ones, and also when the target is moving away from the context element than when it is approaching it. The free reports reveal different proportions in emotional or intentional attributions in the different conditions: in particular, the "moving away" condition is related to negative emotions, while the "approaching" condition evokes positive emotions. Overall, the results suggest that animacy is a graded concept that can be articulated in more general characteristics, like simple aliveness, and more specific ones, like intentions or emotions, and that the spatiotemporal contingencies of the context play a crucial role in making them evident.  相似文献   

4.
The results of recent studies indicate that certain visuomotor actions, such as grasping and pointing, are unaffected by visual size illusions. The present study investigated whether the Poggendorff illusion of alignment influences pointing to a target's location. 15 subjects pointed with their unseen hands to the apparent location of the extension of the oblique line onto the target line of a version of the Poggendorff illusion. Analysis indicated the pointing action was influenced by the Poggendorff illusion. The implications of this finding for the claim that different cortical streams of visual processing subserve visuomotor actions and conscious visual perception are discussed.  相似文献   

5.
How people understand the actions of animate agents has been vigorously debated. This debate has centered on two hypotheses focused on anatomically distinct neural substrates: The mirror-system hypothesis proposes that the understanding of others is achieved via action simulation, and the social-network hypothesis proposes that such understanding is achieved via the integration of critical biological properties (e.g., faces, affect). In this study, we assessed the areas of the brain that were engaged when people interpreted and imagined moving shapes as animate or inanimate. Although observing and imagining the moving shapes engaged the mirror system, only activation of the social network was modulated by animacy.  相似文献   

6.
Observation of human actions influences the observer’s own motor system, termed visuomotor priming, and is believed to be caused by automatic activation of mirror neurons. Evidence suggests that priming effects are larger for biological (human) as opposed to non-biological (object) stimuli and enhanced when viewing stimuli in mirror compared to anatomical orientation. However, there is conflicting evidence concerning the extent of differences between biological and non-biological stimuli, which may be due to stimulus related confounds. Over three experiments, we compared how visuomotor priming for biological and non-biological stimuli was affected over views, over time and when attention to the moving stimulus was manipulated. The results indicated that the strength of priming for the two stimulus types was dependent on attentional location and load. This highlights that visuomotor priming is not an automatic process and provides a possible explanation for conflicting evidence regarding the differential effects of biological and non-biological stimuli.  相似文献   

7.
Human vision supports social perception by efficiently detecting agents and extracting rich information about their actions, goals, and intentions. Here, we explore the cognitive architecture of perceived animacy by constructing Bayesian models that integrate domain‐specific hypotheses of social agency with domain‐general cognitive constraints on sensory, memory, and attentional processing. Our model posits that perceived animacy combines a bottom–up, feature‐based, parallel search for goal‐directed movements with a top–down selection process for intent inference. The interaction of these architecturally distinct processes makes perceived animacy fast, flexible, and yet cognitively efficient. In the context of chasing, in which a predator (the “wolf”) pursues a prey (the “sheep”), our model addresses the computational challenge of identifying target agents among varying numbers of distractor objects, despite a quadratic increase in the number of possible interactions as more objects appear in a scene. By comparing modeling results with human psychophysics in several studies, we show that the effectiveness and efficiency of human perceived animacy can be explained by a Bayesian ideal observer model with realistic cognitive constraints. These results provide an understanding of perceived animacy at the algorithmic level—how it is achieved by cognitive mechanisms such as attention and working memory, and how it can be integrated with higher‐level reasoning about social agency.  相似文献   

8.
动物性核心名词在语言认知中有着重要的作用.基于句子产生和句子理解两方面的研究表明,句式选择、语态运用、词序排列、论元建构、格标记使用及从句加工等诸多方面都显著的受到句中核心名词动物性的影响.就该效应的来源及其作用机制,生命性名词表征特异性理论、词汇概念通达可及性层级理论、动物性名词句法突出性特征理论、基于频率分布的语言经验理论从不同的方面进行了分析.最后,就名词动物性效应的存在本质、作用机理以及文化和语境的影响等方面展开了评价和展望.  相似文献   

9.
Psychologists have long been captivated by the perception of animacy – the fact that even simple moving shapes may appear to engage in animate, intentional, and goal-directed movements. Here we report several new types of studies of a particularly salient form of perceived animacy: chasing, in which one shape (the ‘wolf’) pursues another shape (‘the sheep’). We first demonstrate two new cues to perceived chasing – chasing subtlety (the degree to which the wolf deviates from perfectly ‘heat-seeking’ pursuit) and directionality (whether and how the shapes ‘face’ each other). We then use these cues to show how it is possible to assess the objective accuracy of such percepts, and to distinguish the immediate perception of chasing from those more subtle (but nevertheless real) types of ‘stalking’ that cannot be readily perceived. We also report several methodological advances. Previous studies of the perception of animacy have faced two major challenges: (a) it is difficult to measure perceived animacy with quantitative precision; and (b) task demands make it difficult to distinguish perception from higher-level inferences about animacy. We show how these challenges can be met, at least in our case study of perceived chasing, via tasks based on dynamic visual search (the Find-the-Chase task) and a new type of interactive display (the Don’t-Get-Caught! task).  相似文献   

10.
Visual experience involves not only physical features such as color and shape, but also higher-level properties such as animacy and goal-directedness. Perceiving animacy is an inherently dynamic experience, in part because agents' goal-directed behavior may be frequently in flux-unlike many of their physical properties. How does the visual system maintain and update representations of agents' animate and goal-directed behavior over time and motion? The present study explored this question in the context of a particularly salient form of perceived animacy: chasing, in which one shape (the "wolf") pursues another shape (the "sheep"). Here the participants themselves controlled the movement of the sheep, and the perception of chasing was assessed in terms of their ability to avoid being caught by the wolf-which looked identical to many moving distractors, and so could be identified only by its motion. The wolf's pursuit was frequently interrupted by periods in which it was static, jiggling in place, or moving randomly (amidst distractors that behaved similarly). Only the latter condition greatly impaired the detection of chasing-and only when the random motion was grouped into temporally extended chunks. These results reveal (1) how the detection of chasing is determined by the character and temporal grouping (rather than just the brute amount) of "pursuit" over time; and (2) how these temporal dynamics can lead the visual system to either construct or actively reject interpretations of chasing.  相似文献   

11.
Two experiments were conducted to investigate the perceptual processes involved in haptic exploration of randomly generated shapes. Experiment 1 required subjects to detect the symmetrical or asymmetrical characteristics of individually presented plastic shapes. The shapes also varied in complexity as measured by the number of sides. Experiment 2 involved learning a set of shapes and then attempting to recognize these “old” shapes when presented together with a series of “new” shapes. In both experiments, reaction time was investigated as a function of stimulus complexity and task requirements. Furthermore, it was observed that an initial orienting response was used to direct the subjects to adopt specific scanning strategies when examining asymmetrical or symmetrical shapes. The influences of stimulus properties and task requirements upon haptic encoding processes are discussed.  相似文献   

12.
Broken agreement   总被引:5,自引:0,他引:5  
The subjects and verbs of English sentences agree in number. This superficially simple syntactic operation is regularly implemented by speakers, but occasionally derails in sentences such as The cost of the improvements have not yet been estimated. We examined whether the incidence of such errors was related to the presence of subject-like semantic features in the immediate preverbal nouns, in light of current questions about the semantic versus syntactic nature of sentence subjects and the interactivity of language processing. In three experiments, speakers completed sentence fragments designed to elicit erroneous agreement. We varied the number and animacy of the head noun and the immediate preverbal (local) noun, as well as the amount of material separating the head noun from the verb. The plurality of the local noun phrase had a large and reliable effect on the incidence of agreement errors, but neither its animacy nor its length affected their occurrence. The latter findings suggest, respectively, that the semantic features of sentence subjects are of minimal relevance to the syntactic and morphological processes that implement agreement, and that agreement features are specified at a point in processing where the eventual length of sentential constituents has little effect on syntactic planning. Both results follow naturally from explanations of language production that emphasize the segregation of sentence formulation processes into relatively autonomous components.  相似文献   

13.
Breakey  Hugh 《Argumentation》2021,35(3):389-408

“Meta-argument allegations” consist of protestations that an interlocutor’s speech is wrongfully offensive or will trigger undesirable social consequences. Such protestations are meta-argument in the sense that they do not interrogate the soundness of an opponent’s argumentation, but instead focus on external features of that argument. They are allegations because they imply moral wrongdoing. There is a legitimate place for meta-argument allegations, and the moral and epistemic goods that can come from them will be front of mind for those levelling such allegations. But I argue there is a dark side to such allegations, and their epistemic and moral costs must be seriously weighed. Meta-argument allegations have a concerning capacity to derail discussions about important topics, stymieing argumentational interactions and the goods they provide. Such allegations can license efforts to silence, punish and deter—even as they provoke the original speaker to retaliate in kind. Used liberally, such allegations can escalate conflicts, block open-mindedness, and discourage constructive dialogues. In response, I defend “argumentational tolerance”—a principled wariness in employing meta-argument allegations—as a virtue of ethical argument.

  相似文献   

14.
The impression of animacy from the motion of simple shapes typically relies on synthetically defined motion patterns resulting in pseudorepresentations of human movement. Thus, it is unclear how these synthetic motions relate to actual biological agents. To clarify this relationship, we introduce a novel approach that uses video processing to reduce full-video displays of human interactions to animacy displays, thus creating animate shapes whose motions are directly derived from human actions. Furthermore, this technique facilitates the comparison of interactions in animacy displays from different viewpoints-an area that has yet to be researched. We introduce two experiments in which animacy displays were created showing six dyadic interactions from two viewpoints, incorporating cues altering the quantity of the visual information available. With a six-alternative forced choice task, results indicate that animacy displays can be created via this naturalistic technique and reveal a previously unreported advantage for viewing intentional motion from an overhead viewpoint.  相似文献   

15.
The present work challenges the idea that implicit evaluative associations with outgroups necessarily provide information about negative or prejudiced attitudes. We argue that the manner in which one explains outgroup status and action shapes whether one's implicit “negative” associations are prejudice-based or empathy-based. Four studies are consistent with this possibility. Study 1 suggests that whereas implicit “negative” associations are predictive of negative explicit attitudes among those who reject external explanations for African American status and action, such implicit “negativity” predicts positive explicit attitudes among those who endorse external explanations. Study 2 provides experimental evidence that the provision of external explanations results in the formation of implicit “negative” associations that are predictive of compassionate responding. Study 3 provides more direct support for the idea that implicit “negative” associations are empathy-based among external explainers by showing that such “negative” associations are positively correlated with a measure of dispositional empathy-proneness. Finally, Study 4 demonstrates that IAT “negativity” is associated with automatic activation of empathy-related associations among those who strongly endorse external explanations. Discussion centers on the importance of considering factors—such as social explanations—that may moderate whether implicit “negativity” is prejudice-based or empathy-based.  相似文献   

16.
生命知觉是人们将客体自动加工为可以相互作用的生命体的认知过程。ASD者基于运动线索的生命知觉的研究方法包括追逐检测范式、运动特性参数化范式和因果知觉范例。其生命知觉的异常主要表现为运动信息整合能力不足、社会因果知觉缺陷以及对高复杂度运动的神经追踪较弱。相关理论假设从神经病理、认知加工及脑结构和功能障碍层面进行解释。未来应提升研究方法的生态效度,推进追踪与系统化研究,促进相关干预方案的开发。  相似文献   

17.
Judging whether a face is real or artificial can be done relatively rapidly and accurately, even when visual information is substantially impoverished. The perception of animacy in the face also has several interesting properties that may reflect both the underlying “tuning” of face space to preferentially represent real face appearance and the diagnosticity of individual features for categorizing faces as animate or inanimate. In the current study, we examined how sex categories interact with animacy perception by separately characterizing animacy judgements as a function of stimulus sex. We find that stimulus sex affects subjective ratings of animacy and sex categorization of real and artificial faces. Specifically, female faces look more artificial and artificial faces look more female. We discuss our results in terms of the ecology of real and artificial faces and the possible role of visual experience with artificial female faces, and the objectification of female faces.  相似文献   

18.
We present three experiments investigating how spatial context influences the attribution of animacy to a moving target. Each of our displays contained a moving object (the target) that might, depending on the way it moved, convey the impression that it was alive (animate). We investigated the mechanisms underlying this attribution by manipulating the nature of the spatial context surrounding the target. In Experiment 1, the context consisted of a simple static dot (the foil), whose position relative to the target's trajectory was manipulated. With some foil positions--for example, when the foil was lying along the path traveled by the target--animacy judgments were elevated relative to control foil locations, apparently because this context supported the impression that the target was "reacting to" or was in some other way mentally influenced by the foil. In Experiment 2, contexts consisted of a static oriented rectangle (the "paddle"). On some trials, the target collided with the paddle in a way that seemed to physically account for the target's motion pattern (in the sense of having imparted momentum to it); this condition reduced animacy ratings. Experiment 3 was similar, except that the paddles themselves were in motion; again, animacy attribution was suppressed when the target's motion seemed to have been caused by a collision with the paddle. Hence, animacy attributions can be either elevated or suppressed by the nature of the environment and the target's interaction with it. Animacy attribution tracks intentionality attribution; contrary to some earlier proposals, we conclude that attributing animacy involves, and may even require, attributing to the target some minimal mental capacity sufficient to endow the target with intentionality.  相似文献   

19.
Unless they use a highly structured approach, psychotherapists make choices all the time in their work, but the role of choice is neglected in the professional literature. Because choices tend to issue under the radar, sometimes as personal enactments, our profession could benefit from examining them. This is especially true for leaders of therapy groups where there are pressures to align with conventional perspectives of pathology, of popular “goodness” and “badness.” Two important influences on our decisions here are milieu—the historical period in which we work—and our clinical identity (training, personality, identifications and practical experience). It is to reinforce these that we often make our choices.  相似文献   

20.
The animacy effect—the finding that animates are better remembered than inanimates—is proving to be a robust empirical phenomenon. Considering the adaptiveness of the animate advantage, one might expect it to remain after long retention intervals and also to be present irrespectively of an intention to learn. The present study explores these two aspects. Different groups of participants learned (intentional learning) or rated the pleasantness (incidental learning) of animate and inanimate words; memory was tested immediately or after a 48?h delay. A significant animacy effect was obtained after both retention intervals and in both learning conditions. Two significant interactions revealed a larger animacy effect, as well as a larger effect of the retention interval, when learning was incidental. Our findings reinforce the robustness of the animacy effect and provide some insight into possible proximate mechanisms of the effect.  相似文献   

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