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1.
金俐伶 《心理科学》2015,(3):529-537
生命性广泛地渗透到人类语言系统中发挥其作用。本文主要结合最新和经典的有关生命性的ERP研究探讨了生命性信息起作用的模式和时间进程。在句子加工过程中,生命性影响论元的加工并影响题元结构的建构和解释。以往研究表明,生命性违反有时引发的是N400效应,有时引发的是P600效应,少数情况还表现出N400-P600的双相模式。生命性在句子加工中的作用还跟多种变量存在交互作用,语境、题元可逆性、论元之间的语义关系、动词类型和其固有的题元结构都可能影响生命性信息起作用的模式。文章最后进行总结和展望,并提出未来研究仍有必要继续探讨生命性信息加工的时间神经动态性及其在句子加工中的具体作用机制。  相似文献   

2.
Recent event-related potential studies report a P600 effect to incongruous verbs preceded by semantically associated inanimate noun-phrase (NP) arguments, e.g., "eat" in "At breakfast the eggs would eat...". This P600 effect may reflect the processing cost incurred when semantic-thematic relationships between critical verbs and their preceding NP argument(s) bias towards different interpretations to those dictated by their sentences' syntactic structures. We have termed such violations of alternative thematic roles, 'thematic role violations.' Semantic-thematic relationships are influenced both by semantic associations and by more basic semantic features, such as a noun's animacy. This study determined whether a P600 effect can be evoked by verbs whose thematic structures are violated by their preceding inanimate NP arguments, even in the absence of close semantic-associative relationships with these arguments or their preceding contexts. ERPs were measured to verbs under four conditions: (1) non-violated ("At breakfast the boys would eat..."); (2) preceded by introductory clauses and animate NPs that violated their pragmatic expectations but not their thematic structures ("At breakfast the boys would plant..."); (3) preceded by semantically related contexts but inanimate NPs that violated their thematic structures ("At breakfast the eggs would eat..."); (4) preceded by semantically unrelated contexts and inanimate NPs that also violated their thematic structures ("At breakfast the eggs would plant..."). Pragmatically non-thematic role violated verbs preceded by unrelated contexts and animate NPs evoked robust N400 effects and small P600 effects. Thematically violated verbs preceded by inanimate argument NPs evoked robust P600 effects but no N400 effects, regardless of whether these inanimate arguments or their preceding contexts were semantically related or unrelated to these verbs. These findings suggest that semantic-thematic relations, related to animacy constraints on verbs' arguments, are computed online and can immediately impact verb processing within active, English sentences.  相似文献   

3.
《Cognitive development》1988,3(3):285-297
This research examined if children organize language categories around a prototype. Based on previous research with adults, the hypothesis held that the prototypical transitive sentence contains an animate actor and patient and a highly prototypical verb. The question of interest was if factors that contribute to adult judgments of sentence prototypicality (such as actor-patient animacy and verb prototypicality) affect young childrens' accuracy in correctly identifying sentence actors and patients. That is, are children more likely to make correct identifications in prototypical sentences? Sixty-four 2- and 4-year-old children were trained to to ntify sentence actors and patients in prototypical or nonprototypical sentences and then tested for generalization to sentences of other types. Two factors, verb prototypicality and animacy of sentence participants, combined to influence children's accuracy in actor/patient identification. Regardless of training condition, children produced more correct responses to sentences with animate actors than to sentences with inanimate actors. There was an interaction with verb prototypicality such that it was more typical for inanimate actors to act upon animate patients with what are otherwise low prototype verbs (e.g., low in action, low in intentionality). The results of the study are consistent with the view that similar cognitive mechanisms operate in language and in other nonlinguistic cognitive domains.  相似文献   

4.
Subject relative clauses (SRCs) are typically processed more easily than object relative clauses (ORCs), but this difference is diminished by an inanimate head-noun in semantically non-reversible ORCs (“The book that the boy is reading”). In two eye-tracking experiments, we investigated the influence of animacy on online processing of semantically reversible SRCs and ORCs using lexically inanimate items that were perceptually animate due to motion (e.g., “Where is the tractor that the cow is chasing”). In Experiment 1, 48 children (aged 4;5–6;4) and 32 adults listened to sentences that varied in the lexical animacy of the NP1 head-noun (Animate/Inanimate) and relative clause (RC) type (SRC/ORC) with an animate NP2 while viewing two images depicting opposite actions. As expected, inanimate head-nouns facilitated the correct interpretation of ORCs in children; however, online data revealed children were more likely to anticipate an SRC as the RC unfolded when an inanimate head-noun was used, suggesting processing was sensitive to perceptual animacy. In Experiment 2, we repeated our design with inanimate (rather than animate) NP2s (e.g., “where is the tractor that the car is following”) to investigate whether our online findings were due to increased visual surprisal at an inanimate as agent, or to similarity-based interference. We again found greater anticipation for an SRC in the inanimate condition, supporting our surprisal hypothesis. Across the experiments, offline measures show that lexical animacy influenced children's interpretation of ORCs, whereas online measures reveal that as RCs unfolded, children were sensitive to the perceptual animacy of lexically inanimate NPs, which was not reflected in the offline data. Overall measures of syntactic comprehension, inhibitory control, and verbal short-term memory and working memory were not predictive of children's accuracy in RC interpretation, with the exception of a positive correlation with a standardized measure of syntactic comprehension in Experiment 1.  相似文献   

5.
Two experiments, one using self-paced reading and one using eye tracking, investigated the influence of noun animacy on the processing of subject relative (SR) clauses, object relative (OR) clauses, and object relative clauses with stylistic inversion (OR-SI) in French. Each sentence type was presented in two versions: either with an animate relative clause (RC) subject and an inanimate object (AS/IO), or with an inanimate RC subject and an animate object (IS/AO). There was an interaction between the RC structure and noun animacy. The advantage of SR sentences over OR and OR-SI sentences disappeared in AS/IO sentences. The interaction between animacy and structure occurred in self-paced reading times and in total fixation times on the RCs, but not in first-pass reading times. The results are consistent with a late interaction between animacy and structural processing during parsing and provide data relevant to several models of parsing.  相似文献   

6.
Line drawings of simple situations, in which the animacy of both actor and acted-upon was systematically varied, were presented to children aged between five and 10 years and to adults. Their task was to describe what was happening in each picture. When the actor was more animate than the acted-upon the pictures were invariably described in the active voice whereas pictures in which the acted-upon was more animate than the actor were frequently described using a passive. When the animacy of the two elements was equal a smaller number of passives was produced mainly in response to pictures depicting two inanimates. The size of the animacy difference between actor and acted-upon was also found to influence passive production. In the more animate acted-upon condition most passives were produced to describe pictures of an inanimate actor and human acted-upon. This pattern of responses is seen as providing support for a view of the passive as a syntactic form which allows thematisation of an acted-upon when it is of greater importance to the speaker than the actor.  相似文献   

7.
This work investigates production preferences in different languages. Specifically, it examines how animacy, competition processes, and language-specific constraints shape speakers' choices of structure. English, Spanish and Serbian speakers were presented with depicted events in which either an animate or inanimate entity was acted upon by an agent. Questions about the affected participant in these events prompted the production of relative clauses identifying these entities (e.g., the bag the woman is punching). Results indicated that in English, animacy plays a strong role in determining the choice of passive structures. In contrast, it plays a less prominent role in Spanish and Serbian structure choices, where more active structures were produced to varying degrees. Critically, the semantic similarity between the agent and the patient of the event correlated with the omission of the agent in all languages, indicating that competition resulted in the agent's inhibition. Similarity also correlated with different functional choices in Spanish. The results suggest that similarity-based competition may influence various stages of production planning but its manifestations are constrained by language-specific grammatical options. Implications for models of sentence production and the relationship between production and comprehension are discussed.  相似文献   

8.
Zhang Y  Zhang J  Min B 《Brain and language》2012,120(3):321-331
An event-related potential experiment was conducted to investigate the temporal neural dynamics of animacy processing in the interpretation of classifier-noun combinations. Participants read sentences that had a non-canonical structure, object nounsubject noun + verb + numeral-classifier + adjective. The object noun and its classifier were either (a) congruent, (b) incongruent, but matching in animacy, or (c) incongruent, mismatching in animacy. An N400 effect was observed for both incongruent conditions, but not for additional mismatch in animacy. When only data from participants who accepted the non-canonical structure were analyzed, the animacy mismatch elicited a P600 but still no N400. These findings suggest that animacy information is not used immediately for semantic integration of nouns and their classifiers, but is used in a later analysis reflected by P600. Thus, the temporal neural dynamics of animacy processing in sentence comprehension may be modulated by the relevance of animacy to thematic interpretation.  相似文献   

9.
Recent evidence suggests that animate stimuli are remembered better than matched inanimate stimuli. Two experiments tested whether this animacy effect persists in paired-associate learning of foreign words. Experiment 1 randomly paired Swahili words with matched animate and inanimate English words. Participants were told simply to learn the English “translations” for a later test. Replicating earlier findings using free recall, a strong animacy advantage was found in this cued-recall task. Concerned that the effect might be due to enhanced accessibility of the individual responses (e.g., animates represent a more accessible category), Experiment 2 selected animate and inanimate English words from two more constrained categories (four-legged animals and furniture). Once again, an advantage was found for pairs using animate targets. These results argue against organisational accounts of the animacy effect and potentially have implications for foreign language vocabulary learning.  相似文献   

10.
The internal structure of English transitive sentences   总被引:1,自引:0,他引:1  
A major question in psychology is whether the same mechanisms are required for language learning and processing as for other cognitive tasks. A substantial body of literature has shown that natural categories are organized around a prototype, with other category members resembling the prototype to a greater or lesser amount based on the degree of shared properties. In order to investigate whether the prototype notion could be extended to linguistic phenomena, adult students (N=148) rated 512 sentences on a 7-point scale as to their goodness of fit to the categoryEnglish transitive sentence. Sentences differed in the animacy fo their actors and patients, the noun pairs used as actor/patient exemplars, and the hypothesized prototypicality of their verbs. Each of the identified factors showed the spread in ranking across different exemplars that is typical of other natural categories, but the factors interacted with each in complex ways to determine the overall ranking of the sentence. Not all sentences were equally representative of the categoryEnglish transitive sentence. In general, sentences with animate actors, high-prototypicality verbs, and animate patients were the most prototypical, followed closely by sentences with animate actors high-prototypicality verbs, and inanimate patients. Results were consistent with the suggestion that language and other types of cognitive tasks require the same basic processes and structures.  相似文献   

11.
Animate entities are often better remembered than inanimate ones. The proximal mechanisms underlying this animacy effect on recall are unclear. In two experiments, we tested whether the animacy effect is due to emotional arousal. Experiment 1 revealed that translations of the animate words used in the pioneering study of Nairne et al. (Psychological science, 24, 2099–2105, 2013) were perceived as being more arousing than translations of the inanimate words, suggesting that animacy might have been confounded with arousal in previous studies. In Experiment 2, new word lists were created in which the animate and inanimate words were matched on arousal (amongst several other dimensions), and participants were required to reproduce the animate and inanimate words in a free recall task. There was a tendency towards better memory for arousing items, but robust animacy effects were obtained even though animate and inanimate words were matched on arousal. Thus, while arousal may contribute to the animacy effect when it is not carefully controlled for, it cannot explain the memory advantage of animate items.  相似文献   

12.
Animate stimuli are better remembered than matched inanimate stimuli in free recall. Three experiments tested the hypothesis that animacy advantages are due to a more efficient use of a categorical retrieval cue. Experiment 1 developed an “embedded list” procedure that was designed to disrupt participants’ ability to perceive category structure at encoding; a strong animacy effect remained. Experiments 2 and 3 employed animate and inanimate word lists consisting of tightly constrained categories (four-footed animals and furniture). Experiment 2 failed to find an animacy advantage when the categorical structure was readily apparent, but the advantage returned in Experiment 3 when the embedded list procedure was employed using the same target words. These results provide strong evidence against an organizational account of the animacy effect, indicating that the animacy effect in episodic memory is probably due to item-specific factors related to animacy.  相似文献   

13.
李芳  李馨  张慢慢  白学军 《心理学报》2021,53(10):1071-1081
扩展论元依存模型认为:语序固定语言的题元角色指派依赖论元的语序线索; 论元线索与动词论元表征不一致时, 题元角色再分析会产生额外的加工负荷。为检验该模型, 本研究采用眼动记录方法, 实验为2 (句子结构:居中、前置) × 2 (控制动词类型:主语控制、宾语控制)被试内设计。通过操纵句子结构, 考察汉语读者对语序线索的依赖性; 通过操纵控制动词类型, 考察汉语论元线索与动词论元表征的一致性对题元角色指派的影响。结果发现:(1)前置结构的句子在名词1、名词2和动词区域的阅读时间和回视次数多于居中结构的句子; (2)宾语控制动词条件在动词和动词后区域的第二遍阅读时间和总回视次数多于主语控制动词条件; (3)在居中结构中, 宾语控制动词条件在名词2和动词区域的阅读时间和回视次数多于主语控制动词条件; 在前置结构中, 宾语控制动词条件在动词后区域的阅读时间多于主语控制动词条件。结果支持扩展论元依存模型。  相似文献   

14.
Previous work has suggested that syntactically complex object-extracted relative clauses are easier to process when the head noun phrase (NP1) is inanimate and the embedded noun phrase (NP2) is animate, as compared with the reverse animacy configuration, with differences in processing difficulty beginning as early as NP2 (e.g., The article that the senator . . . vs. The senator that the article . . .). Two eye-tracking-while-reading experiments were conducted to better understand the source of this effect. Experiment 1 showed that having an inanimate NP1 facilitated processing even when NP2 was held constant. Experiment 2 manipulated both animacy of NP1 and the degree of semantic relatedness between the critical NPs. When NP1 and NP2 were paired arbitrarily, the early animacy effect emerged at NP2. When NP1 and NP2 were semantically related, this effect disappeared, with effects of NP1 animacy emerging in later processing stages for both the related and arbitrary conditions. The results indicate that differences in the animacy of NP1 influence early processing of complex sentences only when the critical NPs share no meaningful relationship.  相似文献   

15.
In interpreting a sentence, listeners rely on a variety of linguistic cues to assign grammatical roles such as agent and patient. The present study considered the relative ranking of three cues to agenthood (word order, noun animacy, and subject-verb agreement) in normal and aphasic speakers of Hindi. Because animacy plays a grammatical role in Hindi (determining the nature and acceptability of sentences without accusative marking), this language is relevant to the claim that Broca's aphasia involves a dissociation between grammar and semantics. Results of Study 1 with normal Hindi-dominant speakers showed that animacy is the strongest cue in this language, while agreement is the weakest cue. In Study 2, Hindi-English bilinguals were tested in both their languages. Most showed the normal animacy-dominant monolingual pattern in Hindi, with a mixture of strategies from both languages in their interpretation of English. A substantial minority showed mixed strategies in both languages. Only 5 of 48 subjects displayed a complete separation between languages, with animacy dominance in Hindi and word order dominance in English. In Study 3, two Hindi-English bilinguals with Broca's aphasia were tested in both languages. Results indicate (a) greater use of animacy in Hindi than in English and (b) greater use of word order in English than in Hindi. The strategies displayed by these patients fall well within the range observed among bilingual normals. We conclude that the use of animacy in sentence interpretation by these aphasic patients reflects preservation of normal, language-specific processing strategies; it cannot be interpreted as a nonlinguistic strategy developed to compensate for receptive agrammatism. Results are discussed in light of other cross-linguistic evidence on sentence comprehension in monolingual and bilingual aphasics.  相似文献   

16.
In three experiments, we showed that animate entities are remembered better than inanimate entities. Experiment 1 revealed better recall for words denoting animate than inanimate items. Experiment 2 replicated this finding with the use of pictures. In Experiment 3, we found better recognition for animate than for inanimate words. Importantly, we also found a higher recall rate of “remember” than of “know” responses for animates, whereas the recall rates were similar for the two types of responses for inanimate items. This finding suggests that animacy enhances not only the quantity but also the quality of memory traces, through the recall of contextual details of previous experiences (i.e., episodic memory). Finally, in Experiment 4, we tested whether the animacy effect was due to animate items being richer in terms of sensory features than inanimate items. The findings provide further evidence for the functionalist view of memory championed by Nairne and coworkers (Nairne, 2010; Nairne & Pandeirada, Cognitive Psychology, 61:1–22, 2010a, 2010b).  相似文献   

17.
《Cognitive development》1996,11(1):19-36
Nine- and 12-month-old infants' concept of animacy was investigated by exposing them to autonomous motion by an animate and by an inanimate object in a series of three experiments. In the first experiment, increases in negative affect in comparison to a baseline condition were taken to indicate that children considered an event to be anomalous. Results showed that 12-month-old infants consider self-propulsion by a small robot to be anomalous, but not self-propulsion by a human stranger. Experiment 2 indicated that 9- and 12-month-old infants expressed similar affective reactions when the robot's motion was contingent on verbal commands given by the mother, suggesting that these children are aware that it is not appropriate for an inanimate object's movements to be contingent on events occuring at a distance. The third experiment was designed to rule out the possibility that the infants' reactions in Experiment 2 were a function of the incongruity of the mother's behavior rather than due to the violation of the infant's concept of animacy. In this experiment, 12-month-olds' levels of attentiveness are increased when the robot obeyed verbal commands but not when a human stranger did so. These results suggest that infants discriminate animate from inanimate objects on the basis of motion cues by the age of 9 months.  相似文献   

18.
A well‐known typological observation is the dominance of subject‐initial word orders, SOV and SVO, across the world's languages. Recent findings from gestural language creation paradigms offer possible explanations for the prevalence of SOV. When asked to gesture transitive events with an animate agent and inanimate patient, gesturers tend to produce SOV order, regardless of their native language biases. Interestingly, when the patient is animate, gesturers shift away from SOV to use of other orders, like SVO and OSV. Two competing hypotheses have been proposed for this switch: the noisy channel account (Gibson et al., 2013) and the role conflict account (Hall, Mayberry, & Ferreira, 2013). We set out to distinguish between these two hypotheses, disentangling event reversibility and patient animacy, by looking at gestural sequences for events with two inanimate participants (inanimate‐inanimate, reversible). We replicated the previous findings of a preference for SOV order when describing animate‐inanimate, irreversible events as well as a decrease in the use of SOV when presented with animate‐animate, reversible events. Accompanying the drop in SOV, in a novel condition we observed an increase in the use of SVO and OSV orders when describing events involving two animate entities. In sum, we find that the observed avoidance of SOV order in gestural language creation paradigms when the event includes an animate agent and patient is driven by the animacy of the participants rather than the reversibility of the event. We suggest that findings from gestural creation paradigms are not automatically linkable to spoken language typology.  相似文献   

19.
Syntactic constructions roughly correspond to sentence meanings. Jiang and Haryu (2014) found that Chinese children can associate subject‐verb‐object (SVO) constructions with causative events at age 2, but do not always map subject‐verb (SV) constructions to noncausative events, even after reaching 5 years of age. The latter results may be attributed to the fact that Chinese allows argument‐dropping. That is, an SV sentence in Chinese sometimes includes an intransitive verb, but other times includes a transitive verb with the object dropped. This paper investigated Chinese adults' knowledge of syntax‐semantics correspondence. Experiment 1 found that Chinese adults did not always map SV sentences to noncausative events, while they almost always mapped SVO sentences to causative events. Experiment 2 found that they preferred to use SV and SVO constructions to describe noncausative and causative events, respectively. Chinese adults understand that causative and noncausative events should typically be described using transitive and intransitive constructions, respectively. However, when inferring to which event (causative or noncausative) the given sentence should be mapped, their performance seems to be regulated by actual SV sentence usage in Chinese.  相似文献   

20.
Attentional blink occurs when two target items, T1 and T2, are presented within brief moments of each other in a series of rapidly presented items and participants fail to report T2. The purpose of the present study was to examine the effect of characteristics of T2 on T2 reporting. Participants (N = 67) completed 4 blocks of 40 trials. Each trial consisted of 15 images, two of which were designated as T1 and T2. T2 was manipulated in three ways: animacy (animate or inanimate), threat (threatening or nonthreatening), and lag (200 ms or 400 ms after T1). The results indicated that more T2s were reported at the longer lag and that animate objects were reported more often than inanimate objects at both lags. Threat did not have a significant effect on T2 reporting although it interacted with lag: threatening objects were reported more frequently than nonthreatening objects at lag 2 but this trend reversed at lag 4. The results were consistent with the animate monitoring hypothesis, which claims that animate objects, because of their importance in ancestral environments, attract attention more easily than inanimate objects. Animate objects appear to capture attention more easily than inanimate objects as second targets in a rapid serial visual presentation task. This result is similar to animacy advantages reported with other attention tasks and with memory tasks.  相似文献   

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