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We describe the software and hardware of a laboratory running under UCSD Pascal on an Apple II computer. The system includes: two random-access projectors and two standard projectors, all equipped with tachistoscopic shutters; two filter wheels; a voice key; a tone generator; and eight response boxes. The laboratory can be used for any experiment in which visual stimuli are to be presented and in which precise display times, reaction times, and luminances are required. It is particularly well suited to picture-perception and picture-memory experiments.  相似文献   

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Information relevant to setting up a computer-based psychology research laboratory is reviewed. The pros and cons of computer usage and of various hardware configurations are considered. Also, several approaches to program development are discussed. Guidelines for hardware and software development are put forth, and an example of a laboratory based on these principles is described.  相似文献   

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The LABSIM simulation program is described, followed by a general evaluation of simulation and an indication of possible ways to improve the effectiveness of simulation models.  相似文献   

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A method for computing intraserial correlations using a 602-A Calculating Punch, an 077 Collator, a 513 Gang Punch, and a 403 Tabulator is described. An example of the use of the procedure and an estimate of the time needed with each machine are given. This procedure is compared with another method, which makes use of a more powerful IBM machine.This research was supported in part by the United States Air Force under Contract No. AF 33(038)-25726, monitored by the Air Force Personnel and Training Research Center. Permission is granted for reproduction, translation, publication, use and disposal in whole and in part by or for the United States Government.  相似文献   

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Evaluations are made of three computer-based driving systems presented at the 1993 Society for Computers in Psychology conference. These systems are compared and contrasted on the dimensions of realism, validity, cost, data-output, and application goals. All three systems have positive attributes on each of the five dimensions, but in different ways, yielding systems that complement each other in their usefulness for research, assessment, and advisement. We note that the systems have strong potential for applications with elderly drivers, but that all three systems need expansion for use with high-risk youthful drivers.  相似文献   

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The ideas discussed in a group meeting of users of IBM PC, PS/2, and compatibles are summarized.  相似文献   

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An on-line computerized program for determining social costs and social benefits for individuals in psychiatric treatment is described. The use of such a program yields a dollar value indicating how much a patient contributes to society. Mental health administrators and program evaluators can therefore be provided with information regarding the economic impact that their mental health programs have upon society. The program displays a series of multiple-choice questions on a CRT which reflect possible costs and benefits. Through the use of branching logic, unnecessary questioning is omitted. Each item is “costed” such that, upon completion of testing, a cost-benefit index is provided.  相似文献   

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How do social cues such as gesturing, facial expression, eye gaze, and human-like movement affect multimedia learning with onscreen agents? To help address this question, students were asked to twice view a 4-min narrated presentation on how solar cells work in which the screen showed an animated pedagogical agent standing to the left of 11 successive slides. Across three experiments, learners performed better on a transfer test when a human-voiced agent displayed human-like gestures, facial expression, eye gaze, and body movement than when the agent did not, yielding an embodiment effect. In Experiment 2 the embodiment effect was found when the agent spoke in a human voice but not in a machine voice. In Experiment 3, the embodiment effect was found both when students were told the onscreen agent was consistent with their choice of agent characteristics and when inconsistent. Students who viewed a highly embodied agent also rated the social attributes of the agent more positively than did students who viewed a nongesturing agent. The results are explained by social agency theory, in which social cues in a multimedia message prime a feeling of social partnership in the learner, which leads to deeper cognitive processing during learning, and results in a more meaningful learning outcome as reflected in transfer test performance. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   

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This paper outlines a prototype dual-purpose interface card for the IBM PC for use in research on motor learning and control. The card enables automatic interfacing for up to four angular optical encoders and presents high-speed visual data on an XY oscilloscope. In addition, it uses two single-chip microcontrollers with minimal external hardware, providing a more powerful instrument than is available in discrete hardware. Two microcontrollers operate independently of the experimental computer (IBM PC), using a common interface allowing the exchange of data. This interface card frees the experimental computer from the workload associated with optical encoders and high-speed XY displays, resulting in less complex experimental setups and data collection programs.  相似文献   

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Micro Experimental Laboratory (MEL) is a third-generation integrated software system for experimental research. The researcher fills in forms, and MEL writes the experimental program, runs the experiments, and analyzes the data. MEL includes a form-based user interface, automatic programming, computer tutorials, a compiler, a real-time data acquisition system, database management, statistical analysis, and subject scheduling. It can perform most reaction time, questionnaire, and text comprehension experiments with little or no programming. It includes a Pascal-like programming language and can call routines written in standard languages. MEL operates on IBM PC compatible computers and supports most display controllers. MEL maintains millisecond timing with high-speed text and graphics presentation. MEL provides a systematic approach to dealing with nine concerns in running an experimental laboratory.  相似文献   

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The Rev. is a BASIC computer program for IBM-PC-compatible systems that provides Bayesian estimates of “true” scores from multiple scores measuring the same construct. Psychological reports often include test scores from earlier evaluations without objectively incorporating them into current findings. Using Thorndike’s formulas for objectively combining test scores while providing estimates with reduced standard errors, the Rev. is an interactive program that facilitates test interpretation by combining information from many test administrations. The user provides four easily obtainable pieces of information for each test administration. The output includes an estimated “true” score and the standard error of the estimate.  相似文献   

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