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The Experimental RunTime System (ERTS) is a recent addition to the small collection of commercial software packages available for writing and running reaction time experiments on IBM-compatible PCs. Experiments are written using any text editor and a relatively small set of ERTS commands. Millisecond timing is provided by a software timer with no additional hardware requirements. All displays are in high-resolution VGA graphics. The Creative Labs Soundblaster card is supported in 16-bit mode, but is not required for simple tone generation. Voice-key support is available via the Soundblaster card. Keyboard, mouse, and external keys may be used as reaction keys, and the mouse or a joystick may be used as a tracking device. The stimulus-centered design and powerful display control commands of ERTS make it appropriate for developing a wide range of trial-based experiments.  相似文献   

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This article describes four C language functions for programming the IBM PC and compatibles for timing with millisecond precision. The technique, which is based on a reprogramming of the PC’s real time clock, requires no additional hardware, no assembly language code, and no programming of machine or software interrupts. One function restores the PC’s time-of-day clock.  相似文献   

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Routines are described for timing directional lever responses with the Commodore 64 micro-computer. Millisecond reaction timing is carried out with on-board hardware clocks, and lever responses are detected by monitoring the position of a joystick interfaced to a controller port. In a demonstration program, a machine code subroutine is used to measure the reaction times of lever responses in a spatial relations task. In addition, modifications to the demonstration program are suggested to adapt it for use with other tasks.  相似文献   

5.
Since the publication of Plant, Hammond, and Turner (2004), which highlighted a pressing need for researchers to pay more attention to sources of error in computer-based experiments, the landscape has undoubtedly changed, but not necessarily for the better. Readily available hardware has improved in terms of raw speed; multicore processors abound; graphics cards now have hundreds of megabytes of RAM; main memory is measured in gigabytes; drive space is measured in terabytes; ever larger thin film transistor displays capable of single-digit response times, together with newer Digital Light Processing multimedia projectors, enable much greater graphic complexity; and new 64-bit operating systems, such as Microsoft Vista, are now commonplace. However, have millisecond-accurate presentation and response timing improved, and will they ever be available in commodity computers and peripherals? In the present article, we used a Black Box ToolKit to measure the variability in timing characteristics of hardware used commonly in psychological research.  相似文献   

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This article presents a new solution for measuring accurate reaction time (SMART) to visual stimuli. The SMART is a USB device realized with a Cypress Programmable System-on-Chip (PSoC) mixed-signal array programmable microcontroller. A brief overview of the hardware and firmware of the PSoC is provided, together with the results of three experiments. In Experiment 1, we investigated the timing accuracy of the SMART in measuring reaction time (RT) under different conditions of operating systems (OSs; Windows XP or Vista) and monitor displays (a CRT or an LCD). The results indicated that the timing error in measuring RT by the SMART was less than 2 msec, on average, under all combinations of OS and display and that the SMART was tolerant to jitter and noise. In Experiment 2, we tested the SMART with 8 participants. The results indicated that there was no significant difference among RTs obtained with the SMART under the different conditions of OS and display. In Experiment 3, we used Microsoft (MS) PowerPoint to present visual stimuli on the display. We found no significant difference in RTs obtained using MS DirectX technology versus using the PowerPoint file with the SMART. We are certain that the SMART is a simple and practical solution for measuring RTs accurately. Although there are some restrictions in using the SMART with RT paradigms, the SMART is capable of providing both researchers and health professionals working in clinical settings with new ways of using RT paradigms in their work.  相似文献   

7.
Inhibition of return refers to the lengthening of reaction times (RTs) to a target when a preceding stimulus has occupied the same location in space. Recently, we observed a robust inhibitory effect for color and shape in moderately complex displays: It is more difficult to detect a target with a particular nonspatial attribute if a stimulus with the same attribute was recently the focus of attention. Such nonspatial inhibitory effects have not generally been found in simpler displays. In the present study, we test how location-based and nonspatial inhibitory effects vary as a function of display complexity (eight, six, four, and two locations). The results demonstrated that (1) location-based inhibition effects were much stronger in more complex displays, whereas the nonspatial inhibition was only slightly stronger in more complex displays; (2) nonspatial inhibitory effects emerged at longer stimulus onset asynchronies than did location-based effects; and (3) nonspatial inhibition appeared only when cues and targets occurred in the same locations, confirming that pure feature repetition does not produce a cost. Taken together, the results are consistent with perceptual processes based on object files that are organized by spatial location. Using somewhat more complex displays than are most commonly employed provides a more sensitive method for observing the role of inhibitory processes in facilitating visual search. In addition, using a relatively wide set of cue–target timing relationships is necessary in order to clearly see how inhibitory effects operate.  相似文献   

8.
A hardware/software system is described that enables the TRS-80 Model I microcomputer to be used as a tachistoscope. The system synchronizes stimulus presentation with the 16.7-msec scanning rate of the cathode-ray tube. Hardware and software configurations for reaction timing and stimulus presentation are presented and discussed.  相似文献   

9.
A method of hardware reaction timing with millisecond accuracy, using one of the Amiga’s CIA 8520 chips, is described. The registers of this chip can be set to enable cascaded timing that functions independently of the CPU and, thereby, avoids the problems of software timing in a multitasking environment. In addition, the interfacing of a pair of reaction-time keys to one of the Amiga’s game controller connectors and a program for polling this port for keypresses are described.  相似文献   

10.
The Commodore Amiga microcomputer, with its powerful and versatile hardware features, is well-suited to many areas of behavioral research. The complexity of the hardware and software, however, creates considerable difficulties for the researcher who wishes to construct real-time experiment-control programs. The present article describes a coordinated package of routines that have been designed to support experiment-control programs written in FORTRAN 77. The package was constructed specifically for cognitive research on verbal processes, but is sufficiently flexible to be useful in a variety of other applications. The functions performed by the program include the construction of stimulus displays, response detection, and timing operations.  相似文献   

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Pratt J  Arnott SR 《Acta psychologica》2008,127(1):137-145
The attentional repulsion effect refers to the perceived displacement of a visual stimulus in a direction that is opposite to a brief peripheral cue. If the spatial repulsion brought about by peripheral cues is in fact attentional in nature, then attentional manipulations that produce known effects on reaction time should have analogous spatial repulsions effects. Across three experiments, we show that the attentional repulsion effect does indeed mimic results obtained from temporal (i.e., reaction time) attentional tasks, including single onset, offset and onset-offset cue displays (Experiment 1), simultaneous onset and offset displays (Experiment 2), and pop-out color displays (Experiment 3). Thus, the attentional repulsion effect can be modulated by attentional manipulations. Moreover, it appears that attentional processes underlying changes related to when targets are perceived appear to be the same as those underlying changes related to perceiving where targets are.  相似文献   

13.
The onset of motion captures attention during visual search even if the motion is not task relevant, which suggests that motion onsets capture attention in a stimulus-driven manner. However, we have recently shown that stimulus-driven attentional capture by abruptly appearing objects is attenuated under conditions of high perceptual load. In the present study, we examined the influence of perceptual load on attentional capture by another type of dynamic stimulus: the onset of motion. Participants searched for a target letter through briefly presented low- and high-load displays. On each trial, two irrelevant flankers also appeared, one with a motion onset and one that was static. Flankers defined by a motion onset captured attention in the low-load but not in the high-load displays. This modulation of capture in high-load displays was not the result of overall lengthening of reaction times (RTs) in this condition, since search for a single low-contrast target lengthened RTs but did not influence capture. These results, together with those of previous studies, suggest that perceptual load can modulate attentional capture by dynamic stimuli.  相似文献   

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Research in perception is often guided or limited by the capabilities of the laboratory. A computer-controlled perception laboratory is described that was designed to be extremely flexible at a modest cost. The laboratory permits control of onset time, offset time, and intensity of visual, auditory, and tactile stimuli. The visual stimuli include single points, text, stereoscopic displays, and two-dimensional representations of three-dimensional objects moving in space. The design of the hardware and software and the criteria that guided our choice of this design are discussed. Finally, potential applications of this laboratory are considered.  相似文献   

17.
Critical to vision research is the generation of visual displays with precise control over stimulus metrics. Generating stimuli often requires adapting commercial software or developing specialized software for specific research applications. In order to facilitate this process, we give here an overview that allows nonexpert users to generate and customize stimuli for vision research. We first give a review of relevant hardware and software considerations, to allow the selection of display hardware, operating system, programming language, and graphics packages most appropriate for specific research applications. We then describe the framework of a generic computer program that can be adapted for use with a broad range of experimental applications. Stimuli are generated in the context of trial events, allowing the display of text messages, the monitoring of subject responses and reaction times, and the inclusion of contingency algorithms. This approach allows direct control and management of computer-generated visual stimuli while utilizing the full capabilities of modern hardware and software systems. The flowchart and source code for the stimulus-generating program may be downloaded from www.psychonomic.org/archive.  相似文献   

18.
In computational models of human walking, both magnitude and timing of locomotor propulsion are important for mechanical and metabolic efficiency, suggesting that these are likely tightly controlled by the neuromuscular system. Studies of actual human walking have focused primarily on magnitude-related measures of propulsion, often ignoring its timing. The purpose of this study was to quantify the timing of onset and peak propulsion relative to contralateral heel strike (HS) in healthy, young adults walking at multiple speeds. Propulsion was quantified at the ground-level using the anterior component of the anteroposterior ground reaction force, the limb-level using individual limb power, and the joint-level using ankle power. Contrary to common computational models, most of our timing-related measures indicated that propulsion occurred after contralateral HS. Timing-related measures of propulsion also changed with walking speed – as speed increased, individuals initiated propulsion earlier in the support phase. Timing of locomotor propulsion is theoretically important for walking performance, especially metabolic efficiency, and could therefore provide important clinical information. This study provides a set of relatively simple metrics that can be used to quantify propulsion and benchmark data that can be used for future comparisons with individuals or populations with gait impairments.  相似文献   

19.
Timing accuracy in presenting experimental stimuli (visual information on a PC or on a TV) and responding (keyboard presses and mouse signals) is of importance in several experimental paradigms. In this article, a simple system for measuring timing accuracy is described. The system uses two PCs (at least Pentium II, 200 MHz), a photocell, and an amplifier. No additional boards and timing hardware are needed. The first PC, a SlavePC, monitors the keyboard presses or mouse signals from the PC under test and uses a photocell that is placed in front of the screen to detect the appearance of visual stimuli on the display. The software consists of a small program running on the SlavePC. The SlavePC is connected through a serial line with a second PC. This MasterPC controls the SlavePC through an ActiveX control, which is used in a Visual Basic program. The accuracy of our system was investigated by using a similar setup of a SlavePC and a MasterPC to generate pulses and by using a pulse generator card. These tests revealed that our system has a 0.01-msec accuracy. As an illustration, the reaction time accuracy of INQUISIT for a few applications was tested using our system. It was found that in those applications that we investigated, INQUISIT measures reaction times from keyboard presses with millisecond accuracy.  相似文献   

20.
The present paper describes the computer aspects of a reaction time experiment with couples. The hardware consists of two computers connected through a local area network. Issues that deal with the first PC include timing routines, screen control, mice data decoding, and synchronization of computer software—written in Assembler for a PC without hard disk—with information presented in a videotape. The second computer was used for data processing that was written in VBA. Although the system was created for a dedicated purpose, it is easily applicable to other environments.  相似文献   

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