首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
A language for controlling learning, memory, and perception experiments is described. The language features the capability of manipulating large amounts of alphanumeric information with ease. A small, but powerful, command set uses the psychologists’, rather than the programmers’, logic and jargon.  相似文献   

2.
Interactive on-line experiments provide a unique and useful method for communicating material to students that is otherwise cumbersome and often confusing. The Java programming language is particularly suited for Internet-based programming applications of this sort because it bypasses many technical issues, including resource availability, security, and cross-platform compatibility. In most cases, topics appropriate to this medium of presentation should (1) not be easily demonstrated by other means, (2) represent an important finding in the field, and (3) be robust with respect to variations in both participants and equipment. The present paper outlines the integration of interactive experiments into an introductory cognitive psychology classroom, describing several experiments currently available on the World-Wide Web (WWW). Evaluation of the technical aspects of the technology as well as expansion of the format to other courses is discussed.  相似文献   

3.
A microcomputer system for real-time control of experiments in cognitive psychology is described. The microcomputer serves as an interface that allows a remote timesharing computer to control the timed display of textual material on CRTs and collect response times accurate to 1 msec. It can control two CRT subject stations presenting the same or different experiments and control other devices such as slide projectors and tape recorders. It is argued that such special-purpose microcomputer interfaces provide a real-time laboratory with significantly less effort than does the more traditional laboratory minicomputer.  相似文献   

4.
5.
6.
The conjunction of a progamming language and a text formatter is described as an aid to the construction of questionnaires in which the order of presentation of items is randomized and the output has a neat and professional appearance. The technique has marked advantages over the use of a programming language on its own. Modifications can be easily and independently made in the format of the document or in the experimental procedure itself, for example, number or type of questionnaire items, or instructions. The particular example is for BASIC and RUNOFF, but the technique would generalize to other language-formatter pairs available on computers of any size.  相似文献   

7.
Real-time systems for controlling cognitive psychology experiments typically use hardware clocks. However, systems using software clocks have comparable reliability, accuracy, and resolution, and the advantages of lower cost and hardware simplicity. Four types of software clocks are described and evaluated. Problems in implementing software clock systems are described, along with their solutions. Software clock routines for Apple II series microcomputers are presented.  相似文献   

8.
We describe a plan for integrating an experimental control language, PsyScope, into under-graduate laboratory exercises of perceptual and cognitive experiments on Macintosh computers. PsyScope is a powerful and versatile system with which students can modify standard research paradigms and execute experiments of their own design, thus facilitating student-initiated independent research. Data are summarized with a general-purpose program, PsySquash, for import into Statview or SuperAnova for further analysis. This system provides an effective means of implementing student projects.  相似文献   

9.
A package of programs demonstrating psychology experiments widely cited in perception and cognitive psychology textbooks is described. The programs are suitable for laboratory research projects and in-class demonstrations. An attractive feature of the programs is that they have provisions for changing experimental parameters to allow students to design different experiments from the original programs. Iconic memory, memory scanning (using the additive factors approach), lexical decision, target detection, speeded classification, picture recognition/picture memory, and the Phi phenomenon can be demonstrated.  相似文献   

10.
Tscope is a C/C11 programming library designed for programming experiments that run on Windows 2000/XP. It is intended for a public of experimental psychologists with moderate programming skills, who are accustomed to writing their own experimental programs for DOS but have not made the step to Windows-based programming yet. It provides molecular functions for graphics, sound, timing, randomization, and response registration. Together with ANSI-C standard library functions and the powerful C syntax, this set of functions gives the experimenter the opportunity to program virtually any experiment one can come up with. Tscope is completely based on free software, is distributed under the GNU General Public License, and is available at expsy.ugent.be/tscope. An integrated development environment for compiling and running Tscope programs is also freely available.  相似文献   

11.
The hardware and system software of the Apple Macintosh computer are described, and their implications for conducting psychological research is discussed. A library of machine language routines for presenting auditory and visual stimuli and recording response latencies is described.  相似文献   

12.
This review compares four software packages for generating and running psychological computer experiments. It aims to inform researchers' decisions about which software to choose for their lab. Four widely used general purpose commercial packages available for the Windows platform are considered: DirectRT, E-Prime, Inquisit, and SuperLab. An overview of each package is given, and the implementation of two test experiments is described. Packages are evaluated with regard to the amount of complexity reduction they provide for the task of programming an experiment and the variety of experimental designs they can accommodate.  相似文献   

13.
14.
This paper describes a software system called PLE that is designed to turn a Data General Corporation computer system into a sophisticated infinite-channel tachistoscope. We describe hardware and software characteristics of the PLE system and evaluate its performance in comparison to a typical tachistoscope. Additionally, we describe two example experiments that have been implemented in the PLE system.  相似文献   

15.
The FOCLAB system, a dialect of FOCAL, provides complete real-time experiment control and data acquisition capabilities in the area of experimental psychology. The language provides digital and analog input/output, graphics (including alphanumerics) on a refresh CRT, and a powerful set of time measurement operations. With these facilities FOCAL may be used in cognitive and operant, as well as psychophysiological research. FOCLAB will operate with either PDP-8 or PDP-12 systems, and can control most of the currently existing lab interface options for these computers. The system will operate on 8K core-only machines, as well as under OS/8.  相似文献   

16.
Critical to vision research is the generation of visual displays with precise control over stimulus metrics. Generating stimuli often requires adapting commercial software or developing specialized software for specific research applications. In order to facilitate this process, we give here an overview that allows nonexpert users to generate and customize stimuli for vision research. We first give a review of relevant hardware and software considerations, to allow the selection of display hardware, operating system, programming language, and graphics packages most appropriate for specific research applications. We then describe the framework of a generic computer program that can be adapted for use with a broad range of experimental applications. Stimuli are generated in the context of trial events, allowing the display of text messages, the monitoring of subject responses and reaction times, and the inclusion of contingency algorithms. This approach allows direct control and management of computer-generated visual stimuli while utilizing the full capabilities of modern hardware and software systems. The flowchart and source code for the stimulus-generating program may be downloaded from www.psychonomic.org/archive.  相似文献   

17.
The development of on-line computer systems can be facilitated by higher-level programming languages that are more powerful and easier to learn than machine-level Assembly languages. In general, it is not possible to speak ofa programming language without also describing the operating system and functional problem domain of the small computer system for which it is intended. This is because of the great variety in the architecture and configuration of small computers. However, it is possible to state more general requirements and design criteria for on-line computer languages in psychology. APCOL is an example of an integrated programming system. One of the important distinguishing features of the system is that it is implemented both on the small-scale laboratory computer and on a large general-purpose computer linked to the smaller machine via a high-speed communications network. This arrangement permits firsthand access to interactive program construction with immediate test of program function by using the on-line implementation as well as access to the text-editing and mass storage facilities of the large-scale machine.  相似文献   

18.
A laboratory is described that is based on an IMSAI 8080 microcomputer and an IMLAC graphics display system. Procedures for using the system are described and illustrated.  相似文献   

19.
Three views of the function of computer simulation in cognitive psychology are analyzed. The strong view that computer simulations will produce more rigorously specified theories is seen to be overstating the case. Two more pragmatic views are supported. One looks at computer method as a means of exploring or validating psychological theories. The other looks to computer simulation as a source of useful concepts. Several recent simulation efforts are presented as illustrations of these latter views. After establishing some perspective on the uses of simulation, the discussion turns to psychological simulation languages and to aspects of programming environments that facilitate simulation work. A new simulation language, PRISM, is described. PRISM’s design is intended as a response to some of the issues raised in this paper.  相似文献   

20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号