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1.
According to the Appraisal-Tendency Framework (Han, Lerner, & Keltner, 2007), certainty-associated emotions increase risk taking compared with uncertainty-associated emotions. To date, this general effect has only been shown in static judgement and decision-making paradigms; therefore, the present study tested the effect of certainty on risk taking in a sequential decision-making task. We hypothesised that the effect would be reversed due to the kind of processing involved, as certainty is considered to encourage heuristic processing that takes into account the emotional cues arising from previous decisions, whereas uncertainty leads to more systematic processing. One hundred and one female participants were induced to feel one of three emotions (film clips) before performing a decision-making task involving risk (Game of Dice Task; Brand et al., 2005). As expected, the angry and happy participants (certainty-associated emotions) were more likely than the fearful participants (uncertainty-associated emotion) to make safe decisions (vs. risky decisions).  相似文献   

2.
With the Appraisal Tendency Framework, it has been established that (un)certainty appraisals associated with incidental emotions trigger the kind of information processing to cope with situation. We tested the impact of (un)certainty-associated emotions on a sequential task, the Iowa Gambling Task. In this task, intuitive processing is necessary to lead participants to rely on emotional cues arising from previous decisions and to making advantageous decisions. We predicted that certainty-associated emotions would engage participants in intuitive processing, whereas uncertainty-associated emotions would engage them in deliberative processing and lead them to make disadvantageous decisions. As expected, we observed in two distinct experiments, that participants induced to feel uncertainty (fear, sadness) were found to decide less advantageously than participants induced to feel certainty (anger, happiness, disgust).  相似文献   

3.
Research has given little attention to the influence of incidental emotions on the Iowa Gambling Task (IGT), in which processing of the emotional cues associated with each decision is necessary to make advantageous decisions. Drawing on cognitive theories of emotions, we tested whether uncertainty-associated emotion can cancel the positive effect of the hunch period, by preventing participants from developing a tendency towards advantageous decisions. Our explanation is that uncertainty appraisals initiate deliberative processing that is irrelevant to process emotional cues, contrary to intuitive processing (Kahneman, 2003; Tiedens & Linton, 2001). As expected, uncertainty-associated emotion cancelled the positive effect of the hunch period in the IGT compared to certainty-associated emotion: disgusted participants (certainty-associated emotion) and sad participants induced to feel certainty developed a stronger tendency towards advantageous decisions than sad participants induced to feel uncertainty. We discuss the importance of the core components that trigger incidental emotions to predict decision making.  相似文献   

4.
本研究通过信任游戏的实验范式探讨了在与“受信任者”高/低可信赖性有关的信任线索时,具体情绪的确定性维度对信任行为的影响。实验一发现,当被试被告知“受信任者”在可信赖量表上的得分(高/低)时,个体在高确定性情绪(开心和愤怒)下的信任判断比低确定性情绪(悲伤)下的信任判断上更容易被受信任者的“可信赖性”水平的高低所影响;实验二发现,当告知被试“受信任者”的群体身份(内/外群)时,个体在高确定性情绪(开心和愤怒)下的信任判断比低确定性情绪(悲伤)下的信任判断更容易被受信任者的“内外群”身份所影响。上述结果表明,高确定性的情绪比低确定性的情绪更容易使被试的信任判断受到与“受信任者”是否值得信赖有关的线索所影响。  相似文献   

5.
We examined the effects of two emotions, fear and anger, on risk‐taking behavior in two types of tasks: Those in which uncertainty is generated by a randomizing device (“lottery risk”) and those in which it is generated by the uncertain behavior of another person (“person‐based risk”). Participants first completed a writing task to induce fear or anger. They then made choices either between lotteries (Experiment 1) or between actions in risky two‐person decisions (Experiments 2 and 3). The experiments involved substantial real‐money payoffs. Replicating earlier studies (which used hypothetical rewards), Experiment 1 showed that fearful participants were more risk‐averse than angry participants in lottery‐risk tasks. However—the key result of this study—fearful participants were substantially less risk‐averse than angry participants in a two‐person task involving person‐based risk (Experiment 2). Experiment 3 offered options and payoffs identical to those of Experiment 2 but with lottery‐type risk. Risk‐taking returned to the pattern of Experiment 1. The impact of incidental emotions on risk‐taking appears to be contingent on the class of uncertainty involved. For lottery risk, fear increased the frequency of risk‐averse choices and anger reduced it. The reverse pattern was found when uncertainty in the decision was person‐based. Further, the effect was specifically on differences in willingness to take risks rather than on differences in judgments of how much risk was present. The impact of different emotions on risk‐taking or risk‐avoiding behavior is thus contingent on the type, as well as the degree, of uncertainty the decision maker faces. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

6.
张银玲  虞祯  买晓琴 《心理学报》2020,52(7):895-908
以往关于为自己和代他人决策的冒险行为研究结果不一致, 这可能是因为以往的研究没有考虑决策情境和决策者人际特质等因素对于决策行为的影响。社会价值取向(social value orientation, SVO)是一种典型的人际特质, 是个体在对自我和他人资源分配时所表现出的社会偏好, 通常分为亲社会者和亲自我者。为探究SVO对自我-他人风险决策的影响及其机制, 采用为自己和陌生人分别完成多轮混合赌博游戏的任务。结果发现亲自我比亲社会者代他人决策更冒险。用模型量化的损失厌恶和对潜在损失的敏感度部分中介了自我-他人风险决策差异, 但只有对他人潜在损失的敏感度部分中介自我-他人决策的SVO效应。说明SVO会影响自我-他人风险决策, 且该效应可以通过对他人利益的关心程度起作用, 所以在自我-他人风险决策的研究中应将SVO这一决策者的人际特质因素考虑在内。  相似文献   

7.
Prior research has asserted that emotions affect anchoring bias in decision making through the emotion's certainty appraisal or through the emotion's action tendencies, but these prior studies investigate the role of each component—appraisal or action tendency—without accounting for potential effects of the other one. The current research investigates whether anger exerts a significant effect on anchoring bias by activating a desire to confront a potential anchor. Importantly, the studies compare the effect of anger versus disgust, emotions that differ in their action tendency but are similar in their certainty appraisal. In Study 1, participants completed an emotion induction task and then a negotiation task where the first offer from the negotiation partner served as a potential anchor. Anger led to more deviation from the anchor compared with disgust or neutral feelings. Subsequent studies provide evidence that the angry participants are less anchored when the anchor value comes from a more confrontable source (someone else vs. themselves in Study 2 and an out‐group member vs. an in‐group member in Study 3).  相似文献   

8.
为了揭示情绪的确定性维度对学习判断的影响,本研究通过使用即时学习判断范式的两个实验,分别探讨了高确定性情绪(愤怒、快乐)和低确定性情绪(恐惧、惊喜)的被试在学习判断中的表现。结果显示:(1)愤怒组和快乐组花费在项目学习上的时间显著少于恐惧组和惊喜组;(2)愤怒组的学习判断值显著高于恐惧组;(3)愤怒组的学习判断准确性显著低于恐惧组。从而证明了情绪的确定性维度与学习判断之间的因果关系。  相似文献   

9.
An appraisal tendency approach was adopted to explore the influence of emotional certainty on stereotyping and judgment in a workplace context. Across two studies, participants completed an emotional memory task designed to induce emotions representing two different levels of emotional certainty (certain versus uncertain). They then reviewed interview footage, a résumé, and qualifying criteria before rating a hypothetical job candidate’s personality and employability. Study 1 revealed that emotions high in certainty (compared to uncertainty) led to more favorable personality and employability ratings for attractive compared to unattractive candidates. Study 2 produced the same pattern of results for younger (compared to older) candidates. We conclude that certainty appraisals associated with temporary, incidental emotions are a useful predictor of the likelihood that stereotypes will be applied during decision making.  相似文献   

10.
检验了情绪的效价和确定性评价对个体的信息加工策略选择的影响及其心理机制。结果表明,情绪效价对个体的信息加工方式的影响会受到情绪确定性评价的调节。高确定评价的情绪中,积极情绪的被试更倾向于采用启发式加工,消极情绪的被试更倾向于采用系统式加工。积极情绪中,高确定评价情绪的被试更倾向于采用启发式加工,低确定评价情绪的被试更倾向于采用系统式加工。当个体对自己产生情绪的原因进行合理归因后,情绪效价和确定性评价对个体信息加工方式的影响效应都消失了,说明情绪的效价和确定性评价均以信息的方式对对个体信息加工策略的选择产生影响。  相似文献   

11.
The Iowa gambling task (Bechara et al., Cognition 50:7–15, 1994) is designed to simulate a decision making problem under ambiguity, in which the degree of reliance on emotional cues arising from previous experiences contributes to perform advantageously. Recent studies based on the appraisal tendency framework demonstrated that emotional certainty (associated with intuitive strategies) leads to a more advantageous decision pattern, whereas emotional uncertainty (associated with deliberative strategies) impairs the performance in the IGT (Bagneux et al., Motivation and Emotion 37(4):818–827, 2013; Bollon and Bagneux, Cognition and Emotion 27(2):376–384, 2013). Due to the problems in the IGT (Dunn et al., Neuroscience and Biobehavioral Reviews 30:239–271, 2006; Steingroever et al., Psychological Assessment 25(1):180–193, 2013), however, it is an open question to what extent the disadvantageous IGT performance in the uncertainty conditions was based on risky decision making. Addressing the main criticisms on the IGT, the primary aim of the present study is to provide a further explanation for the underlying source of the IGT impairment led by uncertainty appraisals. In line with previous research, we found that participants in the certainty-associated emotion condition (disgust) outperformed those in uncertainty-associated conditions (fear, sadness) in the gambling game. Detailed four-deck format analyses on decision patterns and knowledge levels provided supporting evidence for our main hypothesis that the weak IGT scores in the uncertainty conditions can be summarized as a failure to anticipate the badness and the goodness of the most difficult decks, and a dominant preference for a risky option with high immediate gains and infrequent losses.  相似文献   

12.
本研究基于评估倾向理论, 通过3项实验考察了特定负性情绪(愤怒)对延迟折扣的影响, 并探究确定感和控制感评估倾向在这一关系中的作用。实验1考察愤怒情绪对延迟折扣的影响, 结果发现, 愤怒组被试的延迟满足倾向显著强于恐惧组和控制组。实验2采用实验因果链设计考察确定感和控制感评估倾向在愤怒情绪影响个体延迟折扣中的作用, 结果发现, 愤怒情绪可以有效增强个体的确定感和控制感(实验2a), 同时确定感和控制感能够增强个体的延迟满足倾向(实验2b)。实验3采用中介测量设计考察确定感和控制感评估倾向在愤怒情绪影响个体延迟折扣中的作用, 结果发现, 确定感和控制感评估倾向在愤怒情绪影响个体延迟折扣中起完全中介作用。本研究结果表明, 当个体进行跨期决策时, 体验到与确定感和控制感有关的偶然愤怒情绪会增强其延迟满足倾向。本研究对探究特定负性情绪对个体延迟折扣的影响具有一定的启示意义。  相似文献   

13.
Clark and Wells’ [1995. A cognitive model of social phobia. In: R. Heimberg, M. Liebowitz, D.A. Hope, & F.R. Schneier (Eds.) Social phobia: Diagnosis, assessment and treatment (pp. 69-93). New York: Guildford Press.] cognitive model of social phobia proposes that following a social event, individuals with social phobia will engage in post-event processing, during which they conduct a detailed review of the event. This study investigated the relationship between self-appraisals of performance and post-event processing in individuals high and low in social anxiety. Participants appraised their performance immediately after a conversation with an unknown individual and prior to an anticipated second conversation task 1 week later. The frequency and valence of post-event processing during the week following the conversation was also assessed. The study also explored differences in the metacognitive processes of high and low socially anxious participants. The high socially anxious group experienced more anxiety, predicted worse performance, underestimated their actual performance, and engaged in more post-event processing than low socially anxious participants. The degree of negative post-event processing was linked to the extent of social anxiety and negative appraisals of performance, both immediately after the conversation task and 1 week later. Differences were also observed in some metacognitive processes. The results are discussed in relation to current theory and previous research.  相似文献   

14.
李晓明  谢佳 《心理学报》2012,44(12):1641-1650
本研究旨在探讨偶然情绪对延迟选择的影响及影响机制。本研究包括两个实验, 在被试进行决策前, 分别采用图片和短片诱发其与当前决策任务无关的偶然情绪, 然后要求被试完成选择任务, 并从决策结果和决策过程两个角度考察偶然情绪对延迟选择的影响及影响机制。结果发现, 当可选项中不存在1个优势选项时, 与正性情绪相比, 个体在负性情绪下会更倾向于延迟选择, 而个体对决策信息的加工深度在偶然情绪对延迟选择的影响中具有中介作用。这可能是因为相比于正性情绪, 个体在负性情绪下会采用更深入的加工策略, 增加了决策难度, 进而提高了个体的延迟选择倾向。  相似文献   

15.
在社会交往中, 声誉关注是人类合作行为和道德判断的重要决定因素之一。以往研究只是单独考察声誉关注或社会距离会如何影响道德决策行为, 但两者如何交互影响道德决策尚不清楚, 尤其是禁止性道德范畴领域(如, 伤害他人行为)下道德决策的认知神经机制。本研究要求被试在匿名或公开情境下决策是否愿意对不同社会距离他人(朋友、熟人、陌生人)实施疼痛电击以增加自己的金钱收益, 同时记录其决策时的行为和神经反应。结果发现, 匿名情境下被试对朋友的电击伤害要显著低于对熟人和陌生人的, 表现出一种明显的“利己的利他主义”决策倾向; 与朋友和陌生人相比, 被试在涉及熟人的两难决策中花费了更长的时间, 体验到了更强烈的厌恶情绪, 并诱发了更大波幅的与情绪反应有关的P260成分, 以及与认知推理有关的晚期正成分(LPP: 300~450 ms), 表现出一种典型的“熟人效应”。然而, 行为与ERP指标上的这些差异在公开情境下均显著减弱了。这表明个体在禁止性道德范畴领域下的道德决策遵循着一种“利己的利他主义”的道德原则, 熟人关系的不确定性会在道德决策中诱发强烈的负性情绪和认知负荷, 而声誉关注削弱了利己倾向和人际关系的不确定性所带来的厌恶情绪和认知冲突。  相似文献   

16.
索涛  冯廷勇  顾本柏  王会丽  李红 《心理学报》2011,43(12):1430-1440
“做效应(action effect)”是指决策中由“做(action)”与“不做(inaction)”行为引起的相同决策后果, 却诱发了不同强度的情绪体验。本研究使用ANSIE量表筛选了责任归因不同倾向的两类被试(极端内控者、极端外控者), 运用ERP技术, 在一项简单赌博实验任务中考察了这两类被试的“做效应”差异及其电生理证据, 旨在探讨责任归因对“做效应”的调控作用。行为结果表明, 无论结果输赢, 极端内控被试的“做”与“不做”行为结果诱发的情绪强度和责任感强度都没有差异, 而极端外控被试的“做”行为诱发的情绪强度和责任感强度都比“不做”行为诱发的明显大; 脑电结果表明, 在FRN和P300上, 极端内控被试的“做”与“不做”行为诱发的FRN和P300波幅之间都没有差异, 而极端外控被试的“做”行为诱发的这两种脑电成分波幅都比“不做”诱发的较大。简言之, “做效应”在极端内控被试身上表现不明显, 而在极端外控被试身上表现明显。“做效应”很可能是由于个体对不同行为导致的相同决策后果的责任归因不同引起的。  相似文献   

17.
ABSTRACT. This study investigated whether risk taking on a laboratory gambling task differed depending on whether participants gambled with earned or experimenter-provided game credits. Participants made repeated choices between two options, one to wager game credits on a game that produced probabilistic gains and losses, and one to gain game credits with certainty. Choice was investigated across stake and no-stake conditions and condition order was counterbalanced across conditions. Risk taking was higher under stake than no-stake conditions, but only when stake conditions were experienced first. There was no effect on risk taking of the amount of the certain gain. Results are consistent with previous research showing that participant-stake procedures promote greater risk taking than procedures that allow participants to gamble with their own earnings, and also show that experience gambling with earned credits has an enduring effect on risk taking.  相似文献   

18.
Previous studies demonstrated that executive functions are crucial for advantageous decision making under risk and that therefore decision making is disrupted when working memory capacity is demanded while working on a decision task. While some studies also showed that emotions can affect decision making under risk, it is unclear how affective processing and executive functions predict decision-making performance in interaction. The current experimental study used a between-subjects design to examine whether affective pictures (positive and negative pictures compared to neutral pictures), included in a parallel executive task (working memory 2-back task), have an impact on decision making under risk as assessed by the Game of Dice Task (GDT). Moreover, the performance GDT plus 2-back task was compared to the performance in the GDT without any additional task (GDT solely). The results show that the performance in the GDT differed between groups (positive, negative, neutral, and GDT solely). The groups with affective pictures, especially those with positive pictures in the 2-back task, showed more disadvantageous decisions in the GDT than the groups with neutral pictures and the group performing the GDT without any additional task. However, executive functions moderated the effect of the affective pictures. Regardless of affective influence, subjects with good executive functions performed advantageously in the GDT. These findings support the assumption that executive functions and emotional processing interact in predicting decision making under risk.  相似文献   

19.
本研究基于事件相关电位技术,以32名大学生为研究对象,采用2(诱发条件:高奖赏、低奖赏)×3(反馈类型:欺骗成功、欺骗失败、诚实)的组内实验设计,以点判断任务操控被试的自主欺骗水平,并结合欺骗及时反馈范式来操纵被试的结果评价。结果发现:(1)在决策过程,做出欺骗决策比诚实决策诱发更大波幅的P300;(2)在结果评价过程,相比欺骗成功反馈和诚实反馈,欺骗失败反馈诱发更负的FRN波幅。结果显示个体做出欺骗决策比诚实决策需要更多的注意资源参与和心理努力,并且对欺骗失败反馈的敏感度远高于欺骗成功反馈和诚实反馈。这一定程度上揭示了个体做出欺骗决策和面对欺骗结果时的心理和神经机制,为教育者采取必要措施来降低和预防青少年欺骗行为奠定了研究基础。  相似文献   

20.
Lexical decision and word-naming experiments were conducted to examine influences of emotions in visual word recognition. Emotional states of happiness and sadness were induced with classical music. In the first two experiments, happy and sad participants (and neutral-emotion participants in Experiment 2) made lexical decisions about letter-strings, some of which were words with meanings strongly associated with the emotions happiness, love, sadness, and anger. Emotional state of the perceiver was associated with facilitation of response to words categorically related to that emotion (i.e. happy and sad words). However, such facilitation was not observed for words that were related by valence, but not category, to the induced emotions (i.e. love and anger words). Evidence for categorical influences of emotional state in word recognition was also observed in a third experiment that employed a word-naming task. Together the results support a categorical emotions model of the influences of emotion in information processing (Niedenthal, Setterlund, & Jones, 1994). Moreover, the result of the wordnaming experiment suggests that the effects of emotion are evident at very early stages in cognitive processing.  相似文献   

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