首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
ObjectiveAlthough perceived need-supportive and need-thwarting coaching have received considerable attention, the question whether coach behavior fluctuates from game to game, with resulting associations with players’ moral behavior has not been examined.Design and methodA Belgian sample of soccer players (N = 197; M = 26.57) was followed during five competition games, with players completing measures both prior to and following each game assessing, pre-game and on-game perceived coaching as well as athletes’ moral behavior.ResultsResults of multilevel analyses indicated that there exists substantial variation in perceived need-thwarting and need-supportive coaching behavior from game to game. The game-to-game variation in perceived pre-game need-thwarting coaching behavior related positively to variation in the adoption of an objectifying stance, which, in turn, related to variation in antisocial behavior oriented towards the opponent, the referee, and even their own teammates. Variation in perceived on-game need-supportive and need-thwarting coaching behavior yielded an additional relation to team-related moral outcomes. Finally, supplementary analysis indicated that these effects also held for an objective marker of moral functioning (i.e., number of yellow cards) and that players’ level of competition-contingent pay related to their antisocial behavior via an objectifying stance.ConclusionThe discussion highlights the fluctuating and dynamic nature of motivating coaching behavior, and its association with players’ moral functioning.  相似文献   

2.
Although self-determination theory (SDT) is one of the most widely cited theories of human motivation and function, critics have questioned the practical utility of its three needs (i.e., autonomy, competence, and relatedness) in performance contexts. We conduct a meta-analysis (k = 108, N = 30,648) to explore the magnitude and boundary conditions of need satisfaction and performance. As expected, autonomy (ρ = .28), competence (ρ = .37), and relatedness (ρ = .25) predict performance. Incentivization per se has little impact on need-satisfaction: instead, the need satisfaction → performance relationship is moderated by incentive salience. Consistent with a crowding-out hypothesis, need satisfaction matters less to performance when incentives are directly salient (ρ = .22) and more when indirectly salient (ρ = .45). Our meta-analysis demonstrates that indirectly salient incentives and need-satisfaction are indeed compatible, providing a direct response to criticisms of SDT in performance contexts. Additional unexpected findings and future directions are discussed.  相似文献   

3.
Objectives: To measure the effects of game outcome on pleasant and unpleasant emotions and stress during elite-level competition.Design: Quasi-experimental repeated pre- and post-game measurement in a field setting.Methods: Participants were 16 members of the Japanese women’s field hockey team playing a world cup preliminary qualifying tournament in Trinidad. Players completed the Tension and Effort Stress Inventory (TESI), a measure of emotion and stress, at the seven games of the tournament (five wins, two losses).Results: The pattern of emotions after game 1 (a loss) were in sharp contrast to the results from the other six games (five wins, one loss). When compared to other games, significant increases in anxiety, humiliation and excitement pre- to post-game 1 were found, as were significantly higher scores in sullenness and lower scores in relaxation post-game 1. No significant decreases in external tension stress and somatic tension and effort stress pre- to post-game 1 were found. For the other games, athletes were significantly more relaxed and excited after games, increasing with each game in the tournament. Also, the unpleasant emotion and stress results, associated with game 1, significantly diminished as the team progressed to the tournament final. There was no evidence for a simple win/loss difference on post-game emotions and stress.Conclusions: The relationship between game outcome and emotional response is not straightforward. Other factors, such as cognition, may also play a role.  相似文献   

4.
ObjectivesTo further understanding of the factors influencing adolescents' motivations for physical activity, the relationship of variables derived from Self-Determination Theory to adolescents' affective response to exercise was examined.DesignCorrelational.MethodAdolescents (N = 182) self-reported psychological needs satisfaction (perceived competence, relatedness, and autonomy) and intrinsic motivation related to exercise. In two clinic visits, adolescents reported their affect before, during, and after a moderate-intensity and a hard-intensity exercise task.ResultsAffective response to exercise and psychological needs satisfaction independently contributed to the prediction of intrinsic motivation in hierarchical linear regression models. The association between affective response to exercise and intrinsic motivation was partially mediated by psychological needs satisfaction.ConclusionsIntrinsic motivation for exercise among adolescents may be enhanced when the environment supports perceived competence, relatedness, and autonomy, and when adolescents participate in activities that they find enjoyable.  相似文献   

5.
ObjectivesUsing self-determination theory as a framework, this study tested whether perceived competence, autonomy, and relatedness mediated the relationship between perceived autonomy-supportive coaching and athletes’ motivational orientation.DesignA cross-sectional, survey study conducted during a regularly schedule training session.MethodMale and female high school and college athletes (N=581) completed questionnaires assessing the key variables of interest.ResultsStructural equation modeling revealed support for a mediational effect. Specifically, results indicated that the degree to which athletes perceived their coaches to be autonomy-supportive significantly predicted the athletes’ perceived competence, autonomy, and sense of relatedness, which, in turn, each predicted their motivational orientation. This pattern of relationships was invariant across gender and level of competition.ConclusionsResults support self-determination theory and highlight the motivational benefits of autonomy-supportive coaching behaviors.  相似文献   

6.
ObjectivesWe examined (1) how psychological need fulfillment and motivation in physical education and leisure-time physical activity change during early adolescence, and (2) the degree to which need fulfillment and motivation predict trajectories of change in physical activity.DesignLongitudinal survey.MethodsStudents (N = 134, ages 10–13 years) completed surveys assessing perceived competence, autonomy, relatedness, intrinsic motivation, and identified, introjected, and external regulations in physical education, and leisure time physical activity each semester in school for 3 years.ResultsUnconditional growth models showed an average increase in physical activity. Competence also increased, while autonomy and relatedness, and identified and introjected regulation decreased. Conditional models showed that students with higher levels of autonomy, relatedness, intrinsic motivation, and identified regulation had higher levels of physical activity at baseline and throughout the study. Students with lower levels of autonomy, relatedness, intrinsic motivation, and identified regulation experienced significantly greater increases in physical activity, but these effects were very small.ConclusionsNeed fulfillment and motivation variables positively predict physical activity. While youth with lower levels of need fulfillment and motivation have lower levels of physical activity, they also tend to increase physical activity levels more across early adolescence. These associations highlight how physical education experiences in early adolescence may influence change in physical activity, and suggest efforts to foster need fulfillment and autonomous regulation in physical education may promote physical activity.  相似文献   

7.
The Motivational Pull of Video Games: A Self-Determination Theory Approach   总被引:1,自引:0,他引:1  
Four studies apply self-determination theory (SDT; Ryan & Deci, 2000) in investigating motivation for computer game play, and the effects of game play on well-being. Studies 1–3 examine individuals playing 1, 2 and 4 games, respectively and show that perceived in-game autonomy and competence are associated with game enjoyment, preferences, and changes in well-being pre- to post-play. Competence and autonomy perceptions are also related to the intuitive nature of game controls, and the sense of presence or immersion in participants’ game play experiences. Study 4 surveys an on-line community with experience in multi-player games. Results show that SDT’s theorized needs for autonomy, competence, and relatedness independently predict enjoyment and future game play. The SDT model is also compared with Yee’s (2005) motivation taxonomy of game play motivations. Results are discussed in terms of the relatively unexplored landscape of human motivation within virtual worlds.  相似文献   

8.
ObjectivesGrounded in self-determination theory (SDT), the main aim of this study was to examine the longitudinal associations between teacher autonomy support, students’ basic psychological need satisfaction and life skills development in physical education (PE).DesignThis study employed a two-wave longitudinal research design.MethodStudents (N = 266, Mage = 12.94 years, SD = 0.70) completed measures assessing perceived autonomy-supportive teaching, need satisfaction (autonomy, competence, and relatedness), and life skills development in PE (teamwork, goal setting, social skills, problem solving and decision making, emotional skills, leadership, time management, and interpersonal communication). Data collections took place during week 6 (timepoint 1; T1) and week 15 (timepoint 2; T2) of the autumn school term.ResultsCross-lagged panel analyses showed that T1 teacher autonomy support did not significantly predict students’ three basic psychological needs, total need satisfaction or life skills development at T2. Students’ T1 total need satisfaction positively predicted their development of all eight life skills at T2. Additionally, students’ T1 autonomy satisfaction positively predicted their teamwork, social skills, emotional skills, leadership, and interpersonal communication skills at T2, T1 competence satisfaction positively predicted students’ teamwork skills at T2, and students’ T1 relatedness satisfaction positively predicted their social skills at T2.ConclusionsProviding partial support for SDT, the findings highlighted that satisfaction of students’ three basic psychological needs had some positive effects on students’ life skills development in PE. As such, a climate that satisfies students’ basic psychological needs should help to develop their life skills in PE.  相似文献   

9.
ObjectivesTo investigate effects of endurance, functional and strength training on subjective vitality in older adults. Using the self-determination theory (SDT) framework we tested the moderating effects of autonomy support and mediating effects of need satisfaction on participants’ changes in vitality.DesignParallel-groups randomized controlled trial.Methods138 older adults (M = 74.2 years, SD = 4.5) were randomized to a training group or wait-list control, with assessments at baseline, at 7 weeks (short term), and 16 weeks (long term). Mixed models provided estimates of treatment effects, with covariates for moderating effects of autonomy support and mediating effects of need satisfaction (autonomy, competence, relatedness). Inferences were based on uncertainty in standardized effect-sizes (ES) in relation to a smallest important ES of 0.20.ResultsAt short term, effects on vitality were moderate for endurance training (ES = .70, ±.44), and small for functional (ES = .54, ±.36) and strength training (ES = .21, ±.47). At long term only endurance training had a clear effect on vitality (ES = .27, ±.38). Perceived autonomy support moderated the effect of endurance training at short term (ES = .66, ±.66), and functional training at long term (ES = .23, ±.40). Change in competence mediated the effect of functional and strength training at long term, while in endurance training high perceptions of autonomy support moderated the mediation effect of competence on vitality.ConclusionsEndurance training is recommended for increasing subjective vitality in older adults. Moderating effects of autonomy support and mediating effects of need satisfaction are partially consistent with self-determination theory.  相似文献   

10.
A number of studies have shown that prosocial behavior is associated with enhanced well-being, but most prior experimental studies have involved actual or potential face-to-face contact with the beneficiary. To establish that it is prosocial behavior itself, and not only an increased sense of social relatedness to the recipient that improves well-being, participants (n = 76) were invited to play a simple computer game, where half were made aware of a chance to have an anonymous prosocial impact through gameplay. As compared to the control condition, this group experienced more positive affect, meaningfulness and marginally more vitality. Going beyond self-reported outcomes, they also demonstrated better post-game performance on a subsequent Stroop task, providing behavioral evidence for the positive effects of prosocial behavior. Also supported was the hypothesis that these positive effects of prosocial behavior on well-being were mediated by subjectively assessed autonomy and competence need satisfactions.  相似文献   

11.
ObjectivesBased on Basic Needs Theory (BNT: Deci & Ryan, 1985), this study examined longitudinal relationships between autonomy support from two sources, psychological need satisfaction, subjective vitality and self-reported physical activity during a walking intervention for physically inactive adults. We proposed that autonomy support provided via a walk leader and the overall programme would independently predict change in subjective vitality and physical activity from baseline to week 16 (post-intervention) and at four month follow-up. Further, we proposed that direct relationships among sources of autonomy support and outcomes would be mediated by autonomy, relatedness, and competence need satisfaction.DesignA longitudinal examination.MethodsParticipants (N = 69; n = 63 females, n = 6 males) from a 16-week walking programme completed a multi-section questionnaire measuring the aforementioned variables at three time points, including a four month post-intervention follow-up.ResultsBoth hypotheses were partly supported. Autonomy support from the walk leader positively predicted changes in subjective vitality from baseline to week 16 and in physical activity from baseline to follow-up. Autonomy support from the programme positively predicted changes in subjective vitality from baseline to week 16. Finally, autonomy gained from the walk leader mediated the relationship between autonomy support and subjective vitality, and between perceived autonomy support and physical activity.ConclusionsFindings indicate that autonomy support from both a walk leader and wider programme can predict psychological need satisfaction, subjective vitality and physical activity. Clinicians and researchers implementing future walking interventions may increase physical activity and subjective vitality by facilitating psychological need satisfaction through autonomy support from both sources.  相似文献   

12.
ObjectiveThe purpose of the present study was to examine how children's use of imagery in their active play can facilitate Deci and Ryan's (2002) three basic psychological needs (i.e., competence, relatedness, and autonomy) in their active play. A secondary purpose was to examine the content of children's mental images associated with their active play.DesignFocus Groups.MethodOne hundred and four participants (male and female) aged 7–14 years old were recruited from various summer camps.ResultsThe results indicated children use active play imagery and their use of imagery facilitates the satisfaction of the three basic needs (i.e., imagery → behaviour → need satisfaction). With respect to autonomy, children imaged activities that are their favourite, enjoyable, and they do often. For relatedness they imaged friends, family, and others (e.g., professional athletes), while for competence they imaged themselves being good at the activity. Age and gender differences emerged for relatedness and competence. Furthermore, the content of children's images included when participants imaged as well as the speed of their images (i.e., slow motion, real time, or fast).ConclusionThese findings may enable the development of imagery interventions to increase children's motivation to be physically active.  相似文献   

13.
One of the most important factors of maintaining regular and long-term physical activity is the enjoyment an individual experiences from engaging in the activity. If basic psychological needs are fulfilled, the likelihood that someone enjoys being physically active increases. However, it is unclear whether the impact of psychological needs is influenced by personality. Therefore, the aim of this study was to investigate if personality traits (BIG 5) moderate the relationships between basic psychological needs and enjoyment of physical activity. We conducted an online survey with N = 399 participants (Mage = 35.82 years). Physical activity enjoyment, basic psychological needs (autonomy, perceived competence, social relatedness), and the BIG 5 were assessed. Analyses show that personality moderates the relationships between psychological needs and enjoyment of physical activity: Extraversion moderates the relationship between social relatedness and enjoyment, conscientiousness and neuroticism moderate the relationship between perceived competence and enjoyment, and agreeableness, but not openness, moderates the relationship between autonomy and enjoyment. Our findings suggest that the BIG 5 play an important role regarding the experience of physical activity enjoyment. Therefore, personality should be considered to design interventions more tailored to individual needs in order to promote enjoyment of physical activity effectively.  相似文献   

14.
ObjectiveThe question whether children with DCD have motor learning deficits is difficult to answer based on the current body of knowledge. The aim of this study was to examine the impact of practice on motor skill acquisition, retention and transfer in children with and without DCD using a variety of games in a virtual environment.MethodPerformance on a criterion task (Wii ski game) and MABC-2 balance subscore was compared between children with DCD (n = 33) and TD children (n = 28) following 10 weeks of playing active video games. Repeated measures ANOVA was used to compare changes in the two groups.ResultsThe children with DCD demonstrated lower performance on the criterion task than the TD group (p = 0.031). A time by group interaction indicated that the difference in performance on the criterion task became larger over time (p = 0.039). No differences were found in retention between groups. Large improvement (Cohen d 1.11) was observed for the children with DCD on the MABC-2 balance subscore.ConclusionBased on the criterion task results, typically developing children seem more proficient in learning new skills compared to children with DCD. More research is needed to confirm that children with DCD have a problem to transfer skills to other contexts.  相似文献   

15.
ObjectivesThe purpose of this investigation was to examine adolescent athletes' injury recovery and return-to-sport experiences. Given previous research highlighting competence, autonomy, and relatedness concerns among returning athletes (Podlog & Eklund, 2006), we sought to examine the extent to which basic psychological needs theory (BPNT: Ryan & Deci, 2007) could be used as framework for interpreting the research findings.DesignA qualitative design was employed in the present investigation.MethodEleven Australian athletes (M age = 15.3) who had incurred a range of severe injuries (e.g., anterior cruciate ligament tears, shoulder dislocations) were interviewed on 2–3 occasions (n = 27 interviews) spanning an 11-month period.ResultsAnalysis of the data revealed the following four key themes: (a) injury stress, (b) coping strategies, (c) experiences with social support, and (d) recovery outcomes. Injury stress provides insights into a range of stressors and strain responses reported by the adolescents across the recovery phases, while the theme on coping highlights the specific strategies used to maintain motivation, reduce uncertainties associated with the injury experience, and to keep focused on future athletic attainment. The third theme, experiences with social support, considers the transactions the adolescents held with members of their social network throughout their recovery. The final theme, recovery outcomes, describes participant perceptions of a successful/unsuccessful recovery and stress-related growth.ConclusionsResults suggest that competence and relatedness issues highlighted in BPNT may be relevant in exploring adolescent athletes' injury experience. Somewhat less evidence for the autonomy dimension of BPNT was apparent in adolescent comments.  相似文献   

16.
Objective: Perceived variety represents a psychosocial experience that gives rise to, and supports the maintenance of, an individual’s well-being. In this study, we developed an instrument to measure perceived variety in exercise (PVE), and examined whether ratings of PVE predict unique variance in indices of exercise-related well-being in addition to that explained by satisfaction of the three basic psychological needs (for competence, relatedness and autonomy) embedded within self-determination theory (SDT). We also examined the extent to which variance in perceived variety is empirically distinct from (or subsumed by) competence, relatedness and autonomy in the context of exercise.

Methods: A convenience sample of community adults (N?=?507) completed online surveys twice over a six-week period (n?=?367).

Results: PVE was found to prospectively predict unique variance in indices of exercise-related well-being, in addition to that explained by perceived competence, relatedness and autonomy. Using exploratory and confirmatory factor analytic procedures, perceived variety was found to be empirically distinct from perceived competence, relatedness and autonomy.

Conclusion: Results from this work suggest that perceived variety holds potential for theoretical and applied advancements in understanding and predicting well-being in exercise settings.  相似文献   

17.
PurposeThe mediating relationship of self-conceptions as a risky driver on self-reported driving violations was examined for players of “drive’em up” and “circuit” racing video games using an Internet survey of automobile and racing club members. Structural equation modelling (SEM) tested Fischer et al. (2012) extended socio-cognitive model on the effects of risk-glorifying media on cognitions and actions.MethodAn Internet questionnaire was developed and relied upon validated instruments or questions derived from previous surveys. Driver club members were asked about: (1) their frequency of video game playing, (2) self-perceptions as a risky driver and (3) self-reported driving violations. SEM was performed to examine mediating effects of racing video game playing on self-reported driving violations.ResultsPlaying “drive‘em up” video games positively predicted risky self-concept (β = .15, t = 2.26), which in turn, positively predicted driving violations (β = .73, t = 8.63), while playing “circuit racing” games did not predict risky self-concept, although risky self-concept did predict driving violations (β = .72, t = 8.67).ConclusionsSelf-concept as a risky driver mediated the relationship between racing video game playing and self-reported driving violations for “drive’em up”, but not for “circuit racing” video games. These findings are congruent with Fischer and colleagues’ experimental model that self-concept as a reckless driver mediated the relationship between racing video game playing for “drive’em up”, but not for “circuit racing” games and risk-taking behavior in a video of road traffic scenarios.  相似文献   

18.
IntroductionPrediction of performance and well-being are two essential keys in sports performance.ObjectiveThe study aimed to map different positions regarding the way in which individuals integrated mentally five elements of eudaimonic well-being (relatedness, autonomy, competence, mental vitality and physical vitality) for predicting the degree of performance at the beginning of a match.MethodTwenty-four non-athletes, 44 amateur athletes and 26 professional athletes indicated their prediction of performance in 32 scenarios constructed from the combination of these elements of well-being. Cluster analysis, ANOVAs, and chi-square test have been done.ResultsTwo positions on prediction of performance were found. The first cluster was called “Sometimes Performance Prediction” and the second cluster was named “Seldom Performance Prediction”. The five elements had a positive effect on the prediction of performance. The composition of both clusters was linked to the level of involvement in sport.ConclusionOffering athletes a “well-being environment” may lead to predict the sports performance.  相似文献   

19.
ObjectivesIt has been theorized that happiness is derived from three major, unique sets of life experience: pleasure, engagement, and meaning. The present study examined the mental processes by which individuals combined five information cues (relatedness, autonomy, competence, mental vitality and physical vitality) when judging the degree of happiness felt by a trail runner during a run.Design/methodThe participants (104 adult male athletes; Mage = 32.70; SD = 10.86) rated pleasure, engagement, and meaning in 32 scenarios built from combinations of these cues.ResultsThe results of multivariate and univariate analyses of variance indicated that all five cues had a positive effect on judgments of pleasure, engagement, and meaning. The participants used three different information integration rules, depending on the pathway to happiness being probed.ConclusionsThe information integration and the integration rules highlighted the different contributions of pleasure, engagement, and meaning in cognitive building of happiness.  相似文献   

20.
ObjectivesThe purpose of this study was to systematically review and appraise the achievement goal literature (1990–2014) with a view to identifying the intra-individual correlates of motivational climate perceptions, and to identify research gaps and avenues in need for further development.DesignSystematic review.MethodFour databases were searched, leading to 104 published studies being sampled (121 independent samples) that met inclusion criteria. Correlates were grouped into 17 categories and qualitative analysis focussed on identifying the associations predicted by achievement goal theory. Effect sizes were calculated using the Hunter-Schmidt method for correcting sampling error.ResultsA total population size of 34,156 (χ = 316.3, σ = 268.1) was sampled in the analysis, with the published mean ages ranging from 10.0 to 38.2 years (χ = 16.5 years, σ = 4.7). Perceptions of a task or mastery climate were consistently associated with a range of adaptive motivational outcomes including perceived competence, self-esteem, objective performance, intrinsic forms of motivational regulation, affective states, practice and competitive strategies and moral attitudes, and the experience of flow. Perceptions of an ego or performance climate were positively associated with extrinsic regulation and amotivation, negative affect, maladaptive strategy use, antisocial moral attitudes and perfectionism, but negatively associated to positive affect and feelings of autonomy and relatedness.ConclusionsAfter reviewing the sum total of research in this topic area, the authors appraise the options for future research to make meaningful progress in developing understanding of the social determination of motivation in sport and physical activity settings.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号