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1.
ObjectiveWe examined whether a short-term, off-field training intervention using different video speed manipulations (i.e., normal speed, 75%, and 125% of normal speed), enhances the offside decision-making performance of international level assistant referees. Moreover, we explored the optimal sequence of various video speed manipulations during training.DesignAll groups were exposed to a pre- and posttest. During acquisition, the assistant referees assessed 60 offside video simulations during three different training sessions. The order of the video speed conditions varied during the training intervention depending on participant group assignment: increasing speed group (n = 33; 75%–100%–125%); decreasing speed group (n = 33; 125%–100%–75%); and arbitrary speed group (n = 30; 100%–75%–125%).ResultsFirst, the decision-making accuracy was higher during the presentation of real time and faster video conditions when compared to the slower video condition. Second, only the decreasing speed group improved their offside decision-making performance from pre- to posttest.ConclusionsWe conclude that scheduling a decreasing video speed sequence throughout training is more beneficial to enhance learning than increasing or arbitrary speed conditions. Although it is too premature to replace existing training protocols that typically use constant speed videos, the present study offers evidence to suggest that training interventions for elite performers that decreasing the speed of exposure during the learning process may have some benefits over regular speed presentations.  相似文献   

2.
This study investigated the offside decision-making process in association football. The first aim was to capture the specific offside decision-making skills in complex dynamic events. Second, we analyzed the type of errors to investigate the factors leading to incorrect decisions. Fédération Internationale de Football Association (FIFA; n = 29) and Belgian elite (n = 28) assistant referees (ARs) assessed 64 computer-based offside situations. First, an expertise effect was found. The FIFA ARs assessed the trials more accurately than the Belgian ARs (76.4% vs. 67.5%). Second, regarding the type of error, all ARs clearly tended to raise their flag in doubtful situations. This observation could be explained by a perceptual bias associated with the flash-lag effect. Specifically, attackers were perceived ahead of their actual positions, and this tendency was stronger for the Belgian than for the FIFA ARs (11.0 vs. 8.4 pixels), in particular when the difficulty of the trials increased. Further experimentation is needed to examine whether video- and computer-based decision-making training is effective in improving the decision-making skills of ARs during the game.  相似文献   

3.
ObjectivesThe ability to perform a context-free 3-dimensional multiple object tracking (3D-MOT) task has been highly related to athletic performance. In the present study, we assessed the transferability of a perceptual-cognitive 3D-MOT training from a laboratory setting to a soccer field, a sport in which the capacity to correctly read the dynamic visual scene is a prerequisite to performance.DesignThroughout pre- and post-training sessions, we looked at three essential skills (passing, dribbling, shooting) that are used to gain the upper hand over the opponent.MethodWe recorded decision-making accuracy during small-sided games in university-level soccer players (n = 23) before and after a training protocol. Experimental (n = 9) and active control (n = 7) groups were respectively trained during 10 sessions of 3D-MOT or 3D soccer videos. A passive control group (n = 7) did not received any particular training or instructions.ResultsDecision-making accuracy in passing, but not in dribbling and shooting, between pre- and post-sessions was superior for the 3D-MOT trained group compared to control groups. This result was correlated with the players' subjective decision-making accuracy, rated after pre- and post-sessions through a visual analogue scale questionnaire.ConclusionsTo our knowledge, this study represents the first evidence in which a non-contextual, perceptual-cognitive training exercise has a transfer effect onto the field in athletes.  相似文献   

4.
ObjectivesA speeded video-based decision-making training intervention was used to assess the impact of above real time training on decision-making skill in sport.Design and methodsThree groups completed pre tests and either five weeks of fast speed video training, normal speed video training or no training, followed by a post test and two retention tests in subsequent weeks. Decision accuracy was measured by awarding three, two, one, or no point(s) based on independent coach ratings of each situation.ResultsResults revealed that those trained in above real time improved performance earlier in the training intervention compared to those trained in normal speed. The above real time group also retained more of the performance improvements. The transfer test for decision accuracy showed improvement following the training intervention for all groups, trends in the data reflected a higher retention rate for the fast speed group choosing the bet option more frequently than normal and control groups.ConclusionsThe results lend support to the general use of video-based decision-making training for team invasion sports. A greater impact is that they provide a new paradigm by adapting above real time training to decision making, to create a more game-like training scenario.  相似文献   

5.
The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, Cerevrum, on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing speed. Participants completed a pretest of cognitive assessments, played one of the two mini-games within Cerevrum (Stardust or Heroes) for 1.5 hr over three 30-min sessions and then completed a posttest of cognitive assessments and a questionnaire about interest and engagement during the game. An inactive control group completed only the pretest and posttest. Results showed no significant differences among the Heroes group, Stardust group, and control group on the posttest scores, even when controlled for pretest scores. These findings do not support the claim that playing brain-training games for a short period results in transfer of cognitive training to nongame venues.  相似文献   

6.
Abstract

The purpose of this study was to evaluate the effects of a parent training package on parents’ accuracy of program implementations and their children’s goal achievements on parent-implemented programs at home. Parents also completed a quiz with questions about three-contingencies before and after the training. Three mother-child dyads participated in this study. All three children were 4-year-old boys with developmental delays. We employed a multiple baseline across three parent-child dyads as the primary design combined with a pretest and posttest. The individual parent training sessions consisted of office meetings and in-vivo classroom coaching sessions on program implementations. Each parent was trained individually to mastery criteria on program implementations using the Teacher Performance Rate Accuracy Scale (TPRA). After completing the parent training package, all parents acquired program implementations skills, and their program implementation skills were generalized to teach new behaviors at home with a high level of fidelity. Their quiz scores on three-term contingencies also increased to a relatively high level.  相似文献   

7.
Baldo MV  Ranvaud RD  Morya E 《Perception》2002,31(10):1205-1210
In soccer games, an attacking player is said to be in an offside position if he or she is closer to the opponents' goal line than both the ball and the second-to-last defender. It is an offence for the attacker to be in an offside position and in active play at the moment a fellow team member plays the ball. Assistant referees often make mistakes when judging an offside offence, probably because of optical errors arising from the viewing angle adopted by them (Oudejans, Verheijen, Bakker, Gerrits, Steinbrückner, Beek, 2000 Nature 404 33). Looking more closely at Oudejans et al's data, we show evidence that the flash-lag effect may contribute significantly to these mistakes. Participation of the flash-lag effect in assistant referees' misjudgments would take this perceptual phenomenon from laboratory setups to a real-life situation for the first time.  相似文献   

8.
ObjectiveThis study aims to test the effectiveness of a perceptual training concerning the anticipatory skills of soccer goalkeepers, by assessing their performances while engaged in predicting the direction of penalty kicks.DesignForty-two skilled goalkeepers were randomly assigned to three training groups: Experimental, placebo, and control. All the groups were tested at the beginning of the experiment and re-tested after a period of eight weeks.MethodThe pre-test consisted of the presentation of temporally occluded videos of penalties recorded from the goalkeeper's perspective, and participants had to predict the direction of the ball. The experimental group practiced with an interactive home-training, based on video analogous to those of the test, with the addition of both positive and negative feedback. The placebo group viewed television footage of penalty kick shoot-outs. Participants of both groups were free to schedule their own training/placebo sessions. Finally, the control group did not receive any treatment.ResultsThe results demonstrated the effectiveness of the home-training protocol, evidencing significant accuracy improvements between pre-test and post-test only for the experimental group.ConclusionsThe outcomes indicate that skilled athletes can benefit from perceptual training, which was not investigated before among soccer goalkeepers. Indeed, all the previous training studies concerning soccer penalty predictions were run on participants with either recreational or no goalkeeping experience at all. Moreover, the present training protocol is innovative because learners can schedule training sessions on their own. Finally, its usability suggests numerous potential applications.  相似文献   

9.
S H Wehr  M E Kaufman 《Adolescence》1987,22(85):195-205
The effects of assertive training on measures of assertiveness, state anxiety, and mathematics performance in highly anxious adolescents were investigated. A group of 96 highly anxious 9th graders was assigned to one of four treatment groups. Pretest and posttest assessment included the Adolescent Self-Expression Scale (a measure of assertiveness), the State-Trait Anxiety Inventory, and the Mathematics Problems and Concepts subtests of the California Achievement Test. Experimental treatment consisted of four assertive training sessions, while placebo treatment for the control groups consisted of four career development training sessions. Posttest was administered to all four groups. A MANOVA was used to analyze all of the data on the students who took the pre- and posttest and attended two or more training sessions. Assertive training resulted in increased assertiveness and decreased state anxiety, with no significant effect on mathematics performance, and no significant effect due to sex. It was concluded that assertive training is a counseling technique which can be used effectively with 9th graders.  相似文献   

10.
ObjectivesNumerous recent studies showed that physical training can enhance cognitive abilities, such as attention, spatial ability, memory performance, and executive functions. However, most of these studies focused on the efficiency of cardiovascular training, whereas evidence for combined motor-cognitive training emphasizing coordination abilities is scarce. Therefore, the aim of the present study was to investigate the effects of motor-cognitive coordination training and moderate cardiovascular training on cognitive functions and to test whether these effects were related to participant's fitness level.Design and methodWe tested 50 physically active (mean age = 23.5 years, SD = 3.2) and 56 sedentary participants (mean age = 23.4 years, SD = 3.2) in a pretest-training-posttest design with 12 sessions of moderate cardiovascular training (≈60% HRmax) or motor-cognitive coordination training. The training groups were compared to a passive control group. At pretest and posttest, participants performed an untrained motor-cognitive coordination task, measures of executive control (cognitive flexibility, inhibition, working memory), spatial ability, and fluid intelligence.Results and conclusionsWe found improved coordination abilities in the coordination training group, but no transfer of training to cognitive measures in physically active participants. However, sedentary participants showed larger improvements in terms of inhibition in the coordination training group compared to the remaining groups, while the cardiovascular training group improved in cognitive flexibility compared to the remaining groups. In sum, there are positive but differential effects of cardiovascular training and coordination training on cognitive performance in sedentary young participants, suggesting that coordination training may be a useful intervention especially for individuals that cannot perform cardiovascular training.  相似文献   

11.
The authors investigated children's understanding of how mistaken beliefs can arise through misinterpretation of ambiguous information. Children (N = 91), aged 4 to 5 years, were given pre- and posttests on their ability to infer a puppet's interpretation of a restricted-view drawing after the puppet had been led to an erroneous expectation about the drawing's identity. Before the posttest, the children received either self-explanation training or other-explanation training in which they explained the source of their own or a puppet's misinterpretations of drawings; a control group received no training. The children who received training improved from pre- to posttest, and those who had practiced explaining misinterpretations by referring to previously viewed pictures or to features of a target picture showed the greatest improvement. These results indicate that learning to explain misinterpretations can help children recognize situations in which misinterpretations are likely to occur.  相似文献   

12.
BackgroundGaze behaviors are often studied in athletes, but infrequently for sport officials. There is a need to better understand gaze behavior in refereeing in order to improve training and education related to visual search patterns, which have been argued to be related to decision making (Abernethy & Russell, 1987a).ObjectiveTo examine gaze behaviors, decision accuracy, and decision sensitivity (using signal detection analysis) of ice hockey referees of varying skill levels in a laboratory setting.DesignUsing an experimental design, we conducted multiple t-tests.MethodHigher-level (N = 15) and lower-level ice hockey referees (N = 15) wore a head-mounted eye movement recorder and made penalty/no penalty decisions related to ice hockey video clips on a computer screen. We recorded gaze behaviors, decision accuracy, and decision sensitivity for each participant.ResultsResults of the t-tests indicated no group differences in gaze behaviors; however, higher-level referees made significantly more accurate decisions (both accuracy and sensitivity) than lower-level referees.ConclusionHigher-level ice hockey referees are superior to lower-level referees on decision making, but referees do not differ on gaze behaviors. Possibly, higher-level referees process relevant decision making information more effectively.  相似文献   

13.
Visual experience plays an important role in facilitating referee decision-making. Video training can be used to train these perceptual-cognitive skills in discrete scenarios, for instance in foul situations in football, but is less suitable in other instances such as when seeking to make decisions in open-play scenarios due to a lack of representativeness. Recent technological advances enable the use of virtual reality (VR) to replicate game situations in a controlled and realistic manner. It is however not yet known how representative behaviour in VR would be of behaviour on-field in the natural environment. The aim of the study was therefore to examine the degree to which visual behaviour of football referees in virtual reality would reflect behaviour found when adjudicating matches on-field. Sub-elite football referees completed decision-making tasks in three experimental conditions: on-field (in a real match), in virtual reality and when observing video footage. Across the three environments we compared decision-making performance, visual behaviour (including search rate, fixation duration, and head movements) and the user experience of the referees. Results revealed that behaviour in the VR environment was indistinguishable from that on-field. In contrast, visual-motor behaviour when observing video footage was markedly different to that found on-field (and in VR). The results show that visual-motor behaviour in VR is representative of that found on-field and therefore suggests that VR offers promise as a representative training environment for sports officials to improve on-field performance in the natural environment.  相似文献   

14.
The authors investigated the relation between mental rotation (MR) and computer game-playing experience. Third grade boys (n = 24) and girls (n = 23) completed a 2-dimensional MR test before and after playing computer games (during 11 separate 30-min sessions), which either involved the use of MR skills (the experimental group) or did not involve the use of MR skills (the control group). The experimental group outperformed the control group on the MR posttest but not on the pretest. Boys outperformed girls on the pretest but not on the posttest. Children whose initial MR performance was low improved after playing computer games that entailed MR skills. The findings imply that computer-based instructional activities can be used in schools to enhance children's spatial abilities.  相似文献   

15.
ObjectiveThe purpose of this research was to study the preoccupations assistant referees had to participate in decision making about duels during football games.DesignResearch adopted a phenomenological framework to investigate the assistant referees’ lived experiences in order to understand their activity when they judged duels in match.MethodThis study investigated six professional football matches. Researchers conducted a participatory observation of the refereeing team before each match. Twelve self-confrontation interviews with each assistant referee of each match were conducted in order to make him/her describing his/her unfolding lived experience during the match.ResultsIn case of players’ duels, the perception of contextual cues enabled the assistants to appraise the occurring of a decision process with the central referee. For the assistants, the occurring of a decision process with the central referee meant his priority to intervene in the adjudication of duels, while the absence of decision process with the central referee meant for the assistants the possibility to intervene. The assistants adjusted their way of judging duels to how the central referee judged the previous ones.ConclusionsThe participation of assistants in decision making about duels depends on their preoccupations concerning the central referee’s priority. The way assistants perceive the central referee’s contextual judgment shapes the way they adjudicate duels. A latent intention to coordinate with the central referee, in relation with their collaborative tasks, is embedded in their preoccupations. Our results are a platform to develop further research about the referees’ collective activity.  相似文献   

16.
This study evaluated the effectiveness of an 8-week mindfulness training for children aged 8–12 with ADHD and parallel mindful parenting training for their parents. Parents (N = 22) completed questionnaires on their child’s ADHD and ODD symptoms, their own ADHD symptoms, parenting stress, parental overreactivity, permissiveness and mindful awareness before, immediately after the 8-week training and at 8-week follow-up. Teachers reported on ADHD and ODD behavior of the child. A within-group waitlist was used to control for the effects of time and repeated measurement. Training was delivered in group format. There were no significant changes between wait-list and pre-test, except on the increase of teacher-rated ODD behavior. There was a significant reduction of parent-rated ADHD behavior of themselves and their child from pre-to posttest and from pre- to follow-up test. Further, there was a significant increase of mindful awareness from pre-to posttest and a significant reduction of parental stress and overreactivity from pre-to follow-up test. Teacher-ratings showed non-significant effects. Our study shows preliminary evidence for the effectiveness of mindfulness for children with ADHD and their parents, as rated by parents. However, in the absence of substantial effects on teacher-ratings, we cannot ascertain effects are due to specific treatment procedures.  相似文献   

17.
We investigated short- and long-term effects of training with anxiety on police officers’ shooting behavior under pressure. Using a pretest, posttest, and retention test design, 27 police officers executed a shooting exercise against an opponent that did (high anxiety) or did not (low anxiety) shoot back using colored soap cartridges. During the training sessions, the experimental group practiced with anxiety and the control group practiced without anxiety. At the pretest, anxiety had a negative effect on shot accuracy for both groups. At the posttest, shot accuracy of the experimental group no longer deteriorated under anxiety, while shot accuracy of the control group was still equally affected. At the retention test, 4 months after training, positive results for the experimental group remained present, indicating that training with anxiety may have positive short- and long-term effects on police officers’ shot accuracy under pressure. Additional analyses showed that these effects are potentially related to changes in visual attention on task-relevant information.  相似文献   

18.
Abstract

The authors examined the effects of situational appraisals (perceived control and intensity), coping styles (monitoring and blunting), and personal dispositions (optimism and self-esteem) on the approach and avoidance coping responses of skilled Greek basketball referees (N = 162) and the consistency of their responses following 3 game-related stressful situations. In an effort to clarify the variables involved in coping and to consider the theoretical principles both within and beyond sports, the authors replicated an earlier study among Australian basketball referees (A. Kaissidis-Rodafinos, M. H. Anshel, & A. Porter, 1997). The results were equivocal: The Greek referees were not consistent in using avoidance and approach coping responses across situations. Approach coping was more predictable than avoidance coping in accounting for both situational and personal variables.  相似文献   

19.
The effect of a nonautomated pre-performance routine (PPR) on performance in a high-pressure situation was investigated. Twenty-nine tennis players served in a low- and high-pressure condition in a pre- and posttest design. The intervention group learned a nonautomated PPR for 4 weeks. Increases in subjective but not objective (i.e., cortisol) levels of stress were detected in the high-pressure conditions. The intervention group showed a significant decrease in performance in the high-pressure condition in the pretest (p =.005) but not posttest (p =.161). Using a nonautomated PPR may benefit athletes who experience a drop in performance in high-pressure situations.  相似文献   

20.
ObjectivesTo examine if a preventive 20-week aerobic exercise intervention (AET) can improve emotional stress reactivity during real-life stress.DesignRandomised controlled trial; within-subject design.MethodSixty-one inactive students were randomly assigned to a waiting control and an AET group. To capture the situation-specific, intra-individual data in real life, electronic diaries were used. Participants reported their moods and perceived stress (PS) repeatedly over two days during their daily routines pre- and post-intervention. The pre-intervention baseline assessment was scheduled at the beginning of the semester, and the post-intervention assessment was scheduled at a real-life stressful episode, an academic examination. For the aerobic fitness assessment, both groups completed a cardiopulmonary exercise test on the treadmill before and after the intervention. Multilevel models (MLMs) were conducted to compare within- and between-subject associations.ResultsSignificant emotional stress reactivity was evident in both groups during all assessment periods. However, participants in the AET group showed lower emotional stress reactivity compared with their control counterparts after the 20-week training programme during the real-life stress episode (the academic examination).ConclusionsAET conferred beneficial effects on emotional stress reactivity during an academic examination, which is likely an extremely stressful real-life situation for students.AET appears to be a promising strategy against the negative health effects of accumulated emotional stress reactivity.  相似文献   

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