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1.
What is the nature of the representation formed during the viewing of natural scenes? We tested two competing hypotheses regarding the accumulation of visual information during scene viewing. The first holds that coherent visual representations disintegrate as soon as attention is withdrawn from an object and thus that the visual representation of a scene is exceedingly impoverished. The second holds that visual representations do not necessarily decay upon the withdrawal of attention, but instead can be accumulated in memory from previously attended regions. Target objects in line drawings of natural scenes were changed during a saccadic eye movement away from those objects. Three findings support the second hypothesis. First, changes to the visual form of target objects (token substitution) were successfully detected, as indicated by both explicit and implicit measures, even though the target object was not attended when the change occurred. Second, these detections were often delayed until well after the change. Third, changes to semantically inconsistent target objects were detected better than changes to semantically consistent objects.  相似文献   

2.
康廷虎  白学军 《心理科学》2013,36(3):558-569
采用眼动研究范式,通过两个实验考察靶刺激变换与情景信息属性对情景再认的影响。实验一结果显示,靶刺激变换对情景再认、靶刺激所属兴趣区的凝视时间均有显著影响,这表明在情景再认过程中,观察者会有意识地搜索靶刺激,靶刺激具有诊断效应;实验二应用了知觉信息与语义信息重合和分离两种情景材料。结果显示,观察者对语义信息的首次注视次数显著多于知觉信息;观察者对知觉信息和语义信息分离条件下语义信息的首次注视时间显著长于重合条件下。这一结果提示,在情景识别过程中,语义信息具有注意优先性,但其优先性会受到知觉信息启动的干扰。  相似文献   

3.
Although the use of semantic information about the world seems ubiquitous in every task we perform, it is not clear whether we rely on a scene’s semantic information to guide attention when searching for something in a specific scene context (e.g., keys in one’s living room). To address this question, we compared contribution of a scene’s semantic information (i.e., scene gist) versus learned spatial associations between objects and context. Using the flash-preview–moving-window paradigm Castelhano and Henderson (Journal of Experimental Psychology: Human Perception and Performance 33:753–763, 2007), participants searched for target objects that were placed in either consistent or inconsistent locations and were semantically consistent or inconsistent with the scene gist. The results showed that learned spatial associations were used to guide search even in inconsistent contexts, providing evidence that scene context can affect search performance without consistent scene gist information. We discuss the results in terms of hierarchical organization of top-down influences of scene context.  相似文献   

4.
5.
People have an amazing ability to identify objects and scenes with only a glimpse. How automatic is this scene and object identification? Are scene and object semantics—let alone their semantic congruity—processed to a degree that modulates ongoing gaze behavior even if they are irrelevant to the task at hand? Objects that do not fit the semantics of the scene (e.g., a toothbrush in an office) are typically fixated longer and more often than objects that are congruent with the scene context. In this study, we overlaid a letter T onto photographs of indoor scenes and instructed participants to search for it. Some of these background images contained scene-incongruent objects. Despite their lack of relevance to the search, we found that participants spent more time in total looking at semantically incongruent compared to congruent objects in the same position of the scene. Subsequent tests of explicit and implicit memory showed that participants did not remember many of the inconsistent objects and no more of the consistent objects. We argue that when we view natural environments, scene and object relationships are processed obligatorily, such that irrelevant semantic mismatches between scene and object identity can modulate ongoing eye-movement behavior.  相似文献   

6.
The visual system rapidly extracts information about objects from the cluttered natural environment. In 5 experiments, the authors quantified the influence of orientation and semantics on the classification speed of objects in natural scenes, particularly with regard to object-context interactions. Natural scene photographs were presented in an object-discrimination task and pattern masked with various scene-to-mask stimulus-onset asynchronies (SOAs). Full psychometric functions and reaction times (RTs) were measured. The authors found that (a) rotating the full scenes increased threshold SOA at intermediate rotation angles but not for inversion; (b) rotating object or context degraded classification performance in a similar manner; (c) semantically congruent contexts had negligible facilitatory effects on object classification compared with meaningless baseline contexts with a matching contrast structure, but incongruent contexts severely degraded performance; (d) any object-context incongruence (orientation or semantic) increased RTs at longer SOAs, indicating dependent processing of object and context; and (e) facilitatory effects of context emerged only when the context shortly preceded the object. The authors conclude that the effects of natural scene context on object classification are primarily inhibitory and discuss possible reasons.  相似文献   

7.
In the present study, we investigated the influence of object-scene relationships on eye movement control during scene viewing. We specifically tested whether an object that is inconsistent with its scene context is able to capture gaze from the visual periphery. In four experiments, we presented rendered images of naturalistic scenes and compared baseline consistent objects with semantically, syntactically, or both semantically and syntactically inconsistent objects within those scenes. To disentangle the effects of extrafoveal and foveal object-scene processing on eye movement control, we used the flash-preview moving-window paradigm: A short scene preview was followed by an object search or free viewing of the scene, during which visual input was available only via a small gaze-contingent window. This method maximized extrafoveal processing during the preview but limited scene analysis to near-foveal regions during later stages of scene viewing. Across all experiments, there was no indication of an attraction of gaze toward object-scene inconsistencies. Rather than capturing gaze, the semantic inconsistency of an object weakened contextual guidance, resulting in impeded search performance and inefficient eye movement control. We conclude that inconsistent objects do not capture gaze from an initial glimpse of a scene.  相似文献   

8.
Previous experiments have shown that objects are recognized more readily in a semantically consistent visual context. However, the benefit from context could be explained by response bias, and may not reflect the influence of context on the perceptual processes of recognition. We conducted a six-alternative forced-choice experiment to measure semantic and perceptual errors. A target object appeared briefly, surrounded by four context objects. The target was more accurately identified when the context consisted of objects semantically related to the target. The large number of semantic errors, which increased when the context presentation preceded the target, showed that response bias did account for a proportion of the context effect. Nevertheless, significant facilitation was still present after a bias correction. Recognition of an object can be affected by context not only when it is embedded in a coherent naturalistic scene, but also when it is simply near other related objects. Materials associated with this article may be accessed at www.psychonomic.org/archive.  相似文献   

9.
In two experiments we examined whether the allocation of attention in natural scene viewing is influenced by the gaze cues (head and eye direction) of an individual appearing in the scene. Each experiment employed a variant of the flicker paradigm in which alternating versions of a scene and a modified version of that scene were separated by a brief blank field. In Experiment 1, participants were able to detect the change made to the scene sooner when an individual appearing in the scene was gazing at the changing object than when the individual was absent, gazing straight ahead, or gazing at a nonchanging object. In addition, participants' ability to detect change deteriorated linearly as the changing object was located progressively further from the line of regard of the gazer. Experiment 2 replicated this change detection advantage of gaze-cued objects in a modified procedure using more critical scenes, a forced-choice change/no-change decision, and accuracy as the dependent variable. These findings establish that in the perception of static natural scenes and in a change detection task, attention is preferentially allocated to objects that are the target of another's social attention.  相似文献   

10.
Three experiments investigated whether the semantic informativeness of a scene region (object) influences its representation between successive views. In Experiment 1, a scene and a modified version of that scene were presented in alternation, separated by a brief retention interval. A changed object was either semantically consistent with the scene (non-informative) or inconsistent (informative). Change detection latency was shorter in the semantically inconsistent versus consistent condition. In Experiment 2, eye movements were eliminated by presenting a single cycle of the change sequence. Detection accuracy was higher for inconsistent versus consistent objects. This inconsistent object advantage was obtained when the potential strategy of selectively encoding inconsistent objects was no longer advantageous (Experiment 3). These results indicate that the semantic properties of an object influence whether the representation of that object is maintained between views of a scene, and this influence is not caused solely by the differential allocation of eye fixations to the changing region. The potential cognitive mechanisms supporting this effect are discussed.  相似文献   

11.
In two experiments we examined whether the allocation of attention in natural scene viewing is influenced by the gaze cues (head and eye direction) of an individual appearing in the scene. Each experiment employed a variant of the flicker paradigm in which alternating versions of a scene and a modified version of that scene were separated by a brief blank field. In Experiment 1, participants were able to detect the change made to the scene sooner when an individual appearing in the scene was gazing at the changing object than when the individual was absent, gazing straight ahead, or gazing at a nonchanging object. In addition, participants' ability to detect change deteriorated linearly as the changing object was located progressively further from the line of regard of the gazer. Experiment 2 replicated this change detection advantage of gaze-cued objects in a modified procedure using more critical scenes, a forced-choice change/no-change decision, and accuracy as the dependent variable. These findings establish that in the perception of static natural scenes and in a change detection task, attention is preferentially allocated to objects that are the target of another's social attention.  相似文献   

12.
Twenty-eight 4-month-olds' and twenty-two 20-year-olds' attention to object-context relations was investigated using a common eye-movement paradigm. Infants and adults scanned both objects and contexts. Infants showed equivalent preferences for animals and vehicles and for congruent and incongruent object-context relations overall, more fixations of objects in congruent object-context relations, more fixations of contexts in incongruent object-context relations, more fixations of objects than contexts in vehicle scenes, and more fixation shifts in incongruent than congruent vehicle scenes. Adults showed more fixations of congruent than incongruent scenes, vehicles than animals, and objects than contexts; equal fixations of animals and their contexts but more fixations of vehicles than their contexts; and more shifts of fixation when inspecting animals in context than vehicles in context. These findings for location, number, and order of eye movements indicate that object-context relations play a dynamic role in the development and allocation of attention.  相似文献   

13.
孙琪  任衍具 《心理科学》2014,37(2):265-271
以真实场景图像中的物体搜索为实验任务, 操纵场景情境和目标模板, 采用眼动技术将搜索过程分为起始阶段、扫描阶段和确认阶段, 考察场景情境和目标模板对视觉搜索过程的影响机制。结果发现, 场景情境和目标模板的作用方式及时间点不同, 二者交互影响搜索的正确率和反应时, 仅场景情境影响起始阶段的时间, 随后二者交互影响扫描阶段和确认阶段的时间及主要眼动指标。作者由此提出了场景情境和目标模板在视觉搜索中的交互作用模型。  相似文献   

14.
An ongoing issue in visual cognition concerns the roles played by low- and high-level information in guiding visual attention, with current research remaining inconclusive about the interaction between the two. In this study, we bring fresh evidence into this long-standing debate by investigating visual saliency and contextual congruency during object naming (Experiment 1), a task in which visual processing interacts with language processing. We then compare the results of this experiment to data of a memorization task using the same stimuli (Experiment 2). In Experiment 1, we find that both saliency and congruency influence visual and naming responses and interact with linguistic factors. In particular, incongruent objects are fixated later and less often than congruent ones. However, saliency is a significant predictor of object naming, with salient objects being named earlier in a trial. Furthermore, the saliency and congruency of a named object interact with the lexical frequency of the associated word and mediate the time-course of fixations at naming. In Experiment 2, we find a similar overall pattern in the eye-movement responses, but only the congruency of the target is a significant predictor, with incongruent targets fixated less often than congruent targets. Crucially, this finding contrasts with claims in the literature that incongruent objects are more informative than congruent objects by deviating from scene context and hence need a longer processing. Overall, this study suggests that different sources of information are interactively used to guide visual attention on the targets to be named and raises new questions for existing theories of visual attention.  相似文献   

15.
ABSTRACT

Change blindness for the contents of natural scenes suggests that only items that are attended while the scene is still visible are stored, leading some to characterize our visual experiences as sparse. Experiments on iconic memory for arrays of discrete symbols or objects, however, indicate observers have access to more visual information for at least several hundred milliseconds at offset of a display. In the experiment presented here, we demonstrate an iconic memory for complex natural or real-world scenes. Using a modified change detection task in which to-be changed objects are cued at offset of the scene, we show that more information from a natural scene is briefly stored than change blindness predicts and more than is contained in visual short-term memory. In our experiment, a cue appearing 0, 300, or 1000?msec after offset of the pre-change scene or at onset of the second scene presentation (a Post Cue) directed attention to the location of a possible change. Compared to a no-cue condition, subjects were significantly better at detecting changes and identifying what changed in the cue condition, with the cue having a diminishing effect as a function of time and no effect when its onset coincided with that of the second scene presentation. The results suggest that an iconic memory of a natural scene exists for at least 1000?msec after scene offset, from which subjects can access the identity of items in the pre-change scene. This implies that change blindness underestimates the amount of information available to the visual system from a brief glance of a natural scene.  相似文献   

16.
Nine experiments examined the means by which visual memory for individual objects is structured into a larger representation of a scene. Participants viewed images of natural scenes or object arrays in a change detection task requiring memory for the visual form of a single target object. In the test image, 2 properties of the stimulus were independently manipulated: the position of the target object and the spatial properties of the larger scene or array context. Memory performance was higher when the target object position remained the same from study to test. This same-position advantage was reduced or eliminated following contextual changes that disrupted the relative spatial relationships among contextual objects (context deletion, scrambling, and binding change) but was preserved following contextual change that did not disrupt relative spatial relationships (translation). Thus, episodic scene representations are formed through the binding of objects to scene locations, and object position is defined relative to a larger spatial representation coding the relative locations of contextual objects.  相似文献   

17.
In a change detection paradigm, a target object in a natural scene either rotated in depth, was replaced by another object token, or remained the same. Change detection performance was reliably higher when a target postcue allowed participants to restrict retrieval and comparison processes to the target object (Experiment 1). Change detection performance remained excellent when the target object was not attended at change (Experiment 2) and when a concurrent verbal working memory load minimized the possibility of verbal encoding (Experiment 3). Together, these data demonstrate that visual representations accumulate in memory from attended objects as the eyes and attention are oriented within a scene and that change blindness derives, at least in part, from retrieval and comparison failure.  相似文献   

18.
In a visual search experiment, participants had to decide whether or not a target object was present in a fourobject search array. One of these objects could be a semantically related competitor (e.g.,shirt for the targettrousers) or a conceptually unrelated object with the same name as the target—for example,bat (baseball) for the targetbat (animal). In the control condition, the related competitor was replaced by an unrelated object. The participants’ response latencies and eye movements demonstrated that the two types of related competitors had similar effects: Competitors attracted the participants’ visual attention and thereby delayed positive and negative decisions. The results imply that semantic and name information associated with the objects becomes rapidly available and affects the allocation of visual attention.  相似文献   

19.
How do humans use target-predictive contextual information to facilitate visual search? How are consistently paired scenic objects and positions learned and used to more efficiently guide search in familiar scenes? For example, humans can learn that a certain combination of objects may define a context for a kitchen and trigger a more efficient search for a typical object, such as a sink, in that context. The ARTSCENE Search model is developed to illustrate the neural mechanisms of such memory-based context learning and guidance and to explain challenging behavioral data on positive-negative, spatial-object, and local-distant cueing effects during visual search, as well as related neuroanatomical, neurophysiological, and neuroimaging data. The model proposes how global scene layout at a first glance rapidly forms a hypothesis about the target location. This hypothesis is then incrementally refined as a scene is scanned with saccadic eye movements. The model simulates the interactive dynamics of object and spatial contextual cueing and attention in the cortical What and Where streams starting from early visual areas through medial temporal lobe to prefrontal cortex. After learning, model dorsolateral prefrontal cortex (area 46) primes possible target locations in posterior parietal cortex based on goal-modulated percepts of spatial scene gist that are represented in parahippocampal cortex. Model ventral prefrontal cortex (area 47/12) primes possible target identities in inferior temporal cortex based on the history of viewed objects represented in perirhinal cortex.  相似文献   

20.
Changes to a scene that occur during an eye movement, image flicker, or movie cut are difficult to detect. One way to measure change detection performance is with the flicker paradigm, where changes between two images are introduced during a brief blank screen, which causes the images to “flicker”. Ro, Russell, and Lavie (2001) presented flickering displays consisting of one face and five different common objects. They found that changes to faces were detected both more rapidly and more accurately than changes to objects and suggested that faces capture attention due to their biological significance. In the present studies, we found that changes to objects were more readily detected than changes to faces when displays consisted of an object among a number of faces. That is, a change detection advantage was observed for the “odd-one-out” in the array, regardless of its significance. Therefore, faces may not have a special status for change detection.  相似文献   

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