共查询到20条相似文献,搜索用时 15 毫秒
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Recent research has shown that avid action video game players (VGPs) outperform non-video game players (NVGPs) on a variety of attentional and perceptual tasks. However, it remains unknown exactly why and how such differences arise; while some prior research has demonstrated that VGPs' improvements stem from enhanced basic perceptual processes, other work indicates that they can stem from enhanced attentional control. The current experiment used a change-detection task to explore whether top-down strategies can contribute to VGPs' improved abilities. Participants viewed alternating presentations of an image and a modified version of the image and were tasked with detecting and localizing the changed element. Consistent with prior claims of enhanced perceptual abilities, VGPs were able to detect the changes while requiring less exposure to the change than NVGPs. Further analyses revealed this improved change detection performance may result from altered strategy use; VGPs employed broader search patterns when scanning scenes for potential changes. These results complement prior demonstrations of VGPs' enhanced bottom-up perceptual benefits by providing new evidence of VGPs' potentially enhanced top-down strategic benefits. 相似文献
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Ken Kelley 《Behavior research methods》2009,41(2):268-278
The average rate of change (ARC) is a concept that has been misunderstood in the applied longitudinal data analysis literature,
where the slope from the straight-line change model is often thought of as though it were the ARC. The present article clarifies
the concept of ARC and shows unequivocally the mathematical definition and meaning of ARC when measurement is continuous across
time. It is shown that the slope from the straight-line change model generally is not equal to the ARC. General equations
are presented for two measures of discrepancy when the slope from the straight-line change model is used to estimate the ARC
in the case of continuous time for any model linear in its parameters, and for three useful models nonlinear in their parameters. 相似文献
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David A. Washburn 《Behavior research methods》1999,31(1):3-6
It is important for psychologists to distinguish between statements of fact and opinions in the research reports they read or hear. Surprisingly, this basic skill is not readily observed in undergraduate students. A computerized laboratory activity is described that permits students to practice this discrimination, and demonstration data are reported to support the effectiveness of the exercise. 相似文献
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Implicit in many informal and formal principles of psychological change is the understudied assumption that change requires either an active approach or an inactive approach. This issue was systematically investigated by comparing the effects of general action goals and general inaction goals on attitude change. As prior attitudes facilitate preparation for an upcoming persuasive message, general action goals were hypothesized to facilitate conscious retrieval of prior attitudes and therefore hinder attitude change to a greater extent than general inaction goals. Experiment 1 demonstrated that action primes (e.g., "go," "energy") yielded faster attitude report than inaction primes (e.g., "rest," "still") among participants who were forewarned of an upcoming persuasive message. Experiment 2 showed that the faster attitude report identified in Experiment 1 was localized on attitudes toward a message topic participants were prepared to receive. Experiments 3, 4, and 5 showed that, compared with inaction primes, action primes produced less attitude change and less argument scrutiny in response to a counterattitudinal message on a previously forewarned topic. Experiment 6 confirmed that the effects of the primes on attitude change were due to differential attitude retrieval. That is, when attitude expression was induced immediately after the primes, action and inaction goals produced similar amounts of attitude change. In contrast, when no attitude expression was induced after the prime, action goals produced less attitude change than inaction goals. Finally, Experiment 7 validated the assumption that these goal effects can be reduced or reversed when the goals have already been satisfied by an intervening task. 相似文献
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In an inhibition of return (IOR) paradigm, we used a threshold-tracking procedure combined with backward masking to measure
the speed of perceptual processing in IOR independent of motoric factors. Instead of the conventional reaction time measure,
this procedure yielded the critical exposure duration (DURc) that is required in order for a target to be identified reliably before the onset of a trailing mask. In Experiment 1, the
facilitation effects conventionally found at short cue—target onset asynchrony (CTOA) were evidenced by shorter values of
DURc at cued relative to uncued locations. Conversely, the retardation effects conventionally found at long CTOA were evidenced
by correspondingly longer values of DURc. In Experiment 2, the DURc results strongly suggest that the directional reading bias previously observed in IOR studies is due, at least in part, to
perceptual rather than motoric factors. 相似文献
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This article describes a solid state apparatus for use in 2 by 2 game research. There are two individual player’s boards and a control panel for E. Following E’s signal, each player chooses one of two responses. Their choices are immediately registered on E’s panel, but appear on each individual game board only after both have responded. Provisions are made for E to transmit false feedback. 相似文献
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Cassidy, G.G. & MacDonald, R.A.R. (2010). The effects of music on time perception and performance of a driving game. Scandinavian Journal of Psychology 51, 455–464. There is an established and growing body of evidence highlighting that music can influence behavior across a range of diverse domains ( Miell, MacDonald, & Hargreaves 2005 ). One area of interest is the monitoring of “internal timing mechanisms”, with features such as tempo, liking, perceived affective nature and everyday listening contexts implicated as important ( North & Hargreaves, 2008 ). The current study addresses these issues by comparing the effects of self‐selected and experimenter‐selected music (fast and slow) on actual and perceived performance of a driving game activity. Seventy participants completed three laps of a driving game in seven sound conditions: (1) silence; (2) car sounds; (3) car sounds with self‐selected music, and car sounds with experimenter‐selected music; (4) high‐arousal (70 bpm); (5) high‐arousal (130 bpm); (6) low‐arousal (70 bpm); and (7) low‐arousal (130 bpm) music. Six performance measures (time, accuracy, speed, and retrospective perception of these), and four experience measures (perceived distraction, liking, appropriateness and enjoyment) were taken. Exposure to self‐selected music resulted in overestimation of elapsed time and inaccuracy, while benefiting accuracy and experience. In contrast, exposure to experimenter‐selected music resulted in poorest performance and experience. Increasing the tempo of experimenter‐selected music resulted in faster performance and increased inaccuracy for high‐arousal music, but did not impact experience. It is suggested that personal meaning and subjective associations connected to self‐selected music promoted increased engagement with the activity, overriding detrimental effects attributed to unfamiliar, less liked and less appropriate experimenter‐selected music. 相似文献
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Franck Péron Maria John Stephanie Sapowicz Dalila Bovet Irene M. Pepperberg 《Animal cognition》2013,16(2):197-210
Demonstrations of nonhuman ability to share resources and reciprocate such sharing seem contingent upon the experimental paradigm used (note Horner et al. in PNAS 108:13847–13851, 2011). Here, such behaviour in Grey parrots (Psittacus erithacus) was tested in two experiments, both designed to avoid possible issues involving apparatus complexity, visible reward options, and physical competition and/or limited communication between subjects. In both studies, two birds, working in dyads, took turns in choosing one of four different coloured cups with differing outcomes: empty (null, nonrewarding), selfish (keeping reward for oneself), share (sharing a divisible reward), or giving (donating reward to other). In Experiment 1, each bird alternated choices with a conspecific; in Experiment 2, each bird alternated with the three humans with different specific intentions (selfish, giving, or copying bird’s behaviour). In both experiments, birds could learn to cooperatively reward a partner at little cost to themselves—by sharing—and potentially maximize overall reward by reciprocating such sharing. Experiment 1 results differed depending upon which bird began a session: Only our dominant bird, as follower, was willing to share. In Experiment 2, birds’ responses tended towards consistency with human behaviour. Our dominant bird was willing to share a reward with a human who was willing to give up her reward, was selfish with the selfish human, and tended towards sharing with the copycat human; our subordinate bird tended slightly towards increased sharing with the generous human and selfishness with the selfish human, but did not change behaviour with the copycat. 相似文献
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A device is described which (1) generates very accurate time calibration tones suitable for tape recording along with experimental behaviors, and (2) creates from such a recorded tone an easy-to-read structured pulse train for oscillographic tracings. Calibration tones at 1-, 5-, and 10-kHz pulse rates are derived from a crystal oscillator module and are made available for tape recording at one output of the device. The second output produces a four-level structured pulse train in which there is one pulse for each cycle of the calibration tone (every 10th is a little larger, every 100th a little larger yet, and every 1,000th larger still). An example of the use of this device in speech, timing research is given. 相似文献
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The present study investigated the time course of visual information processing that is responsible for successful object change detection involving the configuration and shape of 3-D novel object parts. Using a one-shot change detection task, we manipulated stimulus and interstimulus mask durations (40—500 msec). Experiments 1A and 1B showed no change detection advantage for configuration at very short (40-msec) stimulus durations, but the configural advantage did emerge with durations between 80 and 160 msec. In Experiment 2, we showed that, at shorter stimulus durations, the number of parts changing was the best predictor of change detection performance. Finally, in Experiment 3, with a stimulus duration of 160 msec, configuration change detection was found to be highly accurate for each of the mask durations tested, suggesting a fast processing speed for this kind of change information. However, switch and shape change detection reached peak levels of accuracy only when mask durations were increased to 160 and 320 msec, respectively. We conclude that, with very short stimulus exposures, successful object change detection depends primarily on quantitative measures of change. However, with longer stimulus exposures, the qualitative nature of the change becomes progressively more important, resulting in the well-known configural advantage for change detection. 相似文献
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In this article, we propose a simplified version of the maximum information per time unit method (MIT; Fan, Wang, Chang, & Douglas, Journal of Educational and Behavioral Statistics 37: 655–670, 2012), or MIT-S, for computerized adaptive testing. Unlike the original MIT method, the proposed MIT-S method does not require fitting a response time model to the individual-level response time data. It is also computationally efficient. The performance of the MIT-S method was compared against that of the maximum information (MI) method in terms of measurement precision, testing time saving, and item pool usage under various item response theory (IRT) models. The results indicated that when the underlying IRT model is the two- or three-parameter logistic model, the MIT-S method maintains measurement precision and saves testing time. It performs similarly to the MI method in exposure control; both result in highly skewed item exposure distributions, due to heavy reliance on the highly discriminating items. If the underlying model is the one-parameter logistic (1PL) model, the MIT-S method maintains the measurement precision and saves a considerable amount of testing time. However, its heavy reliance on time-saving items leads to a highly skewed item exposure distribution. This weakness can be ameliorated by using randomesque exposure control, which successfully balances the item pool usage. Overall, the MIT-S method with randomesque exposure control is recommended for achieving better testing efficiency while maintaining measurement precision and balanced item pool usage when the underlying IRT model is 1PL. 相似文献
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Chris James 《Behavior research methods》1996,28(1):67-75
A software system for the reliable detection of vocal response onset is described. The system was designed specifically for the measurement of vocal response times to speech stimuli presented aurally in a sound field in the presence of some background noise. The response time extraction method described here is robust to masking noise and extraneous sounds that may be included in the subject’s recorded response. In addition, the response words do not have to be limited to a small set because the system is able to differentiate the onset of any speech sounds, including low-energy fricatives. The method described here may be implemented with any computer sound system because it relies only on the sound conversion clock for timing accuracy and uses postprocessing of the signal after acquisition for response extraction. The response time extraction technique as currently implemented does not recognize subject’s responses but could be incorporated into an automatic speech recognition system. 相似文献
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Planning, the internal process of formulating an organized method about one's future behavior, should be advantageous for non-human animals as well as for humans. However, little is known about this process in avian species. We examined planning processes in pigeons (Columba livia) using a computerized maze task. In Experiment 1, we found that the pigeons plan their next one step, and in some cases even correctly adjust their actions after change of goal locations, while performing on a plus-shaped maze. We also showed that the pigeons might even plan two steps on familiar, well-practiced mazes. In Experiment 2, we discovered that the subjects plan the direction they would go first before starting to solve a four-arm shuriken (a Japanese traditional throwing knife)-shaped maze. The birds also corrected their previously planned actions after change of goal locations. Our results from these experiments suggest that planning ahead is within the cognitive capacity of a "bird brain", and that it may be more widespread in the animal kingdom than has been presumed. 相似文献
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As part of the Leicester/DHSS project on microcomputer-aided assessment, 103 subjects were tested and retested on standard
and computerized versions of the Differential Aptitude Tests for Language Usage and Spelling (Forms S and T). Subjects were
generally faster on the computerized versions than on the standard versions. On the Language Usage test, subjects scored significantly
higher on the computerized than on the standard test. The correlations found between the standard and computerized versions
were modest in comparison to the original test-retest reliabilities. It is concluded that these data argue against the claim
that the current computerized versions of the tests are psychometrically parallel to the standard versions.
This research, which was carried out when the authors were at the Department of Psychology, University of Leicester, was supported
by the United Kingdom Department of Health and Social Security. 相似文献
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Sven L. Mattys 《Psychonomic bulletin & review》1997,4(3):310-329
Speech, by its very nature, is a time-based phenomenon. Speech sounds are temporally distributed, with the presentation of one sound roughly conditioned by the fading of the previous one. In this review, three classes of models are discussed with respect to the sequential nature of speech. It is argued that the three resulting conceptions of time are linked to the type of segmentation process proposed by these models to deal with speech continuity. In the first one, lexical activation is viewed as perfectly synchronized with the temporal deployment of speech. This type of model corresponds to the traditional left-to-right (proactive) account of lexical processing. Because serious segmentation problems exist for such an approach (e.g.,car andcard are embedded incardinal), the second type of model treats word recognition as the result of a mechanism that sometimes delays commitment on word identity beyond word offset. Lexical activation, instead of shadowing the unfolding of time, lags behind it until an unambiguous decision can be made. The temporarily unprocessed information is stored in a memory buffer. In the third approach, a prosodic cue (lexical stress) contributes actively to speech segmentation and lexical processing. Every stressed syllable encountered in the signal is postulated as a word onset and thus constitutes the starting point of lexical activation. However, with non-initial-stressed words, retroactive procedures going “back in time” must be used. Finally, the use of time (including proactive, delayed, and retroactive procedures) is discussed in light of cross-linguistic phonological differences. 相似文献