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1.
This study investigated the offside decision-making process in association football. The first aim was to capture the specific offside decision-making skills in complex dynamic events. Second, we analyzed the type of errors to investigate the factors leading to incorrect decisions. Fédération Internationale de Football Association (FIFA; n = 29) and Belgian elite (n = 28) assistant referees (ARs) assessed 64 computer-based offside situations. First, an expertise effect was found. The FIFA ARs assessed the trials more accurately than the Belgian ARs (76.4% vs. 67.5%). Second, regarding the type of error, all ARs clearly tended to raise their flag in doubtful situations. This observation could be explained by a perceptual bias associated with the flash-lag effect. Specifically, attackers were perceived ahead of their actual positions, and this tendency was stronger for the Belgian than for the FIFA ARs (11.0 vs. 8.4 pixels), in particular when the difficulty of the trials increased. Further experimentation is needed to examine whether video- and computer-based decision-making training is effective in improving the decision-making skills of ARs during the game.  相似文献   

2.
Vreven D  Verghese P 《Perception》2005,34(1):31-44
Several models have been proposed to account for the flash-lag effect. One criterion for evaluating alternative models is to consider the separate effects of motion predictability and flash predictability. We first established that flash predictability has an impact on the size of the perceived spatial offset in the flash-lag illusion. We then examined motion predictability by varying the consistency of the motion trajectory. Both manipulations affected the magnitude of the flash-lag illusion. These outcomes suggest that the perception of position is a dynamic process that can be modulated by explicit cues in advance of the flash and by the temporal integration of position information over a consistent motion trajectory. A complete explanation of the flash-lag effect must specify how flash predictability and motion predictability modulate position-processing mechanisms.  相似文献   

3.
The flash-lag effect is a visual misperception of a position of a flash relative to that of a moving object: Even when both are at the same position, the flash is reported to lag behind the moving object. In the present study, the flash-lag effect was investigated with eye-movement measurements: Subjects were required to saccade to either the flash or the moving object. The results showed that saccades to the flash were precise, whereas saccades to the moving object showed an offset in the direction of motion. A further experiment revealed that this offset in the saccades to the moving object was eliminated when the whole background flashed. This result indicates that saccadic offsets to the moving stimulus critically depend on the spatially distinctive flash in the vicinity of the moving object. The results are incompatible with current theoretical explanations of the flash-lag effect, such as the motion extrapolation account. We propose that allocentric coding of the position of the moving object could account for the flash-lag effect.  相似文献   

4.
If a pair of dots, diametrically opposed to each other, is flashed in perfect alignment with another pair of dots rotating about the visual fixation point, most observers perceive the rotating dots as being ahead of the flashing dots (flash-lag effect). This psychophysical effect was first interpreted as the result of a perceptual extrapolation of the position of the moving dots. Also, it has been conceived as the result of differential visual latencies between flashing and moving stimuli, arising from purely sensory factors and/or expressing the contribution of attentional mechanisms as well. In a series of two experiments, we had observers judge the relative position between rotating and static dots at the moment a temporal marker was presented in the visual field. In experiment 1 we manipulated the nature of the temporal marker used to prompt the alignment judgment. This resulted in three main findings: (i) the flash-lag effect was observed to depend on the visual eccentricity of the flashing dots; (ii) the magnitude of the flash-lag effect was not dependent on the offset of the flashing dot; and (iii) the moving stimulus, when suddenly turned off, was perceived as lagging behind its disappearance location. Taken altogether, these results suggest that neither visible persistence nor motion extrapolation can account for the perceptual flash-lag phenomenon. The participation of attentional mechanisms was investigated in experiment 2, where the magnitude of the flash-lag effect was measured under both higher and lower predictability of the location of the flashing dot. Since the magnitude of the flash-lag effect significantly increased with decreasing predictability, we conclude that the observer's attentional set can modulate the differential latencies determining this perceptual effect. The flash-lag phenomenon can thus be conceived as arising from differential visual latencies which are determined not only by the physical attributes of the stimulus, such as its luminance or eccentricity, but also by attentional mechanisms influencing the delays involved in the perceptual processing.  相似文献   

5.
Sound and vision     
When a brief flash appears at the same position as a moving object, the flash is perceived to lag behind. This so-called flash-lag effect tells us something about the perception of space and time: where is the moving object when the flash appears? A recent paper by Alais and Burr on auditory and crossmodal flash-lag effects indicates that our (often implicit) models of the perception of space and time might be flawed.  相似文献   

6.
In three experiments, we tested whether sequentially coding two visual stimuli can create a spatial misperception of a visual moving stimulus. In Experiment 1, we showed that a spatial misperception, the flash-lag effect, is accompanied by a similar temporal misperception of first perceiving the flash and only then a change of the moving stimulus, when in fact the two events were exactly simultaneous. In Experiment 2, we demonstrated that when the spatial misperception of a flash-lag effect is absent, the temporal misperception is also absent. In Experiment 3, we extended these findings and showed that if the stimulus conditions require coding first a flash and subsequently a nearby moving stimulus, a spatial flash-lag effect is found, with the position of the moving stimulus being misperceived as shifted in the direction of its motion, whereas this spatial misperception is reversed so that the moving stimulus is misperceived as shifted in a direction opposite to its motion when the conditions require coding first the moving stimulus and then the flash. Together, the results demonstrate that sequential coding of two stimuli can lead to a spatial misperception whose direction can be predicted from the order of coding the moving object versus the flash. We propose an attentional sequential-coding explanation for the flash-lag effect and discuss its explanatory power with respect to related illusions (e.g., the Fr?hlich effect) and other explanations.  相似文献   

7.
When a visual stimulus is flashed at a given location the moment a second moving stimulus arrives at the same location, observers report the flashed stimulus as spatially lagging behind the moving stimulus (the flash-lag effect). The authors investigated whether the global configuration (perceptual organization) of the moving stimulus influences the magnitude of the flash-lag effect. The results indicate that a flash presented near the leading portion of a moving stimulus lags significantly more than a flash presented near the trailing portion. This result also holds for objects consisting of several elements that group to form a unitary percept of an object in motion. The present study demonstrates a novel interaction between the global configuration of moving objects and the representation of their spatial position and may provide a new and useful tool for the study of perceptual organization.  相似文献   

8.
Objects flashed in alignment with moving objects appear to lag behind [Nijhawan, 1994 Nature (London) 370 256-257]. Could this 'flash-lag' effect be due to attentional delays in bringing flashed items to perceptual awareness [Titchener, 1908/1973 Lectures on the Elementary Psychology of Feeling and Attention first published 1908 (New York: Macmillan); reprinted 1973 (New York: Arno Press)]? We overtly manipulated attentional allocation in three experiments to address the following questions: Is the flash-lag effect affected when attention is (a) focused on a single event in the presence of multiple events, (b) distributed over multiple events, and (c) diverted from the flashed object? To address the first two questions, five rings, moving along a circular path, were presented while observers attentively tracked one or multiple rings under four conditions: the ring in which the disk was flashed was (i) known or (ii) unknown (randomly selected from the set of five); location of the flashed disk was (i) known or (ii) unknown (randomly selected from ten locations). The third question was investigated by using two moving objects in a cost-benefit cueing paradigm. An arrow cued, with 70% or 80% validity, the position of the flashed object. Observers performed two tasks: (a) reacted as quickly as possible to flash onset; (b) reported the flash-lag effect. We obtained a significant and unaltered flash-lag effect under all the attentional conditions we employed. Furthermore, though reaction times were significantly shorter for validly cued flashes, the flash-lag effect remained uninfluenced by cue validity, indicating that quicker responses to validly cued locations may be due to the shortening of post-perceptual delays in motor responses rather than the perceptual facilitation. We conclude that the computations that give rise to the flash-lag effect are independent of attentional deployment.  相似文献   

9.
When observers are asked to localize the onset or the offset position of a moving target, they typically make localization errors in the direction of movement. Similarly, when observers judge a moving target that is presented in alignment with a flash, the target appears to lead the flash. These errors are known as the Fröhlich effect, representational momentum, and flash-lag effect, respectively. This study compared the size of the three mislocalization errors. In Experiment 1, a flash appeared either simultaneously with the onset, the mid-position, or the offset of the moving target. Observers then judged the position where the moving target was located when the flash appeared. Experiments 2 and 3 are exclusively concerned with localizing the onset and the offset of the moving target. When observers localized the position with respect to the point in time when the flash was presented, a clear mislocalization in the direction of movement was observed at the initial position and the mid-position. In contrast, a mislocalization opposite to movement direction occurred at the final position. When observers were asked to ignore the flash (or when no flash was presented at all), a reduced error (or no error) was observed at the initial position and only a minor error in the direction of the movement occurred at the final position. An integrative model is proposed, which suggests a common underlying mechanism, but emphasizes the specific processing components of the Fröhlich effect, flash-lag effect, and representational momentum.  相似文献   

10.
Kanai R  Verstraten FA 《Perception》2006,35(4):453-460
The position of a moving object is often mislocalised in the direction of movement. At the input stage of visual processing, the position of a moving object should still be represented veridically, whereas it should become closer to the mislocalised position at a later processing stage responsible for positional judgment. Here, we show that visual transients expose the veridical position of a moving object represented in early visual areas. For example, when a ring is flashed on a moving bar, the part of the bar within the ring is perceived at the veridical position, whereas the part outside the ring is perceived to be ahead of the ring as in the flash-lag effect. Our observations suggest that a filling-in process is triggered at the edges of the flash. This indicates that, in early cortical areas, moving objects are still represented at their veridical positions, and the perceived location is determined by the higher visual areas.  相似文献   

11.
In the present study, we investigated how observers’ control of stimulus change affects temporal and spatial aspects of visual perception. We compared the illusory flash-lag effects for automatic movement of the stimulus with stimulus movement that was controlled by the observers’ active manipulation of a computer mouse (Experiments 1, 2, and 5), a keyboard (Experiment 3), or a trackball (Experiment 4). We found that the flash-lag effect was significantly reduced when the observer was familiar with the directional relationship between the mouse movement and stimulus movement on a front parallel display (Experiments 1 and 2) and that, although the unfamiliar directional relationship between the mouse movement and stimulus movement increased the flash-lag effect at the beginning of the experimental session, the repetitive observation with the same unfamiliar directional relationship reduced the flash-lag effect (Experiment 5). We found no consistent reduction of the flash-lag effect with the use of a keyboard or a trackball (Experiments 3 and 4). These results suggest that the learning of a specific directional relationship between a proprioceptive signal of hand movements and a visual signal of stimulus movements is necessary for the reduction of the flash-lag effect.  相似文献   

12.
ObjectiveThe present study examined to what extent off-field offside decision-making training transfers to real-life offside situations.Design/methodsEighteen Belgian assistant referees were included in the experiment. Ten assistant referees (i.e., training group) were exposed to a pre- and posttest and, in between, four off-field offside training sessions via a web-based training protocol. The remaining eight assistant referees participated in the control group and only completed the pre- and posttest. During both test sessions, which were conducted separately for each group, both an on- and off-field offside decision-making test was completed.ResultsFirst, an increase in response accuracy and a decrease in flag errors were observed for the training group from pre- to posttest in both the on- and off-field offside test. Second, only the training group improved in the recall and recognition accuracy of the position of the receiving attacker at the moment of the pass.ConclusionsThis study demonstrates that perceptual-cognitive skill training results in a positive and direct transfer to on-field offside decisions. Therefore, the structure and the content of the current training intervention mimics the perceptual difficulties of real-match situations and can help the assistant referees to mediate and enhance their offside decision-making skills, both on- and off-field.  相似文献   

13.
The relative visual position of a briefly flashed stimulus is systematically modified in the presence of motion signals. We investigated the two-dimensional distortion of the positional representation of a flash relative to a moving stimulus. Analysis of the spatial pattern of mislocalization revealed that the perceived position of a flash was not uniformly displaced, but instead shifted toward a single point of convergence that followed the moving object from behind at a fixed distance. Although the absolute magnitude of mislocalization increased with motion speed, the convergence point remained unaffected. The motion modified the perceived position of a flash, but had little influence on the perceived shape of a spatially extended flash stimulus. These results demonstrate that motion anisotropically distorts positional representation after the shapes of objects are represented. Furthermore, the results imply that the flash-lag effect may be considered a special case of two-dimensional anisotropic distortion.  相似文献   

14.
The purpose of this study was to clarify the properties of gaze and head movements during forehand stroke in table tennis. Collegiate table tennis players (n = 12) conducted forehand strokes toward a ball launched by a skilled experimenter. A total of ten trials were conducted for the experimental task. Horizontal and vertical movements of the ball, gaze, head and eye were analyzed from the image recorded by an eye tracking device. The results showed that participants did not always keep their gaze and head position on the ball throughout the entire ball path. Our results indicate that table tennis players tend to gaze at the ball in the initial ball-tracking phase. Furthermore, there was a significant negative correlation between eye and head position especially in the vertical direction. This result suggests that horizontal VOR is suppressed more than vertical VOR in ball-tracking during table tennis forehand stroke. Finally, multiple regression analysis showed that the effect of head position to gaze position was significantly higher than that of eye position. This result indicates that gaze position during forehand stroke could be associated with head position rather than eye position. Taken together, head movements may play an important role in maintaining the ball in a constant egocentric direction in table tennis forehand stroke.  相似文献   

15.
Nijhawan R 《Perception》2001,30(3):263-282
An object flashed briefly in a given location, the moment another moving object arrives in the same location, is perceived by observers as lagging behind the moving object (flash-lag effect). Does the flash-lag effect occur if the retinal image of the moving object is rendered stationary by smooth pursuit of the moving object? Does the flash-lag effect occur if the retinal image of a stationary object is caused to move by smooth-pursuit eye movements? A disk was briefly flashed in the center of a moving ring such that the ring center was completely 'filled' by the disk. In this display, observers perceived the flashed disk to lag such that it appeared only to partially 'fill' the ring center. The 'unfilled' portion (perceived void) of the moving ring was seen in the color of the background. With smooth pursuit of the ring, the flash-lag effect was eliminated, and observers saw the flashed disk centered on the moving ring. A strong flash-lag effect was observed when observers smoothly pursued a moving point target past a continuously visible stationary ring. Once again, the flashed disk appeared to only partially fill the center of the continuously visible stationary ring, yielding a vivid 'perceived void'. These results are discussed in terms of neural delays and their compensation.  相似文献   

16.
Observers were asked to indicate when a target moving on a circular trajectory changed its luminance. The judged position of the luminance change was displaced from the true position in the direction of motion, indicating differences between the times-to-consciousness of motion and luminance change. Motion was processed faster than luminance change. The latency difference was more pronounced for a small (116–134 ms) than for a large luminance decrement (37 ms). The results show that first-order motion is perceived before an accurate representation of luminance is available. These findings are consistent with current accounts of the flash-lag effect. Two control experiments ruled out that the results were due to a general forward tendency. Localization of the target when an auditory signal was presented did not produce forward displacement, and the judged onset of motion was not shifted in the direction of motion.  相似文献   

17.
Participants asked to judge the final position of a moving target typically indicate a position shifted forward. In the 6 experiments reported here, participants were asked to indicate both the starting position (SP) and the vanishing position (VP) at the onset and offset of a moving target. Results confirmed the forward displacement of the VP and showed a backward displacement of the SP. To test whether perceptual estimation was influenced by curvature of the trajectory, curvilinear motions were also used. Results showed that apparent displacements are along the geometrical tangents to the SP and VP. Relationships between the results and other findings such as the flash-lag effect the representational momentum, and the Fr?hlich effect are discussed.  相似文献   

18.
闪光滞后效应(flash-lag effect)是指在与运动物体一致的位置上呈现闪光(flash),知觉上闪光落后于运动物体的视错觉。延迟差异理论认为,产生该现象的原因是视觉系统加工闪光的速度比加工运动物体慢。根据该理论,作者预测:如采用知觉加工速度更快(或更慢)的客体替代闪光,应能相应地产生更小(或更大)的闪光滞后效应。为了检验该预测,作者以"客体突现"(onset)和"客体消失"(offset)替代闪光滞后实验中的闪光,结果发现,"突现"的知觉滞后大于"消失",但时序判断任务表明"突现"的知觉延迟比"消失"短。该结果并不支持延迟差异理论。  相似文献   

19.
The flash-lag effect is a visual illusion wherein intermittently flashed, stationary stimuli seem to trail after a moving visual stimulus despite being flashed synchronously. We tested hypotheses that the flash-lag effect is due to spatial extrapolation, shortened perceptual lags, or accelerated acquisition of moving stimuli, all of which call for an earlier awareness of moving visual stimuli over stationary ones. Participants judged synchrony of a click either to a stationary flash of light or to a series of adjacent flashes that seemingly bounced off or bumped into the edge of the visual display. To be judged synchronous with a stationary flash, audio clicks had to be presented earlier--not later--than clicks that went with events, like a simulated bounce (Experiment 1) or crash (Experiments 2-4), of a moving visual target. Click synchrony to the initial appearance of a moving stimulus was no different than to a flash, but clicks had to be delayed by 30-40 ms to seem synchronous with the final (crash) positions (Experiment 2). The temporal difference was constant over a wide range of motion velocity (Experiment 3). Interrupting the apparent motion by omitting two illumination positions before the last one did not alter subjective synchrony, nor did their occlusion, so the shift in subjective synchrony seems not to be due to brightness contrast (Experiment 4). Click synchrony to the offset of a long duration stationary illumination was also delayed relative to its onset (Experiment 5). Visual stimuli in motion enter awareness no sooner than do stationary flashes, so motion extrapolation, latency difference, and motion acceleration cannot explain the flash-lag effect.  相似文献   

20.
In the primate visual system, there is a significant delay in the arrival of photoreceptor signals in visual cortical areas. Since Helmholtz, scientists have pondered over the implications of these delays for human perception. Do visual delays cause the ' position of a moving object to lag its 'real' position? This question has recently been re-evaluated in the context of the flash-lag phenomenon, in which a flashed object appears to lag behind a moving object, when physically the two objects are co-localized at the instant of the flash. This article critically examines recent accounts of this phenomenon, assesses its biological significance, and offers new hypotheses.  相似文献   

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