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1.
Smooth pursuit eye movement (SPEM) abnormalities are some of the most consistently observed neurophysiological deficits associated with genetic risk for schizophrenia. SPEM has been traditionally assessed by infrared or video oculography using laboratory-based fixed-display systems. With growing interest in using SPEM measures to define phenotypes in large-scale genetic studies, there is a need for measurement instruments that can be used in the field. Here we test the reliability of a portable, head-mounted display (HMD) eye movement recording system and compare it with a fixed-display system. We observed comparable, modest calibration changes across trials between the two systems. The between-methods reliability for the most often used measure of pursuit performance, maintenance pursuit gain, was high (ICC = 0.96). This result suggests that the portable device is comparable with a lab-based system, which makes possible the collection of eye movement data in community-based and multicenter familial studies of schizophrenia.  相似文献   

2.
Psychophysical and neurophysiological studies suggest that human body motions can be readily recognized. Human bodies are highly articulated and can move in a nonrigid manner. As a result, we perceive highly dissimilar views of the human form in motion. How does the visual system integrate multiple views of a human body in motion so that we can perceive human movement as a continuous event? The results of a set of priming experiments suggest that motion can readily facilitate the linkage of different views of a moving human. Positive priming was found for novel views of a human body that fell within the path of human movement. However, no priming was observed for novel views outside the path of motion. Furthermore, priming was restricted to those views that satisfied the biomechanical constraints of human movement. These results suggest that visual representation of human movement may be based upon the movement limitations of the human body and may reflect a dynamic interaction of motion and object-recognition processes.  相似文献   

3.
The authors examined the movement patterns of 5 left-handed handball players (ranging from beginner to national level) who threw a handball to different sections of a goal as if a goalkeeper were present. The authors used time-continuous, 3-dimensional kinematic data to assess interindividual movement patterns and considered participants' intraindividual differences relative to different targets. Cluster analysis yielded the highest assignment rates for level of expertise; a mean of 92% of trials was correctly assessed. The authors observed an interaction with expertise for the intraindividual movement patterns. Variability in the novice throwers was increased, whereas (a) advanced throwers experienced a period of stability, and (b) the expert thrower's variability was increased. The results indicate that random variability characterizes novice motor performance, whereas active functional variability may exemplify expert motor performance.  相似文献   

4.
The authors examined the movement patterns of 5 left-handed handball players (ranging from beginner to national level) who threw a handball to different sections of a goal as if a goalkeeper were present. The authors used time-continuous, 3-dimensional kinematic data to assess interindividual movement patterns and considered participants' intraindividual differences relative to different targets. Cluster analysis yielded the highest assignment rates for level of expertise; a mean of 92% of trials was correctly assessed. The authors observed an interaction with expertise for the intraindividual movement patterns. Variability in the novice throwers was increased, whereas (a) advanced throwers experienced a period of stability, and (b) the expert thrower's variability was increased. The results indicate that random variability characterizes novice motor performance, whereas active functional variability may exemplify expert motor performance.  相似文献   

5.
The value of the results of the inverse dynamic analysis procedures used in the study of human tasks is dependent on the quality of the kinematic and kinetic data supplied to the biomechanical model that supports it. The kinematic data, containing the position, velocity and acceleration of all anatomical segments of the biomechanical model, result from the reconstruction of human spatial motion by means of the evaluation of the anatomic points positions that enable to uniquely define the position of all anatomical segments. Furthermore, the motion data must be kinematically consistent with the structure of the biomechanical model used in the analysis. The traditional photogrammetric methodologies used for the spatial reconstruction of the human motion require images of two or more calibrated and synchronized cameras. This is due to the fact that the projection of each anatomical point is described by two linear equations relating its three spatial coordinates with the two coordinates of the projected point. The need for the image of another camera arises from the fact that a third equation is necessary to find the original spatial position of the anatomical point. The methodology proposed here substitutes the projection equations of the second camera with the kinematic constraint equations associated with a biomechanical model in the motion reconstruction process. In the formulation the system of equations arising from the point projections and biomechanical model kinematic constraints, representing the constant length of the anatomical segments, are solved simultaneously. Because the system of equations has multiple solutions for each image, a strategy based on the minimization of a cost function associated to the smoothness of the reconstructed motion is devised. It is shown how the process is implemented computationally avoiding any operator intervention during the motion reconstruction for a given time period. This leads to an automated computer procedure that ensures the uniqueness of the reconstructed motion. The result of the reconstruction process is a set of data that is kinematically consistent with the biomechanical model used. Through applications of the proposed methodology to several sports exercises its benefits and shortcomings are discussed.  相似文献   

6.
In sport science, as in clinical gait analysis, optoelectronic motion capture systems based on passive markers are widely used to recover human movement. By processing the corresponding image points, as recorded by multiple cameras, the human kinematics is resolved through multistage processing involving spatial reconstruction, trajectory tracking, joint angle determination, and derivative computation. Key problems with this approach are that marker data can be indistinct, occluded or missing from certain cameras, that phantom markers may be present, and that both 3D reconstruction and tracking may fail. In this paper, we present a novel technique, based on state space filters, that directly estimates the kinematical variables of a virtual mannequin (biomechanical model) from 2D measurements, that is, without requiring 3D reconstruction and tracking. Using Kalman filters, the configuration of the model in terms of joint angles, first and second order derivatives is automatically updated in order to minimize the distances, as measured on TV-cameras, between the 2D measured markers placed on the subject and the corresponding back-projected virtual markers located on the model. The Jacobian and Hessian matrices of the nonlinear observation function are computed through a multidimensional extension of Stirling's interpolation formula. Extensive experiments on simulated and real data confirmed the reliability of the developed system that is robust against false matching and severe marker occlusions. In addition, we show how the proposed technique can be extended to account for skin artifacts and model inaccuracy.  相似文献   

7.
The experiments were designed to examine the effect of task constraints on the influence of kinematic information feedback to facilitate the acquisition of discrete arm movements. The findings of Experiments 1 and 3 revealed that when the criterion kinematic trajectory was an increasing acceleration function, the most effective control space representation for kinematic feedback (i.e. position-time; velocity-position) was the one that matched the error criterion to be minimized. Furthermore, in Experiment 1 the velocity-position feedback condition led to greater performance error than the discrete knowledge of results of movement time or integrated position-time error. Experiment 2 showed that kinematic information feedback of the movement trajectory (position-time; velocity-position) did not facilitate acquisition of a constant velocity criterion, in contrast to knowledge of results of movement time or integrated velocity-position error. Collectively the findings suggest that the interaction of task and organismic constraints dictates the nature of the information feedback required to facilitate the acquisition of skill. The augmented information available must match the degrees of freedom requiring constraint in the movement sequence.  相似文献   

8.
In a variety of measurement situations, the researcher may wish to compare the reliabilities of several instruments administered to the same sample of subjects. This paper presents eleven statistical procedures which test the equality ofm coefficient alphas when the sample alpha coefficients are dependent. Several of the procedures are derived in detail, and numerical examples are given for two. Since all of the procedures depend on approximate asymptotic results, Monte Carlo methods are used to assess the accuracy of the procedures for sample sizes of 50, 100, and 200. Both control of Type I error and power are evaluated by computer simulation. Two of the procedures are unable to control Type I errors satisfactorily. The remaining nine procedures perform properly, but three are somewhat superior in power and Type I error control.A more detailed version of this paper is also available.  相似文献   

9.
The on-orbit application of movement analysis methodology, on-board space stations, for studying the gravity role in motor functions, requires a careful adaptation of the currently adopted techniques in order to obtain reliable data. In those operative conditions, differently from common on-ground experimental activities, a non-specialist operator, an astronaut of the space station crew, is expected to self-administer the experimental protocol, particularly self-marking specific anatomical landmarks. The present paper proposes a movement analysis methodology, which fits the specific constraints of space activity and matches the objective of maximising reliability and minimising on-orbit time, and reports normative data about accuracy and precision of the self-marking of an extended set of anatomical landmarks. The same set of landmarks has been considered also for direct-marking performed by experts in motion analysis and their results have been compared to self-marking ones. The paper contents will support the design of future space experimental campaigns and is, in general, applicable to any on-ground scientific investigation, possibly increasing data reliability.  相似文献   

10.
In the absence of definitive cues’to distance, the perceived distance of an object will be in error in the direction of the object appearing at a distance of about 2 m from O. This tendency to perceive an object at a relatively near distance is termed the specific distance tendency (Gogel. 1969). Also, it has been found that an error in perceiving the distance of an object will result in an apparent movement of the object when the head is moved (Hay & Sawyer. 1969; Wallach, Yablick. & Smith. 1972). From these two results, it was expected that the direction of trie apparent movement of a stationary point of light resulting from head movement would vary predictably as a function of the physical distance of the point of light from O. This expectation was confirmed in an experiment in which both the perceived motion and perceived distance of the point of light were measured. The consequences of the study for the role of motion parallax in the perception of distance and for the reafference principle in the perception of object motion with head motion are discussed  相似文献   

11.
The authors examined the learning function of a multiple biomechanical degrees of freedom coordination task. Four adult participants practiced the pedalo locomotion task for 350 trials over 7 days. On the basis of the Cauchy theorem, the authors applied a movement pattern difference score that provides a measure of convergence to a fixed point as the criterion for quantifying learning. The findings showed a significant reduction of the movement pattern difference score over practice. Neither an exponential (0.11) nor a power law (0.10) function accommodated a large percentage of the variance of the pattern difference measure on individual learning functions, but the respective fits were higher, although not different, for movement time (.57, .55). Principal components analysis showed a decrease of components over practice; the analysis also showed that 3-5 components were required to accommodate 90% of the variance of the whole-body motion at the end of the final practice session. Those findings on the learning functions for movement and outcome scores are discussed in relation to the redundancy of the biomechanical system in moving to a dynamical stable fixed point in this task.  相似文献   

12.
Continuous ocular and manual tracking of the same visual target moving horizontally in sinusoids at 0.75 Hz was measured by lag, RMS Error, and Gain. The best measures of accuracy of tracking, error and lag, were remarkably similar in the two systems and were affected similarly by presence of a background and changes in predictability of target movement. Details of within-system performance varied despite the over-all parallels. Gain was different in adjustment of proportion of saccadic to pursuit movement was affected by the presence of the hand, even though this did not affect tracking accuracy. The over-all parallel of response adjustment suggests that a suprasystem decision-maker sets general response goals and each motor system adjusts output details to match these goals.  相似文献   

13.
Since Pollard established the system for analysing home advantage in 1986, it has been demonstrated and quantified in various sports, including many team sports. This study aims to assess whether home advantage exists in handball, using a sample of more than 19,000 Spanish handball league games. Results of the games played at home and away, the sex of the players, and the levels of the competition were included as variables. In Spanish handball, there was a home advantage of 61%, which means, on average, the team playing at home wins 61% of points available. This value varies according to sex and according to competition level, increasing as competition level decreases and season rank improves.  相似文献   

14.
A framework for assessing multiple levels of the family system by using multiple methodologies is proposed in this paper. This approach for measuring family phenomena is referred to as Multisystem-Multimethod (MS-MM) family assessment. Ideas from systems theory, measurement theory, and clinical application are used to describe the measurement strategy. A clinical case example is offered illustrating one way in which a MS-MM procedure can be implemented with families. Several currently available assessment tools are utilized to assess the individual, marital, and family levels of the family system. This diversity of measurement techniques provides convergent and divergent information within and across system levels. An MS-MM procedure has the capacity to assess the wholistic qualities of systems as well as specific issues within the boundaries of particular family subsystems.  相似文献   

15.
Fields studying movement generation, including robotics, psychology, cognitive science, and neuroscience utilize concepts and tools related to the pervasiveness of variability in biological systems. The concept of variability and the measures for nonlinear dynamics used to evaluate this concept open new vistas for research in movement dysfunction of many types. This review describes innovations in the exploration of variability and their potential importance in understanding human movement. Far from being a source of error, evidence supports the presence of an optimal state of variability for healthy and functional movement. This variability has a particular organization and is characterized by a chaotic structure. Deviations from this state can lead to biological systems that are either overly rigid and robotic or noisy and unstable. Both situations result in systems that are less adaptable to perturbations, such as those associated with unhealthy pathological states or absence of skillfulness.  相似文献   

16.
We used principal components analysis (PCA) to investigate variations in the dynamical structure of handball penalty shots as a factor of target location and phase of shot. Participants completed a total of 10 successful shots to each of four target locations in the handball goal. Three dimensional movement time series data were analyzed. Also, data were analyzed across three temporally distinct time windows in line with the evolving kinematic chain. Statistical analyses were undertaken to determine differences across target locations. There were no significant differences between dynamical structures as a factor of target or phase. Covariance between time evolutions as a factor of target reduced in line with the ranking of the component. When shots were analyzed as three distinct time windows, only the low time evolution covariances suggested differences between targets in any time window. Our findings show that the dynamical structure underpinning the handball penalty shot does not differ greatly across locations. However, the time evolution of principal components suggests there are some variations in dynamics which may differentiate shot direction.  相似文献   

17.
The purpose of this paper is to view the structure of goal-directed movement as an emergent property of a system interacting with its surround. Principles of the genesis of form are presented and arguments offered to extend these concepts to the analysis of human movement. Movement is viewed as a dynamic form having structural limits which define its functionality or its potential in solving a particular motor problem.The morphology of the system, and its experience with external objects and the field of external forces are considered to be the primary factors determining the emerging form of a movement. These interacting factors and their influence on the structural limits of a movement are discussed in detail. While the degree of effectiveness may vary, it is suggested that the structure of the movement tends towards efficiency and represents the current problem-solving capacity of the individual at any one point in time. Coordination of a system is thus viewed as a reflection of the individual's ability to integrate its internal states and processes with external demands.Lastly, goal-directedness, as a characteristic of living systems, is believed to provide the basis for defining the morphological, biomechanical and environmental constraints which are relevant to the task. The role of the task and the intentionality of the system in its goal-directedness and organization of movement is explored.The framework for viewing movement offered in this paper is enhanced by philosophical arguments and supported by evidence from the arts and the physical, biological and behavioral sciences. It is intended to encourage the reader to re-examine ideas, reflect on movement in a unique way and to generate questions regarding the underlying mechanisms and synergies supporting the emergence of movement in compliance with the factors that constrain it.  相似文献   

18.
Motor error evaluation appears to be a hierarchically organized process subserved by 2 distinct systems: a higher level system within medial-frontal cortex responsible for movement outcome evaluation (high-level error evaluation) and a lower level posterior system(s) responsible for the mediation of within-movement errors (low-level error evaluation). While a growing body of evidence suggests that a reinforcement learning system within medial-frontal cortex plays a crucial role in the evaluation of high-level errors made during discrete reaching movements and continuous motor tracking, the role of this system in postural control is currently unclear. Participants learned a postural control task via a feedback-driven trial-and-error shaping process. In line with previous findings, electroencephalographic recordings revealed that feedback about movement outcomes elicited a feedback error–related negativity: a component of the human event-related brain potential associated with high-level outcome evaluation within medial-frontal cortex. Thus, the data provide evidence that a high-level error-evaluation system within medial-frontal cortex plays a key role in learning to control our body posture.  相似文献   

19.
TIMING AND APPARENT MOTION PATH CHOICE WITH HUMAN BODY PHOTOGRAPHS   总被引:1,自引:0,他引:1  
Abstract— In demonstrations of apparent motion, observers typically report seeing motion along the shortest possible path between two sequentially presented objects. Recent work has demonstrated that violations of this shortest path rule occur with realistic photographs of a human body displayed for sufficiently long temporal intervals when a longer path is more anatomically plausible than the shortest path. The current set of experiments investigated the mechanisms by which information about biomechanical motion constrains apparent motion perception. In Experiment 1, we demonstrated, first, that the availability of extra processing time does not simply—in and of itself—result in the perception of longer paths of apparent motion. Second, we rejected the hypothesis that the perception of biomechanically correct paths of apparent motion depends on biologically appropriate velocities. In Experiment 2, we discovered that the longer the motion path required to satisfy the biomechanical movement limitations of the stimulus, the longer the time needed to construct and therefore perceive that path. These findings together suggest that additional processing time is necessary, but not sufficient, for interpolations of longer paths.  相似文献   

20.
This article reports a calibration procedure that enables researchers to track movements of the eye while allowing relatively unrestricted head and/or body movement. The eye—head calibration algorithm calculates fixation point based on eye-position data acquired by a head-mounted eyetracker and corresponding head-position data acquired by a 3-D motion-tracking system. In a single experiment, we show that this procedure provides robust eye-position estimates while allowing free head movement. Although several companies offer ready-made systems for this purpose, there is no literature available that makes it possible for researchers to explore the details of the calibration procedures used by these systems. By making such details available, we hope to facilitate the development of cost-effective, nonproprietary eyetracking solutions.  相似文献   

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