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1.
This article reviews additions to 3 ways of visually enriching verbal accounts of the history of psychology: illustrated books, slides, and videos. Although each approach has its limitations and its merits, taken together they constitute a significant addition to the printed word. As such, they broaden the toolkits of both the learners and the teachers of the history of psychology. Reference is also made to 3 earlier publications.  相似文献   

2.
Jacob S. Turner 《Sex roles》2011,64(3-4):173-191
This content analysis used two studies to examine sexual behaviors and sex role portrayals in music videos televised in the United States. The first study included 120 videos recorded from MTV, MTV2, VH-1, BET, and CMT and revealed African American videos were significantly more likely to portray sexual content and female characters in provocative clothing than White videos. The second study analyzed 20 videos from BET??s late-night program, Un:Cut. Results revealed Un:Cut videos depicted seven times as many sexual acts and featured significantly more discouraged sexual behaviors than videos from the five major music video channels. Findings from these studies clarify that race is an important factor when gender roles and sexual content are examined in music videos.  相似文献   

3.
This study presents results of a nation-wide survey of 348 mail-order and adult shop purchasers of X-rated videos in Australia. The sample was drawn from those who purchased X-rated videos from a nation-wide distributor in late 1992. The sociodemographic profile, consumption history, viewing habits, and uses of the X-rated videos by the consumers are discussed. The findings are presented as an initial attempt to study the regular consumers of pornographic videos in a country with a standardized censorship system which regulates the content of X-rated videos. The results are also examined in the light of previous theoretical and empirical examinations of the purchasers and consumers of X-rated videos in relation to issues of criminalization.  相似文献   

4.
High school, younger college, and older college subjects rated explicit, neutral, or Christian television music videos according to theme clarity/recognition and whether the respective videos were liked/disliked. Subjects of each age group were able to recognize the themes of each music-video category with a high degree of accuracy. Younger subjects and males were found to rate the music videos, especially those selected for explicitness, more favorably than older or female subjects. Sociocultural background factors were also found to be related to recognition and ratings of the television music videos. In particular, working class background subjects. subjects who watched music videos regularly, and those that seldom or never attended church rated the music videos, especially the explicit ones, more favorably than subjects from a college town background, subjects who seldom or never watched music videos, and subjects who regularly attended church. These findings were interpreted in terms of media-based social influence processes and reciprocal determinism.  相似文献   

5.
Two experiments examined the effects of priming on appraisal and recall of a subsequent social interaction. Popular rock music videos depicting sex-role stereotypic themes were used to prime sex-role stereotypic schemas. Two commonly available sex-role stereotypic event schemas ("boy-meets-girl" and "boy-dumps-girl") were identified in rock music videos. Subjects were exposed to one of these two types of videos (or neutral videos) before watching an interaction between a man and a woman that had been constructed to be schematically consistent or inconsistent with either the boy-meets-girl or the boy-dumps-girl schema. In Experiment 1, consistent with predictions from contemporary schematic processing theories, greater and more accurate recall of the actors' behaviors was found when the interaction was schema-inconsistent with the priming videos than when it was schema-consistent. In addition, after either stereotypic priming videos, both actors were liked more when their behavior was schema-consistent than when it was schema-inconsistent. Trait judgments in Experiment 2 showed that more positive traits were also ascribed to both actors when behaviors occurring during the interaction had been made schema-consistent rather than schema-inconsistent by the priming videos. The findings argue that, by serving as priming stimuli, rock music videos can produce strong, predictable, and nonconscious cognitive effects on viewers.  相似文献   

6.
通过对年幼儿童与一方家长观看视频前、观看视频中以及观看视频后的亲子互动比较,考察视频提供的互动性示范以及视频的文化适宜性对1-2岁儿童亲子互动的影响。结果表明,视频丰富的互动内容对观看视频后的亲子互动可能产生积极影响, 此影响受视频的文化适宜性的制约。视频注意以及亲子互动质量的下降是观看视频中亲子互动得分减少的原因。研究最后对以婴幼儿为受众的视频内容设计提出了建议。  相似文献   

7.
Studies of memory bias for threat-relevant information in individuals with social anxiety have produced mixed results. These discrepancies may be because investigators have studied different memory processes or have used different memory tasks. We employed a video clarity judgement task to investigate implicit (capacity-free, automatic, unconscious) memory and a recognition task to investigate explicit (effortful, strategic, conscious) memory for threat in socially anxious individuals and nonanxious controls. Implicit memory for "old" (i.e., seen before) videos was defined as rating "old" videos as more clear than "new" (i.e., never seen before) videos. We created brief video clips that involved an actor or actress approaching the camera and commenting on some aspect of the viewer's actions, physical appearance, or belongings. Twenty-four videos were positive (e.g., "I really like your shoes"), and 24 were negative (e.g., "That is a horrible haircut"). Results revealed that the video clarity test was an effective measure of implicit memory. Furthermore, socially anxious individuals showed a larger implicit memory index for negative videos than did nonanxious and dysphoric controls. No group differences emerged for implicit memory for positive videos. Similarly, groups did not differ in recognition of, or false alarms for, positive and negative videos. These results demonstrate the role of implicit memory in social anxiety implying that information about threat may be automatically primed in these individuals.  相似文献   

8.
We showed mice videos of three conspecific social behaviors, namely sniffing, copulation, and fighting, in pairwise combinations using iPods and evaluated preference as determined by time spent in front of each iPod. Mice preferred the copulation video to the sniffing video, the fighting video to the sniffing video, and the fighting video to the copulation video. In Experiment 1a, we used a single video clip for each social behavior but used multiple video clips for each social behavior in Experiment 2a. Next, we trained mice to discriminate between the fighting and copulation videos using a conditioned-place-preference-like task in which one video was associated with injection of morphine and the other was not. For half of the subjects, the fighting video was associated with morphine injection, and for the other half, the copulation video was associated with morphine injection. After conditioning, the mice stayed longer in the compartment with the morphine-associated video. When tested with still images obtained from the videos, mice stayed longer in the compartment with still images from the video associated with morphine injection (Experiment 1b). When we trained mice with multiple exemplars, the subjects showed generalization of preference for new video clips never shown during conditioning (Experiment 2b). These results demonstrate that mice had a preference among videos of particular behavior patterns and that they could discriminate these videos as visual category. Although relationship between real social behaviors and their videos is still open question, the preference tests suggest that the mice perceived the videos as meaningful stimuli.  相似文献   

9.
Past research has identified a subgenre of mainstream pornography that attempts to create the illusion for consumers that sex is occurring between an adult and a minor (i.e., a child or young adolescent under the age of 18). This illusion is established through various textual, verbal, visual, and behavioural cues. Although the construction of adult–minor relationships in pornography has received some scholarly attention, there has been no attempt to investigate this phenomenon within pornographic videos available via the Internet. The current study addressed this omission by analyzing for content 150 of the most popular “teen” pornography videos available on three pornography websites. We coded for textual, visual, verbal, and behavioural content that connoted sexual activity between an adult and a minor. Results indicated that a small number of videos (28, 18.7 % of the sample) contained a disproportionate percentage of cues (54.2 %), with the remaining videos containing little or no youth sexualized content. We conclude that only a subsample of videos clearly attempted to portray adult–minor relationships. The prevalence of various cues within the sample was quantified and discussed, as were limitations associated with this study and directions for future research.  相似文献   

10.
Bell BT  Lawton R  Dittmar H 《Body image》2007,4(2):137-145
Music videos are a particularly influential, new form of mass media for adolescents, which include the depiction of scantily clad female models whose bodies epitomise the ultra-thin sociocultural ideal for young women. The present study is the first exposure experiment that examines the impact of thin models in music videos on the body dissatisfaction of 16–19-year-old adolescent girls (n = 87). First, participants completed measures of positive and negative affect, body image, and self-esteem. Under the guise of a memory experiment, they then either watched three music videos, listened to three songs (from the videos), or learned a list of words. Affect and body image were assessed afterwards. In contrast to the music listening and word-learning conditions, girls who watched the music videos reported significantly elevated scores on an adaptation of the Body Image States Scale after exposure, indicating increased body dissatisfaction. Self-esteem was not found to be a significant moderator of this relationship. Implications and future research are discussed.  相似文献   

11.
Our previous population survey of 18-month-old children suggested an association between delayed language development and heavy TV viewing. We therefore collected all 85 videos described as children's favorites in that questionnaire to examine relationships between the characteristics of habitually viewed videos and language development. In the language delayed group, compared to the non-delayed group, the types of videos preferred more were “realistic animations” and “baby education” and the characteristics of videos were contained few close-ups of characters facing viewers, continued uninterruptedly between stories, had constant movement or transformation of characters, had a high frame rate of animation, and that adults readily kept on watching the videos even with the sound off. These characteristics were seen more in videos the above two types. These findings imply that habitual television/video viewing with characteristics that are not apt to elicit parent–child communication for long hours may affect delayed language development in young children.  相似文献   

12.
People with physical intersex characteristics can be subject to medical interventions that risk human rights to bodily integrity and self‐determination. Proponents and opponents of medicalization use personal narrative videos on YouTube to frame intersex as a stigma best understood through a medical or social identity frame. Ninety‐nine psychology students watched one of two YouTube videos with either a medical or social identity frame, or participated in a comparison group who watched no video. Participants extracted the videos’ medical or social identity framing in their own words. The social identity video increased participants’ sense that medicine was more harmful and less beneficial, and the medical video decreased participants’ sense that medicine was harmful. Although the videos aimed at bringing about social understanding of intersex people, neither video impacted stigmatizing beliefs about intersex people as a group. Rather, effects of the videos on beliefs about harms of medicalization were moderated by two stigma measures; social distance and gender binary beliefs. Medical intervention on intersex has been justified, in part, on grounds that stigma is inevitable. While intersex stigma has rarely been empirically examined, the present study shows that people with less propensity to stigmatize see less benefit from medicalizing intersex traits and are more open to learning few framings from personal experience videos.  相似文献   

13.
A content analysis of rap music videos taken from the end of year countdowns aired on U.S. cable outlets (i.e. BET, MTV, and VH1) was undertaken. The analysis examined the body images of 258 female characters (87.6% Black, 5.8% White, 6.6% other) as a function of the thematic content in the videos (e.g., violence, sex). It was found that, overall, “thin” females were overrepresented in the videos. More interestingly, the body sizes of the female characters varied by three of the four video themes. When the music videos were high in sex, or high in materialism, women were more likely to have smaller body sizes. In contrast, when the videos were high in political awareness, women were more likely to have larger body sizes.  相似文献   

14.
An attempt is made to study the impact of visual information on the perception of music by employing (rock) music videos as stimuli. Forty music videos were presented to judges, who either saw the video or only heard the respective pieces of music. They had to judge the emotions conveyed via the piece of music/video on scales and their overall impression on semantic differential scales. Results indicate that visual information as presented in music videos has considerable effects on impressions: When pieces of music are presented as music videos, more positive emotions are attributed, while presentation of the pieces of music alone resulted in more negative emotion attributions. Thus, music videos seem to "euphorize" the recipient. Furthermore, video presentation compared to presentation of music alone evoked more intense "complexity/interest" as well as "activity" judgments, while "evaluation" judgments were not influenced by the medium of presentation. In addition, a number of presentation factors (like the speed of the music or the number of cuts in the videos) do influence impressions. This leads to the conclusion that researchers should pay more attention to such microcharacteristics of stimuli. In general, the effects found to be due to the medium of presentation are independent of the effects on judgments due to content (i.e., presentation factors).  相似文献   

15.
Johnson  James D.  Edwards  Wren  Malamuth  Neil  Lecci  Len 《Sex roles》2020,83(7-8):510-522

To better understand how sexualized music videos affect women’s responses to intimate partner violence (IPV), we examined the role of individual variability in perceived victim pain and perceived victim culpability in moderating and mediating (respectively) the priming effects of sexual music videos on women. Female Fijian college students (n?=?243) were randomly assigned to one of three viewing conditions: stereotyped sexual music videos, non-stereotyped/non-sexual music videos, or neutral videos. All participants then read a portrayal of a male-toward-female IPV episode and their perceptions of the female victim and male perpetrator were assessed. Only women who minimized the victim’s pain were adversely affected by exposure to the stereotyped sexual videos. Specifically, for women who perceived low victim pain, those in the stereotyped video condition perceived the victim as more culpable and reported greater perpetrator-directed favorable responding than those in the other two conditions. For these women who perceived low victim pain, perceptions of victim culpability mediated the impact of video type on perpetrator-favorable responding. The findings help us better understand susceptibility to the negative impact of stereotypical sexual videos and highlight areas, such as emphasizing the suffering of victims and reducing myths about victim culpability, which may be worthy of particular emphasis in interventions.

  相似文献   

16.
Cancer genetic counselors use a variety of teaching modalities for patient education. This survey of cancer genetic counselors assessed their use of educational videos and their recommendations for content of future videos. Thirty percent of respondents use videos for patient education. Cited benefits included reinforcement of information for clients and increased counselor efficiency. Of the 70% who do not use videos, predominant barriers included the perceived lack of an appropriate video, lack of space and/or equipment, and concern that videos are impersonal. Most respondents desired a video that is representative of the genetic counseling session, but emphasized the importance of using broad information. Content considered critical included the pros and cons of genetic testing, associated psychosocial implications, and genetic discrimination. The results of this exploratory study provide data relevant for the development of a cancer genetics video for patient education, and suggestions are made based on aspects of information processing and communication theories.  相似文献   

17.
该文对预期可诱发快乐、愤怒、厌恶和恐惧4种具体情绪以及中性状态的视频材料进行效果评价,探讨此类情绪诱发材料的应用价值。首先参照James.J.Gross量化评定情绪电影片段的方法收集和粗选视频材料,再以大学生为被试,使用情绪主观报告法评价视频的情绪诱发效果。结果表明,所选的大部分视频材料情绪诱发效果较好,表现为靶情绪诱发强度、分化度和区分度均比较理想。研究证明视频材料可以成功诱发个体产生具体情绪,具有较强的应用价值。  相似文献   

18.
Traditional videos are frequently employed to assess anticipation within interceptive sports. However, there are limitations associated with traditional videos which impair the degree of correspondence between training interventions and competitive performances. Virtual reality (VR) head-mounted displays allow for the presentation of immersive videos in 360-degrees that might offer a more effective means by which to train athletes. Nonetheless, there is a paucity of research examining the efficacy of immersive videos in a cricket context. The main purpose of the present investigation was to compare batters’ ability to accurately predict the landing location of deliveries, and assess their confidence in such predictions, when viewing traditional and immersive videos. We also examined the degree to which delivery style (i.e., bowling machine, throwdowns, spin, and pace bowling) impacted prediction accuracy and confidence scores. Forty deliveries (i.e., 10 per style; occluded at 120 ms post-ball release) were presented to amateur cricketers (N = 18) in traditional and immersive video conditions. Participants were required to anticipate the landing location of the ball and rate their prediction confidence after each delivery. Analyses indicated a main effect of viewing condition that applied only to prediction. Participants predicted the landing location of the ball with the greatest accuracy in the immersive video footage condition. There was a main effect of delivery style for confidence only, with higher scores observed in the throwdown, spin, and pace conditions, when compared to the bowling machine. Given the increasing rate at which VR is becoming accessible, immersive videos should be considered by sport psychologists as an effective means by which to assess anticipation in cricket.  相似文献   

19.
Video summarization is one of the key techniques to access and manage a huge chunk of videos. Video summarization is used to extract the effective contents of a video sequence to generate a concise representation of its content. The involvement of crowdsourcing models in recent years is effectively used by researchers in E-commerce domain to increase the quality of the data contents. In this paper, we present a video summarization framework based on users emotion while they watch videos by analyzing cerebral activities through Electroencephalogram (EEG) signals. Three emotions, namely happy, sad and neutral have been extracted from the EEG signals. Video frames have been synchronized with EEG signals and tagged with various emotions. Finally, a crowdsourcing model has been used for effective summarization of the videos. The qualitative assessment of video summarization has been conducted with the help of user ratings using online Google Forms application. EEG signals of 28 users have been recorded while video streams of different emotions. An average accuracy of 83.93% has been recorded in emotion classification using crowdsourcing. Output summarized videos include dynamic video skims and the corresponding audio stream for better understanding.  相似文献   

20.
An experiment was conducted to test the effects of rock music videos on impressions of a man subsequently seen performing an antisocial act. After neutral music videos, impressions of the target were more negative when he made an obscene gesture toward a female experimenter than when he did not. After videos containing antisocial content, the antisocial act had a negligible, if not opposite, effect on impressions. Results and implications are discussed in terms of social-cognitive theories of information processing.  相似文献   

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