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1.
The relationship between the availability of visual information and attention demands during the production of a discrete motor act was examined. Subjects were required to move a linear slide a distance of 15 cm in both 150 and 600 msec conditions under three light manipulations, viz., light always on; light always terminated as movement began; or, subject was unsure as to whether light would stay on or terminate. A simple key press by the index finger of the opposite hand to a tone was used as a secondary task and a measure of attention demands. The light manipulation influenced attention demands on the rapid 150 msec movement such that more attention was demanded when the subject knew the light would terminate. No such attentional strategy differences were found with the slow 600 msec movement. These findings suggest that task constraints in the form of kinematic criteria, together with the perceived availability of visual information, contribute to determining attentional strategy in movement production.  相似文献   

2.
Separate visual representations in the planning and control of action   总被引:3,自引:0,他引:3  
Glover S 《The Behavioral and brain sciences》2004,27(1):3-24; discussion 24-78
Evidence for a dichotomy between the planning of an action and its on-line control in humans is reviewed. This evidence suggests that planning and control each serve a specialized purpose utilizing distinct visual representations. Evidence from behavioral studies suggests that planning is influenced by a large array of visual and cognitive information, whereas control is influenced solely by the spatial characteristics of the target, including such things as its size, shape, orientation, and so forth. Evidence from brain imaging and neuropsychology suggests that planning and control are subserved by separate visual centers in the posterior parietal lobes, each constituting part of a larger network for planning and control. Planning appears to rely on phylogenetically newer regions in the inferior parietal lobe, along with the frontal lobes and basal ganglia, whereas control appears to rely on older regions in the superior parietal lobe, along with the cerebellum.  相似文献   

3.
We examined the developmental differences in motor control and learning of a two‐segment movement. One hundred and five participants (53 female) were divided into three age groups (7–8 years, 9–10 years and 19–27 years). They performed a two‐segment movement task in four conditions (full vision, fully disturbed vision, disturbed vision in the first movement segment and disturbed vision in the second movement segment). The results for movement accuracy and overall movement time show that children, especially younger children, are more susceptible to visual perturbations than adults. The adults’ movement time in one of the movement segments could be increased by disturbing the vision of the other movement segment. The children's movement time for the second movement segment increased when their vision of the first movement segment was disturbed. Disturbing the vision of the first movement segment decreased the percentage of central control of the second movement in younger children, but not in the other two age groups. The children's normalized jerk was more easily increased by visual perturbations. The children showed greater improvement after practice in the conditions of partial vision disturbance. As the participants’ age increased, practice tended to improve their feedforward motor control rather than their feedback motor control. These results suggest that children's central movement control improves with age and practice. We discuss the theoretical implications and practical significance of the differential effects of visual perturbation and movement segmentation upon motor control and learning from a developmental viewpoint.  相似文献   

4.
Researchers have suggested that visual feedback not only plays a role in the correction of errors during movement execution but that visual feedback from a completed movement is processed offline to improve programming on upcoming trials. In the present study, we examined the potential contribution of online and offline processing of visual feedback by analysing spatial variability at various kinematic landmarks in the limb trajectory (peak acceleration, peak velocity, peak negative acceleration and movement end). Participants performed a single degree of freedom video aiming task with and without vision of the cursor under four criterion movement times (225, 300, 375 and 450 ms). For movement times of 225 and 300 ms, the full vision condition was less variable than the no vision condition. However, the form of the variability profiles did not differ between visual conditions suggesting that the contribution of visual feedback was due to offline processes. In the 375 and 450 ms conditions, there was evidence for both online and offline control as the form of the variability profiles differed significantly between visual conditions.  相似文献   

5.
The authors examined strategic selection of visual samples during manual aiming. Participants (N = 12) wore liquid-crystal goggles while performing discrete movements to a small target. Initially, participants controlled a 40-ms visual sample via a switch in their nonaiming hand. Subsequently, experimenter-imposed strategies required participants to take visual samples before movement initiation or early or late in the movement. Although participants adopted a variety of strategies to optimize the use of vision, they were more likely to select a sample during the early stages of the movement. Experimenter-imposed early and late instructions resulted in longer movement times than did self-selected sampling. Compared with late sampling, early sampling resulted in a temporal advantage with similar accuracy.  相似文献   

6.
Voluntary action influences visual competition   总被引:1,自引:0,他引:1  
Maruya K  Yang E  Blake R 《Psychological science》2007,18(12):1090-1098
Converging lines of evidence point to a strong link between action and perception. In this study, we show that this linkage plays a role in controlling the dynamics of binocular rivalry, in which two stimuli compete for perceptual awareness. Observers dichoptically viewed two dynamic rival stimuli while moving a computer mouse with one hand. When the motion of one rival stimulus was consistent with observers' own hand movements, dominance durations of that stimulus were extended and, remarkably, suppression durations of that stimulus were abbreviated. Additional measurements revealed that this change in rivalry dynamics was not attributable to observers' knowledge about the condition under test. Thus, self-generated actions can influence the resolution of perceptual conflict, even when the object being controlled falls outside of visual awareness.  相似文献   

7.
注意离散性是注意间歇性地采集外界信息的特性。文章综述了视觉注意离散性的4种实验范式:(1)车轮错觉范式,刺激强度大、实验条件少、被试任务量小,较早地证实了视觉注意的离散性;(2)视觉探测范式,同时观察了被试的行为表现与电生理信号,确定了视觉注意离散性与神经振荡的关联;(3)线索靶子范式和视觉搜索范式,通过系统地变化SOA大幅提高了行为数据的时间分辨率,直观地探测到注意离散性调制的行为振荡。  相似文献   

8.
Visual control of discrete aiming movements   总被引:3,自引:0,他引:3  
An experiment is reported which investigated the visual control of discrete rapid arm movements. Subjects were required to move as rapidly as possible to several target width-movement distance combinations under both visual and non-visual conditions. The movement time (MT) data were supportive of Fitts' Law in that MT was linearly related and highly correlated to the Index of Difficulty (ID). MT was also similar for different target width-distance combinations sharing the same ID value. The error rate analysis, which compared visual to non-visual perfromance, indicated that vision was only used, and to varying degrees, when MT exceeded 200 ms (3.58 ID level). There was some evidence that vision was differentially used within target width-distance combinations sharing the same ID. Estimates of endpoint variability generally reflected the results of the error rate analysis. These results do not support the discrete correction model of Fitts' Law proposed by Keele (1968).  相似文献   

9.
This article presents a top-down approach for analyzing sequential events in behavioral data. Analysis of behavioral sequential data often entails identifying patterns specified by the researchers. Algorithms were developed and applied to analyze a kind of behavioral data, calleddiscrete action protocol data. Discrete action protocols consist of discrete user actions, such as mouse clicks and keypresses. Unfortunately, the process of analyzing the huge volume of actions (typically, > 105) is very labor intensive. To facilitate this process, we developed an action protocol analyzer (ACT-PRO) that provides two levels of pattern matching. Level one uses formal grammars to identify sequential patterns. Level two matches these patterns to a hierarchical structure. ACT-PRO can be used to determine how well data fit the patterns specified by an experimenter. Complementarily, it can be used to focus an experimenter’s attention on data that do not fit the prespecified patterns.  相似文献   

10.
11.
Summary Two discrimination experiments were run to investigate analog versus discrete properties of a shift of visual spatial attention. Central cuing was used in Experiment 1, whereas peripheral cuing was used in Experiment 2. Presentation of a probe stimulus between fixation and the target (Distance 1), opposite fixation from the target (Distance 3), or away from an imaginary line running from the target through fixation (Distance 2) permitted a fine-grained analysis of attention at those loci across target-probe delays. D-prime analyses in both experiments suggest that attention is shifted in a discrete manner between locations. Sensitivity to probes was generally greater when the probe was aligned with the target and fixation, with Distance 3 equal to Distance 1, than when it was away (at Distance 2). Analysis of sensitivity to targets across cue-probe delays suggests that attention was directed to the probe upon its appearance.This research was supported by a grant from the National Science Foundation (BNS87-20421).  相似文献   

12.
Olds ES  McMurtry CM 《Perception》2003,32(4):449-462
Watson and Humphreys (1997 Psychological Review 104 90-122) showed that when searching for a target, observers can ignore a previewed set of distractors (other items), effectively decreasing the number of relevant items in a difficult search display and thus speeding performance ('visual marking'). Other researchers have more recently investigated visual marking for continuously moving items, finding that shared features, and preserved inter-item spatial relationships, are helpful. Here, we tested whether visual marking occurs for a set of initial items that moves in one discrete jump (preserving shared features and inter-item spatial relationships). Marking did not occur in these displays, and we interpret this result in the context of previous research on visual marking.  相似文献   

13.
Our actions affect the behavior of other people in predictable ways. In the present article, we describe a theoretical framework for action control in social contexts that we call sociomotor action control. This framework addresses how human agents plan and initiate movements that trigger responses from other people, and we propose that humans represent and control such actions literally in terms of the body movements they consistently evoke from observers. We review evidence for this approach and discuss commonalities and differences to related fields such as joint action, intention understanding, imitation, and interpersonal power. The sociomotor framework highlights a range of open questions pertaining to how representations of other persons’ actions are linked to one’s own motor activity, how specifically they contribute to action initiation, and how they affect the way we perceive the actions of others.  相似文献   

14.
People generally try to keep their eyes on a moving target that they intend to catch or hit. In the present study we first examined how important it is to do so. We did this by designing two interception tasks that promote different eye movements. In both tasks it was important to be accurate relative to both the moving target and the static environment. We found that performance was more variable in relation to the structure that was not fixated. This suggests that the resolution of visual information that is gathered during the movement is important for continuously improving predictions about critical aspects of the task, such as anticipating where the target will be at some time in the future. If so, variability in performance should increase if the target briefly disappears from view just before being hit, even if the target moves completely predictably. We demonstrate that it does, indicating that new visual information is used to improve precision throughout the movement.  相似文献   

15.
Symbolic control of visual attention   总被引:5,自引:0,他引:5  
The present study reports four pairs of experiments that examined the role of nonpredictive (i.e., task-irrelevant) symbolic stimuli on attentional orienting. The experiments involved a simple detection task, an inhibition of return (IOR) task, and choice decision tasks both with and without attentional bias. Each pair of experiments included one experiment in which nonpredictive arrows were presented at the central fixation location and another experiment in which nonpredictive direction words (e.g., "up,""down,""left,""right") were presented. The nonpredictive symbolic stimuli affected responses in all experiments, with the words producing greater effects in the detection task and the arrows producing greater effects in the IOR and choice decision tasks. Overall, the present findings indicate that there is a strong connection between the overlearned representations of the meaning of communicative symbols and the reflexive orienting of visual attention.  相似文献   

16.
Attention, Perception, & Psychophysics - “Intentional binding” refers to the finding that people judge voluntary actions and their effects as having occurred closer together in time...  相似文献   

17.
It has been demonstrated that the task-irrelevant left–right orientation of an object is capable of facilitating left–right-hand responses when the object is orientated towards the responding hand. We investigated the role of attention in this orientation effect. Experiment 1 showed that object orientation facilitates responses of the hand that is compatible with the object's orientation, despite the entire object being irrelevant. However, when a task-relevant fixation point was displayed over the prime object in Experiment 2, the effect was not observed. Together Experiments 1 and 2 suggest that the orientation information of viewed objects primes the action selection processes even when the object is irrelevant, but only when attention is not allocated to a competing stimulus during the prime presentation. Experiment 3 suggested that the elimination of the effect in Experiment 2 could not be attributed to the elimination of an attentional shift to the graspable part of the prime. Finally, Experiment 4 showed that object orientation can evoke an abstract response code, influencing the selection of finger responses.  相似文献   

18.
It has been demonstrated that the task-irrelevant left-right orientation of an object is capable of facilitating left-right-hand responses when the object is orientated towards the responding hand. We investigated the role of attention in this orientation effect. Experiment 1 showed that object orientation facilitates responses of the hand that is compatible with the object's orientation, despite the entire object being irrelevant. However, when a task-relevant fixation point was displayed over the prime object in Experiment 2, the effect was not observed. Together Experiments 1 and 2 suggest that the orientation information of viewed objects primes the action selection processes even when the object is irrelevant, but only when attention is not allocated to a competing stimulus during the prime presentation. Experiment 3 suggested that the elimination of the effect in Experiment 2 could not be attributed to the elimination of an attentional shift to the graspable part of the prime. Finally, Experiment 4 showed that object orientation can evoke an abstract response code, influencing the selection of finger responses.  相似文献   

19.
Transcranial magnetic stimulation of posterior parietal vs. superior temporal sites cause differential effects on conventional conjunction vs. feature search tasks, respectively. We now report that when a decision has to be made on the target's left/right location, different lateralized deficits emerge in these two cases. With full‐field arrays, we found a specific PPC search deficit for contralateral space. With smaller, structured arrays presented in left or right hemispace, we found a specific STG deficit for contralateral parts of the array.  相似文献   

20.
Five experiments are reported in which the effect of partial visual feedback on the accuracy of discrete target aiming was investigated. Visual feedback was manipulated through a spectacle-mounted liquid-crystal tachistoscope. The length of the visual feedback interval was varied as a percentage of the instructed movement time. In Experiment 1, the length of the vision interval was manipulated symmetrically at the beginning- and end-phase of the movement, whereas in the remaining experiments, the vision time was varied with respect to the end-phase only. The variations at the end were examined for different distances (Experiment 2), different movement speeds at the same distance (Experiment 3), and in small interstep intervals (Experiment 4). A vision time of more than 150 ms at the end-phase of the movement enhanced aiming performance in all experiments. Longer vision times monotonously improved aiming accuracy; the fifth experiment showed that a vision time of about 275 ms was sufficient for near-perfect aiming. Furthermore, the significance of vision during the first phase of a movement was demonstrated again. The results of the five experiments pointed to shorter visuomotor processing times. To explain the beneficial effects of short vision times for aiming accuracy, we propose a model of visuomotor processing that is based on the stochastic optimized submovement model of Meyer, Abrams, Kornblum, Wright, and Smith (1988).  相似文献   

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