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1.
To interact successfully with objects, we must maintain stable representations of their locations in the world. However, their images on the retina may be displaced several times per second by large, rapid eye movements. A number of studies have demonstrated that visual processing is heavily influenced by gaze-centered (retinotopic) information, including a recent finding that memory for an object’s location is more accurate and precise in gaze-centered (retinotopic) than world-centered (spatiotopic) coordinates (Golomb & Kanwisher, 2012b). This effect is somewhat surprising, given our intuition that behavior is successfully guided by spatiotopic representations. In the present experiment, we asked whether the visual system may rely on a more spatiotopic memory store depending on the mode of responding. Specifically, we tested whether reaching toward and tapping directly on an object’s location could improve memory for its spatiotopic location. Participants performed a spatial working memory task under four conditions: retinotopic vs. spatiotopic task, and computer mouse click vs. touchscreen reaching response. When participants responded by clicking with a mouse on the screen, we replicated Golomb & Kanwisher’s original results, finding that memory was more accurate in retinotopic than spatiotopic coordinates and that the accuracy of spatiotopic memory deteriorated substantially more than retinotopic memory with additional eye movements during the memory delay. Critically, we found the same pattern of results when participants responded by using their finger to reach and tap the remembered location on the monitor. These results further support the hypothesis that spatial memory is natively retinotopic; we found no evidence that engaging the motor system improves spatiotopic memory across saccades.  相似文献   

2.
Animal Cognition - When a monkey selects a piece of food lying on the ground from among other viable objects in the near vicinity, only the desired item governs the particular pattern and direction...  相似文献   

3.
While a number of studies have focused on movement (a)symmetries between the arms in adults, less is known about movement asymmetries in typically developing children. The goal of this study was to examine interlimb differences in children when adapting to novel visuomotor and dynamic conditions while performing a center-out reaching task. We tested 13 right-handed children aged 9–11 years old. Prior to movement, one of eight targets arranged radially around the start position was randomly displayed. Movements were made either with the right (dominant) arm or the left (nondominant) arm. The children participated in two experiments separated by at least one week. In one experiment, subjects were exposed to a rotated visual display (30° about the start circle); and in the other, a 1 kg mass (attached eccentrically to the forearm axis). Each experiment consisted of three blocks: pre-exposure, exposure and post-exposure. Three measures of task performance were calculated from hand trajectory data: hand-path deviation from the straight target line, direction error at peak velocity and final position error. Results showed that during visuomotor adaptation, no interlimb differences were observed for any of the three measures. During dynamic adaptation, however, a significant difference between the arms was observed at the first cycle during dynamic adaptation. With regard to the aftereffects observed during the post-exposure block, direction error data indicate considerably large aftereffects for both arms during visuomotor adaptation; and there was a significant difference between the arms, resulting in substantially larger aftereffects for the right arm. Similarly, dynamic adaptation results also showed a significant difference between the arms; and post hoc analyses indicated that aftereffects were present only for the right arm. Collectively, these findings indicate that the dominant arm advantage for developing an internal model associated with a novel visuomotor or dynamic transform, as previously shown in young adults, may already be apparent at 9 to 11-year old children.  相似文献   

4.
Negative compatibility effects (NCEs) in the masked-prime paradigm are usually obtained when primes are masked effectively. With ineffective masks-and primes above the perceptual threshold-positive compatibility effects (PCEs) occur. We investigated whether this pattern reflects a causal relationship between conscious awareness and low-level motor control, or whether it reflects the fact that both are affected in the same way by changes in physical stimulus attributes. In a 5-session perceptual learning task, participants learned to consciously identify masked primes. However, they showed unaltered NCEs that were not different from those produced by participants in a control group without equivalent perceptual learning. A control experiment demonstrated that no NCEs occur when prime identification is made possible by ineffective masking. The results suggest that perceptual awareness and low-level motor control are affected by the same factors, but are fundamentally independent of each other.  相似文献   

5.
Selective reaching: evidence for action-centered attention.   总被引:7,自引:0,他引:7  
Most studies of selective attention briefly present static 2-dimensional stimuli and require arbitrary responses such as verbal naming or a keypress. Many of our perceptual-motor interactions with the environment, however, require reaching directly toward an object while ignoring other objects in the scene. A series of experiments examines selective attention in the latter reaching situation. Effects previously observed in the traditional experimental procedures were obtained, suggesting that the models developed (which propose inhibitory mechanisms, e.g.) apply to ecologically valid situations. Attention accesses action-centered internal representations during such tasks.  相似文献   

6.
Two experiments examined conjunction memory errors on a continuous recognition task where the lag between parent words (e.g., blackmail, jailbird) and later conjunction lures (blackbird) was manipulated. In Experiment 1, contrary to expectations, the conjunction error rate was highest at the shortest lag (1 word) and decreased as the lag increased. In Experiment 2 the conjunction error rate increased significantly from a 0- to a 1-word lag, then decreased slightly from a 1- to a 5-word lag. The results provide mixed support for simple familiarity and dual-process accounts of recognition. Paradoxically, searching for an item in memory does not appear to be a good encoding task.  相似文献   

7.
Meier and Perrig (2000) as well as Buchner and Wippich (2000) have shown that simple dissociations between explicit and implicit memory measures need not reflect functional dissociations of hypothetical underlying memory systems. Instead, such dissociations may also result from the fact that some widely used implicit memory measures are simply less reliable than the explicit measures with which they have been compared. We extend this argument in two ways. First, we show that illusion-based memory measures such as the priming measures derived from fame andpreference judgement tasks are also subject to the reliability problem. Second, we show that yes-no and two-alternative forced-choice paradigms should, and in fact do, yield virtually identical results as far as the reliability of the memory tests is concerned.  相似文献   

8.
Students participated in 3 experiments investigating the use of environment- and action-centered reference frames in selective reaching. They pointed to a green target appearing either with or without a red distractor. Target-distractor distance was manipulated, and distractor interference (difference between distractor trials and no-distractor trials) was measured in reaction time, movement time, and movement endpoint. Target-distractor distance determined the dominant frame of reference. Small distances evoked an environment-centered framework that encoded targets within an external context. Large distances evoked an action-centered framework that encoded targets relative to the start position of the hand. Results support the hypothesis that the brain represents spatial information in multiple frames of reference, with the dominant frame of reference being dependent on the task demands.  相似文献   

9.
When representing visual features such as color and shape in visual working memory (VWM), participants also represent the locations of those features as a spatial configuration of the locations of those features in the display. In everyday life, we encounter objects against some background, yet it is unclear whether the configural representation in memory obligatorily constitutes the entire display, including that (often task-irrelevant) background information. In three experiments, participants completed a change detection task on color and shape; the memoranda were presented in front of uniform gray backgrounds, a textured background (Exp. 1), or a background containing location placeholders (Exps. 2 and 3). When whole-display probes were presented, changes to the objects’ locations or feature bindings impacted memory performance—implying that the spatial configuration of the probes influenced participants’ change decisions. Furthermore, when only a single item was probed, the effect of changing its location or feature bindings was either diminished or completely extinguished, implying that single probes do not necessarily elicit the entire spatial configuration. Critically, when task-irrelevant backgrounds were also presented that may have provided a spatial configuration for the single probes, the effect of location or bindings was not moderated. These findings suggest that although the spatial configuration of a display guides VWM-based recognition, this information does not necessarily always influence the decision process during change detection.  相似文献   

10.
Visuomotor memory for target location in near and far reaching spaces   总被引:1,自引:0,他引:1  
The authors investigated systematic error associated with endpoints of memory-guided actions performed in near and far reaching spaces. To accomplish that objective, the authors instructed 12 participants to initiate open-loop and memory-guided reaches (0, 2,000, and 5,000 ms of visual delay) from a common start position to remembered midline targets in near (i.e., a backward reach) and far (i.e., a forward reach) reaching spaces. The results indicated that near and far reaches, respectively, over- and undershot veridical target location, and the direction-specific nature of the error was amplified in the memory-guided conditions. The latter finding represents an important aspect of the present research because it suggests that the direction-specific error identified here is related to factors arising within the sensory component of the task rather than mechanical differences in reaching direction. The authors propose that stored target information serving memory guided actions is susceptible to a compression of visual space in memory such that the egocentric distance of a remembered target is underestimated.  相似文献   

11.
The effects of an orientation illusion on perception and 2 different actions were investigated. An 8-cm x 2-cm cylindrical bar was placed in front of participants at various orientations. A background grating was used to induce an orientation illusion. In a perception task, the illusion affected participants' ability to align the bar with their sagittal planes. In one reaching task, a similar effect of the illusion was found on the choice between 2 possible grasping postures. In a second reaching task involving a single grasping posture, the orientation illusion affected the orientation of the hand at the beginning of the reach but not near its end. The authors argue that reaching trajectories are planned and initiated through a context-dependent representation but are corrected on-line through a context-independent representation. The relation of this model to a more general dichotomy between perception and action is discussed.  相似文献   

12.
When an unexpected event, such as a car horn honking, occurs in daily life, it often disrupts our train of thought. In the lab, this effect was recently modeled with a task in which verbal working memory (WM) was disrupted by unexpected auditory events (Wessel et al. in Nature Communications, 7, 11195, 2016). Here we tested whether this effect extends to a different type of WM—namely, visuomotor. We found that unexpected auditory events similarly decremented visuomotor WM. Moreover, this effect persisted for many more trials than had previously been shown for verbal WM, and the effect occurred for two different types of unexpected auditory events. Furthermore, we found that unexpected events decremented WM by decreasing the quantity, but not necessarily the quality, of items stored. These results showed an impact of unexpected events on visuomotor WM that was statistically robust and endured across time. They also showed that the effect was based on an increase in guessing, consistent with a neuroscience-inspired theory that unexpected events “wipe out” WM by stopping the ongoing maintenance of the trace. This new task paradigm is an excellent vehicle for further explorations of distractibility.  相似文献   

13.
Psychonomic Bulletin & Review - The authors are retracting this article (Finzi et al., 2018) because after publication they discovered a mistake in the behavioral analysis.  相似文献   

14.
Navigational and reaching spaces are known to involve different cognitive strategies and brain networks, whose development in humans is still debated. In fact, high‐level spatial processing, including allocentric location encoding, is already available to very young children, but navigational strategies are not mature until late childhood. The Magic Carpet (MC) is a new electronic device translating the traditional Corsi Block‐tapping Test (CBT) to navigational space. In this study, the MC and the CBT were used to assess spatial memory for navigation and for reaching, respectively. Our hypothesis was that school‐age children would not treat MC stimuli as navigational paths, assimilating them to reaching sequences. Ninety‐one healthy children aged 6 to 11 years and 18 adults were enrolled. Overall short‐term memory performance (span) on both tests, effects of sequence geometry, and error patterns according to a new classification were studied. Span increased with age on both tests, but relatively more in navigational than in reaching space, particularly in males. Sequence geometry specifically influenced navigation, not reaching. The number of body rotations along the path affected MC performance in children more than in adults, and in women more than in men. Error patterns indicated that navigational sequences were increasingly retained as global paths across development, in contrast to separately stored reaching locations. A sequence of spatial locations can be coded as a navigational path only if a cognitive switch from a reaching mode to a navigation mode occurs. This implies the integration of egocentric and allocentric reference frames, of visual and idiothetic cues, and access to long‐term memory. This switch is not yet fulfilled at school age due to immature executive functions.  相似文献   

15.
When detecting changes in visual features (e.g., colour or shape), object locations, represented as points within a configuration, might also be automatically represented in working memory. If the configuration of a scene is represented automatically, the locations of individual items might form part of this representation, irrespective of their relevance to the task. Participants took part in a change-detection task in which they studied displays containing different sets of items (shapes, letters, objects), which varied in their task relevance. Specifically, they were asked to remember the features of two sets, and ignore the third set. During the retention interval, an audio cue indicated which of the to-be-remembered sets would become the target set (having a 50% probability of containing a new feature). At test, they were asked to indicate whether a new feature was present amongst the target set. We measured binding of individual items to the configuration by manipulating the locations of the different sets so that their position in the test display either matched or mismatched their original location in the study display. If items are automatically bound to the configuration, location changes should disrupt performance, even if they were explicitly instructed not to remember the features of that particular set of items. There was no effect on performance of changing the locations of any of the sets between study and test displays, indicating that the configural representation did not enter their decision stage, and therefore that individual item representations are not necessarily bound to the configuration.  相似文献   

16.
Aerial respiration of the pond snail, Lymnaea stagnalis, can be operantly conditioned; however, the parameters necessary to produce long-term (LTM) or intermediate term memory (ITM) have not previously been investigated. We conducted training using procedures that varied in the duration of the training session, the number of training sessions per day or the amount of time between subsequent training sessions (SI). We found that by varying the duration and frequency of the training session learning could be differentially produced. Furthermore, the ability to form LTM was dependent not only on the duration of the training session was also the interval between training sessions, the SI. Thus it was possible to produce ITM, which persists for up to 3 hr, and not form LTM, which persists at least 18 hr. Learning, ITM, and LTM can be differentially produced by altering the SI, the duration of the training session, or the number of training sessions per day. These findings may allow us to begin to elucidate the underlying neural mechanisms of learning, ITM, and LTM.  相似文献   

17.
Human episodic memory refers to the recollection of an unique past experience in terms of what happened, and where and when it happened. Factoring out the issue of conscious recollection, episodic memory, even at the behavioral level, has been difficult to demonstrate in non-human mammals. Although, it was previously shown that rodents can associate what and when or what and where information given on unique trials, it proved to be difficult to demonstrate memory for what, where, and when simultaneously in mammals, without using extensive training procedures, which might induce semantic rather than episodic memory recall. Towards the goal of an animal model of human episodic memory we designed an three-trial object exploration task in which different versions of the novelty-preference paradigm were combined to subsume (a) object recognition memory, (b) the memory for locations in which objects were explored, and (c) the temporal order memory for object presented at distinct time points. We found that mice spent more time exploring two "old familiar" objects relative to two "recent familiar" objects, reflecting memory for what and when and concomitantly directed more exploration at a spatially displaced "old familiar" object relative to a stationary "old familiar" object, reflecting memory for what and where. These results suggest that during a single test trial the mice were able to (a) recognize previously explored objects, (b) remember the location in which particular objects were previously encountered, and (c) to discriminate the relative recency in which different objects were presented. According to the currently discussed behavioral criteria for episodic-like memory in animals, our results suggest that mice are capable to form such higher order memories.  相似文献   

18.
Evidence suggests that perceptual networks in the ventral visual pathway are necessary for action control when targets are viewed with only one eye, or when the target must be stored in memory. We tested whether memory-linked (i.e., open-loop versus memory-guided actions) and monocular-linked effects (i.e., binocular versus monocular actions) on action arise from a common mechanism as suggested by evidence from neuropsychology and psychophysics. Participants viewed targets with either one eye or two (vision: monocular versus binocular) and then reached to touch targets in open-loop and memory-guided conditions (condition: open-loop versus 0, 500, 1000, and 1500 ms delays). Results showed that memory-linked and monocular-linked increases in radial and variable movement error were additive (i.e., main effects of vision and condition, but no interaction). This suggests that the two effects on visuomotor control arise from separate mechanisms, in contrast to evidence from psychophysics and neuropsychology suggesting a common underlying mechanism.  相似文献   

19.
Several studies have demonstrated that the processing of visuospatial memory for locations in reaching space and in navigational space is supported by independent systems, and that the coding of visuospatial information depends on the modality of the presentation (i.e., sequential or simultaneous). However, these lines of evidence and the most common neuropsychological tests used by clinicians to investigate visuospatial memory have several limitations (e.g., they are unable to analyze all the subcomponents of this function and are not directly comparable). Therefore, we developed a new battery of tests that is able to investigate these subcomponents. We recruited 71 healthy subjects who underwent sequential and simultaneous navigational tests by using an innovative sensorized platform, as well as comparable paper tests to evaluate the same components in reaching space (Exp. 1). Consistent with the literature, the principal-component method of analysis used in this study demonstrated the presence of distinct memory for sequences in different portions of space, but no distinction was found for simultaneous presentation, suggesting that different modalities of eye gaze exploration are used when subjects have to perform different types of tasks. For this purpose, an infrared Tobii Eye-Tracking X50 system was used in both spatial conditions (Exp. 2), showing that a clear effect of the presentation modality was due to the specific strategy used by subjects to explore the stimuli in space. Given these findings, the neuropsychological battery established in the present study allows us to show basic differences in the normal coding of stimuli, which can explain the specific visuospatial deficits found in various neurological conditions.  相似文献   

20.
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