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1.
To determine if layout affects boundary extension (BE; false memory beyond view boundaries; Intraub & Richardson, 1989), 12 single-object scenes were photographed from three vantage points: central (0°), shifted rightward (45°), and shifted leftward (45°). Size and position of main objects were held constant. Pictures were presented for 15 s each and were repeated at test with their boundaries: (a) displaced inward or outward (Experiment 1: N=120), or (b) identical to the stimulus views (Experiment 2: N=72). When participants adjusted test boundaries to match memory, BE always occurred, but tended to be smaller for 45° views. We propose this reflects the fact that more of the 3-D scene is visible in the 45° views. This suggests that scene representation reflects the 3-D world conveyed by the global characteristics of layout, rather than the 2-D distance between the main object and the boundaries of a picture.  相似文献   

2.
Does mental representation of the immediate past contain anticipatory projections of the future? In cases of representational momentum (RM), the last remembered location of a moving object is displaced farther along its path of motion. In boundary extension (BE), the remembered view of a scene expands to include a region just outside the boundaries of the original view. Both are "errors", yet they make remarkably good predictions about the real world. The factors affecting these phenomena, the boundary conditions for their occurrence, and their generality to non-visual senses (audition or haptics) are reviewed to determine if RM and BE are fundamentally related. In contrast to Hubbard's (1995b) suggestion that they may share a common underlying mechanism, it is proposed instead that RM and BE are related in a more general sense and may be different instantiations of the dynamic nature of mental representation.  相似文献   

3.
We report 2 experiments addressing children's developing understanding of design. Experiment 1 showed that although 5-year-old children judged an object's function according to its original design rather than a subsequent accidental activity, design was not preferred over a subsequent intentional use. Adults select the design function in both cases, suggesting that children's initial assignment of function is based on any intended goals for which the object is used. Experiment 2 compared assignment of function with object categorization, demonstrating that although 5-year-old children's assignment of object function is based on any goals associated with the object, their categorization is adult-like and based on the category intended by the object's creator (over a category assigned by another agent). We conclude that preschoolers appreciate the link between creators and categories before constructing a design stance supporting reasoning about artifact functions.  相似文献   

4.
An object's context may serve as a source of information for recognition when the object's image is degraded. The current study aimed to quantify this source of information. Stimuli were photographs of objects divided into quantized blocks. Participants decreased block size (increasing resolution) until identification. Critical resolution was compared across three conditions: (1) when the picture of the target object was shown in isolation, (2) in the object's contextual setting where that context was unfamiliar to the participant, and (3) where that context was familiar to the participant. A second experiment assessed the role of object familiarity without context. Results showed a profound effect of context: Participants identified objects in familiar contexts with minimal resolution. Unfamiliar contexts required higher-resolution images, but much less so than those without context. Experiment 2 found a much smaller effect of familiarity without context, suggesting that recognition in familiar contexts is primarily based on object-location memory.  相似文献   

5.
Inverting scenes interferes with visual perception and memory on many tasks. Might scene inversion eliminate boundary extension (BE) for briefly-presented photographs? In Experiment 1, an upright or inverted photograph (133, 258, or 383?ms) was followed by a 258 ms masked interval and a test photograph showing the identical view. Test photographs were rated as “same”, “closer”, or “farther away” (5-point scale). BE was just as great for inverted as upright views at the 133 and 383 ms durations, but surprisingly was greater for inverted views at the 258 ms duration. In Experiment 2, 258-ms views yielded greater BE when the study photographs were always tested in the opposite orientation, indicating that the difference in BE was related to encoding. Results suggest that scene construction beyond the view boundaries occurs rapidly and is not impeded by scene inversion, but that changes in the relative quality of visual details available for upright and inverted views may sometimes yield increased BE for inverted scenes.  相似文献   

6.
Four experiments examined children's inferences about the relation between objects' internal parts and their causal properties. In Experiment 1, 4-year-olds recognized that objects with different internal parts had different causal properties, and those causal properties transferred if the internal part moved to another object. In Experiment 2, 4-year-olds made inferences from an object's internal parts to its causal properties without being given verbal labels for objects or being shown that insides and causal properties covaried. Experiment 3 found that 4-year-olds chose an object with the same internal part over one with the same external property when asked which object had the same causal property as the target (which had both the internal part and external property). Finally, Experiment 4 demonstrated that 4-year-olds made similar inferences from causal properties to internal parts, but 3-year-olds relied more on objects' external perceptual appearance. These results suggest that by the age of 4, children have developed an understanding of a relation between an artifact's internal parts and its causal properties.  相似文献   

7.
Two-year-olds' appreciation of the shared nature of object labels versus object preferences was examined in 2 studies. A total of 128 24- to 27-month-olds played a finding game with an experimenter during which they were taught a piece of information about a target object in a nonostensive learning context. In Experiment 1, children were presented with a cue signaling the referent of a novel label. In Experiment 2, children were presented with a cue signaling the experimenter's preference for a particular object. Results indicate children appreciate that knowledge of an object's label is shared between 2 different individuals, but object preferences are not.  相似文献   

8.
4.5-month-old infants can use information learned from prior experience with objects to help determine the boundaries of objects in a complex visual scene (Needham, 1998; Needham, Dueker, & Lockhead, 2002). The present studies investigate the effect of delay (between prior experience and test) on infant use of such experiential knowledge. Results indicate that infants can use experience with an object to help them to parse a scene containing that object 24 (Experiment 1). Experiment 2 suggests that after 24 h infants have begun to forget some object attributes, and that this forgetting promotes generalization from one similar object to another. After a 72-h delay, infants did not show any beneficial effect of prior experience with one of the objects in the scene (Experiments 3A and B). However, prior experience with multiple objects, similar to an object in the scene, facilitated infant segregation of the scene 72 h later, suggesting that category information remains available in infant memory longer than experience with a single object. The results are discussed in terms of optimal infant benefit from prior experiences with objects.  相似文献   

9.
Boundary extension (BE) is a memory error for close-up views of scenes in which participants tend to remember a picture of a scene as depicting a more wide-angle view than what was actually displayed. However, some experiments have yielded data that indicate a normalized memory of the views depicted in a set of scenes, suggesting that memory for the previously studied scenes has become drawn toward the average view in the image set. In previous studies, normalization is only found when the retention interval is very long or when the stimuli no longer appear to represent a spatial expanse. In Experiment 1, we examine whether normalization can influence results for scenes depicting a partial view of space and when the memory test occurs immediately following the study block by manipulating the degree of difference between studied close-up and wide-angle scenes. In Experiment 2, normalization is induced in a set of scenes by creating conditions expected to lead to memory interference, suggesting that this may be the cause of view normalization. Based on the multi-source model of BE, these scenes should be extended during perception (Intraub, H. (2010). Rethinking scene perception: A multisource model. Psychology of Learning and Motivation, 52, 231–265). In Experiment 3, we show that BE is indeed observable if the same scenes are tested differently, supporting the notion that BE is primarily a perceptual phenomenon while normalization is a memory effect.  相似文献   

10.
Boundary extension (BE) is a memory error in which observers remember more of a scene than they actually viewed. This error reflects one’s prediction that a scene naturally continues and is driven by scene schema and contextual knowledge. In two separate experiments we investigated the necessity of context and scene schema in BE. In Experiment 1, observers viewed scenes that either contained semantically consistent or inconsistent objects as well as objects on white backgrounds. In both types of scenes and in the no-background condition there was a BE effect; critically, semantic inconsistency in scenes reduced the magnitude of BE. In Experiment 2 when we used abstract shapes instead of meaningful objects, there was no BE effect. We suggest that although scene schema is necessary to elicit BE, contextual consistency is not required.  相似文献   

11.
Recent research has found visual object memory can be stored as part of a larger scene representation rather than independently of scene context. The present study examined how spatial and nonspatial contextual information modulate visual object memory. Two experiments tested participants’ visual memory by using a change detection task in which a target object's orientation was either the same as it appeared during initial viewing or changed. In addition, we examined the effect of spatial and nonspatial contextual manipulations on change detection performance. The results revealed that visual object representations can be maintained reliably after viewing arrays of objects. Moreover, change detection performance was significantly higher when either spatial or nonspatial contextual information remained the same in the test image. We concluded that while processing complex visual stimuli such as object arrays, visual object memory can be stored as part of a comprehensive scene representation, and both spatial and nonspatial contextual changes modulate visual memory retrieval and comparison.  相似文献   

12.
Boundary extension (BE) is a remarkably consistent visual memory error in which participants remember seeing a more wide-angle image of a scene than was actually viewed (Intraub & Richardson, Journal of Experimental Psychology: Learning, Memory, and Cognition 15:179–187, 1989). Multiple stimulus factors are thought to contribute to the occurrence of BE, including object recognition, conceptual knowledge of scenes, and amodal perception at the view boundaries (Intraub, Wiley Interdisciplinary Reviews: Cognitive Science 3:117–127, 2012). In the present study, we used abstract scenes instead of images of the real world, in order to remove expectations based on semantic associations with objects and the schematic context of the view. Close-angle and wide-angle scenes were created using irregular geometric shapes rated by independent observers as lacking any easily recognizable structure. The abstract objects were tested on either a random-dot or a blank background in order to assess the influence of implied continuation of the image beyond its boundaries. The random-dot background conditions had background occlusion cues either present or absent at the image border, in order to test their influence on BE in the absence of high-level information about the scenes. The results indicate that high-level information about objects and schematic context is unnecessary for BE to occur, and that occlusion information at the image boundary also has little influence on BE. Contrary to previous studies, we also found clear BE for all conditions, despite using scenes depicting undetailed objects on a blank white background. The results highlighted the ubiquitous nature of BE and the adaptability of scene perception processes.  相似文献   

13.
Motor resonance refers to the fact that an observed action is online subliminally reenacted. The aim of the present paper was to verify if, on equal terms of kinematics, the to-be-grasped object's intrinsic properties are influencing the observers' motor behaviour. A detection time and a single pulse transcranial magnetic stimulation experiment were performed to verify the effects of a change of object's intrinsic properties artificially made on a video showing a grasping action. In particular, the object substituting the original one was not graspable by the showed movement. Results indicated an influence of object's intrinsic properties: Detection times were delayed and motor evoked potentials were reduced when the movement shown was not suitable to grasp the object. These results are interpreted as an evidence that during grasping action observation the motor system of the observer is influenced not only by the seen movements but also by the to-be-grasped object.  相似文献   

14.
It has been demonstrated that the task-irrelevant left–right orientation of an object is capable of facilitating left–right-hand responses when the object is orientated towards the responding hand. We investigated the role of attention in this orientation effect. Experiment 1 showed that object orientation facilitates responses of the hand that is compatible with the object's orientation, despite the entire object being irrelevant. However, when a task-relevant fixation point was displayed over the prime object in Experiment 2, the effect was not observed. Together Experiments 1 and 2 suggest that the orientation information of viewed objects primes the action selection processes even when the object is irrelevant, but only when attention is not allocated to a competing stimulus during the prime presentation. Experiment 3 suggested that the elimination of the effect in Experiment 2 could not be attributed to the elimination of an attentional shift to the graspable part of the prime. Finally, Experiment 4 showed that object orientation can evoke an abstract response code, influencing the selection of finger responses.  相似文献   

15.
What distinguishes scenes from nonscenes? Photographs of objects on both naturalistic and blank backgrounds yielded boundary extension (BE: memory for unseen spatial expanse outside the picture's boundaries). However, line-drawn objects on blank backgrounds did not (Experiment 1). Perhaps the blank background was construed as depicting a real-world surface in the photograph condition but was construed as depicting nothing in the line-drawn condition. To change background construal, the authors used objects cut out of photographs; these were placed on blank backgrounds while viewers watched (Experiments 2 and 3). BE was eliminated. The authors propose that amodal continuation is a fundamental aspect of scene perception. However, not all pictures are scenes--only pictures construed as depicting a truncated view of a continuous world.  相似文献   

16.
In the present paper, we investigated whether observation of bodily cues—that is, hand action and eye gaze—can modulate the onlooker's visual perspective taking. Participants were presented with scenes of an actor gazing at an object (or straight ahead) and grasping an object (or not) in a 2?×?2 factorial design and a control condition with no actor in the scene. In Experiment 1, two groups of subjects were explicitly required to judge the left/right location of the target from their own (egocentric group) or the actor's (allocentric group) point of view, whereas in Experiment 2 participants did not receive any instruction on the point of view to assume. In both experiments, allocentric coding (i.e., the actor's point of view) was triggered when the actor grasped the target, but not when he gazed towards it, or when he adopted a neutral posture. In Experiment 3, we demonstrate that the actor's gaze but not action affected participants' attention orienting. The different effects of others' grasping and eye gaze on observers' behaviour demonstrated that specific bodily cues convey distinctive information about other people's intentions.  相似文献   

17.
The close integration between visual and motor processes suggests that some visuomotor transformations may proceed automatically and to an extent that permits observable effects on subsequent actions. A series of experiments investigated the effects of visual objects on motor responses during a categorisation task. In Experiment 1 participants responded according to an object's natural or manufactured category. The responses consisted in uni-manual precision or power grasps that could be compatible or incompatible with the viewed object. The data indicate that object grasp compatibility significantly affected participant response times and that this did not depend upon the object being viewed within the reaching space. The time course of this effect was investigated in Experiments 2–4b by using a go-nogo paradigm with responses cued by tones and go-nogo trials cued by object category. The compatibility effect was not present under advance response cueing and rapidly diminished following object extinction. A final experiment established that the compatibility effect did not depend on a within-hand response choice, but was at least as great with bi-manual responses where a full power grasp could be used. Distributional analyses suggest that the effect is not subject to rapid decay but increases linearly with RT whilst the object remains visible. The data are consistent with the view that components of the actions an object affords are integral to its representation.  相似文献   

18.
How do observers search through familiar scenes? A novel panoramic search method is used to study the interaction of memory and vision in natural search behavior. In panoramic search, observers see part of an unchanging scene larger than their current field of view. A target object can be visible, present in the display but hidden from view, or absent. Visual search efficiency does not change after hundreds of trials through an unchanging scene (Experiment 1). Memory search, in contrast, begins inefficiently but becomes efficient with practice. Given a choice between vision and memory, observers choose vision (Experiments 2 and 3). However, if forced to use their memory on some trials, they learn to use memory on all trials, even when reliable visual information remains available (Experiment 4). The results suggest that observers make a pragmatic choice between vision and memory, with a strong bias toward visual search even for memorized stimuli.  相似文献   

19.
Recent accounts of conceptual knowledge suggest that the specific gestures/actions that should be performed in order to use an object for its intended function are an integral part of its mental representation. If this is true, then the information regarding which body part needs activating to interact with the object should also be part of such representation. Starting from the assumption that not only artefacts (i.e., tools), but also natural objects (i.e., fruits and vegetables) have a function, the present study investigates the existence of a link between a specific object and the effector involved in its use. The Implicit Association Test (IAT) paradigm was adopted to test for an association between natural objects and mouth, and between artefacts and hand (Experiment 1) or foot (Experiment 2). Results showed selective links between objects and effectors, based on which body part is needed to carry out the object's function.  相似文献   

20.
This investigation, consisting of two experiments, was designed to assess the effects of autistic immediate echolalia on acquisition and generalization of receptive labeling tasks. Experiment 1 addressed whether autistic children could use their echolalia to facilitate acquisition. The results indicated that incorporating echolalia (echo of the requested object's label) into the task before manual response (handing the requested object to the experimenter) facilitated receptive labeling. Experiment 2 was designed to determine the effects of incorporating echolalia into task response on acquisition and subsequent generalization. These results indicated that echolalia facilitated generalization for echolalic autistic children but not for functionally mute autistic children. The results of the experiments are discussed in terms of stimulus control. Additionally, it is proposed that perhaps in certain cases, echolalia should not be eliminated, but used to advantage in receptive responding.  相似文献   

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