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采用问卷法对1401名青少年进行调查研究,考察了同伴侵害对青少年问题性网络游戏使用(Problematic online game use,POGU)的影响,同时考察了学业自我效能感在其中的中介作用,以及该过程是否受到父母知情的调节。结果发现:(1)在控制了性别、年龄和家庭社会经济地位(SES)后,同伴侵害仍可显著正向预测青少年POGU;(2)同伴侵害不仅可以直接正向预测青少年POGU,还可以通过影响学业自我效能感进而间接预测青少年POGU;(3)父母知情显著调节同伴侵害影响青少年POGU的直接效应,较高的父母知情可以缓冲同伴侵害的负面效应;(4)父母知情显著调节中介模型的后半段(学业自我效能感→POGU),即低水平的父母知情放大了低学业自我效能感对青少年POGU的风险效应。 相似文献
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青少年未来取向问卷中文版的测量学分析 总被引:2,自引:0,他引:2
介绍了芬兰著名心理学家J.-E.Nurmi等人编制的未来取向问卷,并考察了其在中国文化背景中的适用性。未来取向问卷中文版的测量学分析表明,该问卷题目具有较好的内部一致性和稳定性;采用探索性因素分析考察了计划过程分问卷的结构效度、以自尊和抑郁作为该问卷各指标的效标考察了问卷的效标效度,结果表明,该问卷具有较好的效度,适合在中国青少年中使用。 相似文献
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考察未来取向测试新方法(作品分析法)有效性及对比已有测量方法(自陈问卷法、行为测试法)的优缺点。结果发现,问卷法测得青少年未来取向水平随年龄增长逐渐降低,行为测试法和作品分析法测得青少年未来取向水平随年龄增长逐渐提高;问卷法测得未来取向与学校投入相关密切,行为测试法测得未来取向与学业成绩相关密切,作品分析法测得未来取向与学校投入、学业成绩均相关。作品分析法是一种有效测量青少年未来取向的新途径。 相似文献
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对393名高中生进行10个月的纵向追踪,采用问卷法考察青少年智能手机问题性使用与焦虑之间的关系。结果发现:青少年智能手机问题性使用与焦虑水平随着时间推移有增加的趋势;青少年智能手机问题性使用与焦虑显著正相关;前测焦虑水平能够显著预测后测智能手机问题性使用程度,而前测智能手机问题性使用程度不能显著预测后测焦虑水平,且这一预测关系存在性别差异。 相似文献
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青少年的个人未来发展目标和担忧 总被引:6,自引:0,他引:6
目标和担忧是个体关于未来的心理表征,对个体日常指向未来的行为具有引导作用。采用青少年未来取向问卷中文版调查了近2000名初中、高中和大学青少年,结果发现,青少年的目标和对未来的担忧反映了青少年期的主要发展任务,同时它们又因被试的年龄、性别、城乡背景以及思考内容领域的不同而表现出不同的特点。 相似文献
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青少年问题性社交网络使用是世界范围内受到普遍关注的问题。问题性社交网络使用常被称作“社交网络成瘾”、“病理性社交网络使用”或“社交网络过度使用”, 概念和界定标准还没有达成一致看法。青少年合理的社交网络使用对促进社交关系的建立、维持和发展有积极意义, 但问题性社交网络使用却对青少年的身心发展产生消极影响。对青少年问题性社交网络使用发生机制的探讨, 将为问题性社交网络的干预引导提供依据。未来的研究应对问题性社交网络使用的概念和界定标准进行澄清, 用多维视角的方法开展问题性社交网络使用发生机制的深入研究, 加强对问题性社交网络使用的理论建构和干预研究。 相似文献
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该研究采用青少年网络游戏体验量表和网络游戏成瘾量表,对北京某中学初一、初二、初三和高二年级247名中学生进行为期四个月的追踪研究,考察被试在追踪期间网络游戏成瘾倾向的变化,以及网络游戏体验与网络游戏成瘾的因果关系及其内在心理机制。结果表明:(1)青少年的网络游戏成瘾倾向在追踪研究期间保持相对稳定。(2)网络游戏体验与网络游戏成瘾相关显著。(3)交叉滞后分析结果表明,网络游戏体验是网络游戏成瘾的预测变量。进一步的回归分析表明,网络游戏体验对青少年网络游戏成瘾为同时性的预测。 相似文献
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随着电子产品和移动互联网应用的进一步普及,青少年投入网络游戏的时间也相应增加,因网络游戏导致的相关问题也日渐凸显,青少年网络游戏成瘾问题也因此受到越来越多的关注。本文从网络游戏成瘾的定义、诊断、相关环境和个体因素及干预方法等方面综述网络游戏成瘾的研究现状,总结了游戏成瘾研究发展的阶段、特点和当前焦点,提出基于强化学习理论的青少年游戏成瘾模型,并展望了青少年游戏成瘾的研究方向。 相似文献
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Joël Billieux Philippe Gay Lucien Rochat Martial Van der Linden 《Behaviour research and therapy》2010,48(11):1085-1096
The urgency facet of impulsivity, that is, the tendency to act rashly in response to intense emotional contexts [Cyders, M. A., & Smith, G. T. (2008). Emotion-based dispositions to rash action: positive and negative urgency. Psychological Bulletin, 134, 807-828], has been related to a wide range of maladaptive behaviours. The present study further investigates the role of urgency in problematic behaviours by considering distinct psychological mechanisms that may underlie this component of impulsivity. With this aim, 95 volunteer participants were screened with self-reported questionnaires assessing urgency and three problematic behaviours (compulsive buying, excessive mobile phone use, excessive Internet use). They performed two laboratory tasks: a stop-signal task designed to assess the capacity to inhibit prepotent responses in response to both neutral and emotional stimuli; and the Iowa Gambling Task (IGT) measuring the ability to take into account the future consequences of an action. A poor ability to inhibit prepotent responses in the emotional condition of the stop-signal task was found to predict more disadvantageous choices in the IGT, which ultimately results in higher urgency and more problematic behaviours. These findings shed new light on the construct of urgency, its related psychological mechanisms, and its role in problematic behaviours. 相似文献
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Rainer Dyckerhoff 《Journal of Multi-Criteria Decision Analysis》1994,3(1):41-58
In expected utility many results have been derived that give necessary and/or sufficient conditions for a multivariate utility function to be decomposable into lower-dimensional functions. In particular, multilinear, multiplicative and additive decompositions have been widely discussed. These utility functions can be more easily assessed in practical situations. In this paper we present a theory of decomposition in the context of nonadditive expected utility such as anticipated utility or Choquet expected utility. We show that many of the results used in conventional expected utility carry over to these more general frameworks. If preferences over lotteries depend only on the marginal probability distributions, then in expected utility the utility function is additively decomposable. We show that in anticipated utility the marginality condition implies not only that the utility function is additively decomposable but also that the distortion function is the identity function. We further demonstrate that a decision maker who is bivariate risk neutral has a utility function that is additively decomposable and a distortion function q for which q(½) = ½. 相似文献
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Inaction inertia refers to the effect that missing a more attractive opportunity decreases the likelihood to act on an attractive current opportunity in the same domain. We studied the influence of how people cope with negative decision outcomes (i.e., action vs. state orientation) on this inaction inertia effect. Experiment 1 used an experimental induction of action vs. state orientation and confirmed our prediction that state oriented people showed more inaction inertia than action oriented people. Experiment 2 replicated these results with a measure of chronic action orientation and showed a mediating effect of valuation of the current opportunity. Experiment 3 showed that temporal segregation of the current from the missed opportunity decreased inaction inertia effects for state oriented, but not for action oriented people. We discuss the implications of these results for the inaction inertia and action vs. state orientation literatures. 相似文献
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《Quarterly journal of experimental psychology (2006)》2013,66(6):1041-1062
Decision by sampling (DbS) is a theory about how our environment shapes the decisions that we make. Here, I review the application of DbS to risky decision making. According to classical theories of risky decision making, people make stable transformations between outcomes and probabilities and their subjective counterparts using fixed psychoeconomic functions. DbS offers a quite different account. In DbS, the subjective value of an outcome or probability is derived from a series of binary, ordinal comparisons with a sample of other outcomes or probabilities from the decision environment. In this way, the distribution of attribute values in the environment determines the subjective valuations of outcomes and probabilities. I show how DbS interacts with the real-world distributions of gains, losses, and probabilities to produce the classical psychoeconomic functions. I extend DbS to account for preferences in benchmark data sets. Finally, in a challenge to the classical notion of stable subjective valuations, I review evidence that manipulating the distribution of attribute values in the environment changes our subjective valuations just as DbS predicts. 相似文献
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Murat Kksalan Jyrki Wallenius Stanley Zionts 《Journal of Multi-Criteria Decision Analysis》2013,20(1-2):87-94
This historical note is based on a plenary talk ‘A History of Early Developments in Multiple Criteria Decision Making’, presented by Stanley Zionts at the 21st International Conference on Multiple Criteria Decision Making held in Jyväskylä, Finland, June 2011. It draws heavily on our book, Multiple Criteria Decision Making: From Early History to the 21st Century, published by World Scientific, Singapore, 2011. Copyright © 2013 John Wiley & Sons, Ltd. 相似文献
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This paper proposes a theory of subjective expected utility based on primitives only involving the fact that an act can be judged either “attractive” or “unattractive”. We give conditions implying that there are a utility function on the set of consequences and a probability distribution on the set of states such that attractive acts have a subjective expected utility above some threshold. The numerical representation that is obtained has strong uniqueness properties. 相似文献
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该文对情绪与决策关系的研究进行了较为全面的阐述:早期的决策理论完全排斥情绪的影响作用,研究者们热衷于建立理性决策的数学模型;自Kahneman和Tversky提出前景理论后,产生了以预期情绪为主的后悔和失望理论,以及主观预期愉悦理论;20世纪90年代后,随着神经科学和社会心理学家们对情绪与认知关系研究的深入,一些学者意识到决策过程中不仅存在作为效用的预期情绪,还存在“即时”情绪,它们可以在没有认知评估参与的情况下产生,可以反过来影响认知评估,可以直接影响决策行为。 相似文献
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Emily Collins Jonathan FreemanTomas Chamarro-Premuzic 《Personality and individual differences》2012,52(2):133-138
This research investigated the associations between personality traits and both normal and problematic massively multiplayer online role playing game (MMORPGs) play, as measured by a self report scale. A total of 225 participants completed the online questionnaire, 66 of whom played MMORPGs. Correlational analyses indicated that low levels of functional impulsivity and agreeableness alongside high levels of verbal aggression and video game dependency were associated with greater amount of time spent playing MMORPGs. When comparing problematic and non-problematic MMORPG players directly, problematic players were found to be lower in self regulation, dysfunctional impulsivity and agreeableness, suggesting that these traits may be important in the development and maintenance of problematic MMORPG use. 相似文献
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Peter H. Schwartz 《Theoretical medicine and bioethics》2009,30(3):199-213
With the growing focus on prevention in medicine, studies of how to describe risk have become increasing important. Recently,
some researchers have argued against giving patients “comparative risk information,” such as data about whether their baseline
risk of developing a particular disease is above or below average. The concern is that giving patients this information will
interfere with their consideration of more relevant data, such as the specific chance of getting the disease (the “personal
risk”), the risk reduction the treatment provides, and any possible side effects. I explore this view and the theories of
rationality that ground it, and I argue instead that comparative risk information can play a positive role in decision-making.
The criticism of disclosing this sort of information to patients, I conclude, rests on a mistakenly narrow account of the
goals of prevention and the nature of rational choice in medicine.
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Peter H. SchwartzEmail: |