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1.
The role played by peripheral visual information in the control of aiming movements is not fully understood, as is indicated by the conflicting results reported in the literature. In the present study, the authors tested and confirmed the hypothesis that the source of the conflict lies in the portion of the visual peripheral field that has been under scrutiny in the different studies. Participants (N = 60) moved a computer mouse from a fixed starting position to 1 of 3 targets under varied vision conditions. The portion of the peripheral visual field that best ensured directional accuracy of a sweeping movement was found to be located between 20° and 10° of visual angle, whereas the area found to favor directional accuracy of an aiming movement comprised 30° through 10° of visual angle.  相似文献   

2.
The focus of the present study was on determining whether the high level of directional accuracy found in aiming studies in which the subjects can see their hand in the visual periphery supports the existence of a kinetic visual channel or, rather, the advantage of binocular over monocular vision for movement directional control. The limits of this kinetic visual channel were also explored. The results of the 1st experiment indicated that seeing one's hand in the visual periphery is sufficient to ensure optimal directional aiming accuracy. Further, no differences in aiming accuracy were noted between monocular and binocular vision. These results supported the existence of a visual kinetic channel. In the 2nd experiment, whether this kinetic visual channel would operate with movements slower (55 degrees /s) than those usually used in studies that had proved its existence (over 110 degrees /s) was delineated. The results indicated that this visual kinetic channel was operative even at relatively slow movement velocities. Central vision of the hand seemed to be used for on-line directional control of relatively slow movements.  相似文献   

3.
It has been shown that, even for very fast and short duration movements, seeing one's hand in peripheral vision, or a cursor representing it on a video screen, resulted in a better direction accuracy of a manual aiming movement than when the task was performed while only the target was visible. However, it is still unclear whether this was caused by on-line or off-line processes. Through a novel series of analyses, the goal of the present study was to shed some light on this issue. We replicated previous results showing that the visual information concerning one's movement, which is available between 40 degrees and 25 degrees of visual angle, is not useful to ensure direction accuracy of video-aiming movements, whereas visual afferent information available between 40 degrees and 15 degrees of visual angle improved direction accuracy over a target-only condition. In addition, endpoint variability on the direction component of the task was scaled to direction variability observed at peak movement velocity. Similar observations were made in a second experiment when the position of the cursor was translated to the left or to the right as soon as it left the starting base. Further, the data showed no evidence of on-line correction to the direction dimension of the task for the translated trials. Taken together, the results of the two experiments strongly suggest that, for fast video-aiming movements, the information concerning one's movement that is available in peripheral vision is used off-line.  相似文献   

4.
The focus of the present study was on determining whether the high level of directional accuracy found in aiming studies in which the subjects can see their hand in the visual periphery supports the existence of a kinetic visual channel or, rather, the advantage of binocular over monocular vision for movement directional control. The limits of this kinetic visual channel were also explored. The results of the 1st experiment indicated that seeing one's hand in the visual periphery is sufficient to ensure optimal directional aiming accuracy. Further, no differences in aiming accuracy were noted between monocular and binocular vision. These results supported the existence of a visual kinetic channel. In the 2nd experiment, whether this kinetic visual channel would operate with movements slower (55°/s) than those usually used in studies that had proved its existence (over 110°/s) was determined. The results indicated that this visual kinetic channel was operative even at relatively slow movement velocities. Central vision of the hand seemed to be used for on-line directional control of relatively slow movements.  相似文献   

5.
The question addressed in the present study was whether subjects (N = 24) can use visual information about their hand, in the first half of an aiming movement, to ensure optimal directional accuracy of their aiming movements. Four groups of subjects practiced an aiming task in either a complete vision condition, a no-vision condition, or in a condition in which their hand was visible for the first half [initial vision condition (IV)] or the second half of the movement [final vision condition (FV)]. Following 240 trials of acquisition, all subjects were submitted to a transfer test that consisted of 40 trials performed in a no-vision condition. The results indicated that seeing the hand early in movement did not help subjects to optimize either directional or amplitude accuracy. On the other hand, when subjects viewed their hand closer to the target, movements resulted that were as accurate as those performed under a complete vision condition. In transfer, withdrawing vision did not cause any increase in aiming error for the IV or the no-vision conditions. These results replicated those of Carlton (1981) and extended those of Bard and colleagues (Bard, Hay, & Fleury, 1985) in that they indicated that the kinetic visual channel hypothesized by Paillard (1980; Paillard & Amblard, 1985) appeared to be inoperative beyond 40deg of visual angle.  相似文献   

6.
Past research has revealed that central vision is more important than peripheral vision in controlling the amplitude of target-directed aiming movements. However, the extent to which central vision contributes to movement planning versus online control is unclear. Since participants usually fixate the target very early in the limb trajectory, the limb enters the central visual field during the late stages of movement. Hence, there may be insufficient time for central vision to be processed online to correct errors during movement execution. Instead, information from central vision may be processed offline and utilised as a form of knowledge of results, enhancing the programming of subsequent trials. In the present research, variability in limb trajectories was analysed to determine the extent to which peripheral and central vision is used to detect and correct errors during movement execution. Participants performed manual aiming movements of 450 ms under four different visual conditions: full vision, peripheral vision, central vision, no vision. The results revealed that participants utilised visual information from both the central and peripheral visual fields to adjust limb trajectories during movement execution. However, visual information from the central visual field was used more effectively to correct errors online compared to visual information from the peripheral visual field.  相似文献   

7.
The goal of this study was to determine whether a sensorimotor or cognitive encoding is used to encode a target position and save it into iconic memory. The methodology consisted of disrupting a manual aiming movement to a memorized visual target by displacing the visual field containing the target. The nature of the encoding was inferred from the nature and the size of the errors relative to a control. The target was presented either centrally or in the right periphery. Participants moved their hand from the left to the right of fixation. Black and white vertical stripes covered the whole visual field. The visual field was either stationary throughout the trial or was displaced to the right or left at the extinction of the target or at the start of the hand movement. In the latter case, the displacement of the visual field obviously could only be taken into account by the participant during the gesture. In this condition, our hypothesis was that the aiming error would follow the direction of visual field displacement. Results showed three major effects: (1) Vision of the hand during the gesture improved the final accuracy; (2) visual field displacement produced an underestimation of the target distance only when the hand was not visible during the gesture and was always in the same direction displacement; and (3) the effect of the stationary structured visual field on aiming precision when the hand was not visible depended on the distance to the target. These results suggest that a stationary structured visual field is used to support the memory of the target position. The structured visual field is more critical when the hand is not visible and when the target appears in peripheral rather than central vision. This suggests that aiming depends on memory of the relative peripheral position of the target (allocentric reference). However, in the present task, cognitive encoding does not maintain the "position" of the target in memory without reference to the environment. The systematic effect of the visual field displacement on the manual aiming suggests that the role of environmental reference frames in memory for position is not well understood. Some studies, in particular those of Giesbrecht and Dixon (1999) and Glover and Dixon (2001), suggested differing roles of the environment in the retention of the target position and the control of aiming movements toward the target. The present observations contribute to understanding the mechanism involved in locating and grasping objects with the hand.  相似文献   

8.
The aim of this study was to evaluate the contribution of head orienting to the directional accuracy of aiming at targets of different eccentricities. Six right-handed females were tested in three experimental conditions: (1) aiming at a target with head fixed, (2) aiming with head free to move, (3) aiming with instruction to align head with target. For all conditions, accuracy is reduced when aiming at the more eccentric targets. However, undershooting increases considerably when the head is fixed. The present results support a twofold hypothesis for encoding spatial information of visual origin: an eye (<15° of eccentricity) and a head (>25° of eccentricity) range. It can be concluded that head movements contribute to accuracy of aiming at targets located beyond 20° of eccentricity of the subject's visual field, thus providing the arm program with directional specifications.  相似文献   

9.
Summary The aim of the present study was to investigate the processes underlying aiming movements (motor programming and feedback control), and to explore their modification through learning. Two groups of 6- and 9-year-old children were asked to perform a directional aiming task without visual feedback (open-loop situation). After 15 trials (pretest) all subjects were submitted to a practice session which consisted of three series of trials with visual feedback (closed-loop situation). Half of the subjects had to perform the task at maximum speed (programmed movements), while the other half was required to perform slow movements (feedback-controlled movements). After the practice session all subjects were tested again in the openloop situation without time constraints (posttest). The results showed that during the practice session, accuracy was greater than in the two test conditions. It was greater in the case of slow movements than in the case of rapid ones. Moreover, in the case of rapid movements, it did not improve over the three practice series, while it did improve with slow movements. The difference between pre- and posttests showed that both groups improved their accuracy with practice in all conditions, the greatest improvement being obtained with rapid practice movements in 9-year-old children. It is suggested that different types of feedback (on-line and delayed feedback) contribute in varying degrees to the improvement of the aiming movements. However, the rapid movement condition, which requires a greater efficiency of programming, was found to be more effective for learning than the slow movement condition. The age-related differences found in learning suggest that feedback information can be fully integrated into motor programming only after 6 years of age.  相似文献   

10.
The authors investigated the accuracy of horizontal pointing movements toward a visual target viewed on a vertical video monitor; the view included a directional distortion between perceptual and action spaces. Although accurate coding of the movement vector in a relative (visual) system of coordinates has been found to occur when there is a prismatic perturbation, provided that the hand and the target are continuously visible, such accurate performance has never been reported for video-controlled situations with larger deviations. To evaluate whether visual relative coding is task specific or depends on the magnitude of the induced misalignment, the authors manipulated the intensity of directional perturbation (10 degrees or 40 degrees) in a video-controlled task. Whatever the directional bias, participants (N = 40) were initially inaccurate but adapted quickly within a few trial rehearsals, with a concomitant recalibration of segmental proprioception. In contrast with prism studies, relative coding of the hand-to-target vector seemed not to be operative in video-controlled situations, suggesting that target location is specified in an egocentric system of reference that includes hand-related proprioceptive signals, despite the presence of a (consciously) detected misalignment between visual and kinesthetic systems.  相似文献   

11.
Three experiments are reported that test the hypothesis that under certain conditions programming time is a function of the directional accuracy demand of a response, directional accuracy being quantified by the minimal angle subtended at the point of movement initiation by the circular targets within the response. Subjects in three simple reaction time experiments were required to tap a single target or a series of circular targets as rapidly as possible with a hand-held stylus. Experiments 1 and 3 showed that the subtended angle (SA) of a response can have a more powerful effect on programming time, as indexed by reaction time and premotor time, than the number of movement parts in the response. The results of Experiment 2 revealed that the locus of the directional accuracy effect was SA and not target size or movement distance. In all three experiments, response SA was a better predictor of programming time than was number of movement parts, target size, movement distance, movement time, and average movement velocity. The findings support the notion that constraints placed upon movement initiation by the directional accuracy demand of the task can play an important role in determining the length of the programming process.  相似文献   

12.
Three experiments are reported that test the hypothesis that under certain conditions programming time is a function of the directional accuracy demand of a response, directional accuracy being quantified by the minimal angle subtended at the point of movement initiation by the circular targets within the response. Subjects in three simple reaction time experiments were required to tap a single target or a series of circular targets as rapidly as possible with a hand-held stylus. Experiments 1 and 3 showed that the subtended angle (SA) of a response can have a more powerful effect on programming time, as indexed by reaction time and premotor time, than the number of movement parts in the response. The results of Experiment 2 revealed that the locus of the directional accuracy effect was SA and not target size or movement distance. In all three experiments, response SA was a better predictor of programming time than was number of movement parts, target size, movement distance, movement time, and average movement velocity. The findings support the notion that constraints placed upon movement initiation by the directional accuracy demand of the task can play an important role in determining the length of the programming process.  相似文献   

13.
Seeing one's hand in visual periphery has been shown to optimize the directional accuracy of a sweeping hand movement, which is consistent with Paillard's (1980; Paillard & Amblard, 1985) two-channels model of visual information processing. However, contrary to this model, seeing one's hand in central vision, even for a brief period of time, also resulted in optimal directional accuracy. One goal of the present study was to test two opposing hypotheses proposed to explain the latter finding. As a second goal, we wanted to determine whether additional support could be found for the existence of a visual kinetic channel. The results indicated that seeing one's hand in central vision, even for a very short delay, resulted in the same accuracy as being permitted to see one's hand for the duration of the whole movement. This suggests that seeing one's hand around the target might enable one to code its location and that of the target within a single frame of reference and, thus, facilitate movement planning. In addition, the results of the present study indicated that seeing one's hand in motion while in visual periphery permitted a better directional accuracy than when this information was not available. This suggests that the movement vector, which is planned prior to movement initiation, can be quickly updated following movement initiation.  相似文献   

14.
Induced self-motion in central vision   总被引:2,自引:0,他引:2  
Previous research on visually induced self-motion found that stimulation of the central visual field (up to 30 degrees in diameter) results in perceived object motion while self-motion requires peripheral stimulation. In the present study, perceived self-motion was induced with a radially expanding pattern simulating observer motion through a space filled with dots, with visual angles of 7.5 degrees, 10.6 degrees, 15 degrees, and 21.2 degrees. Speed and texture density were also varied. The duration of reported self-motion (a) decreased with increased speed, (b) failed to increase with increased visual angle, and (c) decreased with visual angle at the highest speed level. In a second experiment, subjects rated the perceived depth of the displays. The speed and speed/area interaction effects on judged depth matched those found for induced self-motion. These results suggest an extension of the focal/ambient theory: In addition to a more primitive ambient processing mode that requires peripheral vision, there is a higher level system concerned with ambient processing that functions in the central visual field and uses more complex stimulus information, such as internal depth represented in a radially expanding pattern.  相似文献   

15.
The author examined the minimum amount of time needed for vision to increase aiming accuracy and decrease movement duration. Participants selected when they would receive a visual sample during aiming movements by pressing a switch held with the left hand. The sample was one of the following durations: 40 ms, 30 ms, 20 ms, 10 ms, or 0 ms (no vision). Decreased accuracy in the no-vision condition compared to the vision conditions was observed when the duration of the impending sample was unknown (Experiment 1). Samples 40 ms in duration were sufficient to decrease endpoint variability when the duration of the sample was known before the movement (Experiment 2). These results indicate that short visual samples can be used to decrease movement time and increase accuracy and that knowledge of the impending visual context can impact the individual's subsequent behavior.  相似文献   

16.
Gait regulation patterns were examined under various visual conditions in order to determine whether speed information provided by peripheral vision is taken into account in gait adjustments. Nine subjects walking toward a visual target on the ground were required to place one foot exactly on it. peripheral vision was either restricted to a 12 degrees angle or decorrelated, corresponding to a moving speed greater than the actual walking speed. Decorrelation was obtained by placing the subject on a treadmill moving in the walking direction. The results show, by comparison with the control condition, that the restriction of peripheral visual information did not affect the accuracy of the foot positioning, whereas decorrelated conditions affected it significantly: we noted that the gait regulation was triggered early on and showed a very stable pattern so that the distance to the target was consistently underestimated. This suggest that, although visual speed information is not indispensable in this kind of task, it is nevertheless taken into account in stride adjustments when the whole visual field is available. The results are discussed, in the context of a time-based approach to locomotor activity, in relation to the possible visual methods that might be used in obtaining information about time to contact the target.  相似文献   

17.
The reaction times (RTs), movement times (MTs), and final accuracy of hand movements directed towards visual goals were measured in 6-, 8-, and 10-year-old children, using tasks in which direction and amplitude components of movement were distinctly required. The tasks were performed with and without visual feedback of the limb. RTs decreased with age, and were shorter in directional than in amplitude task, in all ages. MTs were the longest at age 8 in both tasks, equally short at ages 6 and 10 in the directional task, the shortest at age 10, and intermediate at age 6, when amplitude had to be regulated. In the amplitude task, the target distance generally affected MTs under both visual conditions, but to a lower degree at age 10 than in the two younger groups. Movement accuracy, which was in all cases higher with visual feedback, showed different developmental trends among the two spatial components: directional accuracy was not different among the three groups of age, whereas amplitude accuracy showed a nonmonotonic development in the nonvisual condition, with an increase between age 6 and age 10, and the lowest level at age 8. In the visual condition, amplitude accuracy did not change with age. The specification of direction seems therefore to predominantly load the preparatory stage of the response. Amplitude specification seems to be more dependent on on-going regulations and to undergo a longer and more complex development, with a critical period around age 8 when a greater propensity for a feedback-based control appears on the two components. With increasing age, amplitude tends to be specific to a greater extent by a feedforward process.  相似文献   

18.
Three experiments were conducted to investigate the role of central and peripheral vision (CV and PV) in postural control. In Experiment 1, either the central or peripheral visual field were selectively stimulated using a circular random dot pattern that was either static or alternated at 5 Hz. Center of foot pressure (CoP) was used to examine postural sway during quiet standing under both CV and PV conditions. The results showed that, when the visual stimulus was presented in the periphery, the CoP area decreased and more so in the anterior-posterior (AP) than in the medio-lateral (ML) direction, indicating a characteristic directional specificity. There was no significant difference between the static and dynamic (alternating) conditions. Experiment 2 investigated the directional specificity of body sway found in Experiment 1 by having the trunk either be faced toward the stimulus display or perpendicularly to it, with the head always facing the display. The results showed that the stabilizing effect of peripheral vision was present in the direction of stimulus observation (i.e., the head/gaze direction), irrespective of trunk orientation. This suggested that head/gaze direction toward the stimulus presentation, rather than a biomechanical factor like greater mobility of the ankle joint in AP direction than in ML direction, was essential to postural stability. Experiment 3 further examined whether the stabilizing effect of peripheral vision found in Experiments 1 and 2 was caused because more dots (500) were presented as visual cues to the peripheral visual field than to the central visual field (20 dots) by presenting the same number of dots (20) in both conditions. It was found that, in spite of the equal number of dots, the postural sway amplitudes were larger for the central vision conditions than for the peripheral vision conditions. In conclusion, the present study showed that peripheral rather than central vision contributes to maintaining a stable standing posture, with postural sway being influenced more in the direction of stimulus observation, or head/gaze direction, than in the direction of trunk orientation, which suggests that peripheral vision operates primarily in a viewer-centered frame of reference characterized by the head/gaze direction rather than in a body-centered frame of reference characterized by the anatomical planes of the body.  相似文献   

19.
Mental images seem to have a size; the experimental problem was to map that image size onto a scale of physical measurement. To this end, two experiments were conducted to measure the size of mental images in degrees of visual angle. In Experiment 1, college students employed light pointers to indicate the horizontal extent of projected mental images of words (the letter string, not the referent). Imagined words covered about 1.0 degress of visual angle per letter. In Experiment 2, a more objective eye-movement response was used to measure the visual angle size of imagined letter strings. Visual angle of eye movement was found to increase regularly as the letter distance between the fixation point and a probed letter position increased. Each letter occupied about 2.5 degrees of visual angle for the four-letter strings in the control/default size condition. Possible relations between eye movements and images are discussed.  相似文献   

20.
The aim of the present study was twofold: first, to investigate the effects of spatial precues on the execution of rapid aiming in children aged 7, 9, and 11 and second, to provide a kinematic support to the investigation of the role of precues in aiming tasks performed under temporal constraints. Four precuing conditions were used, where participants received: (a) no precue of any type, (b) advance information on direction, (c) advance information on amplitude, and (d) complete information on the forthcoming movement. Our results showed that precuing the spatial dimensions of movement shortens reaction times, that such shortening is a function of the number of precued parameters, and that spatial precues modify the kinematics of the children's rapid aiming movements. Peak velocity increased with direction and/or amplitude, suggesting that precues play a significant role in motor preparation. Moreover, the accuracy results indicate that direction precuing induces a proactive directional regulation. Finally, direction and amplitude appear to be independently specified in children.  相似文献   

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