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1.
In 2 experiments, the authors manipulated the frequency of concurrent feedback to discern the effects on learning. In each experiment, participants (N = 48, Experiment 1; N = 36, Experiment 2) attempted to reproduce a criterion force-production waveform (5 s in duration) presented on the computer monitor. Consistent with the guidance hypothesis, the results of Experiment 1 indicated very strong guiding effects of concurrent feedback and strong dependence on the feedback, as indicated by participants' extremely poor performance upon feedback withdrawal in retention. As predicted by the guidance hypothesis, dependence on the feedback was reduced as a result of reducing the frequency of the concurrent feedback. The results of Experiment 2 indicated that one can enhance learning by providing concurrent and terminal feedback on 1 trial, with no feedback on the subsequent trial. In that way, the strong guiding effects of concurrent feedback could be realized and the beneficial effects of terminal feedback could also be achieved.  相似文献   

2.
The effect of concurrent visual feedback on the implicit learning of repeated segments in a task of pursuit tracking has been tested. Although this feedback makes it possible to regulate the positional error during the movement, it could also induce negative guidance effects. To test this hypothesis, a first set of participants (N=42) were assigned to two groups, which performed either the standard pursuit-tracking task based on the experimental paradigm of Pew ( 1974 ; group F-ST), or a task called "movement reproduction" in which the feedback was suppressed (group noF-ST). A second set of participants (N=26) performed in the same feedback condition groups but in a dual-task situation (F-DT and noF-DT; Experiment 2). The results appear to confirm our predictions since the participants in groups without feedback, contrary to those in groups with feedback, succeeded with practice in differentiating their performances as a function of the nature of the segments (repeated or nonrepeated) both in simple (Experiment 1) and in dual-task (Experiment 2) situations. These experiments indicate that the feedback in the pursuit-tracking task induces a guidance function potentially resulting in an easiness tracking that prevents the participants from learning the repetition.  相似文献   

3.
In 2 experiments, the authors investigated a potential interaction involving the processing of concurrent feedback using design features from the specificity of practice literature and the processing of terminal feedback using a manipulation from the guidance hypothesis literature. In Experiment 1, participants produced (198 trials) flexion-extension movements to reproduce a specific pattern of displacement over time with or without vision of the limb position and with 100% or 33% knowledge of results (KR) frequency. The transfer test was performed without vision and KR. In Experiment 2, the authors assessed whether sensory information processing was modulated by the amount of practice. Participants performed 54 or 396 trials under a 100% or a 33% KR frequency with vision before being transferred to a no-vision condition without KR. Results of both experiments indicated that the Vision-33% condition suffered a larger detrimental effect of withdrawing visual information than the Vision-100% condition. Experiment 2 indicated that this detrimental effect increased with practice. These results indicated the reduction in terminal feedback prompted participants to more deeply process the concurrent visual information thus reinforcing their dependency on the visual information.  相似文献   

4.
Recent work on the role of knowledge of results (KR) in motor learning has challenged some traditional assumptions. In particular, the guidance hypothesis suggests that there is a detriment to learning when KR guides the learner toward correct performance. Three experiments that explored this hypothesis are reported here. These experiments contrasted the effects of relative frequency of guidance versus the relative frequency of KR. According to the guidance hypothesis, it was predicted that parallel effects of the relative frequency manipulation on motor learning and performance would result under guided and KR conditions. The movement task was a reciprocal timing task that was either paced by a metronome (Experiment 1) or augmented by auditory KR (Experiments 2 and 3). The results of Experiments 1 and 3 revealed a number of parallel effects, thus providing support for the guidance hypothesis. The contrast of Experiments 1 and 2 resulted in a number of dissociable effects, however. These findings are discussed in relation to the potential guiding properties of KR and their impact on motor performance and learning.  相似文献   

5.
Two experiments were conducted to investigate the learning of the programmed- and feedback-based processes controlling the production of a slow, self-paced positioning response in two dimensions (direction and extent) in the horizontal plane. Both experiments had two phases: an acquisition phase of 60 trials with KR, followed by a KR withdrawal phase of 20 trials. In Experiment 1, one group (N=15) had visual feedback about the ongoing movement and the other group (N=15) did not. In Experiment 2, one group (N=15) practiced initiating the response in the criterion direction and moving the criterion extent, whereas, the other group (N=15) practiced initiating the response in the criterion direction and moving randomly varied extents. The results of Experiment 1 indicated that the learning of a programmed-based process is a gradually acquired freedom from visual feedback. Experiment 2 revealed that a programmed-based process can be learned independent of a feedback-based process.  相似文献   

6.
Two experiments were conducted to investigate the learning of the programmed- and feedback-based processes controlling the production of a slow, self-paced positioning response in two dimensions (direction and extent) in the horizontal plane. Both experiments had two phases: an acquisition phase of 60 trials with KR, followed by a KR withdrawal phase of 20 trials. In Experiment 1, one group (N=15) had visual feedback about the ongoing movement and the other group (N=15) did not. In Experiment 2, one group (N=15) practiced initiating the response in the criterion direction and moving the criterion extent, whereas, the other group (N=15) practiced initiating the response in the criterion direction and moving randomly varied extents. The results of Experiment 1 indicated that the learning of a programmed-based process is a gradually acquired freedom from visual feedback. Experiment 2 revealed that a programmed-based process can be learned independent of a feedback-based process.  相似文献   

7.
The purpose of this study was to investigate the effects of aging and the role of augmented visual information in the acquisition of a new bimanual coordination pattern, namely a 90° relative phase pattern. In a pilot study, younger and older adults received augmented visual feedback in the form of a real-time orthogonal display of both limb movements after every fifth trial. Younger adults acquired this task over three days of practice and retained the task well over periods of one week and one month of no practice while the older adults showed no improvement at all on the task. It was hypothesized that the amount of augmented information was not sufficient for the older adults to overcome the strong tendency to perform natural, intrinsically stable coordination patterns, which consequently prevented them from learning the task. The present study evaluated the age-related role of augmented visual feedback for learning the new pattern. Participants were randomly assigned within age groups to receive either concurrent or terminal visual feedback after every trial in acquisition. In contrast to the pilot study, all of the older adults learned the pattern, although not to the same level as the younger adults. Both younger and older adults benefitted from concurrent visual feedback, but the older adults gained more from the concurrent feedback than the younger adults, relative to terminal feedback conditions. The results suggest that when learning bimanual coordination patterns, older adults are more sensitive to the structure of the practice conditions, particularly the availability of concurrent visual information. This greater sensitivity to the learning environment may reflect a diminished capacity for inhibitory control and a decreased ability to focus attention on the salient aspects of learning the task.  相似文献   

8.
Three experiments are reported which investigate the role of concurrent and terminal feedback in the acquisition of a discrete positioning task. Experiments I and II compare the efficiency of concurrent visual feedback (CVF) and terminal visual feedback (TVF) as training methods when the gain of the visual display is varied from 1:1 to 4:1. There is a consistent interaction between feedback method and gain of the display over the recall trials. Concurrent visual feedback is inferior to terminal visual feedback at a gain of 4:1 in Experiment I and when the displayed and actual movement directions differ (Experiment II). Experiment III explores the relationship between concurrent and terminal feedback when feedback is of a digital form and its precision is varied. Concurrent feedback is worse as a training method although there is no interaction between feedback method and precision of feedback. These findings are discussed in the light of a variety of factors which could contribute to the inferiority of concurrent feedback as a training method.  相似文献   

9.
Enhancing the learning of sport skills through external-focus feedback   总被引:1,自引:0,他引:1  
The authors examined how the effectiveness of feedback for the learning of complex motor skills is affected by the focus of attention it induces. The feedback referred specifically either to body movements (internal focus) or to movement effects (external focus). In Experiment 1, groups of novices and advanced volleyball players (N = 48) practiced "tennis" serves under internal-focus or external-focus feedback conditions in a 2 (expertise) x 2 (feedback type) design. Type of feedback did not differentially affect movement quality, but external-focus feedback resulted in greater accuracy of the serves than internal-focus feedback during both practice and retention, independent of the level of expertise. In Experiment 2, the effects of relative feedback frequency as a function of attentional focus were examined. A 2 (feedback frequency: 100% vs. 33%) x 2 (feedback type) design was used. Experienced soccer players (N = 52) were required to shoot lofted passes at a target. External-focus feedback resulted in greater accuracy than internal-focus feedback did. In addition, reduced feedback frequency was beneficial under internal-focus feedback conditions, whereas 100% and 33% feedback were equally effective under external-focus conditions. The results demonstrate the effectiveness of effect-related, as opposed to movement-related, feedback and also suggest that there is a need to revise current views regarding the role of feedback for motor learning.  相似文献   

10.
Considerable interest in the hypothesis that different cognitive tasks recruit qualitatively distinct processing systems has led to the proposal of separate explicit (declarative) and implicit (procedural) systems. A popular probabilistic category learning task known as the weather prediction task is said to be ideally suited to examine this distinction because its two versions, “observation” and “feedback,” are claimed to recruit the declarative and procedural systems, respectively. In two experiments, we found results that were inconsistent with this interpretation. In Experiment 1, a concurrent memory task had a detrimental effect on the implicit (feedback) version of the task. In Experiment 2, participants displayed comparable and accurate insight into the task and their judgment processes in the feedback and observation versions. These findings have important implications for the study of probabilistic category learning in both normal and patient populations.  相似文献   

11.
The effects of movement time and time to visual feedback (feedback time) on prism exposure aftereffects and direct effects were studied. In Experiment 1, the participants' (N = 60) pointing limb became visible early in the movement (.2-s feedback time), and eye-head aftereffects increased with increasing movement time (.5 to 3.0 s), but larger hand-head aftereffects showed little change. Direct effects (terminal error during exposure) showed near-perfect compensation for the prismatic displacement (11.4 diopters) when movement time was short but decreasing compensation with longer movement times. In Experiment 2, participants' (N = 48) eye-head aftereffects increased and their larger hand-head aftereffects decreased with increasing movement time (2.0 and 3.0 s), especially when feedback time increased (.25 and 1.5 s). Direct effects showed increasing overcompensation for longer movement and feedback times. Those results suggest that aftereffects and direct effects measure distinct adaptive processes, namely, spatial realignment and strategic control, respectively. Differences in movement and feedback times evoke different eye-hand coordination strategies and consequent direct effects. Realignment aftereffects also depend upon the coordination strategy deployed, but not all strategies support realignment. Moreover, realignment is transparent to strategic control and, when added to strategic correction, may produce nonadaptive performance.  相似文献   

12.
Augmented feedback, provided by coaches or displays, is a well-established strategy to accelerate motor learning. Frequent terminal feedback and concurrent feedback have been shown to be detrimental for simple motor task learning but supportive for complex motor task learning. However, conclusions on optimal feedback strategies have been mainly drawn from studies on artificial laboratory tasks with visual feedback only. Therefore, the authors compared the effectiveness of learning a complex, 3-dimensional rowing-type task with either concurrent visual, auditory, or haptic feedback to self-controlled terminal visual feedback. Results revealed that terminal visual feedback was most effective because it emphasized the internalization of task-relevant aspects. In contrast, concurrent feedback fostered the correction of task-irrelevant errors, which hindered learning. The concurrent visual and haptic feedback group performed much better during training with the feedback than in nonfeedback trials. Auditory feedback based on sonification of the movement error was not practical for training the 3-dimensional movement for most participants. Concurrent multimodal feedback in combination with terminal feedback may be most effective, especially if the feedback strategy is adapted to individual preferences and skill level.  相似文献   

13.
The effects of practice (Experiment 1) and parameter variability (Experiment 2) on the learning of generalized motor programs (GMPs) and movement parameterization were investigated. In each experiment, 2 tasks with different relative force-time structures were tested. Participants (N = 32, Experiment 1; N = 40, Experiment 2) attempted to exert a pattern of force that resembled in force and time a waveform that was displayed on a computer monitor. In both experiments, the analysis suggested that the GMP, although refined over practice, was relatively stable (i.e., resistant to decay and interference), even early in practice (after 20 trials). In addition, the results indicated that constant and variable parameter practice did not differentially affect GMP learning but did degrade the learning of the parameter that was not varied. The data provided additional evidence for the dissociation of the GMP and the parameterization processes proposed in GMP theory. Contrary to schema theory, the present data suggest an interdependence between the force and the time parameters: The manipulation of 1 of the parameters has a negative effect on the learning of the other parameter.  相似文献   

14.
Although the study of feedback about goal achievement (knowledge of results, KR) has been important for the development principles of augmented information feedback in simple skills, there is reason to question the generalizability of these findings to many common learning situations. A more appropriate type of information for skill learning appears to be augmented kinematic (or kinetic) feedback regarding the movement pattern. The experiments presented here extend recent findings about KR to a paradigm involving kinematic feedback. In Experiment 1, we examined how several kinds of temporal and spatial kinematic information supplement KR in learning. Spatial kinematic variables were more effective than temporal variables, as indicated by performance in a retention test without kinematic feedback. In Experiment 2, we manipulated the schedule of augmented kinematic feedback in a method that paralleled previous KR work. We contrasted averaged schedules of augmented feedback, in which information was given either after every trial or as averaged information after every set of five trials. On retention tests without kinematic feedback given 1 day and 1 week after acquisition, averaged schedules led to enhanced performance over an every-trial format. Together, these results begin to define the variables important in kinematic feedback, and suggest that this feedback may influence learning in ways parallel to KR.  相似文献   

15.
Analysis of individual learning curves and concurrent verbal protocols from three experiments concerning discovery of a non-salient verbal concept and a pictorial analogue (Chinese ideograph) of the concept show that a substantial transition phase occurs in which discrimination of exemplars from non-exemplars of the concept is above chance but not yet asymptotic. Under most conditions the ability to verbalize knowledge of the concept occurred almost simultaneously with the onset of the transition phase. However, the addition of noise in the form of false feedback (Experiment 3) created a temporary dissociation between task performance and verbalizable knowledge. Additional results suggest that individual hypothesis revision/rejection strategies affect the length of the transition phase of learning, whereas the size of the domain of hypotheses being sampled affects the number of trial blocks before the transition phase begins. The effect of feedback error on the relation between early rates of hypothesis generation and subsequent transition phase length also suggests that a strategy of quick rejection of falsified hypotheses becomes less adaptive in noisy task environments (e.g. when there are many exceptions to a rule or the concept is probabilistic). Finally, failure to find effects of variables known to affect implicit learning suggests that implicit learning processes do not play a large role in the discovery of this type of concept.  相似文献   

16.
以家族相似性图案为材料,让被试在单任务或双任务条件下以集中呈现或交错呈现的方式进行观察(实验1)或反馈(实验2)学习,记录眼动,探究注意对交错呈现优势的影响,以及工作记忆在其中的作用。发现当进行观察学习时,注意影响交错呈现优势,结果支持区别对比理论和注意衰减理论;当进行反馈学习时,注意的影响还有待进一步探究。同时,工作记忆影响交错呈现优势,但工作记忆并非完全通过影响注意从而影响交错呈现优势。  相似文献   

17.
Three experiments investigated whether linguistic and/or attentional constraints might account for preschoolers' difficulties when learning color terms. Task structure and demands were equated across experiments, and both speed and degree of learning were compared. In Experiment 1, 3-year-olds who were matched on vocabulary score were taught new secondary color terms by corrective, semantic, or referential linguistic contrast. Corrective contrast produced more rapid and more extensive learning than did either semantic or referential contrast, supporting the hypothesis that targeted linguistic feedback facilitates learning. Experiment 2 replicated and extended the first experiment with Italian children and found cross-cultural differences in the amount learned about colors named differently in the two languages. In Experiment 3, some of the children were introduced to the new terms within a context of enhanced perceptual salience. These children learned as fast and performed as accurately as those given corrective linguistic feedback in Experiment 1.  相似文献   

18.
儿童阶段是对外部反馈最敏感的阶段。以往研究发现,不同类型反馈(积极/消极反馈)和不同性质的强化物(物质/社会性强化)对儿童学习效果存在交互作用,并且对不同性别儿童的影响有所不同。本研究通过两个实验,采用联结学习范式以考察不同类型反馈对8~10岁儿童学习效果的影响。首先考察了积极反馈和消极反馈对儿童学习效果的影响,进而在积极、消极反馈的基础上加入了物质、社会性强化物,探究物质、社会性强化条件下积极、消极反馈对儿童学习效果影响的性别差异。结果表明,对于8~10岁儿童来说,消极反馈比积极反馈对儿童学习效果的影响更大。并且,物质、社会性强化物对儿童反馈学习效果的影响存在性别差异,对于男孩来说,在物质性强化条件下,消极反馈更能促进其学习;而对于女孩来说,在社会性强化物下,消极反馈更能促进她们的学习。该研究为如何运用反馈促进儿童学习提供了实证依据。  相似文献   

19.
Variability in the representation of the decision criterion is assumed in many category-learning models, yet few studies have directly examined its impact. On each trial, criterial noise should result in drift in the criterion and will negatively impact categorization accuracy, particularly in rule-based categorization tasks, where learning depends on the maintenance and manipulation of decision criteria. In three experiments, we tested this hypothesis and examined the impact of working memory on slowing the drift rate. In Experiment 1, we examined the effect of drift by inserting a 5-sec delay between the categorization response and the delivery of corrective feedback, and working memory demand was manipulated by varying the number of decision criteria to be learned. Delayed feedback adversely affected performance, but only when working memory demand was high. In Experiment 2, we built on a classic finding in the absolute identification literature and demonstrated that distributing the criteria across multiple dimensions decreases the impact of drift during the delay. In Experiment 3, we confirmed that the effect of drift during the delay is moderated by working memory. These results provide important insights into the interplay between criterial noise and working memory, as well as providing important constraints for models of rule-based category learning.  相似文献   

20.
Two experiments investigated the effect of hand position on the accuracy of short- and long-duration aiming movements in the presence and absence of visual feedback. In Experiment 1 (N = 16) short aiming movements were executed rapidly, which would require them to be predominantly programmed, whereas in Experiment 2(N = 8) these movements were performed slowly enough so that visual feedback, which implies that they were predominantly programmed. However, the long-duration, short-length movements of Experiment 2 were disrupted when visual feedback was removed, which suggests that these movements were being guided by visual feedback. Having the heel of the responding hand in contact with the target platform during the response resulted in greater accuracy than no hand contact for the short-length movements of both experiments. Taken together, these results indicated that hand contact produced greater aiming accuracy than no hand contact for both programmed- and feedback-based movements.  相似文献   

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