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1.
Considerable evidence indicates that shape similarity plays a major role in object recognition, identification and categorization. However, little is known about shape processing and its development. Across four experiments, we addressed two related questions. First, what makes objects similar in shape? Second, how does the processing of shape similarity develop? We specifically asked whether children and adults determine shape similarity by using categories (e.g., straight vs. curved), as proposed by Biederman (1987), or whether they treat all shape variability uniformly, as proposed by Ullman (1998). Findings from Experiments 1 and 2 suggest that adults and 7-year-olds generally engage in a process in which they impose categories on shape variation and judge objects that fall within those categories as being similar in shape. Four-year-olds are far less likely to engage in such a process. Experiments 3 and 4 address whether 4-year-olds are more likely to treat shape similarity categorically (as older children and adults do) when the objects are given familiar names, functions, and internal properties. Naming did lead to more advanced treatment of shape similarity in some cases. Overall, these findings provide evidence of developmental differences in shape processing and suggest that knowledge of abstract properties of objects may affect the calculation of shape similarity.  相似文献   

2.
Many of the phenomena underlying shape recognition can be derived from an assumption that the representation of simple parts can be understood in terms of independent dimensions of generalized cones, e.g., whether the axis of a cylinder is straight or curved or whether the sides are parallel or nonparallel. What enables this sensitivity? One explanation is that the representations derive from our immersion in a manufactured world of simple objects, e.g., a cylinder and a funnel, where these dimensions can be readily discerned independent of other stimulus variations. An alternative explanation is that genetic coding and/or early experience with extended contours—a characteristic of all naturally varying visual worlds—would be sufficient to develop the appropriate representations. The Himba, a seminomadic people in a remote region of Northwestern Namibia with little exposure to regular, simple artifacts, were virtually identical to western observers in representing generalized-cone dimensions of simple shapes independently. Thus immersion in a world of simple, manufactured shapes is not required for the development of a representation that specifies these dimensions independently.  相似文献   

3.
Two experiments test whether the shape of objects that obstruct sound can be perceived by human listeners. Three foam-core shapes of equal area—disk, square, and triangle—were positioned in front a set of loudspeakers, which emanated broadband noise. On each trial, blindfolded listeners were asked to identify which shape obstructed the noise. Both experiments revealed that under most conditions, listeners could identify the shapes at better-than-chance levels. Experiment 2 also showed that the addition of a second intensity level of broadband noise randomized across trials actually improved performance. This finding suggests that listeners were likely basing their judgments on an acoustic dimension that was invariant—and was perhaps made more salient—over multiple intensities. These results add to the growing literature showing that human listeners are sensitive to sound-structuring surfaces that themselves do not produce sound.  相似文献   

4.
A striking demonstration that sound–object correspondences are not completely arbitrary is that adults map nonsense words with rounded vowels (e.g. bouba) to rounded shapes and nonsense words with unrounded vowels (e.g. kiki) to angular shapes ( Köhler, 1947 ; Ramachandran & Hubbard, 2001 ). Here we tested the bouba/kiki phenomenon in 2.5‐year‐old children and a control group of adults (n =20 per age), using four pairs of rounded versus pointed shapes and four contrasting pairs of nonsense words differing in vowel sound. Overall, participants at both ages matched words with rounded vowels to the rounder shapes and words with unrounded vowels to the pointed shapes (both ps < .0005), with no significant difference between the two ages (p > .10). Such naturally biased correspondences between sound and shape may influence the development of language.  相似文献   

5.
6.
Visual perception in adult humans is thought to be tuned to represent the statistical regularities of natural scenes. For example, in adults, visual sensitivity to different hues shows an asymmetry which coincides with the statistical regularities of colour in the natural world. Infants are sensitive to statistical regularities in social and linguistic stimuli, but whether or not infants’ visual systems are tuned to natural scene statistics is currently unclear. We measured colour discrimination in infants to investigate whether or not the visual system can represent chromatic scene statistics in very early life. Our results reveal the earliest association between vision and natural scene statistics that has yet been found: even as young as 4 months of age, colour vision is aligned with the distributions of colours in natural scenes.

Research Highlights

  1. We find infants’ colour sensitivity is aligned with the distribution of colours in the natural world, as it is in adults.
  2. At just 4 months, infants’ visual systems are tailored to extract and represent the statistical regularities of the natural world.
  3. This points to a drive for the human brain to represent statistical regularities even at a young age.
  相似文献   

7.
In 3 experiments, the authors investigated the ability of observers to extract the probabilities of successive shape co-occurrences during passive viewing. Participants became sensitive to several temporal-order statistics, both rapidly and with no overt task or explicit instructions. Sequences of shapes presented during familiarization were distinguished from novel sequences of familiar shapes, as well as from shape sequences that were seen during familiarization but less frequently than other shape sequences, demonstrating at least the extraction of joint probabilities of 2 consecutive shapes. When joint probabilities did not differ, another higher-order statistic (conditional probability) was automatically computed, thereby allowing participants to predict the temporal order of shapes. Results of a single-shape test documented that lower-order statistics were retained during the extraction of higher-order statistics. These results suggest that observers automatically extract multiple statistics of temporal events that are suitable for efficient associative learning of new temporal features.  相似文献   

8.
A size-congruency effect in memory for visual shape   总被引:1,自引:0,他引:1  
In five experiments, visual shapes were shown at either a small or a large size for study in the learning phase of a recognition memory experiment. Later, in the test phase, recognition memory was tested in anold-new paradigm in which an equal number of new shapes were mixed at random with previously seen shapes. Half of theold shapes were shown at the same size as in the learning phase, whereas half were shown at the other size. In every experiment, shapes tested at the same size as shown in the learning phase were recognized more quickly and more accurately than shapes tested at a different size. This size-congruency effect was found for line drawings of natural objects and for unfamiliar shapes (i.e., blobs and stick figures). Furthermore, the magnitude of the size-congruency effect depended on the degree of discrepancy between the learning size and the test size. Together, the results suggest that visual shape memory can be sensitive to the size at which patterns are originally encoded, and that the speed and accuracy of recognition memory is influenced by the size of a shape.  相似文献   

9.
The distribution of figural "goodness" in 2 mental shape spaces, the space of triangles and the space of quadrilaterals, was examined. In Experiment 1, participants were asked to rate the typicality of visually presented triangles and quadrilaterals (perceptual task). In Experiment 2, participants were asked to draw triangles and quadrilaterals by hand (production task). The rated typicality of a particular shape and the probability that that shape was generated by participants were each plotted as a function of shape parameters, yielding estimates of the subjective distribution of shape goodness in shape space. Compared with neutral distributions of random shapes in the same shape spaces, these distributions showed a marked bias toward regular forms (equilateral triangles and squares). Such psychologically modal shapes apparently represent ideal forms that maximize the perceptual preference for regularity and symmetry.  相似文献   

10.
Garrigan P  Kellman PJ 《Perception》2011,40(11):1290-1308
In early cortex, visual information is encoded by retinotopic orientation-selective units. Higher-level representations of abstract properties, such as shape, require encodings that are invariant to changes in size, position, and orientation. Within the domain of open, 2-D contours, we consider how an economical representation that supports viewpoint-invariant shape comparisons can be derived from early encodings. We explore the idea that 2-D contour shapes are encoded as joined segments of constant curvature. We report three experiments in which participants compared sequentially presented 2-D contour shapes comprised of constant curvature (CC) or non-constant curvature (NCC) segments. We show that, when shapes are compared across viewpoint or for a retention interval of 1000 ms, performance is better for CC shapes. Similar recognition performance is observed for both shape types, however, if they are compared at the same viewpoint and the retention interval is reduced to 500 ms. These findings are consistent with a symbolic encoding of 2-D contour shapes into CC parts when the retention intervals over which shapes must be stored exceed the duration of initial, transient, visual representations.  相似文献   

11.
The classical oblique effect refers to the finding that observers are faster and more accurate in discriminating the orientation of a line or edge when it is at or near vertical or horizontal than when it is at an oblique orientation (Appelle, 1972; Mach, 1861). Based on the finding that observer sensitivity to orientation of simple symmetric shapes like an ellipse or the letter "X" also exhibits an oblique effect, Li and Westheimer (1997) suggested that the effect does not arise solely from inequality of simple orientation-tuned receptors in early visual processing, but also involves later orientation processing that can encompass more complex inputs such as shape axes. In this work, we examined how the oblique effect impacts three-dimensional shapes defined by texture cues.  相似文献   

12.
How do toddlers learn the names of geometric forms? Previous work suggests that preschoolers have fragmentary knowledge and that defining properties are not understood until well into elementary school. The current study investigated when children first begin to understand shape names and how they apply those labels to unusual instances. We tested 25- and 30-month-old children’s (N = 30 each) understanding of names for canonical shapes (commonly encountered instances, e.g., equilateral triangles), noncanonical shapes (more irregular instances, e.g., scalene triangles), and embedded shapes (shapes within a larger picture, e.g., triangular slices of pizza). At 25 months, children knew very few names, including those for canonical shapes. By 30 months, however, children had acquired more shape names and were beginning to apply them to some of the less typical instances of the shapes. Possible mechanisms driving this initial development of shape knowledge and implications of that development for school readiness are explored.  相似文献   

13.
Abecassis, Sera, Yonas, and Schwade (2001) showed that young children represent shapes more metrically, and perhaps more holistically, than do older children and adults. How does a child transition from representing objects and events as undifferentiated wholes to representing them explicitly in terms of their attributes? According to RBC (Recognition‐by‐Components theory; Biederman, 1987 ), objects are represented as collections of categorical geometric parts (“geons”) in particular categorical spatial relations. We propose that the transition from holistic to more categorical visual shape processing is a function of the development of geon‐like representations via a process of progressive intersection discovery. We present an account of this transition in terms of DORA ( Doumas, Hummel, & Sandhofer, 2008 ), a model of the discovery of relational concepts. We demonstrate that DORA can learn representations of single geons by comparing objects composed of multiple geons. In addition, as DORA is learning it follows the same performance trajectory as children, originally generalizing shape more metrically/holistically and eventually generalizing categorically.  相似文献   

14.
Some things look more complex than others. For example, a crenulate and richly organized leaf may seem more complex than a plain stone. What is the nature of this experience—and why do we have it in the first place? Here, we explore how object complexity serves as an efficiently extracted visual signal that the object merits further exploration. We algorithmically generated a library of geometric shapes and determined their complexity by computing the cumulative surprisal of their internal skeletons—essentially quantifying the “amount of information” within each shape—and then used this approach to ask new questions about the perception of complexity. Experiments 1–3 asked what kind of mental process extracts visual complexity: a slow, deliberate, reflective process (as when we decide that an object is expensive or popular) or a fast, effortless, and automatic process (as when we see that an object is big or blue)? We placed simple and complex objects in visual search arrays and discovered that complex objects were easier to find among simple distractors than simple objects are among complex distractors—a classic search asymmetry indicating that complexity is prioritized in visual processing. Next, we explored the function of complexity: Why do we represent object complexity in the first place? Experiments 4–5 asked subjects to study serially presented objects in a self-paced manner (for a later memory test); subjects dwelled longer on complex objects than simple objects—even when object shape was completely task-irrelevant—suggesting a connection between visual complexity and exploratory engagement. Finally, Experiment 6 connected these implicit measures of complexity to explicit judgments. Collectively, these findings suggest that visual complexity is extracted efficiently and automatically, and even arouses a kind of “perceptual curiosity” about objects that encourages subsequent attentional engagement.  相似文献   

15.
ABSTRACT

At the crossroad of archeology and experimental psychology, we addressed the issue of interindividual variability in traditional ceramic shapes. The goal was to explore whether such variability could imply potter signatures. We set up a field experiment with 5 expert Nepalese potters, asking them to produce 3 shapes (replicated 5 times). The 2D profiles of the experimental productions were analyzed with a shape analysis method borrowed from biology. In a complementary experiment focusing on shape discrimination, the participants were asked to visually identify their own productions and those of their colleagues. Results indicated that the potters produced slightly but significantly different shapes. We assume that during apprenticeship individuals developed their own motor skills, which reflect upon the finished products. Interpreting shape variability in terms of individuals could provide supplementary information on the social organization of the production, either for modern or ancient periods. As for shape discrimination, our preliminary results indicated that a few potters visually distinguished individual signatures. Those craftsmen could play a key role in the selection and evolution of the traditional ceramic shapes.  相似文献   

16.
By 7 months of age, infants are able to learn rules based on the abstract relationships between stimuli ( Marcus et al ., 1999 ), but they are better able to do so when exposed to speech than to some other classes of stimuli. In the current experiments we ask whether multimodal stimulus information will aid younger infants in identifying abstract rules. We habituated 5‐month‐olds to simple abstract patterns (ABA or ABB) instantiated in coordinated looming visual shapes and speech sounds (Experiment 1), shapes alone (Experiment 2), and speech sounds accompanied by uninformative but coordinated shapes (Experiment 3). Infants showed evidence of rule learning only in the presence of the informative multimodal cues. We hypothesize that the additional evidence present in these multimodal displays was responsible for the success of younger infants in learning rules, congruent with both a Bayesian account and with the Intersensory Redundancy Hypothesis.  相似文献   

17.
Smith LB 《Cognitive Science》2005,29(4):665-679
Two experiments show that action alters the shape categories formed by 2-year-olds. Experiment 1 shows that moving an object horizontally (or vertically) defines the horizontal (or vertical) axis as the main axis of elongation and systematically changes the range of shapes seen as similar. Experiment 2 shows that moving an object symmetrically (or asymmetrically) also alters shape categories. Previous work has shown marked developmental changes in object recognition between 1 and 3 years of age. These results suggest a role for action in this developmental process.  相似文献   

18.
Psychologists have long been captivated by the perception of animacy – the fact that even simple moving shapes may appear to engage in animate, intentional, and goal-directed movements. Here we report several new types of studies of a particularly salient form of perceived animacy: chasing, in which one shape (the ‘wolf’) pursues another shape (‘the sheep’). We first demonstrate two new cues to perceived chasing – chasing subtlety (the degree to which the wolf deviates from perfectly ‘heat-seeking’ pursuit) and directionality (whether and how the shapes ‘face’ each other). We then use these cues to show how it is possible to assess the objective accuracy of such percepts, and to distinguish the immediate perception of chasing from those more subtle (but nevertheless real) types of ‘stalking’ that cannot be readily perceived. We also report several methodological advances. Previous studies of the perception of animacy have faced two major challenges: (a) it is difficult to measure perceived animacy with quantitative precision; and (b) task demands make it difficult to distinguish perception from higher-level inferences about animacy. We show how these challenges can be met, at least in our case study of perceived chasing, via tasks based on dynamic visual search (the Find-the-Chase task) and a new type of interactive display (the Don’t-Get-Caught! task).  相似文献   

19.
Graham DJ  Field DJ 《Perception》2008,37(9):1341-1352
Two recent studies suggest that natural scenes and paintings show similar statistical properties. But does the content or region of origin of an artwork affect its statistical properties? We addressed this question by having judges place paintings from a large, diverse collection of paintings into one of three subject-matter categories using a forced-choice paradigm. Basic statistics for images whose caterogization was agreed by all judges showed no significant differences between those judged to be 'landscape' and 'portrait/still-life', but these two classes differed from paintings judged to be 'abstract'. All categories showed basic spatial statistical regularities similar to those typical of natural scenes. A test of the full painting collection (140 images) with respect to the works' place of origin (provenance) showed significant differences between Eastern works and Western ones, differences which we find are likely related to the materials and the choice of background color. Although artists deviate slightly from reproducing natural statistics in abstract art (compared to representational art), the great majority of human art likely shares basic statistical limitations. We argue that statistical regularities in art are rooted in the need to make art visible to the eye, not in the inherent aesthetic value of natural-scene statistics, and we suggest that variability in spatial statistics may be generally imposed by manufacture.  相似文献   

20.

An intrinsic part of seeing objects is seeing how similar or different they are relative to one another. This experience requires that objects be mentally represented in a common format over which such comparisons can be carried out. What is that representational format? Objects could be compared in terms of their superficial features (e.g., degree of pixel-by-pixel overlap), but a more intriguing possibility is that they are compared on the basis of a deeper structure. One especially promising candidate that has enjoyed success in the computer vision literature is the shape skeleton—a geometric transformation that represents objects according to their inferred underlying organization. Despite several hints that shape skeletons are computed in human vision, it remains unclear how much they actually matter for subsequent performance. Here, we explore the possibility that shape skeletons help mediate the ability to extract visual similarity. Observers completed a same/different task in which two shapes could vary either in their skeletal structure (without changing superficial features such as size, orientation, and internal angular separation) or in large surface-level ways (without changing overall skeletal organization). Discrimination was better for skeletally dissimilar shapes: observers had difficulty appreciating even surprisingly large differences when those differences did not reorganize the underlying skeletons. This pattern also generalized beyond line drawings to 3-D volumes whose skeletons were less readily inferable from the shapes’ visible contours. These results show how shape skeletons may influence the perception of similarity—and more generally, how they have important consequences for downstream visual processing.

  相似文献   

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