共查询到20条相似文献,搜索用时 15 毫秒
1.
John D. Cullen Werner F. Helsen Martinus J. Buekers Kathryn L. Hesketh Janet L. Starkes Digby Elliott 《Human movement science》2001,20(6):807-828
Two experiments examined on-line processing during the execution of reciprocal aiming movements. In Experiment 1, participants used a stylus to make movements between two targets of equal size. Three vision conditions were used: full vision, vision during flight and vision only on contact with the target. Participants had significantly longer movement times and spent more time in contact with the targets when vision was available only on contact with the target. Additionally, the proportion of time to peak velocity revealed that movement trajectories became more symmetric when vision was not available during flight. The data indicate that participants used vision not only to 'home-in' on the current target, but also to prepare subsequent movements. In Experiment 2, liquid crystal goggles provided a single visual sample every 40 ms of a 500 ms duty cycle. Of interest was how participants timed their reciprocal aiming to take advantage of these brief visual samples. Although across participants no particular portion of the movement trajectory was favored, individual performers did time their movements consistently with the onset and offset of vision. Once again, performance and kinematic data indicated that movement segments were not independent of each other. 相似文献
2.
Digby Elliott Fran Allard 《The Quarterly Journal of Experimental Psychology Section A: Human Experimental Psychology》1985,37(3):407-425
Three experiments were conducted to determine how variables other than movement time influence the speed of visual feedback utilization in a target-pointing task. In Experiment 1, subjects moved a stylus to a target 20 cm away with movement times of approximately 225 msec. Visual feedback was manipulated by leaving the room lights on over the whole course of the movement or extinguishing the lights upon movement initiation, while prior knowledge about feedback availability was manipulated by blocking or randomizing feedback. Subjects exhibited less radial error in the lights-on/blocked condition than in the other three conditions. In Experiment 2, when subjects were forced to use vision by a laterally displacing prism, it was found that they benefited from the presence of visual feedback regardless of feedback uncertainty even when moving very rapidly (e.g. less than 190 msec). In Experiment 3, subjects pointed with and without a prism over a wide variety of movement times. Subjects benefited from vision much earlier in the prism condition. Subjects seem able to use vision rapidly to modify aiming movements but may do so only when the visual information is predictably available and/or yields an error large enough to detect early enough to correct. 相似文献
3.
With their eyes initially on either the home, midline, or final end position, 30 participants practiced a 2-target aiming movement. After 120 acquisition trials, participants performed a retention test and were then transferred to each of the other 2 eye conditions. During acquisition, all groups improved over practice, but the home group showed the greatest improvement. The temporal improvement was most pronounced in the times spent after peak velocity. Retention and transfer tests indicated that participants performed best under eye-movement conditions that were the same as the 1 they had practiced in. There was also positive transfer of training between conditions in which the oculomotor information was similar. Thus, to optimize learning, one should practice under the same afferent and oculomotor conditions that will be required for the final performance. 相似文献
4.
Les G. Carlton 《The Quarterly Journal of Experimental Psychology Section A: Human Experimental Psychology》1981,33(1):87-93
The study examined the contribution of various sources of visual information utilised in the control of discrete aiming movements. Subjects produced movements, 15.24 cm in amplitude, to a 1.27 cm target in a movement time of 330 ms. Responses were carried out at five vision-manipulation conditions which allowed the subject complete vision, no vision, vision of only the target or stylus, and a combination of stylus and target. Response accuracy scores indicated that a decrement in performance occurred when movements were completed in the absence of visual information or when only the target was visible during the response. The stylus and the target plus stylus visual conditions led to response accuracy which was comparable to movements produced with complete vision. These results suggest that the critical visual information for aiming accuracy is that of the stylus. These findings are consistent with a control model based on a visual representation of the discrepancy between the position of the hand and the location of the target. 相似文献
5.
Seeing one's hand in visual periphery has been shown to optimize the directional accuracy of a sweeping hand movement, which is consistent with Paillard's (1980; Paillard & Amblard, 1985) two-channels model of visual information processing. However, contrary to this model, seeing one's hand in central vision, even for a brief period of time, also resulted in optimal directional accuracy. One goal of the present study was to test two opposing hypotheses proposed to explain the latter finding. As a second goal, we wanted to determine whether additional support could be found for the existence of a visual kinetic channel. The results indicated that seeing one's hand in central vision, even for a very short delay, resulted in the same accuracy as being permitted to see one's hand for the duration of the whole movement. This suggests that seeing one's hand around the target might enable one to code its location and that of the target within a single frame of reference and, thus, facilitate movement planning. In addition, the results of the present study indicated that seeing one's hand in motion while in visual periphery permitted a better directional accuracy than when this information was not available. This suggests that the movement vector, which is planned prior to movement initiation, can be quickly updated following movement initiation. 相似文献
6.
Recent studies have shown the importance of visual feedback during the rapid initial phase of aiming movements for the control of direction (e.g., Bard, Paillard, Fleury, Hay, & Larue, 1990; Blouin, Teasdale, Bard, & Fleury, in press; Teasdale, Blouin, Bard, & Fleury, 1991). In most of these studies, visual feedback conditions were presented in blocked sessions. Consequently, higher-order processes (e.g., feedforward and/or learning processes), along with on-line processing of visual feedback, might have contributed to the better accuracy found when subjects had visual feedback of only the initial portion of the movements (compared with movements without visual feedback). To test this possibility, we studied subjects' performance of rapid arm movements under different types of presentation (random, precued, and blocked) of the visual feedback conditions of the trajectory (no vision, initial portion only, and vision of the entire trajectory). Directional errors were larger in the no-vision condition than in both conditions with visual feedback. There were no differences among the presentation conditions, suggesting that on-line processing of visual information contributed to the control of the arm movements. 相似文献
7.
Three experiments were conducted to determine if a representation of the movement environment is functional in the organization and control of limb movements, when direct visual contact with the environment is prevented. In Experiment 1, a visual rearrangement procedure was employed to show that a representation of the environment that provides inaccurate information about the spatial location of a target can disrupt manual target aiming. In Experiment 2, we demonstrated that spatial information about the position of a target can be destroyed by a visual pattern mask, supporting our claim that the representation is visual. A target-cuing procedure was used in Experiment 3 to show that representation of target position can be useful for premovement organization in a target-aiming task. Together our findings suggest that a short-lived visual representation of the movement environment may serve a useful role in the organization and control of limb movements. 相似文献
8.
Previous research has demonstrated that movement times to the first target in sequential aiming movements are influenced by the properties of subsequent segments. Based on this finding, it has been proposed that individual segments are not controlled independently. The purpose of the current study was to investigate the role of visual feedback in the interaction between movement segments. In contrast to past research in which participants were instructed to minimize movement time, participants were set a criterion movement time and the resulting errors and limb trajectory kinematics were examined under vision and no vision conditions. Similar to single target movements, the results indicated that vision was used within each movement segment to correct errors in the limb trajectory. In mediating the transition between segments, visual feedback from the first movement segment was used to adjust the parameters of the second segment. Hence, increases in variability that occurred from the first to the second target in the no vision condition were curtailed when visual feedback was available. These results are discussed along the lines of the movement constraint and movement integration hypotheses. 相似文献
9.
The authors investigated (a). whether the specificity of practice hypothesis is mediated by the importance of visual afferent information for the control of manual aiming movements and (b). how movement planning and online correction processes to the movement initial impulse are affected by the withdrawal of visual information in transfer. In acquisition, participants (N = 40) aimed at targets of different sizes in a full-vision or in a target-only condition before being transferred to a target-only condition without knowledge of results. The results supported the hypothesis that learning is specific to the source or sources of afferent information that are more likely to ensure optimal performance. The results also suggested that individuals will not always use visual afferent information more extensively when aiming at a small rather than at a large target. Instead, in a temporally constrained task, the relative efficiency of visually based corrections appears to mediate how exclusively an individual will rely on online visual afferent information for movement control. Finally, the detailed kinematic analysis performed in the present study clearly indicated that online modifications to the movement primary impulse are possible, arguing for a continuous or pseudo-continuous control of relatively slow aiming movements on the basis of visual afferent input. 相似文献
10.
Two experiments reported the effect of movement time and knowledge of results on overall spatial errors in rapid simultaneous bimanual aiming movements. In Exps. 1 (n=32) and 2 (n=32), participants used light, aluminum levers oriented vertically in the sagittal plane to make reversal movements over the same distance (20 degrees - 20 degrees or 60 degrees - 60 degrees) or different distances (20 degrees - 60 degrees) in each arm in 250, 350, or 450 msec. to the reversal point. The participants in Exp. 1 were given knowledge of results on the spatial and temporal accuracy for both arms, while in Exp. 2 knowledge of results was provided for one arm only. Strong speed-accuracy tradeoffs were shown for all groups in both experiments, but errors were larger in the different distance movements compared to the same distance groups. Spatial errors were also elevated in Exp. 2 when knowledge of results was not available compared to those conditions where knowledge of results was available. Overall, bimanual speed-accuracy tradeoffs are similar to single arm movements when one moves the same distance in each arm and when knowledge of results is available. 相似文献
11.
Eight people with Parkinson's disease (PD), 8 age-matched older adults, and 8 young adults executed 3-dimensional rapid aiming movements to 1, 3, 5, and 7 targets. Reaction time, flight time, and time after peak velocity to the 1st target indicated that both neurologically healthy groups implemented a plan on the basis of anticipation of upcoming targets, whereas the PD group did not. One suggested reason for the PD group's deficiency in anticipatory control is the greater variability in their initial force impulse. Although the PD group scaled peak velocity and time to peak velocity similarly to the other groups, their coefficients of variation were greater, making consistent prediction of the movement outcome difficult and thus making it less advantageous to plan too far in advance. A 2nd finding was that the PD group exhibited increased slowing in time after peak velocity in the final segments of the longest sequence, whereas the other 2 groups did not. The increased slowing could be the result of a different movement strategy, increased difficulty modulating the agonist and antagonist muscle groups later in the sequence, or both. The authors conclude that people with PD use more segmented planning and control strategies than do neurologically healthy older and young adults when executing movement sequences and that the locus of increased bradykinesia in longer sequences is in the deceleration phase of movement. 相似文献
12.
It has been shown that, even for very fast and short duration movements, seeing one's hand in peripheral vision, or a cursor representing it on a video screen, resulted in a better direction accuracy of a manual aiming movement than when the task was performed while only the target was visible. However, it is still unclear whether this was caused by on-line or off-line processes. Through a novel series of analyses, the goal of the present study was to shed some light on this issue. We replicated previous results showing that the visual information concerning one's movement, which is available between 40 degrees and 25 degrees of visual angle, is not useful to ensure direction accuracy of video-aiming movements, whereas visual afferent information available between 40 degrees and 15 degrees of visual angle improved direction accuracy over a target-only condition. In addition, endpoint variability on the direction component of the task was scaled to direction variability observed at peak movement velocity. Similar observations were made in a second experiment when the position of the cursor was translated to the left or to the right as soon as it left the starting base. Further, the data showed no evidence of on-line correction to the direction dimension of the task for the translated trials. Taken together, the results of the two experiments strongly suggest that, for fast video-aiming movements, the information concerning one's movement that is available in peripheral vision is used off-line. 相似文献
13.
Nicholas C. Barrett Denis J. Glencross 《The Quarterly Journal of Experimental Psychology Section A: Human Experimental Psychology》1988,40(2):299-322
The present paper examines the control principles underlying rapid manual tracking responses to horizontal double-step stimuli. The paper reports an experiment concerned with responses made to step-stimuli presented in quick succession. The amplitude of the second-step was varied between the initial step-position and the home-base. Double-step response parameters were analysed as a function of the determinant time interval (D) between the second step and the onset of the initial response. The initial response amplitude was observed to vary as a function of D. Amplitude transition functions were constructed representing the transition of the initial response amplitude between the two step positions; their slopes, furthermore, depended on the amplitude of the second target step. No delays in the initial reaction time with the interstimulus interval were observed. Minor delays to the onset of a corrective response were observed. These delays were in part related to a movement time constraint that is independent of any limitations in central processing capacity. The present findings for the manual control system are compared to double-step tracking analyses of the oculomotor control system. 相似文献
14.
Visual control of discrete aiming movements 总被引:3,自引:0,他引:3
Stephen A. Wallace Karl M. Newell 《The Quarterly Journal of Experimental Psychology Section A: Human Experimental Psychology》1983,35(2):311-321
An experiment is reported which investigated the visual control of discrete rapid arm movements. Subjects were required to move as rapidly as possible to several target width-movement distance combinations under both visual and non-visual conditions. The movement time (MT) data were supportive of Fitts' Law in that MT was linearly related and highly correlated to the Index of Difficulty (ID). MT was also similar for different target width-distance combinations sharing the same ID value. The error rate analysis, which compared visual to non-visual perfromance, indicated that vision was only used, and to varying degrees, when MT exceeded 200 ms (3.58 ID level). There was some evidence that vision was differentially used within target width-distance combinations sharing the same ID. Estimates of endpoint variability generally reflected the results of the error rate analysis. These results do not support the discrete correction model of Fitts' Law proposed by Keele (1968). 相似文献
15.
16.
Worringham CJ 《Journal of motor behavior》1991,23(1):75-85
Two experiments are reported in which the effects of different levels of spatial variability of the initial phase of aiming movements were explored. It was found that longer, faster, and more spatially variable initial sub movements were associated with an almost proportional increase in the distance between the average location at which the first submovement ended and the target. The first experiment involved a multisegmental arm motion that required a direction reversal, in which spatial variability could be estimated in all three dimensions. The second was a unidirectional, one-degree-of-freedom wrist supination task. The variability-amplitude relationship for the initial submovement was present in both. It is argued that the variability, or unpredictability, of the initial submovement is a determinant of its average amplitude, such that initial submovements approach the target as closely as is permitted by the level of variability. Such a mechanism allows task constraints such as accuracy requirements and allowable error rates to be met most efficiently, in a manner similar to the recently described optimization of submovement durations. If this mechanism is a general, ubiquitous phenomenon in rapid aiming, certain features of its internal kinematic structure are predictable. A set of five such predictions is outlined. 相似文献
17.
Using a lifespan approach, the authors investigated developmental features of the control of ballistic aiming arm movements by manipulating movement complexity, response uncertainty, and the use of precues. Four different age groups of participants (6- and 9-year-old boys and girls and 24- and 73-year-old men and women, 20 participants in each age group) performed 7 types of rapid aiming arm movements on the surface of a digitizer. Their movement characteristics such as movement velocity, normalized jerk, relative timing, movement linearity, and intersegment intervals were profiled. Analyses of variance with repeated measures were conducted on age and task effects in varying movement complexity (Study 1), response uncertainty (Study 2), and precue use (Study 3) conditions. Young children and senior adults had slower, more variant, less smooth, and less linear arm movements than older children and young adults. Increasing the number of movement segments resulted in slower and more variant responses. Movement accuracy demands or response uncertainty interacted with age so that the 6- and 74-year-old participants had poorer performances but responded similarly to the varying treatments. Even though older children and young adults had better performances than young children and senior adults, their arm movement performance declined when response uncertainty increased. The analyses suggested that young children's and senior adults' performances are poorer because less of their movement is under central control, and they therefore use on-line adjustments. In addition, older children and young adults use a valid precue more effectively to prepare for subsequent movements than do young children and senior adults, suggesting that older children and young adults are more capable of organizing motor responses than are young children and senior adults. 相似文献
18.
The effect of concurrent visual feedback (CVF) on continuous aiming movements was investigated in the preferred hand of participants of college age (ns = 12 men, 8 women). Participants made continuous rapid reversal movements with a lightweight lever in the sagittal plane. Participants attempted to reach a short target (20 degrees) and a long target (60 degrees) in separate constant practice conditions, but alternated between the two targets in a variable practice condition. Four blocks of practice trials were provided in each condition, with 40 movements made in each. CVF of the position-time trace was provided for the first 20 movements of each block, but was removed for the remaining 20 movements in each block. Movements were more accurate and consistent during constant practice compared to variable practice where the short target was overshot and the long target was undershot. CVF reduced errors in all conditions, compared to movements without CVF, particularly for the short target during variable practice. The results suggest that the interference generated by alternating targets can be modulated by providing visual feedback, but once the visual feedback was removed, errors increased markedly. 相似文献
19.
The relation between reaction time and the number of elements in a response has been shown to depend on whether simple or choice RT paradigms are employed. The purpose of the present study was to investigate whether advance information about the number of elements is the critical factor mediating the influence between reaction time and response elements. Participants performed aiming movements that varied in terms of the number of elements and movement amplitude. Prior to the stimulus, advance information was given about the number of elements and movement amplitude, movement amplitude only, number of elements only, or no information about the response. Reaction time and movement time to the first target increased as a function of number of elements only when the full response or the number of elements was specified in advance of the stimulus. The implication of these results for current models of motor programming and sequential control of aiming movements are discussed. 相似文献
20.
The authors examined strategic selection of visual samples during manual aiming. Participants (N = 12) wore liquid-crystal goggles while performing discrete movements to a small target. Initially, participants controlled a 40-ms visual sample via a switch in their nonaiming hand. Subsequently, experimenter-imposed strategies required participants to take visual samples before movement initiation or early or late in the movement. Although participants adopted a variety of strategies to optimize the use of vision, they were more likely to select a sample during the early stages of the movement. Experimenter-imposed early and late instructions resulted in longer movement times than did self-selected sampling. Compared with late sampling, early sampling resulted in a temporal advantage with similar accuracy. 相似文献