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1.
Are tool characteristics represented in imagined tool actions? In two experiments participants imagined and executed coloring rectangles with a thick and a thin pen. In Experiment 2, an additional execution condition without visual feedback of coloring allowed us to dissociate between the relevance of kinesthetic and visual feedback. Pen thickness influenced coloring durations in all conditions, indicating that characteristics of a simple tool are represented during imagery. Imagination was shorter than execution, indicating that imagination may be less detailed than execution. Execution without visual feedback was even shorter than imagination, indicating that vision is more important than kinesthesis for differences between imagination and execution, and that either imagining the movement, inhibiting movement execution or imagining the progress of the action is effortful during imagery. In conclusion, characteristics of simple tools are represented in imagined tool actions but the representation of tools’ effects may not always be adequate.  相似文献   

2.
A system is described which simulates some of the visual rearrangements and changes in sensorimotor relations that occur when experimental subjects move their eyes while looking through a contact lens with a prism attached. The simulated system is more convenient than a system based on the use of a contact lens, and it is based on measures of eye movement that are important in research on the perceptual effects of visual rearrangement. The effects that occur are reviewed in this paper. We also show in detail how the artificial system, which has an eye movement monitor interfaced with a computer and display, simulates the former effects. The data show that experimental subjects who experience visual rearrangement by simulated means manifest the same kind of perceptual adaptation produced in studies in which visual rearrangement is generated by means of a prism mounted on a contact lens.  相似文献   

3.
The scanpath theory of visual perception was tested using Web pages as visual stimuli.Scanpaths are repetitive sequences of fixations and saccades that occur upon reexposure to a visual stimulus. Since Internet users are exposed to repeated visual displays, the Web provides ideal stimuli to test this theory. Eye movement data were recorded for subjects’repeated viewings of three Web pages over three sessions. Resemblance of eye path sequences was measured with a string-edit method; multidimensional scaling and cluster analysis were used to group sequences. Support was found for the scanpath theory; some clusters included pairs of sequences from the same subject. A repeated measures analysis of variance revealeda statistically significant main effect for stimulus type, with a text-intensive news story page generating more similar sequences than a graphic-intensive advertising page. There was a statistically significant main effect for cross-viewing comparisons, reflecting a linear trend in which eye paths for the same subject became more alike over time.  相似文献   

4.
This study investigates the amount of ocular motility occuring in response to questions varying the kind of cognitive process required for answer. Fewer eye movements occur in response to questions designed to elicit visuo-spatial as compared to verbal-conceptual processes, a finding consistent with our earlier observation of more ‘stares’ occuring with the former than with the latter questions. The results are inconsistent with the traditional hypothesis that visual imagery involves an increase in scanning eye movements. The findings are interpreted in terms of a model postulating an interaction of the form of visual information processing and the type of cognitive activity subjects engage in.  相似文献   

5.
The accuracy of movements of the arm directed toward a point in space was investigated in healthy human subjects. To study the influence of the eye movement itself, on the guidance of the arm in the absence of any visual context, subjects performed the goal-directed arm movements without visual feedback about the arm displacement and the target position. The subjects were asked either to keep their eyes centered or oriented toward a previously flashed target. The analysis of the distribution of the errors in arm final position in the two conditions suggests that the eye movement influences the final position adopted by the arm. It is postulated that an interaction exists between the eye and arm systems during the motor program elaboration phase.  相似文献   

6.
This paper presents a novel three-dimensional (3-D) eye movement analysis algorithm for binocular eye tracking within virtualreality (VR). The user’s gaze direction, head position, and orientation are tracked in order to allow recording of the user’s fixations within the environment. Although the linear signal analysis approach is itself not new, its application to eye movement analysis in three dimensions advances traditional two-dimensional approaches, since it takes into account the six degrees of freedom of head movements and is resolution independent. Results indicate that the 3-D eye movement analysis algorithm can successfully be used for analysis of visual process measures in VR. Process measures not only can corroborate performance measures, but also can lead to discoveries of the reasons for performance improvements. In particular, analysis of users’ eye movements in VR can potentially lead to further insights into the underlying cognitive processes of VR subjects.  相似文献   

7.
Studies of saccadic suppression and induced motion have suggested separate representations of visual space for perception and visually guided behavior. Because these methods required stimulus motion, subjects might have confounded motion and position. We separated cognitive and sensorimotor maps without motion of target, background, or eye, with an “induced Roelofs effect”: a target inside an off-center frame appears biased opposite the direction of the frame. A frame displayed to the left of a subject’s center line, for example, will make a target inside the frame appear farther to the right than its actual position. The effect always influences perception, but in half of our subjects it did not influence pointing. Cognitive and sensorimotor maps interacted when the motor response was delayed; all subjects now showed a Roelofs effect for pointing, suggesting that the motor system was being fed from the biased cognitive map. A second experiment showed similar results when subjects made an open-ended cognitive response instead of a five-alternative forced choice. Experiment 3 showed that the results were not due to shifts in subjects’ perception of the felt straight-ahead position. In Experiment 4, subjects pointed to the target and judged its location on the same trial. Both measures showed a Roelofs effect, indicating that each trial was treated as a single event and that the cognitive representation was accessed to localize this event in both response modes.  相似文献   

8.
The relationship between saccadic eye movements and covert orienting of visual spatial attention was investigated in two experiments. In the first experiment, subjects were required to make a saccade to a specified location while also detecting a visual target presented just prior to the eye movement. Detection accuracy was highest when the location of the target coincided with the location of the saccade, suggesting that subjects use spatial attention in the programming and/or execution of saccadic eye movements. In the second experiment, subjects were explicitly directed to attend to a particular location and to make a saccade to the same location or to a different one. Superior target detection occurred at the saccade location regardless of attention instructions. This finding shows that subjects cannot move their eyes to one location and attend to a different one. The results of these experiments suggest that visuospatial attention is an important mechanism in generating voluntary saccadic eye movements.  相似文献   

9.
通过两个实验探讨了视觉表象任务信息的通达对表象加工眼动的影响。结果表明, 在低通达条件下, 表象任务的眼动复制了知觉任务的眼动; 随着表象任务信息通达水平的提高, 眼动的注视点平均持续时间、平均眼跳距离和平均眼跳时间会发生规律性变化; 眼动控制与任务信息通达水平对表象眼动的影响存在不同的机制。实验结果佐证了眼动在视觉表象中起机能性作用的观点。  相似文献   

10.
Tablets are increasingly being used in schools for a variety of handwriting tasks. Given that the control of handwriting relies on both visual and proprioceptive feedback, especially in younger writers, this raises the question of whether the texture of the tablet surface affects graphomotor execution. A series of recent studies found that when the smoothness of a tablet screen modifies proprioceptive feedback, the impact on graphomotor execution varies according to the level of the writer’s handwriting skills. However, as the writing on the screen remained visible in these studies, participants may have compensated for the decrease in proprioceptive feedback by relying more heavily on visual information. The aim of the present study was therefore to unravel the respective contributions of different types of sensory feedback during handwriting development and, consequently, the compensatory role of visual information when children and adults have to write on a tablet. To this end, we asked second and fifth graders and adult participants to write letters and pseudowords on a plastic board placed on top of a tablet screen. Participants wrote on either the smooth or the granular side of the plastic board (manipulation of surface friction), and with normal vision or behind a shield that hid the hand and handwriting from direct view (manipulation of vision). Kinematic parameters and legibility were recorded to assess handwriting performances. Results revealed a significant interaction between proprioceptive and visual feedback on letter size, pen speed and legibility, regardless of participants’ age. Furthermore, reducing the visual and proprioceptive feedback had a greater effect on the children’s handwriting performances than on those of adults. Overall, the present study provides new insight into the contribution of the different types of sensory feedback and their interaction with handwriting development. In addition, our results on the impact of tablet surface on graphomotor execution will serve as useful pointers for improving the design of this tool for children, such as increasing the degree of friction of the screen surface.  相似文献   

11.
This paper describes an automated eye movement laboratory that uses electrooculography (EOG) to study people’s eye movements while they read. An on-line minicomputer processes bioelectric potentials that correspond to saccadic eye movements. Horizontal saccades larger than 1.5 deg of visual angle are detected and analyzed in real-time as they occur. The laboratory is designed for prolonged yet unobtrusive observation of human eye movements during sustained reading periods of minutes or hours. All important functions regarding data collection and data reduction are performed automatically, according to simple procedures that can be applied uniformly and without bias to nearly all subjects that we study. Results from three experiments are cited in order to quantify the performance of the laboratory with respect to four criteria: saccade detection accuracy, measurement accuracy, sensitivity, and the uniformity of these measures over different subjects.  相似文献   

12.
康廷虎  张会 《心理科学》2020,(6):1312-1318
眼动范式是场景知觉研究的重要方法之一,可以通过对场景知觉过程中眼动变化的实时记录,真实地反映场景信息加工的内在心理机制;然而,人们的心理活动是极其复杂的,与之相应的眼动指标也具有多样性和复杂性。对眼动指标的分析,有不同的分析维度,比如整体和局部、时间和空间等。本文回顾了已有的眼动指标分类,并尝试从注视和眼跳的视角对场景知觉过程中的眼动指标进行分类。在此基础上,从界定标准、心理学意义、研究应用等方面对相应的眼动指标进行分析和介绍,最后提出了眼动指标分析和应用可能存在的问题,以及未来研究可能拓展的领域。  相似文献   

13.
孙龙  常若松 《心理科学》2014,37(6):1354-1358
危险知觉是指驾驶员对交通情境中的潜在危险进行识别并做出反应的一种能力。目前,驾驶员危险知觉测量主要使用反应时、眼动或主观评定三种测量方法。在测量中,这三种方法各有优缺点,并出现相互结合的研究趋势。为了提高我国交通安全性,结合国外在提高驾驶员危险预期能力和改善视觉搜索模式两个方面的应用研究,未来国内研究可以在探索危险知觉的认知加工特点、影响因素及加快测量技术的商品化应用等方面加以深入。  相似文献   

14.
叶浩生 《心理学报》2016,48(4):444-456
镜像神经元是一种感觉–运动神经元。它的典型特征是在动作观察和动作执行两个阶段皆被激活。多年来, 由于研究伦理的限制, 研究恒河猴时使用的单细胞电极植入方式无法应用于人类, 因而不能确定人类大脑皮层是否也存在着具有同样功能的神经细胞。但是通过脑成像技术, 神经科学家确定人类大脑皮层存在着具有相同或类似功能的脑区, 称为“镜像神经系统”。文章对镜像神经元及其人类镜像神经系统的意义进行了深入分析, 指出:(1)由于镜像机制把动作知觉和动作执行进行匹配, 观察者仅仅通过他人行为的知觉, 就激活了执行这一动作的神经环路, 产生了一种他人动作的具身模拟, 因而可以直接把握他人的行为意图; (2)镜像神经元所表现出来的那种动作知觉与动作执行的双重激活功能支持了身心一体说, 从方法论上证明了身心二元论的缺陷, 为身心的整体观提供了神经生物学的证据; (3)镜像神经机制把他人的动作与自己的运动系统相匹配, 以自身动作的神经环路对他人的动作做出回应, 促进了人际理解和沟通, 成为社会沟通的“神经桥梁”。  相似文献   

15.
Xiao M  Wong M  Umali M  Pomplun M 《Perception》2007,36(9):1391-1395
Perceptual integration of audio-visual stimuli is fundamental to our everyday conscious experience. Eye-movement analysis may be a suitable tool for studying such integration, since eye movements respond to auditory as well as visual input. Previous studies have shown that additional auditory cues in visual-search tasks can guide eye movements more efficiently and reduce their latency. However, these auditory cues were task-relevant since they indicated the target position and onset time. Therefore, the observed effects may have been due to subjects using the cues as additional information to maximize their performance, without perceptually integrating them with the visual displays. Here, we combine a visual-tracking task with a continuous, task-irrelevant sound from a stationary source to demonstrate that audio-visual perceptual integration affects low-level oculomotor mechanisms. Auditory stimuli of constant, increasing, or decreasing pitch were presented. All sound categories induced more smooth-pursuit eye movement than silence, with the greatest effect occurring with stimuli of increasing pitch. A possible explanation is that integration of the visual scene with continuous sound creates the perception of continuous visual motion. Increasing pitch may amplify this effect through its common association with accelerating motion.  相似文献   

16.
We present a program for MATLAB that generates and presents theheterochromatic fusion nystagmus stimulus. This stimulus allows assessment of isoluminant states through recordings of reflexive eye movements (optokinetic nystagmus). The reflexive nature of the subject’s response makes this stimulus especially useful with nonverbal subjects, such as children and animals. Unfortunately, the stimulus is complex and difficult to program. By presenting the present program, we hope to help those who wish to use this tool in their research. The code of the function can be downloaded at www. dal.ca/~mcmullen/downloads.html.  相似文献   

17.
Here we report that immediately following the execution of an eye movement, oculomotor inhibition of return resides in retinotopic (eye-centered) coordinates. At longer postsaccadic intervals, inhibition resides in spatiotopic (world-centered) coordinates. These results are explained in terms of perisaccadic remapping. In the interval surrounding an eye movement, information is remapped within retinotopic maps to compensate for the retinal displacement. Because remapping is not an instantaneous process, a fast, but gradual, transfer of inhibition of return from retinotopic to spatiotopic coordinates can be observed in the postsaccadic interval. The observation that visual stability is preserved in inhibition of return is consistent with its function as a "foraging facilitator," which requires locations to be inhibited across multiple eye movements. The current results support the idea that the visual system is retinotopically organized and that the appearance of a spatiotopic organization is due to remapping of visual information to compensate for eye movements.  相似文献   

18.
The present study explored behavioral and eye-movement measures in unilateral neglect patients in response to online bisection task (unfilled gap line). Two different tasks supported the bisection performance, a pointing and a grasping strategy. It was explored whether these different strategies may influence subjects’ behavioral and eye-movement measures in response to different segment features: segment length (from shorter to longer) and segment spatial dislocation (from right to left spatial location). Consistent spatial biases were found for both bisection responses, fixation count, and duration, as well as for the first fixation count in case of pointing task. An “extreme-left” gradient effect was suggested and discussed, with patients’ behavioral and eye measures more impaired. On the contrary, the patients’ performance overlaps with the controls’ one in case a grasping task. The direct link of visual pointing and grasping strategy, respectively, with the two cortical ventral and dorsal pathways was adduced to explain our results.  相似文献   

19.
Some authors have suggested that certain components of the event-related potentials (ERPs) reflect underlying stages in the discrimination process. Previous studies have shown that in an auditive three-choice reaction-time task the discrimination is accomplished as a two-stage process, with the more frequently occurring stimulus discriminated at an earlier point than the rarer stimulus and the subjects could be classified as fast and slow responders in function of their response to the most frequent of the three tones. We continuously recorded the electrocerebral activity (EEG) from the scalp and the electromyographic activity (EMG) from the responding muscles in a visual three-choice reaction-time task in 10 strictly right-handed subjects. EEG and EMG responses were subsequently analyzed off-line by aligning them by the onset of either the stimulus (stimulus-synchronized) or the response (response-synchronized). The results suggest that processes of visual stimuli evaluation and response execution are continuously integrated. The discrimination and response systems to visual stimuli is accomplished as a three-stage process, one to frequent tone, another for rare 1, and the last for rare 2. The subjects were classified as fast and slow responders in function of their response to the most frequent of the three tones.  相似文献   

20.
Hering’s model of egocentric visual direction assumes implicitly that the effect of eye position on direction is both linear and equal for the two eyes; these two assumptions were evaluated in the present experiment. Five subjects pointed (open-loop) to the apparent direction of a target seen under conditions in which the position of one eye was systematically varied while the position of the other eye was held constant. The data were analyzed through examination of the relationship between the variations in perceived egocentric direction and variations inexpected egocentric direction based on the positions of the varying eye. The data revealed that the relationship between eye position and egocentric direction is indeed linear. Further, the data showed that, for some subjects, variations in the positions of the two eyes do not have equateffectsTjn egocentric direction. Both the between-eye differences and the linear relationship may be understood in terms of individual differences in the location of the cyclopean eye, an unequal weighting of the positions of the eyes in the processing of egocentric direction, or some combination of these two factors.  相似文献   

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