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1.
Christian Seegelke Charmayne M.L. Hughes Andreas Knoblauch Thomas Schack 《Acta psychologica》2013,144(3):513-521
The present study examined adaptations in the planning of initial grasp postures during a multi-segment object manipulation task. Participants performed a grasping and placing task that consisted of one, two, or three movement segments. The position of the targets was manipulated such that the degree of object rotation between the home and temporally proximal positions, and between the temporally proximal and distal target positions, varied. Participants selected initial grasp postures based on the specific requirements of the temporally proximal and temporally distal action segments, and adjustments in initial grasp posture depended on the temporal order of target location. In addition, during the initial stages of the experimental session initial grasp postures were influenced to a larger extent by the demands of the temporally proximal segment. However, over time, participants overcame these cognitive limitations and adjusted their initial grasp postures more strongly to the requirements of the temporally distal segment. Taken together, these results indicate that grasp posture planning is influenced by cognitive and biomechanical factors, and that participants learn to anticipate the task demands of temporally distal task demands, which we hypothesize, reduce the burden on the central nervous system. 相似文献
2.
The end-state comfort effect is the tendency to use an uncomfortable initial grasp posture for object manipulation if this leads to a comfortable final posture. Many studies have replicated the end-state comfort effect across a range of tasks and conditions. However, these tasks had in common that they involved relatively simple movements, such as picking up a dowel or sliding a pan from one place to another. Here we asked whether the end-state comfort effect extends to more complex tasks. We asked participants to grasp a transparent bowl and move the bowl to an instructed location, positioning it in an instructed orientation. We either found an initial-state comfort effect or equal degrees of comfort for end-grasps and start-grasps depending on task instructions. The end-state comfort effect was not consistently observed. The results suggest that the end-state comfort effect may be restricted to relatively simple grasping movements. 相似文献
3.
We investigated the influence of observed movements on executed movements in a task requiring lifting one foot from the floor while maintaining whole-body balance. Sixteen young participants (20–30 years) performed foot lift movements, which were either cued symbolically by a letter (L/R, indicating to lift the left/right foot) or by a short movie showing a foot lift movement. In the symbol cue condition, stimuli from the movie cue condition were used as distractors, and vice versa. Anticipatory postural adjustments (APAs) and actual foot lifts were recorded using force plates and optical motion capture. Foot lift responses were generally faster in response to the movie compared to the symbol cue condition. Moreover, incongruent movement distractors interfered with performance in the symbol cue condition, as shown by longer response times and increased number of APAs. Latencies of the first (potentially wrong) APA in a trial were shorter for movie compared to symbol cues but were not affected by cue-distractor congruency. Amplitude of the first APA was smaller when it was followed by additional APAs compared to trials with a single APA. Our results show that automatic imitation tendencies are integrated with postural control in a task with balance constraints. Analysis of the number, timing and amplitude of APAs indicates that conflicts between intended and observed movements are not resolved at a purely cognitive level but directly influence overt motor performance, emphasizing the intimate link between perception, cognition and action. 相似文献
4.
Acute aerobic exercise and information processing: Modulation of executive control in a Random Number Generation task 总被引:1,自引:0,他引:1
The immediate and short-term aftereffects of a bout of aerobic exercise on young adults’ executive functions were assessed. Sixteen participants performed a Random Number Generation (RNG) task, which measured two aspects of executive function, before, during, and after ergometer cycling exercise. In a separate session, participants completed the same sequence of testing while seated on an ergometer without pedaling. Results suggest that aerobic exercise: (1) selectively influences RNG indices related to the ability to alternate ascending and descending runs throughout the entire exercise bout; (2) induces a shift to a less effortful number generation strategy, particularly during the first few minutes of the exercise; and (3) has no significant influence on RNG performance as soon as the exercise terminates. The strategic adjustments observed during the exercise are interpreted in the framework of Hockey’s [Hockey, G. R. J. (1997). Compensatory control in the regulation of human performance under stress and high workload: A cognitive-energetical framework. Biological Psychology, 45, 73-93.] compensatory control model and suggest that concurrent effortful processes induced by cycling exercise may draw upon available attention resources and influence executive processing. 相似文献
5.
Previous studies on visuomotor priming have provided insufficient information to determine whether the reach-to-grasp potentiation of a non-target object produces a specific effect during response execution. In order to answer this question, subjects were instructed to reach and grasp a response device with either a power or a precision grip, depending on whether the stimulus they saw was empty or full. Stimuli consisted of containers (graspable with either a power or a precision grip), with non-graspable stimuli added as a control condition (geometrical shapes). The image of the non-target object was removed during the execution phase. Results demonstrate slower execution responses related to motor incompatibility, though conversely, no faster responses with motor compatibility. Moreover, any visuomotor priming effect required that the container be displayed during response execution. These data suggest that during response execution, motor incompatibility produces a disruptive effect likely due to competition between two cerebral events: motor control of the actual response execution and visual object reach-to-grasp neural simulation. 相似文献
6.
Motor planning has generally been studied in situations where participants carry out physical actions without a particular purpose. Yet in everyday life physical actions are usually carried out for higher-order goals. We asked whether two previously discovered motor planning phenomena - the end-state comfort effect and motor hysteresis - would hold up if the actions were carried out in the service of higher-order goals. The higher-order goal we chose to study was memorization. By focusing on memorization, we asked not only how and whether motor planning is affected by the need to memorize, but also how memory performance might depend on the cognitive demands of motor planning. We asked university-student participants to retrieve cups from a column of drawers and memorize as many letters as possible from the inside of the cups. The drawers were opened either in a random order (Experiment 1) or in a regular order (Experiments 2 and 3). The end-state comfort effect and motor hysteresis were replicated in these conditions, indicating that the effects hold up when physical actions are carried out for the sake of a higher-order goal. Surprisingly, one of the most reliable effects in memory research was eliminated, namely, the tendency of recent items to be recalled better than earlier items - the recency effect. This outcome was not an artifact of memory being uniformly poor, because the tendency of initial items to be recalled better than later items - the primacy effect - was obtained. Elimination of the recency effect was not due to the requirement that participants recall items in their correct order, for the recency effect was also eliminated when the items could be recalled in any order (Experiment 3). These and other aspects of the results support recent claims for tighter links between perceptual-motor control and intellectual (symbolic) processing than have been assumed in the past. 相似文献
7.
This study investigated how frequency demand and motion feedback influenced composite ocular movements and eye-hand synergy during manual tracking. Fourteen volunteers conducted slow and fast force-tracking in which targets were displayed in either line-mode or wave-mode to guide manual tracking with target movement of direct position or velocity nature. The results showed that eye-hand synergy was a selective response of spatiotemporal coupling conditional on target rate and feedback mode. Slow and line-mode tracking exhibited stronger eye-hand coupling than fast and wave-mode tracking. Both eye movement and manual action led the target signal during fast-tracking, while the latency of ocular navigation during slow-tracking depended on the feedback mode. Slow-tracking resulted in more saccadic responses and larger pursuit gains than fast-tracking. Line-mode tracking led to larger pursuit gains but fewer and shorter gaze fixations than wave-mode tracking. During slow-tracking, incidences of saccade and gaze fixation fluctuated across a target cycle, peaking at velocity maximum and the maximal curvature of target displacement, respectively. For line-mode tracking, the incidence of smooth pursuit was phase-dependent, peaking at velocity maximum as well. Manual behavior of slow or line-mode tracking was better predicted by composite eye movements than that of fast or wave-mode tracking. In conclusion, manual tracking relied on versatile visual strategies to perceive target movements of different kinematic properties, which suggested a flexible coordinative control for the ocular and manual sensorimotor systems. 相似文献
8.
Recent experiments have produced mixed results in terms of performance when, after learning a sequential task, the same visual-spatial coordinates or the same motor coordinates were reinstated on a subsequent effector transfer test. Given the diversity of tasks and especially sequence characteristics used in previous experiments, the cross-experimental comparison makes inferences and unambiguous interpretations difficult. The purpose of the present experiment was to determine in a principled manner how the spatio-temporal structure of a sequence influences the way the sequence is represented. The results indicated that after limited amount of practice relatively more simple sequences (S1) are coded more efficiently in a mirror (motor) representation which requires the same pattern of homologous muscle activation. Conversely, relatively more complex sequences (S2) are more efficiently coded in a visual-spatial coordinate system which requires movements to the same spatial locations as during acquisition. The data are also consistent with the notion that sequences with different spatio-temporal structures rely to a different degree on distinct control mechanisms (pre-planned vs. on-line, respectively). 相似文献
9.
Hikosaka et al. (1999) proposed that sequential movements are acquired in independent visual-spatial and motor coordinate systems with coding initially represented in visual-spatial coordinates, and later after extended practice in motor coordinates. One aspect of sequence learning that has not been systematically studied, however, is the question of whether or not older adults show the same pattern of coding in inter-limb practice as younger learners. In the present experiment an inter-limb practice paradigm was designed to determine the role that visual-spatial (Cartesian) and motor (joint angles, activation patterns) coordinates play in the coding and learning of a complex movement sequence. Younger and older adults practiced a 16-element movement sequence with one limb on Day 1 and the contra-lateral limb on Day 2. Practice involved the same sequence with either the same visual-spatial or motor coordinates on the two days. Retention tests were conducted on Day 3. Results indicated that keeping the visual-spatial coordinates the same during acquisition resulted in superior retention only for younger adults. Results also indicated the overall slowing of sequential movement production for older adults which appears to result from these participants inability to impose a structure on the sequence. This provides strong evidence that the visual-spatial code plays a dominant role in complex movement sequences and this code is represented in an effector-independent manner for younger adults, but not for older adults. 相似文献
10.
Although the effects of attention on movement execution are well documented behaviorally, much less research has been done on the neurophysiological changes that underlie attentional focus effects. This study presents two experiments exploring effects of attention during an isometric plantar-flexion task using surface electromyography (sEMG). Participants' attention was directed either externally (towards the force plate they were pushing against) or internally (towards their own leg, specifically the agonist muscle). Experiment 1 tested the effects of attention on accuracy and efficiency of force produced at three target forces (30, 60, and 100% of the maximum voluntary contraction; MVC). An internal focus of attention reduced the accuracy of force being produced and increased cocontraction of the antagonist muscle. Error on a given trial was positively correlated with the magnitude of cocontraction on that trial. Experiment 2 tested the effects of attention on muscular fatigue at 30, 60 and 100%MVC. An internal focus of attention led to less efficient intermuscular coordination, especially early in the contraction. These results suggest that an internal focus of attention disrupts efficient motor control in force production resulting in increased cocontraction, which potentially explains other neuromechanical findings (e.g. reduced functional variability with an internal focus). 相似文献
11.
Leuthold H 《Acta psychologica》2003,114(1):83-100
When participants utilize prime information to prepare some or all aspects of the forthcoming movement, reaction time (RT) costs are obtained when the imperative response signal demands an unexpected rather than an expected movement. Longer RT in trials for which primes are invalid rather than valid, i.e., the response validity effect, are taken to reflect prolonged motoric processing time. The present study was designed to test this assumption by using the lateralized readiness potential (LRP) in order to reveal influences of response validity at motoric processes, pre-motoric processes, or both. In two response priming experiments LRP onset latency was examined when valid and invalid advance information about direction (Experiment 1) or about direction and hand (Experiment 2) was provided. RT revealed large response validity effects in both experiments. Analysis of LRP onsets provided strong evidence against the common assumption of a motoric locus of the RT increase in invalid trials. Rather, the present results suggest a pre-motoric locus of the response validity effect within information processing. 相似文献
12.
Solution strategies as possible explanations of individual and sex differences in a dynamic spatial task 总被引:1,自引:0,他引:1
When individuals perform spatial tasks, individual differences emerge in accuracy and speed as well as in the response patterns used to cope with the task. The purpose of this study is to identify, through empirical criteria, the different response patterns or strategies used by individuals when performing the dynamic spatial task presented in the Spatial Orientation Dynamic Test-Revised (SODT-R). Results show that participants can be classified according to their response patterns. Three different ways of solving a task are described, and their relation to (a) performance factors (response latency, response frequency, and invested time) and (b) ability tests (analytical reasoning, verbal reasoning, and spatial estimation) are investigated. Sex differences in response patterns and performance are also analyzed. It is found that the frequency with which men and women employ each one of the strategies described here, is different and statistically significant. Thus, employed strategy plays an important role when interpreting sex differences on dynamic spatial tasks. 相似文献
13.
Information processing is impaired when two tasks are performed concurrently. The interference between the tasks is commonly attributed to structural bottlenecks or strategic scheduling of information processing. The present experiment investigated the effects of time pressure for the second of two responses on information processing in overlapping tasks by recording the lateralized readiness potential (LRP). Time pressure shortened the latency of the second response by diminishing the time devoted to motoric processing. In addition, task interference decreased under time pressure, which is probably due to the relatively early availability of the central bottleneck stage rather than to increased overlap of central stages. The LRP also provided direct evidence for an additional bottleneck following response selection, possibly due to supramodal refractoriness of response initiation. 相似文献
14.
This study examined the interaction of response repetition and response cuing in a finger cuing task with a short and a long cue-stimulus interval (CSI). We observed shorter reaction times (RTs) with increasing CSI and a substantial response repetition benefit. However, this benefit was abolished at the long CSI, suggesting that response cuing neutralized the repetition effect. According to additive-factors logic, the observed interaction suggests that both repetition and cuing exert their influence on a common processing stage, which we identify as the response selection stage. We argue that cuing and repetition effects are expressions of distinct mental operations: cuing is based on intentional response code activation, whereas repetition is based on sequential, automatic response code priming. Cue-based intentional code activation starts slowly and increases with CSI, but sequential response priming is independent of CSI, explaining why cuing abolishes the response repetition benefit at the long CSI. 相似文献
15.
How do participants adapt to temporal variation of preparatory foreperiods? For reaction times, specific sequential effects have been observed. Responses become slower when the foreperiod is shorter on the current than on the previous trial. If this effect is due to changes in motor activation, it should also be visible in force of responses and in EEG measures of motor preparation, the contingent negative variation (CNV) and the lateralized readiness potential (LRP). These hypotheses were tested in a two-choice reaction task, with targets occurring 500, 1500, or 2500 ms after an acoustic warning signal. The reaction time results showed the expected pattern and were accompanied by similar effects on a fronto-central CNV and the LRP. In contrast, the increase of response force with brief current foreperiods did not depend on previous foreperiods. Thus, EEG measures confirm that sequential effects on RT are at least partially due to changes in motor activation originating from previous trials. Effects found on response force may be related to general response readiness rather than activation of motor-hand areas, which may explain the absence of a sequential effect on force in the current experiment. 相似文献
16.
《Acta psychologica》2013,142(3):314-322
Over two decades ago prospective and retrospective effects of posture selection in a sequential task were described for the first time. Since then, both effects have been reproduced in a number of reaching studies. We asked (1) whether retrospective effects would also be found in a sequential pointing task and (2) whether pro/retrospective effects of posture selection would transfer to the end-effector position in the absence of haptic feedback. To this end, we created a sequential, perceptual-motor task in a virtual environment. Participants had to point to a row of targets in the frontal plane in sequential order. In a control experiment, physical targets were placed at the same locations. Results showed that kinematic parameters were similar in the virtual and real environment. Retrospective effects of posture/position were found in neither environment, indicating that pointing movements require lower cognitive planning costs than reaching movements. Prospective effects of posture were found both in the virtual and real environment. Prospective effects of position, on the other hand, were present in the virtual but not in the real environment, indicating that the absence of haptic feedback may result in unconscious shifts of the end-effector position. 相似文献
17.
In a choice reaction-time task, the response-interference effect is an increase in reaction times when the two possible responses are from the same hand compared to when the two possible responses are from different hands [Psychonomic Science 2 (1965) 55-56; Human Motor Control, Academic Press, San Diego, CA, 1991]. Although the influence of practice on other reaction-time effects (i.e., the complexity effect and precuing) has been examined, research evaluating the influence of practice on the response-interference effect is limited. Therefore, two experiments were conducted to determine the influence of practice on the response-interference effect. In Experiment 1, a bilateral transfer task was used to assess the influence of practice on the response-selection processes associated with the response-interference effect. The practice results indicated decreased reaction times, but did not influence the response-interference effect. In Experiment 2, a priming task was used to assess the influence of practice on response-implementation processes associated with the response-interference effect. The reaction time results indicated a change in the response-interference effect. The results of these two experiments suggest that with only two fingers on response keys, practice alters the mechanical constraints affecting the response-implementation processes and thereby decreases the response-interference effect. 相似文献
18.
Imageability is known to enhance association-memory for verbal paired-associates. High-imageability words can be further subdivided by manipulability, the ease by which the named object can be functionally interacted with. Prior studies suggest that motor processing enhances item-memory, but impairs association-memory. However, these studies used action verbs and concrete nouns as the high- and low-manipulability words, respectively, confounding manipulability with word class. Recent findings demonstrated that nouns can serve as both high- and low-manipulability words (e.g., CAMERA and TABLE, respectively), allowing us to avoid this confound. Here participants studied pairs of words that consisted of all possible pairings of high- and low-manipulability words and were tested with immediate cued recall. Recall was worse for pairs that contained high-manipulability words. In free recall, participants recalled more high- than low-manipulability words. Our results provide further evidence that manipulability influences memory, likely occurring through automatic motor imagery. 相似文献
19.
A simple reaction time (RT) experiment was conducted to test the hypothesis that redundancy gain arises partly because of hemispheric coactivation. Stimuli were presented to the left or right of fixation, or redundantly to both, and the participants had to make keypress responses as rapidly as possible to stimulus onset. A "static" condition, in which the participants held their hands at rest, was compared with a "dynamic" condition, in which they moved their hands back and forth in an oscillating motion prior to stimulus onset. As predicted from the hypothesis of hemispheric coactivation, redundancy gain, measured as the decrease in mean RT to redundant stimuli as compared with single stimuli, was smaller in the dynamic condition than in the static one. 相似文献
20.
When searching for a target with eye movements, saccades are planned and initiated while the visual information is still being processed. If hand movements are needed to perform a search task, can they too be planned while visual information from the current position is still being processed? To find out we studied a visual search task in which participants had to move their hand to shift a window through which they could see the items. The task was to find an O in a circle of Cs. The size of the window and the sizes of the gaps in the Cs were varied. Participants made fast, smooth arm movements between items and adjusted their movements, when on the items, to the window size. On many trials the window passed the target and returned, indicating that the next movement had been planned before identifying the item that was in view. 相似文献