共查询到20条相似文献,搜索用时 15 毫秒
1.
Beverly Marshall-Goodell Bernard G. Schreurs I. Gormezano 《Behavior research methods》1982,14(6):519-525
In our judgment, the Apple II/FIRST system (Scandrett & Gormezano, 1980) is an efficient and versatile system for experimental control and data acquisition in classical conditioning experiments. However, these attributes would be of limited value if the system did not extract measures from our analog signals with a high degree of correspondence with our ruler measurement procedures. Accordingly, we determined the system’s validity in extracting measures of CR occurrence and CR latency in three conditioning experiments. Pearson productmoment correlation coefficients indicated a very satisfactory degree of agreement on measurements made by the Apple II/FIRST system and ruler. Moreover, intraclass correlations and analysis of variance procedures applied to percent CRs and CR latency revealed several small, but divergent, differences between ruler and computer measurement of CR latency across the three experiments. However, subsequent analyses of variance revealed that the number and pattern of significant sources of variation for ruler or computer measurements were virtually identical. Accordingly, we have concluded that our system can successfully replace our traditional method of ruler measurement. 相似文献
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An Apple II/FIRST system has been developed to control classical conditioning experiments, collect analog data, and extract dependent variable measures of conditioning from uniphasic (Scandrett & Gormezano, 1980) and multiphasic (Johnson, 1981) response signals. The present paper details the development of an electrical brain stimulation system as a peripheral device to the Apple II/FIRST system. In addition, data are presented that document the capabilities of the EBS system to concurrently stimulate up to eight animals while values along the dimension of each of four stimulation parameters are manipulated by a program written in FIRST. In our judgment, the EBS system has a number of advantages over currently available commercial stimulators, including cost, number of sites that can be independently stimulated, and availability of complete software control. 相似文献
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Our Apple II/FIRST hardware-software configuration is a cost-effective, powerful, and efficient system for experimental control, data collection, and signal analysis of research in conditioning, neurophysiology, psychopharmacology, and psychophysiology. The present report describes the enhancement of our data-processing capabilities by the addition of peripheral hardware configured to form Corvus multiplexer networks. These networks have transformed our array of Apple II/FIRST systems into multiprocessor facilities possessing the data-processing power and flexibility of far larger and more costly mainframe systems while retaining the benefits of the markedly reduced cost, great flexibility, and high processing speed of microprocessor-based systems. 相似文献
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A system for on-line control of experiments is described that uses the Apple II microcomputer and requires no knowledge of programming. This system, APT, is used to construct test files, randomize stimulus order, and conduct experiments. Construction of an experiment is very easy through use of an interactive program. APT provides powerful options for controlling stimulus duration, feedback, and response type. Programs are available to conduct either a sequence of tests without any experimenter present or a single experiment. Over 200 subjects, ranging from 18 to 86 years of age, have completed a battery of cognitive and abilities tests using the system. 相似文献
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A method is described for configuring an Apple II+ or Apple IIe computer to create a multiuser, multiwindowed, electronic messaging system for use in computer-mediated communication research. 相似文献
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S. C. Moss 《Behavior research methods》1984,16(1):19-24
The system described here was prompted by the need for a method of separately recording various components of a complex motor act. The task involved vertical, horizontal, and turn components. Our particular interest was the relation between integration of components and level of skill demonstrated. The peripheral equipment provides a separate analogue output for each component and plugs directly into the Apple’s game-paddle input. Trial data are stored directly on disk and can be retrieved for subsequent graphical plotting and analysis. The Apple II accommodates up to four inputs and returns results for movements as fast as .05 sec. The programming system can be used, without modification, for a wide variety of motor tasks. No additional interface or clock is required. 相似文献
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John H. Flowers 《Behavior research methods》1982,14(2):241-249
Two general-purpose software packages for collecting and analyzing observational data from a variety of settings are discussed. One package is designed for coding mutually exclusive behavioral states using the Apple’s keyboard as an input device. The other is designed to monitor temporally overlapping behaviors, and it makes use of the Apple II’s built-in game-control button inputs to indicate up to three behavioral states that may occur simultaneously. 相似文献
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Daniel E. Bailey Wayne H. Ward Terry L. Spear Ronald L. Leatherman Joanne L. Waite Thomas W. Christian 《Behavior research methods》1979,11(2):281-292
The introduction of microprocessor technology into the centralized experiment automation facilities of CLIPR separates data processing functions and real-time functions. Three examples of real-time intelligent terminals are described. The implementation process, principles, and examples for using microprocessor technology in this way is described in some detail. 相似文献
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Jack M. Loomis 《Behavior research methods》1986,18(1):36-40
Two programs are presented for the scan-display of high-resolution images using the Apple II+ and Apple IIe. The first program permits the user to move a rectangular aperture about the video screen to reveal different portions of a stationary image. The second program scrolls an image vertically within a horizontal window, giving rise to the impression of an object moving behind a stationary slit. These programs should be useful in the study of anorthoscopic perception, motion perception, perceptual integration of successively displayed information and other topics in visual perception. 相似文献
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Bennett I. Bertenthal Dennis R. Proffitt Stowe E. Keller 《Behavior research methods》1985,17(2):195-202
A graphics design program for creating point-light displays of transforming 3-D objects is presented. This program was written for an Apple II microcomputer interfaced to a Texas Instruments TMS 9918A video display processor. In contrast to other 3-D design programs, it uses individual point-lights undergoing circular trajectories as a design primitive. An editor enables the user to enter and edit specific motion parameters for defining the parallel projection of as many as 16 point-lights on the screen. These parameters are then used to calculate and store in an animation list the screen positions of each point-light for each frame. Number of frames to be displayed and display rate are user defined. 相似文献
20.
James W. Aldridge 《Behavior research methods》1987,19(4):397-399
Undocumented characteristics of the pseudorandom number generators in Applesoft BASIC and Apple Pascal are described that cause identical sequences to be generated on different executions of programs written in those languages. Although it is relatively easy for this problem to escape notice, in both cases the problem is easily corrected once its existence is known. 相似文献