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1.
Humans can perceive affordances both for themselves and for others, and affordance perception is a function of perceptual–motor experience involved in playing a sport. Two experiments investigated the enhanced affordance perception of athletes. In Experiment 1, basketball players and nonbasketball players provided perceptual reports for sports-relevant (maximum standing-reach and reach-with-jump heights) and non-sports-relevant (maximum sitting height) affordances for self and other. Basketball players were more accurate at perceiving maximum reach-with-jump for another person than were nonbasketball players, but were no better at perceiving maximum reach or sitting heights. Experiment 2 investigated the informational basis for this enhanced perceptual ability of basketball players by evaluating whether kinematics inform perceivers about action-scaled (e.g., force-production dependent), but not body-scaled (i.e., geometrically determined), affordances for others, and whether basketball experience enhances sensitivity to kinematic information. Only basketball players improved at perceiving an action-scaled affordance (maximum reach-with-jump), but not body-scaled affordances (maximum standing-reach and sit) with exposure to kinematic information, suggesting that action-scaled affordances may be specified by kinematic information to which athletes are already attuned by virtue of their sport experience.  相似文献   

2.
Humans can perceive affordances both for themselves and for others, and affordance perception is a function of perceptual-motor experience involved in playing a sport. Two experiments investigated the enhanced affordance perception of athletes. In Experiment 1, basketball players and nonbasketball players provided perceptual reports for sports-relevant (maximum standing-reach and reach-with-jump heights) and non-sports-relevant (maximum sitting height) affordances for self and other. Basketball players were more accurate at perceiving maximum reach-with-jump for another person than were nonbasketball players, but were no better at perceiving maximum reach or sitting heights. Experiment 2 investigated the informational basis for this enhanced perceptual ability of basketball players by evaluating whether kinematics inform perceivers about action-scaled (e.g., force-production dependent), but not body-scaled (i.e., geometrically determined), affordances for others, and whether basketball experience enhances sensitivity to kinematic information. Only basketball players improved at perceiving an action-scaled affordance (maximum reach-with-jump), but not body-scaled affordances (maximum standing-reach and sit) with exposure to kinematic information, suggesting that action-scaled affordances may be specified by kinematic information to which athletes are already attuned by virtue of their sport experience.  相似文献   

3.
Two experiments examined whether different levels of motor and visual experience influence action perception and whether this effect depends on the type of perceptual task. Within an action recognition task (Experiment 1), professional basketball players and novice college students were asked to identify basketball dribbles from point-light displays. Results showed faster reaction times and greater accuracy in experts, but no advantage when observing either own or teammates’ actions compared with unknown expert players. Within an actor recognition task (Experiment 2), the same expert players were asked to identify the model actors. Results showed poor discrimination between teammates and players from another team, but a more accurate assignment of own actions to the own team. When asked to name the actor, experts recognised themselves slightly better than teammates. Results support the hypothesis that motor experience influences action recognition. They also show that the influence of motor experience on the perception of own actions depends on the type of perceptual task.  相似文献   

4.
ObjectivesAthletes differ at staying focused on performance and avoiding distraction. Drawing on the strength model of self-control we investigated whether athletes do not only differ inter-individually in their disposition of staying focused and avoiding distraction but also intra-individually in their situational availability of focused attention.Design/methodIn the present experiment we hypothesized that basketball players (N = 40) who have sufficient self-control resources will perform relatively better on a computer based decision making task under distraction conditions compared to a group who's self-control resources have been depleted in a prior task requiring self-control.ResultsThe results are in line with the strength model of self-control by demonstrating that an athlete's capability to focus attention relies on the situational availability of self-control strength.ConclusionsThe current results indicate that having sufficient self-control strength in interference rich sport settings is likely to be beneficial for decision making.  相似文献   

5.
ObjectivesTo examine the interplay between harmonious and obsessive passion and aggressive behavior in sports. It was hypothesized that players who are obsessively-passionate about basketball should report higher levels of aggressive behaviors than harmoniously-passionate players in general, and especially under self threat.MethodsUsing the Dualistic Model of Passion (Vallerand et al. (2003), Journal of Personality and Social Psychology, 85, 756–767) as a guiding framework, basketball players indicated their level of passion and aggression during typical basketball situations using a self-reported questionnaire.ResultsIn Study 1, results demonstrated that athletes with a predominant obsessive passion for basketball reported higher levels of aggression on an aggression scale than athletes with a harmonious passion. In Study 2, harmoniously-passionate and obsessively-passionate athletes were randomly assigned to one of two conditions: self-threat and self-affirmation. We predicted that under self-threat, obsessively-passionate players should report higher levels of aggressive behavior than harmoniously-passionate players. However, no differences were expected between obsessively and harmoniously-passionate players in the self-affirmation condition. These hypotheses were supported.ConclusionsThe present findings reveal that having an obsessive passion is associated with aggressive behavior, especially under identity threat. Thus, the love for one's sport may lead to some maladaptive interpersonal behavior, especially if such love is rooted in a sense of identity that is contingent on doing well in that sport.  相似文献   

6.
ObjectiveThe purpose of this investigation was to test the hypothesized reciprocal top-down (TD) and bottom-up (BU) relationships between motivation at one given level and motivation at the next adjacent level in Vallerand's [1997, Toward a hierarchical model of intrinsic and extrinsic motivation. In M. P. Zanna (Ed.), Advances in experimental social psychology (pp. 271–360). New York: Academic Press] Hierarchical Model of Intrinsic and Extrinsic Motivation. These postulates were examined in two studies, whereby the dynamic interplay between motivation toward a specific life domain (i.e., contextual) and the motivation experienced during a specific point in time (i.e., situational) was examined.Method and ResultsIn Study 1, a sample of collegiate basketball players (N=162) were followed during two games at a pre-season tournament. Reciprocal TD and BU effects between athletes’ contextual motivation toward their sport and the situational motivation they experienced during their games were expected. The influence of situational factors such as perceptions of personal and team performance on situational motivation was also examined. Results from path analyses provided support for our hypotheses. Study 2 (N=150) replicated the findings of Study 1 which followed athletes during an entire basketball season. Reciprocal TD and BU effects between athletes’ contextual motivation toward their sport and the situational motivation they experienced during games of each half of the season were observed. Moreover, contextual motivation assessed at the end of the season predicted athletes’ sustained interest in their sport. Results from Study 2, also provided support for the mediating role of psychological need satisfaction on the relationship between situational factors such as perceptions of personal and team performance on athletes’ situational motivation experienced during games.ConclusionImplications for intrinsic/extrinsic motivation theory and research in the sports domain are discussed.  相似文献   

7.
Ostracism—being excluded and ignored—thwarts satisfaction of four fundamental needs: belonging, self-esteem, control, and meaningful existence. The current study investigated whether training participants to focus their attention on the here-and-now (i.e., focused attention) reduces distress from an ostracism experience. Participants were first trained in either focused or unfocused attention, and then played Cyberball, an online ball-tossing game for which half the participants were included or ostracized. Participants reported their levels of need satisfaction during the game, and after a short delay. Whereas both training groups experienced the same degree of need-threat in the immediate measure, participants who were trained in focused attention showed more recovery for the delayed measure. We reason that focused attention would not reduce the distress during the ostracism experience, but it aided in recovery by preventing participants from reliving the ostracism experience after it concludes.  相似文献   

8.
This study examined verbal aggressiveness of coaches as perceived by their athletes, 108 senior athletes (57 boys and 51 girls) ages 15-19 years. Participants were basketball players (56 athletes) and volleyball players (52 athletes) who completed questionnaires. The scale of verbal aggressiveness showed high internal consistency. A two-way analysis of variance, conducted using sex and sport as independent variables to examine interactions, yielded significant differences between adolescent volleyball and basketball athletes. Volleyball athletes had lower scores on the Verbal Aggressiveness Scale than basketball players. Research with larger samples and other sports is recommended.  相似文献   

9.
为探讨中国象棋领域内的专长效应及象棋专长的知觉编码优势,研究采用中国象棋棋局为实验材料,对比了经验棋手和新手在观看象棋棋局时视觉搜索、变化觉察和对棋盘的记忆。实验1呈现真实棋局和随机棋局,要求被试观看5秒后复盘,结果发现经验棋手的复盘正确率高于新手;经验棋手注视棋盘的眼跳幅度和瞳孔直径更大;经验棋手更多注视棋子间而不是棋子本身。实验2采用移动窗口范式控制了观看棋盘时视野大小,结果发现经验棋手在副中央凹呈现时复盘正确率更高,而新手不受视野大小的影响。实验3采用闪烁范式要求棋手觉察变化的棋子,结果发现经验棋手的觉察速度和正确率都优于新手;而且经验棋手在报告变化前就利用中央凹和副中央凹注视到了变化的棋子。结论认为:中国象棋与国际象棋类似,也存在专长的知觉编码优势效应;经验棋手不仅对棋盘记忆更好,而且可以利用存贮的组块和长期练习经验选择性加工棋盘结构信息,利用副中央凹提取信息,具有更大的知觉广度。研究为象棋专家可以利用副中央凹加工棋盘及具有更强的知觉编码能力提供了直接的证据。  相似文献   

10.
The two experiments presented here study perceptual processes implemented by chess players in situations related to their domain of expertise. The aim was to determine how patterns are perceived as a function of their strategic value when players acquire expertise. In this study, conducted on novice and more experienced players, it is hypothesized that with acquisition of expertise players would quickly encode familiar patterns and then rapidly focus their attention on patterns with a higher immediate strategic value. In Experiment 1, participants had to carry out a change-detection task that used the "flicker paradigm". The results showed that during the perception of standard chess positions, experienced players--but not novices--quickly focused their attention on the most strategic patterns. In Experiment 2, experienced players and novices carried out a recognition task after having encoded chess positions for 1 or 5 s. The results indicated early encoding of familiar patterns without immediate strategic value, followed by the encoding of more strategic patterns. Taken together, the results of these two experiments are consistent with the results by both de Groot and Gobet (1996) and McGregor and Howes (2002) about the strategic content of Chase and Simon's chunks (Chase & Simon, 1973b).  相似文献   

11.
ObjectivesIt has been suggested that hastening and hiding—rushing through penalty preparation and not looking at the goal when preparing the penalty kick—are associated with negative penalty taking performance. In the present study, we investigated how opposing players perceived these nonverbal behaviors, how they affect outcome expectations, and how they affect the behavior of opposing goalkeepers.DesignThe present study employs an experimental research design (Experiment 1: 2 (gaze behavior) × 3 (preparation time) design; Experiment 2: 2 (gaze behavior) × 2 (preparation time) design).MethodWe examined the perception of nonverbal hastening and hiding behavior using the point-light technique during the soccer penalty kick among goalkeepers (Experiment 1a; n = 20), and among outfield soccer players (Experiment 1b; n = 29). Furthermore, we analyzed how these respective penalty preparation strategies influenced the behavior of high-level goalkeepers (n = 12) under in situ conditions (Experiment 2).ResultsThe results from Experiment 1 demonstrated that penalty takers showing hastening and hiding behaviors are perceived more negatively by both soccer goalkeepers and outfield players: (i) they are considered to possess less positive attributes, (ii) to have less accuracy in their penalties, and (iii) likely to perform less well in penalty situations. Experiment 2 provided first evidence that goalkeepers initiate their movement later following the observation of hastening and hiding behaviors during the penalty preparation.ConclusionsOur findings demonstrate the importance of investigating nonverbal behavior in sports as these have a major impact on impression formation, expected performance, and actual behavior of opposing players in the soccer penalty situation.  相似文献   

12.
In three experiments, we investigated the behavioral consequences of being absorbed into music on performance in a concurrent task. We tested two competing hypotheses: Based on a cognitive load account, captivation of attention by the music and state absorption might slow down reactions in the decisional task. Alternatively, music could induce spontaneous motor activity, and being absorbed in music might result in a more autonomous, flow-driven behavior with quicker motor reactions. Participants performed a simple, visual, two-alternative forced-choice task while listening to popular musical excerpts. Subsequently, they rated their subjective experience using a short questionnaire. We presented music in four tempo categories (between 80 and 140 BPM) to account for a potential effect of tempo and an interaction between tempo and absorption. In Experiment 1, absorption was related to decreased reaction times (RTs) in the visual task. This effect was small, as expected in this setting, but replicable in Experiment 2. There was no effect of the music’s tempo on RTs but a tendency of mind wandering to relate to task performance. After slightly changing the study setting in Experiment 3, flow predicted decreased RTs, but absorption alone — as part of the flow construct — did not predict RTs. To sum up, we demonstrated that being absorbed in music can have the behavioral consequence of speeded manual reactions in specific task contexts, and people seem to integrate the music into an active, flow-driven and therefore enhanced performance. However, shown relations depend on task settings, and a systematic study of context is necessary to understand how induced states and their measurement contribute to the findings.  相似文献   

13.
A simple method was designed to evaluate visual abilities such as disance visual acuity, binocular horizontal visual field, simple and choice visual reaction times, and stereoscopic vision in skilled 11- to 13-yr.-old basketball players participating in a 15-day summer training camp. On a test battery, visual abilities were monitored in 473 players of the Spanish Basketball Federation over a 5-yr. period. The players showed outstanding scores on distance visual acuity and stereoscopic vision, and good visual reaction times and horizontal visual fields. When scores were compared by sex and age, significant differences on certain visual measures were observed. Many layers showed crossed eye-hand dominance. Visual screening programs may help promote visual health among junior basketball players and could be used for performance training.  相似文献   

14.
In this research we examined the influence of athletic roles upon the perceived gender role orientations of male and female athletes. Participants were 148 students who read a bogus newspaper article that described either a male or female athlete who had successfully competed in an athletic event. The type of sport (football, basketball, and cheerleading) was manipulated. Female football players and basketball players were perceived as higher in agency than female cheerleaders. Male cheerleaders were perceived as higher in communality than male football players and male basketball players. Participants made external attributions concerning the motivations of athletes who competed in gender traditional sports. They made internal attributions concerning the motivations of athletes who competed in gender nontraditional sports. These findings are examined in relation to social role theory.  相似文献   

15.
The present study investigated the role of different types of movement in affordance perception, as well as the influence of sports experience. Perception of another actor’s maximum vertical jumping height and horizontal long-jumping distance was evaluated for basketball players, soccer players, and nonplayer controls after viewing point-light representations of the actors’ movements. Perceptual reports were more accurate after jumping-related movements (walking and squatting) were viewed than after nonrelated movements (standing and twisting). Vertical jump reports were more accurate than horizontal jump reports. Basketball and soccer players demonstrated higher accuracy than did controls. This research establishes that point-light displays contain essential kinematic information sufficient to support accurate affordance perception, and athletes appear better attuned to kinematic information specifying affordances for others as a result of their sports experience.  相似文献   

16.
There is mounting research to suggest that cognitive and motor expertise is more resistant to age-related decline than more general capacities. The authors investigated the retention of skills in medium-aged skilled (n = 14) and older-aged skilled (n = 7) athletes by comparing them with medium-aged less skilled (n = 15) and older-aged less skilled (n = 15) participants. Participants performed basketball free throws and dart throws as a transfer task under standardized conditions. Motor performance (accuracy) and perceptual performance (quiet eye) were examined across the four groups. There were significant differences between skill groups and age groups in throwing accuracy on both throwing tasks. Skilled players outperformed less skilled and medium-aged players outperformed older-aged players in basketball and dart throws. There were no significant differences in quiet eye duration across the skill or age groups in either task. These results indicate expertise in a perceptual motor task such as the basketball free throw can be retained in older athletes and that present models of skill maintenance should be re-evaluated to consider the issue of transfer.  相似文献   

17.
Visual short-term memory (VSTM) is critical for acquiring visual knowledge and shows marked individual variability. Previous work has illustrated a VSTM advantage among action video game players (Boot et al. Acta Psychologica 129:387–398, 2008). A growing body of literature has suggested that action video game playing can bolster visual cognitive abilities in a domain-general manner, including abilities related to visual attention and the speed of processing, providing some potential bases for this VSTM advantage. In the present study, we investigated the VSTM advantage among video game players and assessed whether enhanced processing speed can account for this advantage. Experiment 1, using simple colored stimuli, revealed that action video game players demonstrate a similar VSTM advantage over nongamers, regardless of whether they are given limited or ample time to encode items into memory. Experiment 2, using complex shapes as the stimuli to increase the processing demands of the task, replicated this VSTM advantage, irrespective of encoding duration. These findings are inconsistent with a speed-of-processing account of this advantage. An alternative, attentional account, grounded in the existing literature on the visuo-cognitive consequences of video game play, is discussed.  相似文献   

18.
The present study examined whether Go/Nogo reaction time (RT) is a relevant index of the sport expertise relating to sport-specific decision-making. 57 male university students, 20 basketball players, 24 baseball players, and 13 sedentary students as a control group, performed a Simple RT task and Go/NoGo RT task which had baseball specific stimulus-response relations. Participants in baseball and basketball differed further in having high, medium, and low experience in the sports. For comparisons across sports, the basketball and the baseball players had significantly shorter reaction times than the nonathletes in both tasks. In contrast, reaction times varied significantly across experience for the baseball players in the Go/NoGo RT task but not for basketball players. These results suggested that Go/NoGo RT could be used as an index of expertise for sport-specific decision-making, if stimulus-response relation in Go/NoGo RT task has a natural relation for a particular sport-domain.  相似文献   

19.
牟兵兵  宛小昂 《心理学报》2014,46(11):1603-1612
干扰项预习效应是视觉搜索的试次间效应, 反映了过去不成功的搜索经验对注意的抑制。本研究中, 被试对情绪材料进行视觉搜索时, 同一个画面中的刺激的情绪效价可能一致, 也可能存在一个效价与众不同的靶子。实验任务是要求被试找到该靶子, 并对它的非情绪特征进行辨别反应。本研究包括3个实验, 分别采用情绪面孔的照片、情绪性动物图片、情绪性动物示意图, 均发现了情绪干扰项预习效应。也就是说, 当先呈现无靶子的试次再呈现有靶子的试次, 且有靶子的试次中干扰项的效价与之前无靶子试次中的刺激的效价一致时, 被试的反应要比靶子的效价与之前无靶子试次中刺激效价一致时更快。这些结果表明, 选择性注意系统可以利用以往的情绪信息引导注意的分配, 使当前注意偏离那些曾经搜索过但没有找到靶子的情绪特征, 而且这些情绪信息可能是由人脸表达的, 也可能是由于人以外的因素表达的。这些结果体现了情绪与认知的交互作用, 尤其是个体对情绪的已有经验对视觉选择注意的引导作用。  相似文献   

20.
Manipulating inattentional blindness within and across sensory modalities   总被引:1,自引:0,他引:1  
People often fail to consciously perceive visual events that are outside the focus of attention, a phenomenon referred to as inattentional blindness or IB (i.e., Mack & Rock, 1998). Here, we investigated IB for words within and across sensory modalities (visually and auditorily) in order to assess whether dividing attention across different senses has the same consequences as dividing attention within an individual sensory modality. Participants were asked to monitor a rapid stream of pictures or sounds presented concurrently with task-irrelevant words (spoken or written). A word recognition test was used to measure the processing for unattended words compared to word recognition levels after explicitly monitoring the word stream. We were able to produce high levels of IB for visually and auditorily presented words under unimodal conditions (Experiment 1) as well as under crossmodal conditions (Experiment 2). A further manipulation revealed, however, that IB is less prevalent when attention is divided across modalities than within the same modality (Experiment 3). These findings are explained in terms of the attentional load hypothesis and suggest that, contrary to some claims, attention resources are to a certain extent shared across sensory modalities.  相似文献   

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