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1.
M Ohmi  I P Howard 《Perception》1988,17(1):5-11
It has previously been shown that when a moving and a stationary display are superimposed, illusory self-rotation (circular vection) is induced only when the moving display appears as the background. Three experiments are reported on the extent to which illusory forward self-motion (forward vection) induced by a looming display is inhibited by a superimposed stationary display as a function of the size and location of the stationary display and of the depth between the stationary and looming displays. Results showed that forward vection was controlled by the display that was perceived as the background, and background stationary displays suppressed forward vection by about the same amount whatever their size and eccentricity. Also, the perception of foreground-background properties of competing displays determined which controlled forward vection, and this control was not tied to specific depth cues. The inhibitory effect of a stationary background on forward vection was, however, weaker than that found with circular vection. This difference makes sense because, for forward body motion, the image of a distant scene is virtually stationary whereas, when the body rotates, it is not.  相似文献   

2.
Kitazaki M  Sato T 《Perception》2003,32(4):475-484
Attentional effects on self-motion perception (vection) were examined by using a large display in which vertical stripes containing upward or downward moving dots were interleaved to balance the total motion energy for the two directions. The dots moving in the same direction had the same colour, and subjects were asked to attend to one of the two colours. Vection was perceived in the direction opposite to that of non-attended motion. This indicates that non-attended visual motion dominates vection. The attentional effect was then compared with effects of relative depth. Clear attentional effects were again found when there was no relative depth between dots moving in opposite directions, but the effect of depth was much stronger for stimuli with a relative depth. Vection was mainly determined by motion in the far depth plane, although some attentional effects were evident even in this case. These results indicate that attentional modulation for vection exists, but that it is overridden when there is a relative depth between the two motion components.  相似文献   

3.
Nakamura S  Shimojo S 《Perception》1999,28(7):893-902
The effects of a foreground stimulus on vection (illusory perception of self-motion induced by a moving background stimulus) were examined in two experiments. The experiments reveal that the presentation of a foreground pattern with a moving background stimulus may affect vection. The foreground stimulus facilitated vection strength when it remained stationary or moved slowly in the opposite direction to that of the background stimulus. On the other hand, there was a strong inhibition of vection when the foreground stimulus moved slowly with, or quickly against, the background. These results suggest that foreground stimuli, as well as background stimuli, play an important role in perceiving self-motion.  相似文献   

4.
I P Howard  T Heckmann 《Perception》1989,18(5):657-665
In studies where it is reported that illusory self-rotation (circular vection) is induced more by peripheral displays than by central displays, eccentricity may have been confounded with perceived relative distance and area. Experiments are reported in which the direction and magnitude of vection induced by a central display in the presence of a surround display were measured. The displays varied in relative distance and area and were presented in isolation, with one moving and one stationary display, or with both moving in opposite directions. A more distant display had more influence over vection than a near display. A central display induced vection if seen in isolation or through a 'window' in a stationary surrounding display. Motion of a more distant central display weakened vection induced by a nearer surrounding display moving the other way. When the two displays had the same area their effects almost cancelled. A moving central display nearer than a textured stationary surround produced vection in the same direction as the moving stimulus. This phenomenon is termed 'contrast-motion vecton' because it is probably due to illusory motion of the surround induced by motion of the centre. Unequivocal statements about the dominance of an eccentric display over a central display cannot be made without considering the relative distances and sizes of the displays and the motion contrast between them.  相似文献   

5.
Two kinds of flow patterns consisting of random dots were presented simultaneously to subjects to investigate whether or not two kinds of vection occur simultaneously. One pattern induces vertical linear self-translation, whereas the other induces self-rotation around a vertical axis (when either pattern is presented alone). Three sets of conditions were tested. The first condition was one in which random dots moved in a summed direction of both flow vectors. In the second condition, both flow patterns were simply overlaid, whereas in the third condition, the two kinds of flow patterns were overlaid with a depth separation produced by binocular disparity. The subjects perceived both kinds of vection simultaneously in directions opposite to those of the corresponding flow components under the first condition, whereas either vection occurred mainly under the second condition. Under the third condition, both of the flows induced each kind of vection simultaneously, despite there being no physical vector summation of dot motion. The background flow induced vection in a direction opposite to the flow direction, whereas the foreground flow induced vection in the same direction as the flow direction. These results show that induced self-translation and induced self-rotation can occur simultaneously in two ways.  相似文献   

6.
It has previously been reported that illusory self-rotation (circular vection) is most effectively induced by the more distant of two moving displays. Experiments are reported in which the relative effectiveness of two superimposed displays in generating circular vection as a function of (i) the separation in depth between them, (ii) their perceived relative distances, and (iii) which display was in the plane of focus was investigated. Circular vection was governed by the motion of the display that was perceived to be the more distant, even when it was actually nearer. However, actual or perceived distance was found to be not the crucial factor in circular vection because even when the distance between the two displays was virtually zero, vection was controlled by the display perceived to be in the background. When the displays were well separated in depth, vection was not affected by whether the near or the far display was in the plane of focus, nor by which display was fixed or pursued by the eyes.  相似文献   

7.
Visually induced self-translation is called linear vection, while visually induced self-rotation is called circular vection. Impressions of circular vection and linear vection were measured using flow patterns presented on a flat screen. Subjects reported strong circular vection when the flow simulated a projected pattern of a rotating cylinder, which had gradients in speed and direction of moving elements on the screen. When speed gradients in a horizontal dimension were removed while not changing the direction distribution on the screen, strong circular vection was still reported. On the other hand, when the motion direction of all elements was the same (horizontal), having speed gradients, the circular vection was weak. The impression of linear vection showed the opposite trend. This result indicates not a speed distribution pattern but one of a two-dimensional direction on the retina determines the type of vection.  相似文献   

8.
T Heckmann  I P Howard 《Perception》1991,20(3):285-305
Induced motion (IM) is illusory motion of a stationary test target opposite to the direction of the real motion of the inducing stimulus. We define egocentric IM as an apparent motion of the test target relative to the observer, and vection-entrained IM as an apparent motion of a stationary object along with an apparent motion of the self (vection) induced by the same stimulus. These two forms of IM are often confounded, and tests for distinguishing between them have not been devised. We have devised such tests. Our test for egocentric IM relies on evidence that this form of IM is due mainly to a misregistration of eye movements when optokinetic nystagmus (OKN) is inhibited, and on evidence that OKN is evoked only by stimuli in the plane of convergence. Our test for vection-entrained IM relies on evidence that vection is evoked only by the more distant of two superimposed inducing stimuli. Thus we found egocentric IM to be induced without vection or vection-entrained IM when subjects converged on a foreground moving display with a stationary display in the background, and vection-entrained IM to be induced without egocentric IM when subjects converged on a stationary-foreground display with a moving display in the background. The two types of IM were evoked in opposite directions at the same time when subjects converged on a foreground moving display while a background display moved in the opposite direction. The two forms of IM showed no signs of interaction, and we conclude that they rely on independent motion mechanisms that operate within distinct frames of reference. A control experiment suggested that the depth adjacency effect in IM is determined by the depth adjacency of the inducing stimulus to convergence, not just to the test target.  相似文献   

9.
Visually induced self-motion (vection) affects the speed at which actions are performed.However, it has been unclear whether this speedy action induced by vection is based on the modulation of mental tempo. To clarify this issue, we tested whether the speed of vection influenced an observer's cyclic action related to mental tempo. Observers viewed fast and slow moving optic flow stimuli and dynamic random dots, whilst handclapping at their preferred tempo. The results revealed that the clapping rate was the fastest in the fastest optic flow condition. This effect vanished when optic flow stimuli moved fast but did not induce vection. Fast optic flow stimuli also induced larger pupil dilation, suggesting that it increased the observer's arousal level. These results suggest that illusory self-motion increased arousal levels, thereby modulating mental tempo.  相似文献   

10.
Summary To examine the conditions in which human observers fail to recover the rigid structure of a three-dimensional object in motion we used simulations of discrete helices with various pitches undergoing either pure rotation in depth (rigid stimuli) or rotation plus stretching (non-rigid stimuli). Subjects had either to rate stimuli on a rigidity scale (Experiments 1 and 2) or to judge the amount of rotation of the helices (Experiments 3 and 4). We found that perceived rigidity depended on the pitch of the helix rather than on objective non-rigidity. Furthermore, we found that helices with a large pitch/radius ratio were perceived as highly non-rigid and that their rotation was underestimated. Experiment 5 showed that the detection of a pair of dots rigidly related (located on. the helix) against a background of randomly moving dots is easier at small phases in which the change of orientation across frames is also small. We suggest that this is because at small phases the grouping of dots in virtual lines does occur and that this may be an important factor in the perceived nonrigidity of the helices.This research was supported by MPI 60% (1987, 1988) and CNR (1986), 1987, 1988) grants to Clara Casco and Sergio Roncato and Grant CNR 90.01603.PS93 to Giorgio Ganis.  相似文献   

11.
Participants judged the number of dots in visual displays with brief presentations (200 msec), such that the numerosity judgment was based on an instantaneous impression without counting. In some displays, pairs of adjacent dots were connected by line segments, whereas, in others, line segments were freely hanging without touching the dots. In Experiments 1, 2A, and 2B, connecting pairs of dots by line segments led to underestimation of dot numbers in those patterns. In Experiment 3, we controlled for the number of freely hanging line segments, whereas Experiment 4 showed that line segments that were merely attached to dots without actually connecting them did not produce a considerable underestimation effect. Experiment 5 showed that a connectedness effect existed when stimulus duration was reduced (50 msec) or extended (1,000 msec). We conclude that connectivity affects dot numerosity judgments, consistent with earlier findings of a configural effect in numerosity processing. Implications of the role of connectedness in object representation are discussed.  相似文献   

12.
In Experiments 1 and 2, dots appeared less numerous when bunched together on a sheet than when spread out over a larger area, and apparent numerosity proved to be a power function, with exponents of 0.72 (Experiment 1) and 0.78 (Experiment 2), of objective numerosity. In Experiment 3, where Xs were shown instead of dots, the exponent was 0.77. In Experiment 4, where Ss made magnitude productions rather than magnitude estimations of the Xs, the exponent was 0.94. The overall results indicate an exponent of about 0.85 for dots or Xs presented.  相似文献   

13.
This study examined the effects of cues to motion in depth – namely, stereoscopic (i.e., changing-disparity cues and interocular velocity differences) and changing-size cues on forward and backward vection. We conducted four experiments in which participants viewed expanding or contracting optical flows with the addition of either or both cues. In Experiment 1, participants reported vection by pressing a button whenever they felt it. After each trial, they also rated the magnitude of the vection (from 0 to 100). In Experiments 2 and 3, the participants rated the perceived velocity and motion-in-depth impression of the flows relative to standard stimuli, respectively. In Experiment 4, the participants rated the perceived depth and distance of the display. We observed enhancements in vection, motion-in-depth impression, and perceived depth and distance when either or both types of cues indicated motion-in-depth, as compared to those when the cues did not (Experiments 1, 3, and 4). The perceived velocity changed with cue conditions only for the high velocity condition (Experiment 2). Correlational analyses showed that the vection can be best explained by the motion-in-depth impression. This was partially supported by the multiple regression analyses. These results indicate that the enhancement of vection caused by cues is related to the impression of motion-in-depth rather than the perceived velocity and perceived three-dimensionality.  相似文献   

14.
Summary A 4×4 matrix of dots was presented by a tachistoscope. The first and the third columns of the stimulus pattern were presented first for 20 ms and then the second and the fourth columns were presented for 20 ms with SOAs of 0 to 170 ms. Luminous dots on a dark background, black dots on a white background, and black dots and small outline circles on a white background were used in Experiments I, II, and III, respectively. In each experiment, 5 Ss were asked to report whether the stimulus dots were seen as 4 horizontal rows or 4 vertical columns, and whether they were seen simultaneously or successively. The experimental results showed that the time range of successive grouping was nearly the same as that of perceptual simultaneity in Experiments I and II, but was much greater than the latter in Experiment III where the similarity factor favored successive grouping. Successive grouping generally occurred in the same time range with visual masking of dot patterns by random dots, temporal organization of patterns from successive stimulus elements. But the time range was generally wider than those of contrast reduction caused by temporal luminance summation, metacontrast, and apparent movement.A part of this study was conducted during the junior author's stay at Chiba University and presented by him at the 20th International Congress of Psychology at Tokyo, August 13–19, 1972 (Yamada and Oyama, 1972)  相似文献   

15.
To analyze complex scenes efficiently, the human visual system performs perceptual groupings based on various features (e.g., color and motion) of the visual elements in a scene. Although previous studies demonstrated that such groupings can be based on a single feature (e.g., either color or motion information), here we show that the visual system also performs scene analyses based on a combination of two features. We presented subjects with a mixture of red and green dots moving in various directions. Although the pairings between color and motion information were variable across the dots (e.g., one red dot moved upward while another moved rightward), subjects' perceptions of the color-motion pairings were significantly biased when the randomly paired dots were flanked by additional dots with consistent color-motion pairings. These results indicate that the visual system resolves local ambiguities in color-motion pairings using unambiguous pairings in surrounds, demonstrating a new type of scene analysis based on the combination of two featural cues.  相似文献   

16.
To investigate the effect of smooth pursuit effort against optokinetic nystagmus (OKN) on the magnitude of induced motion, we measured the magnitude of induced motion and eye movements of karate athletes and novices. In Experiment 1, participants were required to pursue a horizontally moving fixation stimulus against a vertically moving inducing stimulus and to point at the most distorted position of the perceived pathway of the fixation stimulus. In Experiments 2 and 3, participants were presented with the inducing stimulus with or without a static fixation stimulus. Experiments 1 and 2 showed a larger magnitude of induced motion and more stable fixation for the athletes than for the novices. Experiment 3 showed no difference in eye movements between the two groups. These results suggest that the magnitude of induced motion reflects fixation stability that may have been strengthened in karate athletes through their experience and training.  相似文献   

17.
In this study, we examined the effects of different gaze types (stationary fixation, directed looking, or gaze shifting) and gaze eccentricities (central or peripheral) on the vection induced by jittering, oscillating, and purely radial optic flow. Contrary to proposals of eccentricity independence for vection (e.g., Post, 1988), we found that peripheral directed looking improved vection and peripheral stationary fixation impaired vection induced by purely radial flow (relative to central gaze). Adding simulated horizontal or vertical viewpoint oscillation to radial flow always improved vection, irrespective of whether instructions were to fixate, or look at, the center or periphery of the self-motion display. However, adding simulated high-frequency horizontal or vertical viewpoint jitter was found to increase vection only when central gaze was maintained. In a second experiment, we showed that alternating gaze between the center and periphery of the display also improved vection (relative to stable central gaze), with greater benefits observed for purely radial flow than for horizontally or vertically oscillating radial flow. These results suggest that retinal slip plays an important role in determining the time course and strength of vection. We conclude that how and where one looks in a self-motion display can significantly alter vection by changing the degree of retinal slip.  相似文献   

18.
Ito H 《Perception》2003,32(3):367-375
The Pulfrich effect yields a perceived depth for horizontally moving objects but not for vertically moving ones. In this study the Pulfrich effect was measured by translating oblique lines seen through a circular window, which made motion direction ambiguous. Overlaying random dots that moved horizontally, vertically, or diagonally controlled the perceptual motion direction of the lines. In experiment 1, when the lines were seen to move horizontally, the effect was strongest in spite of the same physical motion of the lines. Experiment 2 was performed to test the above conditions again, excluding the Pulfrich effect of the dots on the depth of the lines. The overlaid dots were presented to one eye only. The result showed that the Pulfrich effect of the lines was persistently strong in spite of the perceptual changes in motion direction. Experiment 3 also showed that the Pulfrich depth was independent of the perceived horizontal speed in a plaid display. The Pulfrich effect was determined by measuring the horizontal disparity component, independently of the perceived motion direction. These results demonstrate that the aperture problems in motion and stereopsis in the Pulfrich effect are solved independently.  相似文献   

19.
Bubka A  Bonato F  Palmisano S 《Perception》2008,37(5):704-711
When stationary observers view an optic-flow pattern, visually induced self-motion perception (vection) and a form of motion sickness known as simulator sickness (SS), can result. Previous results suggest that an expanding flow pattern leads to more SS than a contracting pattern. Sensory conflict, a possible cause of SS, may be more salient when an expanding optic-flow pattern is viewed. An experiment was conducted to test if a more salient sensory conflict accompanying expanding flow patterns might inhibit vection. Participants (n = 15) viewed a pattern of blue squares, either steadily expanded or contracted, on a large rear-projection screen. Vection onset and magnitude were measured for 30 s with a computer-interfaced slide device. Vection onset was significantly faster, and vection magnitude stronger, when a contracting pattern was viewed. We propose that our extensive experience with forward self-motion may form a neural expectancy (exposure-history) about the sensory inputs which typically accompany expanding flow. However, since backward self-motion is less common, there may be a weaker exposure-history for contracting flow, and as a result these patterns generate less salient sensory conflict and subsequently less vection.  相似文献   

20.
In visual search tasks, attention can be guided to a target item--appearing amidst distractors--on the basis of simple features (e.g., finding the red letter among green). Chun and Jiang's (1998) contextual cuing effect shows that reaction times (RTs) are also speeded if the spatial configuration of items in a scene is repeated over time. In the present studies, we ask whether global properties of the scene can speed search (e.g., if the display is mostly red, then the target is at location X). In Experiment 1A, the overall background color of the display predicted the target location, and the predictive color could appear 0, 400, or 800 msec in advance of the search array. Mean RTs were faster in predictive than in nonpredictive conditions. However, there was little improvement in search slopes. The global color cue did not improve search efficiency. Experiments 1B-1F replicated this effect using different predictive properties (e.g., background orientation-texture and stimulus color). The results showed a strong RT effect of predictive background, but (at best) only a weak improvement in search efficiency. A strong improvement in efficiency was found, however, when the informative background was presented 1,500 msec prior to the onset of the search stimuli and when observers were given explicit instructions to use the cue (Experiment 2).  相似文献   

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