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1.
被试在矩形房间中从两个不同的观察点学习物体场景并在多个朝向上对物体形成的空间关系进行判断,通过控制场景中物体主要内在轴相对于环境结构(房间和地毯)的方向和被试的学习顺序,探讨被试在场景空间表征中采用何种参照系和参照系选取时的影响因素。两个实验结果发现:(1)内在参照系(intrinsic reference systems)和环境参照系均可以用于物体场景的表征,两类参照系之间的关系却是影响被试物体场景表征时参照系选取的重要因素,即当内在参照系与环境参照系方向一致时,被试无论从哪个朝向学习,都选择从垂直于内在参照系和环境参照系的朝向进行表征。反之,当二者方向不一致时,表征时参照系的选择取决于被试的学习经历;(2)无论内在参照系与环境参照系方向是否一致,物体场景本身内在结构的规则性都能够促进空间记忆,即内在结构的规则性既有助于准确编码物体的相对位置,也有助于提高空间关系判断的准确性。  相似文献   

2.
Intrinsic frames of reference in spatial memory   总被引:1,自引:0,他引:1  
Three experiments investigated the frames of reference used in memory to represent the spatial structure of the environment. Participants learned the locations of objects in a room according to an intrinsic axis of the configuration; the axis was different from or the same as their viewing perspective. Judgments of relative direction using memory were most accurate for imagined headings parallel to the intrinsic axis, even when it differed from the viewing perspective, and there was no cost to learning the layout according to a nonegocentric axis. When the shape of the layout was bilaterally symmetric relative to the intrinsic axis of learning, novel headings orthogonal to that axis were retrieved more accurately than were other novel headings. These results indicate that spatial memories are defined with respect to intrinsic frames of reference, which are selected on the basis of egocentric experience and environmental cues.  相似文献   

3.
It has been proposed that spatial reference frames with which object locations are specified in memory are intrinsic to a to-be-remembered spatial layout (intrinsic reference theory). Although this theory has been supported by accumulating evidence, it has only been collected from paradigms in which the entire spatial layout was simultaneously visible to observers. The present study was designed to examine the generality of the theory by investigating whether the geometric structure of a spatial layout (bilateral symmetry) influences selection of spatial reference frames when object locations are sequentially learned through haptic exploration. In two experiments, participants learned the spatial layout solely by touch and performed judgments of relative direction among objects using their spatial memories. Results indicated that the geometric structure can provide a spatial cue for establishing reference frames as long as it is accentuated by explicit instructions (Experiment 1) or alignment with an egocentric orientation (Experiment 2). These results are entirely consistent with those from previous studies in which spatial information was encoded through simultaneous viewing of all object locations, suggesting that the intrinsic reference theory is not specific to a type of spatial memory acquired by the particular learning method but instead generalizes to spatial memories learned through a variety of encoding conditions. In particular, the present findings suggest that spatial memories that follow the intrinsic reference theory function equivalently regardless of the modality in which spatial information is encoded.  相似文献   

4.
Four experiments investigated the roles of layout geometry in the selection of intrinsic frames of reference in spatial memory. Participants learned the locations of objects in a room from 2 or 3 viewing perspectives. One view corresponded to the axis of bilateral symmetry of the layout, and the other view(s) was (were) nonorthogonal to the axis of bilateral symmetry. Judgments of relative direction using spatial memory were quicker for imagined headings parallel to the symmetric axis than for those parallel to the other viewing perspectives. This advantage disappeared when the symmetric axis was eliminated. Moreover, there was more consistency across participants in the selection of intrinsic axes when the layout contained an axis of bilateral symmetry than when it did not. These results indicate that the layout geometry affects the selection of intrinsic frames of reference supporting the intrinsic model of spatial memory proposed by W. Mou and T. P. McNamara (2002) and by A. L. Shelton and T. P. McNamara (2001).  相似文献   

5.
Recent studies (e.g., Shelton & McNamara in Cognitive Psychology, 43(4), 274–310, 2001; Valiquette, McNamara, & Smith in Memory and Cognition, 31(3), 479–489, 2003) have demonstrated that judgments of relative direction (JRD) access a single enduring orientation-dependent allocentric representation of the layout of objects in an environment, regardless of whether the space is viewed from one or multiple vantage points. Two experiments tested the limits of this phenomenon. In both experiments participants learned the locations of objects in a large room from two views: one view was aligned with salient environmental frames of reference (edges of the mat on which objects were placed and walls of the enclosing room) and expected to be preserved in long-term memory; the other view was misaligned and not expected to be preserved in long-term memory. The first experiment demonstrated that performing JRD between studying the misaligned view and studying the aligned view did not result in the misaligned view being maintained in long-term memory. The second experiment demonstrated that after studying the layout extensively from the misaligned view, 30 s of exposure to the aligned view (with no instructions to learn the layout from that view) resulted in the aligned but not the misaligned view being preserved in long-term memory. These findings indicate that the human spatial memory and navigation system is strongly biased to represent the spatial structure of navigable environments with reference directions or axes that are aligned with salient environmental frames of reference.  相似文献   

6.
Previous research has uncovered three primary cues that influence spatial memory organization:egocentric experience, intrinsic structure (object defined), and extrinsic structure (environment defined). In the present experiments, we assessed the relative importance of these cues when all three were available during learning. Participants learned layouts from two perspectives in immersive virtual reality. In Experiment 1, axes defined by intrinsic and extrinsic structures were in conflict, and learning occurred from two perspectives, each aligned with either the intrinsic or the extrinsic structure. Spatial memories were organized around a reference direction selected from the first perspective, regardless of its alignment with intrinsic or extrinsic structures. In Experiment 2, axes defined by intrinsic and extrinsic structures were congruent, and spatial memories were organized around reference axes defined by those congruent structures, rather than by the initially experienced view. The findings are discussed in the context of spatial memory theory as it relates to real and virtual environments.  相似文献   

7.
In three experiments, we investigated whether the information available to visual perception prior to encoding the locations of objects in a path through proprioception would influence the reference direction from which the spatial memory was formed. Participants walked a path whose orientation was misaligned to the walls of the enclosing room and to the square sheet that covered the path prior to learning (Exp. 1) and, in addition, to the intrinsic structure of a layout studied visually prior to walking the path and to the orientation of stripes drawn on the floor (Exps. 2 and 3). Despite the availability of prior visual information, participants constructed spatial memories that were aligned with the canonical axes of the path, as opposed to the reference directions primed by visual experience. The results are discussed in the context of previous studies documenting transfer of reference frames within and across perceptual modalities.  相似文献   

8.
Six experiments compared spatial updating of an array after imagined rotations of the array versus viewer. Participants responded faster and made fewer errors in viewer tasks than in array tasks while positioned outside (Experiment 1) or inside (Experiment 2) the array. An apparent array advantage for updating objects rather than locations was attributable to participants imagining translations of single objects rather than rotations of the array (Experiment 3). Superior viewer performance persisted when the array was reduced to 1 object (Experiment 4); however, an object with a familiar configuration improved object performance somewhat (Experiment 5). Object performance reached near-viewer levels when rotations included haptic information for the turning object. The researchers discuss these findings in terms of the relative differences in which the human cognitive system transforms the spatial reference frames corresponding to each imagined rotation.  相似文献   

9.
Spatial frameworks are a class of spatial mentalmodel that code locations of objects relative to the body axes. Spatial frameworks predict accessibility of spatial relations from memory primarily on the basis of the relative asymmetry of the body axes, such that highly asymmetric axes lead to faster retrieval of information. The present research examined how bodily asymmetries affect retrieval. Experiment 1 contrasted two theoretical accounts. The Salience Account proposes that relative degrees of asymmetry render axes differentially salient, and hence differentially foregrounded in one's mental model. The Direction Decision Account proposes that an explicit decision process is necessary to access specific locations along body axes. The ease of the decision process presumably depends on the degree of asymmetry that exists to discriminate poles along a body axis. The spatial framework pattern of accessibility was observed both when subjects identified specific directions of objects and when subjects identified just the axis to which objects were associated, supporting the Salience Account. Experiment 2 investigated whether lateralization affects accessibility from spatial frameworks. Performance of highly lateralized individuals did not differ from that of weakly lateralized individuals.  相似文献   

10.
通过眼动记录和部分场景再认两种方法,探讨了虚拟建筑物对称场景中物体朝向统一、凸显两种条件对内在参照系建立的影响。结果发现:(1)场景中均为有朝向建筑物且朝向统一时,被试选择物体朝向与对称轴建立内在参照系的可能性没有差异;(2)场景中只有一个有朝向建筑物,其余均为无朝向物体时,即朝向凸显条件下,被试倾向于选择对称轴来建立内在参照系。物体朝向对内在参照系建立的影响作用具有局限性和不稳定性。  相似文献   

11.
Learning a novel environment involves integrating first‐person perceptual and motoric experiences with developing knowledge about the overall structure of the surroundings. The present experiments provide insights into the parallel development of these egocentric and allocentric memories by intentionally conflicting body‐ and world‐centered frames of reference during learning, and measuring outcomes via online and offline measures. Results of two experiments demonstrate faster learning and increased memory flexibility following route perspective reading (Experiment 1) and virtual navigation (Experiment 2) when participants begin exploring the environment on a northward (vs. any other direction) allocentric heading. We suggest that learning advantages due to aligning body‐centered (left/right/forward/back) with world‐centered (NSEW) reference frames are indicative of three features of spatial memory development and representation. First, memories for egocentric and allocentric information develop in parallel during novel environment learning. Second, cognitive maps have a preferred orientation relative to world‐centered coordinates. Finally, this preferred orientation corresponds to traditional orientation of physical maps (i.e., north is upward), suggesting strong associations between daily perceptual and motor experiences and the manner in which we preferentially represent spatial knowledge.  相似文献   

12.
13.
以三维场景图片为实验材料,采用眼动追踪技术,通过两个实验考察了对称场景中物体相似性对空间表征的影响。结果表明:(1)无相似物体条件下,场景本身的内在结构对空间表征有重要影响,对称轴方向可以作为空间表征参照方向;(2)存在部分相似物体条件下,物体的相似性会影响空间表征参照方向的选择,并且相似物体方向也是空间表征的参照方向之一。  相似文献   

14.
Three studies examined effects of different response measures on spatial updating during self-rotation. In Experiment 1, participants located objects in an array with a pointer after physical self-rotation, imagined self-rotation, and a rotation condition in which they ignored superfluous sensorimotor signals. In line with previous research, updating performance was found to be superior in the physical self-rotation condition compared with the other 2. In Experiment 2, participants performed in identical rotation movement conditions but located objects by verbal labeling rather than pointing. Within the verbal modality, an advantage for updating during imagined self-rotation was found. In Experiment 3, participants performed physical and imagined self-rotations only and used a pointing response offset from their physical reference frames. Performance was again superior during imagined self-rotations. The results suggest that it is not language processing per se that improves updating performance but rather a general reduction of the conflict between physical and projected egocentric reference frames.  相似文献   

15.
Li X  Mou W  McNamara TP 《Cognition》2012,124(2):143-155
Four experiments tested whether there are enduring spatial representations of objects' locations in memory. Previous studies have shown that under certain conditions the internal consistency of pointing to objects using memory is disrupted by disorientation. This disorientation effect has been attributed to an absence of or to imprecise enduring spatial representations of objects' locations. Experiment 1 replicated the standard disorientation effect. Participants learned locations of objects in an irregular layout and then pointed to objects after physically turning to face an object and after disorientation. The expected disorientation was observed. In Experiment 2, after disorientation, participants were asked to imagine they were facing the original learning direction and then physically turned to adopt the test orientation. In Experiment 3, after disorientation, participants turned to adopt the test orientation and then were informed of the original viewing direction by the experimenter. A disorientation effect was not observed in Experiment 2 or 3. In Experiment 4, after disorientation, participants turned to face the test orientation but were not told the original learning orientation. As in Experiment 1, a disorientation effect was observed. These results suggest that there are enduring spatial representations of objects' locations specified in terms of a spatial reference direction parallel to the learning view, and that the disorientation effect is caused by uncertainty in recovering the spatial reference direction relative to the testing orientation following disorientation.  相似文献   

16.
Locomotion,incidental learning,and the selection   总被引:2,自引:0,他引:2  
In three experiments, we examined the effects of locomotion and incidental learning on the formation of spatial memories. Participants learned the locations of objects in a room and then made judgments of relative direction, using their memories (e.g., "Imagine you are standing at the clock, facing the jar. Point to the book"). The experiments manipulated the number of headings experienced, the amount of interaction with the objects, and whether the participants were informed that their memories of the layout would be tested. When participants were required to maintain a constant body orientation during learning (Experiment 1), they represented the layout in terms of a single reference direction parallel to that orientation. When they were allowed to move freely in the room (Experiment 2), they seemed to use two orthogonal reference axes aligned with the walls of the enclosing room. Extensive movement under incidental learning conditions (Experiment 3) yielded a mixture of these two encoding strategies across participants. There was no evidence that locomotion, interaction with objects, or incidental learning led to the formation of spatial memories that differed from those formed from static viewing.  相似文献   

17.
Mou W  Xiao C  McNamara TP 《Cognition》2008,108(1):136-154
Two experiments investigated participants' spatial memory of a briefly viewed layout. Participants saw an array of five objects on a table and, after a short delay, indicated whether the target object indicated by the experimenter had been moved. Experiment 1 showed that change detection was more accurate when non-target objects were stationary than when non-target objects were moved. This context effect was observed when participants were tested both at the original learning perspective and at a novel perspective. In Experiment 2, the arrays of five objects were presented on a rectangular table and two of the non-target objects were aligned with the longer axis of the table. Change detection was more accurate when the target object was presented with the two objects that were aligned with the longer axis of the table during learning than when the target object was presented with the two objects that were not aligned with the longer axis of the table during learning. These results indicated that the spatial memory of a briefly viewed layout has interobject spatial relations represented and utilizes an allocentric reference direction.  相似文献   

18.
Much contemporary research has suggested that memories for spatial layout are stored with a preferred orientation. The present research examined whether spatial memories are also stored with a preferred viewpoint position. Participants viewed images of an arrangement of objects taken from a single viewpoint and subsequently were tested on their ability to recognize the arrangement from novel viewpoints that had been translated in either the lateral or the depth dimension. Lateral and forward displacements of the viewpoint resulted in increasing response latencies and errors. Backward displacement showed no such effect, nor did lateral translation that resulted in a centered "canonical" view of the arrangement. These results further constrain the specificity of spatial memory, while also providing some evidence that nonegocentric spatial information is coded in memory.  相似文献   

19.
This experiment investigated the frames of reference used in memory to represent the spatial structure of a large-scale outdoor environment. Participants learned the locations of eight objects in an unfamiliar city park by walking through the park on one of two prescribed paths that encircled a large rectangular building. The aligned path was oriented with the building; the misaligned path was rotated by 45°. Later, participants pointed to target objects from imagined vantage points using their memories. Pointing accuracy was higher in the aligned than in the misaligned path group, and the patterns of results differed: In the aligned condition, accuracy was higher for imagined headings parallel to legs of the path and for an imagined heading oriented toward a nearby lake, a salient landmark. In the misaligned condition, pointing accuracy was highest for the imagined heading oriented toward the lake, and decreased monotonically with angular distance. These results indicated that locations of objects were mentally represented in terms of frames of reference defined by the environment but selected on the basis of egocentric experience.  相似文献   

20.
The spatial framework model proposes that people use the extensions of their body axes as a reference frame for encoding spatial layouts in memory, and that the physical and functional properties of our bodies and the world determine the accessibility of egocentric locations from memory representations. The present experiment provides evidence that spatial framework results can be obtained even with perceptual scenes that contain no objects to be held in memory. Using a paradigm in which participants interpreted direction and distance information to follow a mental path within a checkerboard grid, the present study shows that spatial framework results are obtained when reasoning occurs from a perspective that is misaligned with respect to the physical reference frame of the participant. The theoretical implications of these results are discussed.  相似文献   

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