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T. B. Ward (1994) investigated creativity by asking participants to draw alien creatures that they imagined to be from a planet very different from Earth. He found that participant drawings reliably contained features typical of common Earth animals. As a consequence, Ward concluded that creativity is structured. The present investigation predicts that this limitation on creativity is not restricted to drawings: the use of different technology will not change creative output. To investigate this question, participants performed Ward's task twice: once using pencil and paper and once using software made to design creatures (the Spore Creature Creator). Only minor significant differences were found. This preliminarily suggests that changing tools does not affect the overall rigidity of the creative process. This lends further support to Ward's thesis on the structural rigidity of creativity. We conclude by suggesting an elaboration to Ward's thesis that will be explored in future work. We suggest that aesthetics might be one of the factors that contribute to creative constraint, in that creatures that are too unusual would be less interesting.  相似文献   

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《Liturgy》2013,28(3)
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A between-subjects experiment examined selective exposure to films in an imagined self-control scenario, and if exposure would be systematically related to perceptions of the film content as challenging, enjoyable, and a should versus a want choice. Across 3 measures of selective exposure—using open-ended choice, closed-ended choice, and prospective ratings—participants in the depletion condition were less likely to select films that were cognitively challenging, affectively challenging, or a should choice. In contrast to nondepleted participants, depleted participants were more likely to select films they expected being fun, suspenseful, and less appreciated. These results provide support for the proposition that users’ momentary self-control capacity and their perception of challenge provided by content predict media choice.  相似文献   

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This study tests the effect of long‐term artificial development of a robot on users' feelings of social presence and social responses toward the robot. The study is a 2 (developmental capability: developmental versus fully matured) × 2 (number of participants: individual versus group) between‐subjects experiment (N= 40) in which participants interact with Sony's robot dog, AIBO, for a month. The results showed that the developmental capability factor had significant positive impacts on (a) perceptions of AIBO as a lifelike creature, (b) feelings of social presence, and (c) social responses toward AIBO. The number of participants factor, however, affected only the parasocial relationship and the buying intention variables. No interaction between the two factors was found. The results of a series of path analyses showed that feelings of social presence mediated participants' social responses toward AIBO. We discuss implications of the current study on human–robot interaction, the computers are social actors (CASA) paradigm, and the study of (tele)presence.  相似文献   

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Discussion of divine providence was traditionally grounded in the wisdom and benevolence of the Creator, until the impact of nominalism which narrowed the theological focus upon the absolute power and freedom of the divine will. An exemplary approach for discussing providence which predates nominalism and which has surprising contemporary relevance is the one developed by Thomas Aquinas in his Summa Theologiae . It is exemplary both for how it discusses providence and for what is says about it. Methodologically, Aquinas explains providence in two contexts, one theological, the other cosmological, in order to avoid misconstruing the reality of one term because of the dynamics pertinent to the other. Substantively, this understanding of providence rests upon the theological foundation of the Creator's wisdom and benevolence, which in the world find expression as a comprehensive order oriented towards emergent goodness. Through this order God is provident by the genuine and contingent causal actions of creatures, a natural and non-deterministic means that makes it highly compatible with modern science.  相似文献   

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This article explores a theological metaphor, comparing God and creation to an author and story. Framed as an Einsteinian thought experiment, and broadly in the genre of theological retrieval, it seeks to resource the use of this metaphor in contemporary theology by bringing it into dialogue with three areas of theological reflection throughout church history: Boethius' doctrine of divine foreknowledge, the so‐called extra Calvinisticum, and Thomas Torrance's account of Christ's ascension. It is suggested that the story metaphor brings into greater visibility what unites and determines each of these different doctrines, namely, a simultaneously robust and dynamic Creator/creation relation. In particular, it is suggested that the metaphor of story illumines the ontological priority of God over creation, as well as the importance of the incarnation and ascension as the determining events for their relationship.  相似文献   

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This article proposes that Genesis 1:1–2:4a be read in terms of an exercise of divine patience – an act of ‘letting be’ and ‘letting happen’ wherein God establishes, guides, waits on and endorses the free action of non‐human creatures. It first articulates a doctrine of creatio ex nihilo, affirming that God is solely responsible for the establishment of a dynamic, complex and valuable cosmos. Next, it contends that God's creative efforts include the empowerment of non‐human creatures who reward God's patience and commit themselves to the task of creatio cooperativa. It then argues that the emergence of human beings is a creative act undertaken by God and non‐human creatures, such that the human bears both the imago dei and the imago mundi. In conclusion, the article considers the relationship of divine and human action, the limits of the idiom of causality, and the possibility of developing a doctrine of creation in light of the witness of the Hebrew Bible.  相似文献   

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